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BioShock Hands On

PlayStation 3 Hands On by Tom Bramwell

9 September, 2008

Page 2 of 2. <- Page 1

As you scramble past splicers and meet the even more tortured former savants who twisted Rapture into its present Chelsea grin, you also claw away at the edges of the game-world, accumulating diaries that tell the stories of various citizens caught up in what were - as you come to realise - the last days of the utopia. Rapture was celebrated for being a complete environment, and that owed so much to these audio recordings, along with the voice-overs, from the dialogue and the splicers talking to themselves (stand and listen) to Ryan's excoriating monologues. The diary recordings you collect to learn more about the city seldom feel as forced or self-conscious as they do in other games that adopt a similar approach, and as you claw at the corners of the world seeking clarification you feel even more a part of it, not less.

All the while, the PS3 delivers the Unreal Engine 3-enveloping graphics with as much flair as its Microsoft counterpart. Rapture's punctured art deco interiors are flooded by showers and rivers lashed by red warning lights as they tumble through the cracked ribs of broken ceilings onto lacquered, gold-trimmed floor tiles covered in grime and scum. The architecture's unlike anything you've seen in an FPS game, sacrificed to scene-setting decay, completed by posters advertising obscure technology, plasmids and cigarettes, everything sagging with the wealth of rot; the frameless tubes of the view-screens still flickering and banners still hanging to articulate Ryan's philosophies. "Altruism is the root of all wickedness," and so on. Detail levels are as high as we remember, and the Options menu includes v-lock and frame-lock toggles for players who find fault with the tear-free 30Hz default setting.

'BioShock' Screenshot 3

Rapture is full of things that raise questions. The answers are all in there, but you'll have to hunt down the audio diaries scattered throughout the world to get your head round all of them.

Even violent combat with multiple splicers, or jarring transitions (the early tunnel breach from wreckage sinking from the surface; the entrance of the Big Daddy; the ambush as you approach Neptune's Bounty), come and go without a single mood-shattering blow to the frame-rate. Whether you're toasting splicers by electro-shocking the water around their ankles or, later, throwing everything you've got at a Big Daddy and scrambling to avoid its drillbit arm-piece and ferocious lunges, it's smooth.

Where BioShock drew criticism first time around was in large part because of something it would be unfair to discuss with newcomers (bottom line: it's worth experiencing, however you feel about it in hindsight), and the underlying pattern of gameplay you ultimately fall into: feeling your way around with the map, hunting down secrets, counting up your Big Daddy kills and keeping one eye on how completely you're exploring your options. PS3 owners who embrace the latter part of it (you either will or you won't) at least have parity with their neighbouring systems, including the free downloadable content added to the Xbox 360 version since release and, thanks to Sony's Trophy system, a range of accomplishments to for which to gun. Or splice.

There are 53 specific Trophies (some obvious, some secret) and a 54th Platinum Trophy in the build we've been given, which is either finished or very close to it, for a total of three more than the Xbox 360. Apart from the Challenge Rooms (which might account for the extra two non-Platinum additions, and will be post-release add-ons anyway), there's also a new Survivor mode, where the difficulty is increased right from the off - both in terms of enemy AI and the damage they sustain when you strike them, with several early splicers who used to take one whack from the wrench on Medium now only succumbing to four or five, and Vita-Chambers providing less of a safety net in health terms.

'BioShock' Screenshot 4

She's not really sad. Punch her.

But despite the inevitable willy-waving that accompanies the four-dev cocktail of augmentations in this port, the important point is that the core game - the BioShock that won so much acclaim on PC and Xbox 360 - is not only intact, but just as well-articulated by its new host format. The PS3 has struggled in the last year to climb out from under the weight of poor third-party ports, and the many logos and acknowledgements that greet you when the disc first hits the Blu-ray drive are a testament to how fiercely 2K has fought to avoid the grim censure of that accusation. Once again we'll defer to our more forensically-minded Face-Off department for the final head-to-head judgement, which you should be able to read around the game's 24th October release, but early impressions of this last-minute build are as technically strong as the ones we formed when we first journeyed into Rapture last summer.

And that's good news if you miraculously are able to face BioShock for the first time, unburdened by foreknowledge of what you're about to play through, because however it makes you feel when you've fought your way to the end of it, Rapture is the sort of place videogames are seldom capable of sending you, and the PS3 deserves a shot at it.

BioShock is due out on PS3 on 24th October. Look out for our review around then.

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Comments: 1-50 of 88 in total | next 50 »

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udat
09/09/08 @ 11:36
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This preview makes me want to play it again on my 360. I wonder where the disc is :P
Dizzy
09/09/08 @ 11:37
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>The PS3 has struggled in the last year to climb out from under the weight of poor third-party ports

Bioshock runs on an "old" version of the Unreal engine missing a lot of the bells and whistles of newer titles so it would be quite criminal if they didn't get it up to 360 speed by now.
DFawkes
09/09/08 @ 11:37
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Having just bought and installed Mercs 2, I don't have the space for this anymore. Shame, I miss Bioshock and was really wanting to buy it.

Nice to hear it's not a quicky port, though I knew this from discs' forum reporting.
Ranger101
09/09/08 @ 11:39
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"She's not really sad. Punch her."
Edited 1 times, most recently on 09/09/08 @ 12:40
anomagnus
09/09/08 @ 11:41
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god, this game was SOOOOOOOOOOOOO over hyped

it was pretty, but that was about it.

As for the vaunted choices, hmmm, will i butcher a young girl or not---- its not really rocket science
septimus
09/09/08 @ 11:42
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@Dizzy: Why wouldn't they be using the latest (at the time) PS3 version of UE3? It can still pull in the same resources, their engine additions can still be added to the main core.
Dizzy
09/09/08 @ 11:46
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"@Dizzy: Why wouldn't they be using the latest (at the time) PS3 version of UE3? It can still pull in the same resources, their engine additions can still be added to the main core. "

Yes they probably are.. but the game assets are probably still optimized for the "old" build (and less complex than they could be). That was my point.
rotmm
09/09/08 @ 11:50
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Damn fine game.
menage
09/09/08 @ 11:52
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Awesome game. Anyone who didn't play it should. Just for the freaking story.
Daikon
09/09/08 @ 11:56
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Story was over hyped. Go read a book instead.

Beautiful art direction though.
Buztafen
09/09/08 @ 11:58
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Some of these cross platform arguments are so old that my popcorns gone mouldy and stale :(
dsmx
09/09/08 @ 12:03
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My main complaint about bioshock was that you could shock and burn you way through the entire game. Which seems to be a little shallow in hindsight.
BobsUncle
09/09/08 @ 12:05
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@Dizzy: "but the game assets are probably still optimized for the "old" build (and less complex than they could be). That was my point."

So you're guessing, then. What are the new bells and whistles in UE3 that wern't there when this was originally released then?

Anyone with a Unreal licence can update to the latest version every day if they want, so I doubt they'll be using the same codebase from a year ago.
kangarootoo
09/09/08 @ 12:09
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Updating to the next version of the Unreal engine is quite a step though. Its very unwise to just update a software engine and assume it will do everything the previous version did without issue, especially if you are adapting the engine with custom work of your own AND porting to a different platform at the same time.

I would expect it to be more or less the same version of Unreal as the 360 version used, purely from the standpoint of risk free development. That said, maybe the delay was because they DID update the core engine and had a few perfectly understandable wrinkles to iron out along the way? Would love to know either way.
andywilkie35
09/09/08 @ 12:10
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story was shitting awesome. I'm glad this is coming to ps3 so that it reaches as wide an audience as possible
oreillymj
09/09/08 @ 12:12
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October is beginning to look like a real busy month for releases.
kangarootoo
09/09/08 @ 12:12
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@dsmx

People often level that complaint at games, but I'm not quite sure I get it. If a player chooses to hoof it through the game, surely they are just playing the game the way they want to? I didn't rush through Bioshock, and tbh the thought never even occured to me to do so, as I felt absorbed by what I was involved in.

If the impatient player had been prevented from making progress at their preferred rate, would they have had a better or worse experience? I would guess at worse.

Sometimes we just have to accept that if one player gets impatient where another player felt absorbed and interested, the game just wasn't the right thing for their very personal tastes. You can never please everyone, and neither should you try.
Edited 1 times, most recently on 09/09/08 @ 13:13
Zebula77
09/09/08 @ 12:14
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This was the one game that made me consider getting a 360, so I'm very happy that it's finally coming to the PS3.
I really loved the gameworld and the visual style of it. Definitely getting this one.
BobsUncle
09/09/08 @ 12:22
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@kangarootoo

They're not updating to the next version though, just merging in changes to the current version. It all depends on what Epic have done to the engine since the first release on 360.
I'd bet 2K have been updating their codebase fairly frequently in the past year, it's very unlikely they would have locked down the code after the 360 version, they would have plenty of changes to make for the PS3 code anyway.
Olemak
09/09/08 @ 12:22
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splicer girls are hot.
dsmx
09/09/08 @ 12:27
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The thing is once you realise how effective just shocking and burning your way through the game is you have no need to play it any other way as it's so dam effective. If they'd of made some of the splicers immune to burning and shocking it would of added more strategy to the game with very little effort from the programmers perspective.
farticusmaximus
09/09/08 @ 12:35
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"The thing is once you realise how effective just shocking and burning your way through the game is you have no need to play it any other way as it's so dam effective. If they'd of made some of the splicers immune to burning and shocking it would of added more strategy to the game with very little effort from the programmers perspective."

Quite true. I do like Bioshock a lot and like that you can experiment with loadouts, but you are correct in saying that the devs could have done more to encourage that sort of experimentation.

I think, however, that the challenge rooms might provide that exact kind of incentive. Fingers crossed those challenge rooms come as DLC to the other platforms.



"But I thought all PS3 games proted from the 360 were shit?"

Blatant and pathetic trolling attempt, which has failed.
kj66246
09/09/08 @ 12:39
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Alright dsmx we get it... Keep the Spoliers out or use the Spolier function.


Edit: Oh and congratulations on your 1001st post. It was a good one. ;-)
Edited 1 times, most recently on 09/09/08 @ 13:40
udat
09/09/08 @ 12:39
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There are a lot of effective strategies, not just shocking and burning. Personally I was a big fan of Target Decoy, and another mate of mine thought Security Bullseye was the best plasmid and so on. I also quite like the fact that the game doesn't force you to choose a way to fight. The enemies are mostly organic, so bullets, lightning, fire, etc all damage them and you can apply whichever you like best.

Best art direction in a game I've played, and I liked the story too.
JonFE
09/09/08 @ 12:41
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farticus, no offense mate but it *would* have failed if nobody replied to him.
andromeda
09/09/08 @ 12:50
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@anomagnus

1 word - Bollocks

It was the best thing out last year. And deep down you know it.
Les
09/09/08 @ 13:07
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This game is battling for the most overrated game ever award with GTA4, Oblivion and Halo 3... Ridiculously contrived story (would even look bad in a summer blockbuster), terrible animation, poor and uninteresting mechanics and terrible art direction. The sound is good, that's about it...
Fwing
09/09/08 @ 13:09
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"It was the best thing out last year"

Second best after Mass Effect ;)
mkreku
09/09/08 @ 13:09
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I bought the Collector's Edition of this (to the PC) and was blown away.. by how shallow it really was. No choices you made mattered since the outcome was always the same. You didn't have to worry about which powers you should choose to develop, you could switch between them anyhow. Five different enemy types throughout the entire game! Linear, no puzzles to speak of, no punishment if you died and the end boss was like going back to the eighties and was such a total mismatch with the rest of the game.

I don't know which was hyped worst: Oblivion or Bioshock.
RedSparrows
09/09/08 @ 13:13
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This game was fucking fantastic. Ignoring the relatively shallow moral choices, you still have a brilliant FPS/adventure.
RedSparrows
09/09/08 @ 13:14
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Terrible art direction?

WHUT

yeah lol bioshock has such a poor and uninteresting game world, populated with identikit enemies.....

er
Les
09/09/08 @ 13:24
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"How can it have terrible art direction? It wasn't developed by Epic Games."

No, if that were the case I would have said "no art direction"... ;)

Oh, and I forgot to mention the terrible UE lighting.
symmetry
09/09/08 @ 13:28
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I'm very glad the PS3 owning peeps will get to play this, everyone who likes FPSs has to play it, it's essential.
robg
09/09/08 @ 13:31
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But I thought all PS3 games proted from the 360 were shit?

Turns out EG give good reviews to good PS3 games, and bad reviews to most PS3 games. This happens to be one of the former.

(sold my PS3...:)
HolyJebus
09/09/08 @ 13:34
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I think its fair to say that this is a game that everyone should at least try. Sure it's not for everyone, but it is definitely worth a try as it would be a shame to miss out on what might potentially be a great game for you.

Personally I very much enjoyed the game. Didn't think much of the story tbh but then again I never do with computer games. The fact that PS3 owners get to take it for a spin can only be seen as good news for everyone. Give it a shot.
kangarootoo
09/09/08 @ 13:36
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@BobsUncle

"They're not updating to the next version though, just merging in changes to the current version"

I'm pretty sure there is no real any difference between the two. Isn't that just like later buying a jacket to go with your trousers instead of just buying the whole suit in one go?

What you end up with is a version of an engine that isn't the same as the one you started with, which brings with it extra development risk.

I don't know what they did exactly, I am just thinking out loud really.
skillian
09/09/08 @ 13:38
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This game is battling for the most overrated game ever award with GTA4, Oblivion and Halo 3

That's a little unfair, I think those games are just divisive rather than over-rated. Clearly lots of people enjoyed them - I thought Bioshock and Halo were mostly boring, GTA IV was OK and Oblivion was excellent.

BUt yes, it's odd that those four games all got universal praise from professional reviewers when the public seem so divided on them.
XdarXideX
09/09/08 @ 13:49
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I loved the atmosphere of this game. Finally PS3-only players will be able to enjoy it.

Now would you kindly bring out a sequel?
Xerx3s
09/09/08 @ 14:05
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"This game is battling for the most overrated game ever award with GTA4, Oblivion and Halo 3... Ridiculously contrived story (would even look bad in a summer blockbuster), terrible animation, poor and uninteresting mechanics and terrible art direction. The sound is good, that's about it..."

Just because you keep shouting is much and loud as possible in every thread, doesn't mean that your small-minded ideas become a reality. You do crack me up every time you post that crap though.
kinky_mong
09/09/08 @ 14:09
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Loved this game even though the criticisms that you could rush through using the electro shock and blast to the face combo are very true (found this out when I got the Brass Balls achievement with very little effort). The art direction and the little things like the splicers muttering to themselves were what really sold this game to me. It's good that PS3 owners will have a chance to play it, but I hope the challenge rooms will make their way onto the 360 as download content at some point.
iago71
09/09/08 @ 14:10
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Played and own the 360 version and I have to say I think its great that its coming out on the PS3. Unless the FPS is a genre you dont like then its really a no brainer I would say. Lets face it theres not that much that rivals this on the PS3 (I have both consoles) Thats not to say its without flaws but people trying to say its crap are either being overly harsh or attempting to be provocative. PS3 only owners should jump at the chance to experience the atmosphere on offer in this game.

As for the comments on bad animation and so on I must get my eyes tested as I cant see why anyone would come to that conclusion.
Edited 1 times, most recently on 09/09/08 @ 15:48
BobsUncle
09/09/08 @ 14:59
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@Les

When you say Terrible art direction, do you just mean you don't like it?

I notice in your game collection you give Oblivion a 1/10, is that also because you don't like the style? So what make's you rate Uncharted a 9/10?
Gunzberg
09/09/08 @ 15:03
#43
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Really want this, but should I get the PS 3 version or wait for 1-2 years till I upgrade my PC so that I can run it with DX10 water effects..hmmm

Leaning towards the PS3 version as I'm aching to experience this game after trying it out on a cousin's rig
YeOldeGamer
09/09/08 @ 15:07
#44
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One of my top 3 fave games for the 360.
Given it's only £29.99, I may actually buy it for PS3.
Getting the trophies would be nice too.
Eraser
09/09/08 @ 15:32
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Why does this game take 10 minutes to dump 4 gigs on your harddrive while the XB360 plays it instantly without installing a single byte to any harddrive? I wasn't too bothered by the game's (acceptable) loadtimes to be honest.
Godhather08
09/09/08 @ 16:38
#46
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OMG a very good and unbiased preview on EG!!!!

Very good job Tom Bramwell.

This is how I like'em.
rotmm
09/09/08 @ 16:43
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@Godhather08,

Are EG's other previews biased then? Can't say I've noticed.
stodgypudding
09/09/08 @ 16:59
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If you read and believe some of the above comments you might not play this game. Which imho would be a shame.
Apologie
09/09/08 @ 17:17
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1st place: Bioshok PC
2nd place: Bioshok PS3
3rd Place: Bioshok Xbox360

--------------------------------

Anyway, it's an overrated game in my opinion, scriped, atmospheric corridor shooter.... hummm, that sounds original :)
Edited 1 times, most recently on 09/09/08 @ 18:19
Discalceaterabbit
09/09/08 @ 17:47
#50
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Does it require online activation and limit you to two installs on the PS3 ?

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