BioWare keen on more Mass Effect DLC
Zeschuk drops hints like he drops rats.
BioWare "is looking at" more downloadable content for Mass Effect, according to final boss Greg Zeschuk.
"We're also looking at some other post-release content," Zeschuk told MTV Multiplayer. "We're working away. BioWare's pretty busy these days.
"We're talking about that. You know how we are," he added, when asked directly about DLC.
"We're always very circumspect until we can go 'Aha! There it is!' With everything we build now, we want to have this long-term relationship with the customer and always have something for them to try. So we're definitely looking at that for Mass Effect."
Bring Down The Sky, the first downloadable addition for Mass Effect, offered an optional side quest for 400 Microsoft Points (GBP 3.40 / EUR 4.80), but failed to impress when it came out in March.
Bring Down The Sky was also recently released free for the PC version of Mass Effect.
BioWare is, of course, hard at work on (so far) PC-exclusive role-playing game Dragon Age, as well as a second instalment in the Mass Effect trilogy. Busy bees.
You may also like...
-
Why Can't Games Do Sex?
-
Dear Esther Review
-
UFC Undisputed 3 Review
-
Girl Vader stars in Kinect Star Wars trailer
-
Assassin's Creed 3, Splinter Cell: Retribution coming this year?
-
Metal Gear Online to be switched off in June
-
Remedy discusses Alan Wake 2
-
Mojang won't sue FortressCraft dev, "bored" by Minecraft clones
-
Eurogamer.net Podcast #100: Ellie returns! And we filmed it!
-
Darksiders 2 release date announced
-
Mass Effect 3 teaser trailer invades Earth
-
Will there be a PS3 version of The Witcher 2?
-
If I Were in a Sealed Room With a Girl, I'd Probably XXX trailer
-
Total War: Shogun 2: Fall of the Samurai gameplay
-
Only Modern Warfare 3 made more money than Skyrim in 2011
-
Motorola Xoom 2 Tablet Reviews
-
App of the Day: Candy Train
-
PlayStation Vita trailer launches new Sony campaign
-
Happy Action Theater Review
-
Dead Island dev's Haste becomes Mad Riders
-
Why Devs Owe You Nothing
-
Skullgirls trailer features Nurse Valentine
-
Wii RPG Pandora's Tower release date
-
Resistance: Burning Skies PS Vita release date
-
Who Killed Rare?









Comments (19) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
If they can fix the minor issues with the sequel (and provide more good DLC for the first) I'd be more than happy with it.
Comment below viewing threshold Show
I agree, that ending is fantastic.
ME2 with HD install should fix a lot of issues, my major issue being having to buy another HD
@Xerxes
You mean the pos that's bringing down the sky or the whole game?
having just completed BDTS last week (after reading revelation and getting the vibe again) I must say I had fun, but it
was a bit uneventful.
Comment below viewing threshold Show
Comment below viewing threshold Show
I guess what I'm saying is there should have been some imagination to the missions.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
You dont need to talk to so many people if you dont feel like it - its possible to do the intro citadel part in under an hour.
Comment below viewing threshold Show
Least there are incentives for completing it more than once...
Comment below viewing threshold Show
And the strange sense of deja-vu whenever you're exploring side-quest planets...
Comment below viewing threshold Show
The Citadel reminded me of Taris in KoTOR - a huge, pointless giant city where ultimately you squandered hours of the beginning of the game for very little reward.
And how come every box on every planet contains three guns? And why does each arms manufacturer make ten marginally better versions of the same gun?
Comment below viewing threshold Show
Comment below viewing threshold Show
Strangely, the element I did like was planet exploration. Planets were believable and offered enough variety to keep me interested in exploration.
All in all...I finished the game twice, put it on the shelf and I don't think I'll be coming back to it. I'd rather play kotor or kotor 2.
All this downloadable content and long term relationship with consumer reeks of money grabbing attitude of EA, and remains in stark contrast to much less PR talk and games offering much more fun from times before bioware joined EA.
Comment below viewing threshold Show
Comment below viewing threshold Show
I felt that the main story was excellent and the running length spot on, but doing the same side mission, and exploring the same planet 30 times really let it down. As did imagination in the weapon department. Didn't really have a problem with the lifts though, I just thought they were a bit pointless!
Hopefully ME2 will keep the emphasis on the main story but work a lot harder on the side missions. I liked the premise behind bring down the sky but it added nothing to over all story arch and was a lot of slog for little reward. Ditto with the plant exploration. Fewer, longer more meaningful side missions would have made it a superb game rather than just a pretty good one.
Comment below viewing threshold Show
I just finished BDTS, not worth the money - making you traipse all over the planet hunting stuff down is padding, pure and simple. I'm also slogging through the last few 'normal' missions before I head for the endgame. After each planet I find myself having to spend another 20 minutes at the requisitions officer selling the dozens of worthless items and guns I've found... except even that is pointless now, as I've sold so many I've reached the maximum amount of money.
Never mind a DLC, just concentrate on making the sequel less risible.