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BioWare's Dr Greg Zeschuk Interview

PC Xbox 360 PlayStation 3 Interview by Christian Donlan

8 July, 2009

Page 1 of 4. Page 2 ->

If you're a game developer who's prone to epileptic fits, repeated coronary occlusions, or regular spells of choking during lunch, you could do a lot worse than seek employment with BioWare, an RPG house run by not one, but two, MDs. With the release of Dragon Age: Origins looming, and a merger with stable-mate Mythic, the developer behind Warhammer Online, recently announced by parent company EA, we caught up with co-founder Dr Greg Zeschuk to discuss the ramifications of the new organisational structure, and what we can expect from the studio's latest, significantly darker take on fantasy. We also asked what he made of this strange lump on our neck. (It turned out to be peanut butter.)

Eurogamer: Dragon Age: Origins is looking like a fairly grim game, and Mass Effect 2 is quite a bit darker than the first one - is everyone at BioWare feeling alright?

Dr Greg Zeschuk: Well, we've been with EA for a while. No, it's a funny thing. I think that why they are that way is interesting. Certainly, in the case of Dragon Age, it was to set it off thematically from the traditional perception of fantasy. People have been asking us, "Why have you been doing these more aggressive sex-and-violence trailers?" and a lot of it is to point out that fantasy isn't necessarily - I'm stealing this from a journalist in the US - it's not all "flutes, lutes and men in tights".

I think that was one of the things holding fantasy back. Obviously, Peter Jackson managed to break through that with the Lord of the Rings, and for us it's been that we've made a game that's very sophisticated, so it seems natural to follow that with very mature content. Also, it's typically our teams that really set the tone. Ray [Muzyka - co-founder] and I have very high-level goals, but the teams work on the moment-to-moment game, so the work they do is what translates into the experience that fans have most directly.

'BioWare's Dr Greg Zeschuk' Screenshot 1

Eurogamer: When you take a dramatically different take on fantasy, as you have with Dragon Age, is there a worry that audiences might not get their heads around it properly? How do you feel the response has been so far?

Dr Greg Zeschuk: I think it's going to all come out in the product itself. It's hard to say what people are thinking. Generally the feedback's been favourable and people seem to like the game, but the litmus test is how many people end up buying it. Then the key thing for us is if the whole world fits together nicely, if it's contextually appropriate, and all the activities are unified with what the world seems to be. It's a very hard game to demo and show. Back when we were pitching the good old Baldur's Gate stuff, you'd get people who would sit at a kiosk and literally play it for an hour, and you didn't have: "15 minutes! Go! Show us Dragon Age!"

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Comments: 1-13 of 13 in total

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darkmorgado
08/07/09 @ 11:50
#1
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"Eurogamer: Not if I'm playing it and I've got Asperger's, though. I'd have no idea why someone had just double-crossed me."

THIS

I have Asperger's and one of the reasons I didn't really get into Mass Effect was I was constantly thinking "why did they say that? Are they being sarcastic?" etc. For me, the old text descriptions in thing such as Planescape: Torment were not just preferential, they're ESSENTIAL.
And when you consider that a massive amount of Aspies are gamers, it causes a problem when a dev develops a reliance on body language and facial animation over a well-written script
BrokenSymmetry
08/07/09 @ 11:58
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Will Mythic still exist in a few years? I don't think so. The best talents at Mythic will probably be going to work on the Bioware games, and a minimal crew will be left at Mythic to keep Warhammer Online running for a few more years.
Rubarack
08/07/09 @ 12:16
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If a game is well written enough that my Aspergers causes me to be confused as to what's going on I think that would be a huge step forward I'd be prepared to be bewildered for. Better that than.

Clearly villainous character dressed entirely in red and covered in skulls: Very well, I shall give you the item you seek.

Hero: Wow, thanks, that will be really useful.

CVCDEIRACIS: Oh yes, it will be useful that you have it, very useful indeed. Buahahahaha. HAHAHAHAHAHHAHAAA!

Hero: What a nice guy.
darkmorgado
08/07/09 @ 12:22
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Rubarack: LOL ok I'm not QUITE that bad, but I play games to get AWAY from the tedium of constantly trying to interpret body language and stuff, which is exactly why I don't watch tv - it gets exhausting very quickly. There were things in the script of, say Planescape and the Witcher that I just never would have picked up on without a decent written script.
Edited 1 times, most recently on 08/07/09 @ 15:54
Rubarack
08/07/09 @ 12:39
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Most game writing is that bad, later on I might very well appreciate emotional subtitles but first I'd like to see a game where they'd actually be needed. That said I never finished The Witcher or Mass Effect and what I played of the Witcher left me thoroughly confused so maybe we are there already.
darkmorgado
08/07/09 @ 12:44
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"Witcher left me thoroughly confused so maybe we are there already. "

Exactly - now imagine it with less written/ spoken dialogue and more emphasis on subtle body language and you have my idea of hell! Although I'm on the more severe end of the spectrum when it comes to empathy and social signals so maybe it's just me.
thesombrerokid
08/07/09 @ 14:08
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the problem with the Witcher is the body language was non human, i am very good at reading body language and though i could get the jist of what they were trying to convey in that game, the movements were alien and could easily confuse average every people, i think people with aspergers will benefit initially as most studios will do super pantomime acting to emphasise it to people who aren't used to looking for it in a game, and then hopefully later on there will be more awareness in the games industry and closed caption will become more common.
ardamillo
08/07/09 @ 14:37
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5,000 years of history? Bah, Chrono Trigger had 65,000,000 years :)
darkmorgado
08/07/09 @ 14:52
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"super pantomime acting to emphasise it"

But then I would just feel a little patronised.
Personally, I hope that Zeschuk's comment about adding captions wasn't just a joke and that they might seriously consider it. Doesn't have to be anything overly blatant either - they showed with Torment that they are able to provide subtle, well-written descriptions that are clear without feeling like you are being hit over the head with their point
hiddenranbir
08/07/09 @ 15:25
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Going hard and gritty is not 'breaking out' of any fantasy trap.
Silvervein
08/07/09 @ 18:40
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Perhaps it's just my perception, but when it comes to storytelling games, I noticed a trend to move away from text and into visual cues. Sadly, that usually means that overall story is suffering, if only due to fact that they replace one good writer with five guys that draw pictures and animate them. So while the games look better than they used to, stories they tell tend to regress, compared to classic titles. Pity.
Caimbeul
08/07/09 @ 20:57
#12
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"I was playing dragon age on the plane..." a good sign that it can run on a half decent desktop...well, unless its an uber laptop, but that wouldnt last 5 mins without mains power, who knows!
Edited 1 times, most recently on 08/07/09 @ 22:00
thesombrerokid
09/07/09 @ 07:37
#13
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you can get mains power on the plane and if your the boss of bioware you can afford a 3tonne laptop and slave boy alpaca set from dell :D

Comments: 1-13 of 13 in total

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