BioWare details Awakening char transition
Add-on is "massive", DLC delay explained.
BioWare has explained how you will be able to approach upcoming Dragon Age expansion Awakening either as a new character or using an existing one.
Online producer Fernando Melo told IGN that the game takes place in the new area of Amaranthine in the north of Ferelden, and if you begin from scratch you arrive as an Orlesian Grey Warden Commander.
"It's not the same depth of something like an origin story, but there is a brand new beginning to the campaign there, and then you're thrust into the tale," he said.
If you prefer to continue on with an existing character, you can do this at any time with a save-game, but if you haven't finished Origins you should be aware that any progress in Awakening cannot be reversed back into the main game.
"Once you make the jump to fast forward that amount of time, you effectively end that Origins campaign and you begin the Awakening campaign with that character," Melo explained.
"You can always go back to your Origins save and continue that separately, but once you go into Awakening, because of the level-up and the time passage, there is no coming back to Origins at that point.
Melo said to expect Awakening to be available at retail and via download, although he didn't clarify if the latter meant PC, PS3 and Xbox 360 or just PC.
Oh, and it probably goes without saying, but it's "fairly massive". "I don't think we know how to make games differently," he said. "It'll be bigger than most retail games."
Melo also explained the recent delay to the Return to Ostagar DLC. Apparently a problem was spotted "literally at the last minute" while the game was in final testing.
"We probably could have gone with it, but it's something that was serious enough that we felt it impacted the quality and we made the choice to delay it to give our fans the best experience with it," he said.
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Comments (14) Latest comment 2 years ago
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After buying the first pack and playing through that I pretty much lost faith in the DLC system but the announcement of Awakening has definitely renewed my interest. This is the type of thing I want to see more of, and I really hope it's the route Mass Effect 2 takes as well.
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Dragon Age is of enormous length and quality without any DLCs - fear not and buy it!
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Its about 40 hours, conservatively speaking. And there is no way (if you like RPGs) you will feel shortchanged or feel that something was missing or cut out for DLC.
Unlike AC2.
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I know: you can "never have enough of a good thing"...but I don't always necessarily agree with that.
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I approve of Bioware's pledge to not only create a great RPG but to keep supporting for two years through DLC and all out expansions. In a market where many developers seem to be concentrating more on DLCs than they do the main game, it's great to see just one developer doing it the way it should be done. Great game with great support, that's where the ludicrously high profits are to be had in my opinion, not in cutting the main game short and then building on it at a premium rate.
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+1
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Its very thin and generic in areas like the Dwarven slums or the fast travel settings and locations. Plus it seems unfinished in the graphics department for lots of areas.
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You can hardly suggest that there are no flaws with DAO for a start (there's already been two patches and there remain outstanding issues) but I can't remember having any particular problems whatsoever playing Fallout 3. Excellent game overall and it did at least offer up an immersive, exploratory environment. In contrast, DAO "shows" us the world with movies after movie after movie. Great if you are a passive type gamer but very limiting if you enjoy creating your own story. I'd very sincerely hope that very linear, predictable style of RPG that Bioware gave us with DAO is not the standard for future "RPG"s at all.
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I believe Murton is refering to Fallout 3's infamous DLC. Each piece of DLC was released with at least one huge bug, some game breaking, some funny (the exclamation marks) whereas Bioware are delaying Return to Ostagar because a bug was found that would affect quite a few players.
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