Bizarre defends city recycling
PGR4's versions quite different.
Bizarre Creations has defended the decision to include several of the cities and tracks that featured in Project Gotham Racing 3 in the upcoming sequel, arguing that new weather conditions, cars and game modes justify their inclusion.
"We know that you guys and gals have all played these tracks to death, and a lot of you have already been sceptical that including the same cities again might be some kind of cop out. Well that's not the case," the developer's latest Studio Update states.
"As well as motorbikes (which drive totally differently and provide a new challenge for PGR veterans), there is also a much wider vehicle set this time around. It's not just 'life begins at 170mph' any more; this time there are slower vehicles to take to the track as well."
The developer also cites the huge variety of weather conditions available for each city - clear, light rain, heavy rain, snow, overcast, light fog, heavy fog, storm, icy and wet conditions. New game modes include Survivor and Superstar - the latter a case of earning a certain amount of "stars" through acquisition of Kudos points in a specific amount of time.
The latest Studio Update focuses mainly upon the locations in PGR4 and the steps Bizarre has taken to teach racers how to navigate them successfully and avoid pile-ups. Rumble strip and barrier placement, for example, have been paid a lot of attention.
"This subtle new track layout makes a really big difference when you actually drive around the circuits, leading you into and out of corners and avoiding pile-ups when you're halfway through," Bizarre says. Rumble strips have been extended outward, as one example, which gives you an idea of where to position yourself on the track as you approach corners. "I guess you could say this is our equivalent of Forza's green snake thing," the developer jokes.
On the flipside, the team has also included larger run-offs on hairpins - like the famous New York City one - so that somebody fouling it up on the outside or inside can be avoided.
Other items of note in the most recent update include news that point-to-point races have been removed because circuits fit PGR4's game modes better, as well as news of what else the "racification" team has been up to - as well as altering track layout for your pleasure, apparently they've been giving crowds your country's flag to wave, introducing trackside banners that highlight your current tournament, colouring in the barriers and giving spectators clothing appropriate to the weather.
For more, including a rundown on each of the 10 cities/locations featuring in PGR4, check out the full update. Alternatively, you can check out our PGR4 first impressions. The full game's due out in September.
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Comments (46) Latest comment 5 years ago
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Yes! Especially Castle Eight and Lothian Road Eight Long. The Tour in Washington, D.C. was amazing as well. It would be great if those tracks were in PGR4 as unlockable bonus tracks or something.
I really hope PGR4 is closer to PGR2 than PGR3.
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ZOMFG next gen is here!
/excretes sarcasm gas
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It's not something that keeps me up awake, sweating, at night time to be honest.
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Except PGR not quite as bad, at least we get all the cities from PGR3 and as many new ones.
Unlike Forza where you get all the shit tracks from the old game and a whole 3 new ones... Next gen kicks ass!
Still I can't see 4 getting anywhere near PGR 2 which was one sweet game. Best console racer of last gen and best online game on Live.
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It doesn't me either but then I own a PS3 as well.
With this and Rockstar criticisng the 360 last month for holding them back, it is clearly an issue for developers so that means future games will likely be compromised in some way whereas they wouldn't be if they were released on the PS3 say.
The cynic in me says that the decision to stick with DVD was deliberate so it justifies releasing download content at a price on the Marketplace. Look at the stuff that GTA IV on the Xbox 360 is getting as a "bonus extra", how do you know that that wasn't originally planned to be in the game originally but dropped due to lack of space?
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Yes, yes, the PS3 COULD have fitted it all on a Blu-ray disc, but PGR is an MS exclusive, so it's never going to happen anyway
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"Posting in the official Bizarre Creations forum, a staff member noted, "You won't see different times of day per city because this involves recreating all the textures again (one for day and one for night). Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD."
That's some powerfully flammatory material there! Anyway, I guess they could've used two DVDs...
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• Macau, China
• Las Vegas, USA
• London, England
• St Petersburg, Russia
• Tokyo, Japan
• New York City, USA
• Shanghai, China
• Quebec, Canada
• Nurburgring, Germany
• Michelin Test Track
PGR 3 always felt like PGR2HD IMO. In a way, i almost see PGR4 as the 'proper' sequel. My only concern is that, with all the other titles coming out for 360, there's neither time in my calender, nor money in my wallet, for a PGR4 purchase... this year anyway!
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I guess it's just science fiction or more likely costs too much money to develop.
So scraping night scenes on a few tracks it is then.I'm still buying it though
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It even has proper 720p graphics this time round and looks absolutely astounding, far better even that the Gran Turismo 5 Prologue stuff I've seen but then this game has sacrificed that game's 60 fps framerate for a 30 fps that allows the devs to add tons of detail and it shows. I wouldn't be at all surprised if this doesn't turn out to be the best racing game on any format to date.
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Will this game also feature lovable "cockernees" gathered around a "Joanna" and "doing the Lambeth walk" by the side of the track?
Perhaps Dick Van Dyke makes a guest appearance? Cor blimey guv'nor!
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31-Jul-07 11:33:27 You'd think given the developers geographical location, that they would have had a stab or making a liverpool track.
Well apparently they did for PGR2 but it didn't make the final cut as it wasn't felt to have enough international appeal. pity
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It's because they're a bunch of amateurs. Pffft.
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7.2gb? Surely they're 9.4gb or is there something 360 specific that I don't know about? Not sniping, just wondered is all.
A possible solution (will never happen due to Cores though) would be 2 discs, one of which decompresses and installs a big chunk on the hdd, the other a play disc....be worryingly PC like though I suppose!
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Aah, didn't know that. As I said, I wasn't sniping or being anal, I was just curious where the figure of 7.2gb came from, sounded odd.
>>>And Yegon, the solution you propose can't be executed either, because the HDD is an OPTION for the Xbox 360. The Core users don't have one, remember? So devs can't rely on a HDD.
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C'mon, I did clearly say;
"A possible solution (will never happen due to Cores though)".
I knew nothing about the capacity issue, but I'm FULLY aware that the hdd is an option. Always a terrible move on MS's part imo.
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Thank you EG for small mercies.
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I never quite believed in procedural rendering of stuff. It saves space, sure, but try to get a game going with 60 fps and procedural rendering of the textures at the same time. Procedural anything needs a lot of horse power.
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At a guess, I say the former has you racing through an actual rain storm/shower and the latter just has dry weather but with a wet track and puddles, etc.
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Well textures could be procedurally rendered and stored in advance on a hard drive but, of course, Microsoft made the silly mistake of releasing a hard drive-less model of the Xbox 360 that they HAVE to cater for so it was never an option. It could be done on the PS3 though, as all machines have an HDD, but it also uses much larger capacity BD discs so you have less need to use it anyway. In a lot of ways, Microsoft's insistence on rushing the 360 onto the market has not only led to a poorly designed machine (which they've admitted to) but also one which lacks future-proofing. Devs might be doing OK now but what will happen in two years time when PS3 developers are churning out games that use 20-30 GB for most games? I think the Xbox 360 might start to struggle a bit then and we'll either end up with multiple disc games (not a problem if the game is linear) or shorter games altogether with publishers selling more downloadable stuff to make up for it. End result is that gaming will likely become more expensive for us 360 users.
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When PS3's drop to a cheaper price and some good games using its full potential
get released,then I may just bag one of them too but I don't see that happening until Christmas 2008 or later...
The 360 is a good choice for another 2 years but after that,the PS3 will probably outshine it.It will be interesting to see what Microsoft will do to counter developers complaints about future game development.