BioWare spills first Sonic RPG details
Stylus controlled, watercolour visuals.
BioWare has released the first details of its Sonic role-playing game for DS.
As part of a seven-page spread in US magazine Nintendo Power, the title has been confirmed as Sonic Chronicles: The Dark Brotherhood.
According to the article (as reported by NeoGaf forum users) you will be able to control a party of four, picked from a squad of 11 in total. Confirmed so far are Sonic, Tails, Amy, Knuckles, Rouge, Shadow and Big The Cat. Certain sections will allow you to split your group up.
Each character has their own particular strengths; Tails can float over obstacles, for example. All are customisable as you level up, too.
Battles will be turn-based and non-random, thankfully, plus you will be able to stack team and special attacks to speed things up a little.
BioWare has gone for a completely stylus-driven control system, a la Phantom Hourglass, and an impressive hand-drawn watercolour-style presentation. There are some scanned shots over on Jeux France if you want to take a peek.
The storyline will revolve around the kidnapping of Knuckles two years after Sonic defeated Eggman. BioWare wants to make him a more credible baddie apparently, but he won't be the main villain.
The action will initially take place on familiar sunny ground, but progress later to a much darker world. Oh, and it has cutscenes.
SEGA and BioWare announced the project last summer, suggesting it'll be out some time this year.
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Comments (32) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Plus- Big the Cat? Rouge? Why, Bioware, why? Can't we just pretend everything post Sonic and Knuckles never happened?
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They just need a good developer to give tham some depth and a reason to exist in the gameplay
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It certainly looks good from those screenies.
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It does. It really does. They could've gone the route of making it full-3D and looking like ass, but...
I've actually got some faith in that this'll turn out good. I really do.
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Oh wait, too used to WoW
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Sonic: Tails, tell me about your culture
Tails: Foxes are generally stable animals, which have played a great role in the Woodland Council, but still have not been afforded recognition as such. We were instrumental in the establishment of a unified Woodland currency, but due to our short statue, ginger-headedness, and scavenger-like ways, we have been ostracized and shot. Fox governments tend to be anarchic, whilst our understanding of survivalist economics tends to dominate all our conversations. Conversations which tend not to be characterised simply by demands for information, then long monologues, as in this game.
Sonic: Oh, fuck you. We sold 1.5 million in 2 weeks.
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Seriously, the idea of Bioware making a Sonic RPG is nearly as odd to me as the idea of putting Darth Vader in Soul Calibur 4. When franchises collide! Sort of.
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hahaha!
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I presume you're talking to me, though it's common courtesy to at least correctly spell the name of the person you're talking to.
Secondly, no. BioWare did well with Mass Effect, now they need to make KotoR 3 before bad things happen to them.
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Well, it doesn't have to be a story that makes tons of sense, nor one that's especially compelling by traditional RPG measures. Considering Paper Mario: Thousand Year Door worked so well, no reason this can't. I haven't seen the screen shots yet, but the overall description of the game sounds very interesting.
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I don't like handhelds much, never have, but the DS is different. It does things that just aren't possible on a regular home console, and that's what made the purchase justifiable for me, even for home use. Play Phantom Hourglass, or Canvas Curse, or any number of other games that utilize its features to their maximum potential, and you'll understand.
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We're on the same page (LOL) there. Super Paper Mario was a yawner.
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Priceless
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There are always emulators you know
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