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Bizarre Creations' Gareth Wilson Interview

PlayStation 3 PC Xbox 360 Interview by Oli Welsh

25 May, 2009

Page 3 of 3. <- Page 2

Eurogamer: What's enabled you to do licensed cars in a combat racing game?

Gareth Wilson: The choice of vehicles for the game has helped. Ferrari and Lamborghini aren't in this game. The type of manufacturers has helped and also the attitude that we've taken has helped. If someone doesn't want to do what we want to do then we just won't put it in the game. There have been a couple of big manufacturers, can't tell you who, that have gone you can't set the cars on fire, and we've gone, OK we won't use your cars then. Because the cars are not the star of the game, the gameplay is the star of the game. Whereas in Gotham, if we didn't have Ferrari, Lamborghini and Porsche, then everyone on Eurogamer would be going 'oh my God'.

So because we've been more flexible, that's the number one thing. And also because we've asked. I think we were a little bit averse and a bit scared of asking before, and we didn't need to as well. Also other games have kicked the door down for us as well, like GRID and DiRT. They were doing all sorts of stuff. We had one thing with a manufacturer where they didn't want smoke coming out of the car, and we just said yeah but you're in GRID, and GRID does smoke. And they went, oh yeah. So I think every year, collectively, between us and Forza and Codies, we're gradually chipping away. Cos we've got fire now. If the car is wrecked, it's run out of repair, the car sets on fire. I don't think that's ever happened in a licensed car game - actual flames. So maybe if we do that, maybe in the next one Codies will manage to get flames while the car's moving, which then allows us to go maybe we can blow the car up next time. Every year we're chipping away at what we can do.

'Bizarre Creations' Gareth Wilson' Screenshot 5

Eurogamer: Your competition, or perceived competition is changing from GT and Forza to Burnout, Split Second. Is that intimidating?

Gareth Wilson: No not really. It's weird because we've always thought that we went up against Need For Speed, but we were always perceived much more as a simmy game. But I think that space is up for the taking. I think NFS has lost its way. NFS Shift looks like it's just jumping on where Gotham was, it's almost like you can see them saying oh, no Gotham this year, let's do Gotham. I don't think that's the right thing to do. I think we should be going back to the reason play racing games, just having fun overtaking and racing, get back to that sort of OutRun, Road Rash golden age of racing.

If you've got a simmy game you don't really need any others. If you've got GT on the PS3 you don't really need another sim game. Look at RACE Pro. SimBin are the business, right? Stunning handling. How many units has it sold? I went into GAME and said have you got RACE Pro, they said what's that? I don' think there's a market for sim games.

'Bizarre Creations' Gareth Wilson' Screenshot 6

One thing me and Jed [Talbot, another Bizarre dev] often talk about is the way that the console market moves through how old the console is, so at the start of the cycle, a sim game makes a great launch title. But once you're five, six, seven years into console development I think a sim game runs out of steam, because sim games are relying on tech. So for the next gen of consoles, making another kickass sim would be great, but once you've done that, you can't really go much further with the sim, I don't think. I think it so heavily relies on technology. That's another reason we want to move away from the sim.

Gareth Wilson is lead designer on Blur, which is due out for PC, PS3 and Xbox 360 later this autumn. Check out our hands-on preview for more.

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Comments: 1-13 of 13 in total

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Innes
25/05/09 @ 09:55
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First
UncleLou
25/05/09 @ 10:00
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Hm, I am not convinced. I like arcade racers, but they're a dime a dozen these days, while sims/semi-sims have all but disappeared.
stephen
25/05/09 @ 10:28
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Why are all the screenshots smeared with vaseline?
waggy79
25/05/09 @ 10:44
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This is one of only two sites i visit where people post "first". Congratulations....

Anyway i trust Bizarre, i believe they're talented enough to pull it off. I want this to be good.
squarejawhero
25/05/09 @ 11:16
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/points UncleLou in the direction of Forza/RacePro
UncleLou
25/05/09 @ 11:30
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Well, yeah, but Race Pro is just a console port of a game I've been playing for years (in various, not too different versions). So there's Forza left.

That ain't a lot. As opposed to Burnout, Fuel, Blur, Grid, Pure, NfS, etc.

Maybe NfS: Shift does the trick.
Colonelkurtz
25/05/09 @ 12:06
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I'm very hyped for this. PGR is probably my favorite racing series, but after the fourth one it got kind of stale. Read in one of the earlier articles comments-section that Amon Tobin is probably gonna be responsible for the music, so i've got a feeling it will at least have the style down.

I'm a little mixed about the weapons, on one hand i can actually see how they could work if put directly into PGR where the AI have a nasty tendency of just driving away without ever being seen again. Maybe this can even out the playing field a little. On the other hand i have a hard time seeing how they're supposed to create the same competitiveness that the Kudos-system induced, if the power ups are random it's hard to take a high score serious.

I think a good way of doing it would be to have kudos earn power ups, which in my opinion would actually strenghten the gameplay of PGR immensely. I'm a big fan of both Mario Kart and futuristic racers, but do think the best system so far is the one found in F-Zero (and Star wars: Racer) where using turbo lowers the HP of your vehicle, which really adds a tactical aspect.
Arwin
25/05/09 @ 12:53
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Wonder how the guys like (or dislike ;) ) the PS3 hardware, and if they're tempted to do a Geometry Wars type game using the SPUs for PSN - could be pretty crazy, but they probably won't and make something multi-platform instead.
myke6699
25/05/09 @ 15:33
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Midnight Club:LA has a pretty decent driving physics. It's also one of the few arcade racer that actually supports steering wheel and in the case of MC:LA even the 900 deg wheel like the Logitech G25. The handling is decidedly more arcade than it is sim but it is closer to GT4 than it is to Burnout.
My main staple in gaming is either sims like GT and Forza or arcade racers like Burnout and NFS and of all the new titles coming out soon, NFS: Shift is at the top of my list because of the developer (Slightly Mad Studios aka Blimey Studio known for their PC racing sim GTR2). Blur, I'm afraid is the one that I'll probably be skipping over beacuse of their past games- PGR was never my cup of tea. But I'm more than willing to be proven wrong.
VandelayIndustries
25/05/09 @ 17:05
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Since I no longer have the patience for sim racers anymore, and along with my love for Burnout Paradise, Blur and Split/Second are the two racers I'm most excited by. (plus I'm not going anywhere near a Codemasters racer).

Also interested by the Wipeout influence as I've been playing the PSN one a lot recently.
Rodney
26/05/09 @ 00:34
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I’m a little confused, do people consider PGR a sim? I always thought of it as more arcadey.

I loved the handling model in the PGR’s they made drifting brilliant fun (I’m rubbish at drifting in Forza and GT) and I liked the Kudos system. I think the handling model would be perfectly suited for a pure drifting game, point to point mountain roads, loads of Japanese custom cars

I have mixed feelings on this new one though, weapons sounds a bit shit. But like someone else has said, it was starting to become a bit stale after PGR4, so I guess they need to do something new (please no bikes)

I like the sound of the community features.

Pasco
26/05/09 @ 21:40
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For some reason I liked the objectively worse Gothams better. I liked the first one but I didn't like the second one, although it had more variety and better course design because the graphics were too grey and the framerate dropped. I liked the third one because it looked fresh but didn't care about the fourth one because the bikes were a turn-off and it was still running with 30 fps.

A more arcadey game is welcome as long as we get an arcade framerate. Hint: it's not 30

Also, anybody who uses the phrase "going forward" should automatically get jail time
m0thr4
29/05/09 @ 21:33
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"we should be going back to the reason play racing games... get back to that sort of OutRun, Road Rash golden age of racing."

Would love to, but EA seem totally uninterested in making any more games in the Road Rash series. Quite why that is completely eludes me.

Comments: 1-13 of 13 in total

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