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BioShock Hands On

PlayStation 3 Hands On by Tom Bramwell

9 September, 2008

Page 1 of 2. Page 2 ->

Is BioShock on PS3 the first example of a developer showing off the downloadable content before we get to see the game? The PS3 version's Challenge Rooms - announced and demonstrated to the press at E3 in July - were our first chance to see 2K's blockbusting underwater mind-bender in action on Sony hardware. The Ferris Wheel level, where players have to rescue a Little Sister by picking through the crumbling environment for electricity to transfer to a control panel, is a neat example of what 2K hopes to do to extend the game's appeal once the credits have rolled, but, shorn of the arguably vital context of the single-player game, it's a peculiar introduction. The assumption was that everyone has played BioShock.

Which is an odd position to adopt for a publisher, 2K Games, prepared to deploy four - that's four - separate development teams to bring this long overdue port to its new home. Perhaps, in hindsight, it's also enough to infer the Challenge Rooms will end up on other formats in the future. After all, if you're a publisher fighting off a takeover bid, you probably want to maximise the potential of the things you do.

But never mind that. For those of you who have been waiting patiently to experience the game for the first time - and congratulations if you've avoided spoilers, because BioShock discussions have flooded the internet almost as violently as the water at the gates threatens to invade Rapture, BioShock's underwater city - this is probably the more relevant preview: our first chance to play the celebrated single-player adventure on our own PS3 and explain what you stand to face.

'BioShock' Screenshot 1

BioShock's Little Sisters are the prize for downing the Big Daddy in the background; they provide a dose of Adam, which allows you to access more plasmids and gene tonics, but you have to decide whether you want to kill them first.

The first thing you face, of course, is the now almost obligatory wait for the game to install, a process that deposits 4980MB of data on your PS3's hard disk and takes just over ten minutes to complete, with little more than a few witty Rapture-related adverts and some twinkling piano music to pass the time. This is quickly forgotten, though, as you choose your difficulty setting and experience BioShock's stunning introduction for the first time, assuming control of the unnamed player character up to his neck in the ocean amidst the wreckage of a burning plane - a scene so visually impactful that one of our friends, playing through it on PC for the first time, thought the game had crashed during a cut-scene because it hadn't occurred to him something so pretty would be playable.

After a brief swim to a peculiar tower beyond the burning jet fuel and sinking tail section, the first of many scene-setting interactive story sequences takes hold, woven into your general movement and exploration in much the same way Half-Life pioneered and with as much sense of pace and clever use of visual cues. You descend into Rapture, experiencing the triumphant introduction designed by the city's champion and ideological architect, Andrew Ryan. As Ryan's monologue reaches its climax, the music swells and the veil of a sea-floor mountain range is cast aside to render the city's epic scope, but by the time you reach your destination, it's clear that things have not gone to Ryan's plan.

'BioShock' Screenshot 2

The robot (flying, mid-screen) and various safes can be hacked to help you out, with a Pipe Mania-style mini-game that works a bit better on the PS3 d-pad than it did on the Xbox 360's.

The early sequences of BioShock play out rather like a survival-horror game - a mood that ultimately shifts sideways into suspense and action, retaining its capacity to startle - as your apparent guardian Atlas gets to know you over a short-wave radio and guides you through your first encounters with the stars of the show: the murderous, broken-headed splicers; the gene-harvesting Little Sisters and their protectors, the metal diving suit-clad Big Daddies; your mixed arsenal of genetic modifications and old-school projectile weaponry; and the biggest star of all, Rapture itself.

DualShock3 and Sixaxis lend themselves perfectly to the controls - with an initial sensitivity to the dual-stick FPS controls that we haven't felt the need to tweak, although you can, and vibration for the DS3 - and allow you to switch between plasmid gene attacks like electro-shock and the standard wrench, pistol, shotgun, crossbow and so on. As your range of plasmid attacks grows, the fun is in deciding how to approach a given situation or, if caught short, how to improvise your way past enemies without sustaining too much damage, and being thrown back to the nearest Vita-Chamber - Rapture's respawn points. There are many different ammo-types, and traps to master, and the different sections of Rapture diversify in tone, foe, layout and pace to force you down tactical avenues you haven't considered.

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Comments: 1-50 of 88 in total | next 50 »

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udat
09/09/08 @ 11:36
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This preview makes me want to play it again on my 360. I wonder where the disc is :P
Dizzy
09/09/08 @ 11:37
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>The PS3 has struggled in the last year to climb out from under the weight of poor third-party ports

Bioshock runs on an "old" version of the Unreal engine missing a lot of the bells and whistles of newer titles so it would be quite criminal if they didn't get it up to 360 speed by now.
DFawkes
09/09/08 @ 11:37
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Having just bought and installed Mercs 2, I don't have the space for this anymore. Shame, I miss Bioshock and was really wanting to buy it.

Nice to hear it's not a quicky port, though I knew this from discs' forum reporting.
Ranger101
09/09/08 @ 11:39
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"She's not really sad. Punch her."
Edited 1 times, most recently on 09/09/08 @ 12:40
anomagnus
09/09/08 @ 11:41
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god, this game was SOOOOOOOOOOOOO over hyped

it was pretty, but that was about it.

As for the vaunted choices, hmmm, will i butcher a young girl or not---- its not really rocket science
septimus
09/09/08 @ 11:42
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@Dizzy: Why wouldn't they be using the latest (at the time) PS3 version of UE3? It can still pull in the same resources, their engine additions can still be added to the main core.
Dizzy
09/09/08 @ 11:46
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"@Dizzy: Why wouldn't they be using the latest (at the time) PS3 version of UE3? It can still pull in the same resources, their engine additions can still be added to the main core. "

Yes they probably are.. but the game assets are probably still optimized for the "old" build (and less complex than they could be). That was my point.
rotmm
09/09/08 @ 11:50
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Damn fine game.
menage
09/09/08 @ 11:52
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Awesome game. Anyone who didn't play it should. Just for the freaking story.
Daikon
09/09/08 @ 11:56
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Story was over hyped. Go read a book instead.

Beautiful art direction though.
Buztafen
09/09/08 @ 11:58
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Some of these cross platform arguments are so old that my popcorns gone mouldy and stale :(
dsmx
09/09/08 @ 12:03
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My main complaint about bioshock was that you could shock and burn you way through the entire game. Which seems to be a little shallow in hindsight.
BobsUncle
09/09/08 @ 12:05
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@Dizzy: "but the game assets are probably still optimized for the "old" build (and less complex than they could be). That was my point."

So you're guessing, then. What are the new bells and whistles in UE3 that wern't there when this was originally released then?

Anyone with a Unreal licence can update to the latest version every day if they want, so I doubt they'll be using the same codebase from a year ago.
kangarootoo
09/09/08 @ 12:09
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Updating to the next version of the Unreal engine is quite a step though. Its very unwise to just update a software engine and assume it will do everything the previous version did without issue, especially if you are adapting the engine with custom work of your own AND porting to a different platform at the same time.

I would expect it to be more or less the same version of Unreal as the 360 version used, purely from the standpoint of risk free development. That said, maybe the delay was because they DID update the core engine and had a few perfectly understandable wrinkles to iron out along the way? Would love to know either way.
andywilkie35
09/09/08 @ 12:10
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story was shitting awesome. I'm glad this is coming to ps3 so that it reaches as wide an audience as possible
oreillymj
09/09/08 @ 12:12
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October is beginning to look like a real busy month for releases.
kangarootoo
09/09/08 @ 12:12
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@dsmx

People often level that complaint at games, but I'm not quite sure I get it. If a player chooses to hoof it through the game, surely they are just playing the game the way they want to? I didn't rush through Bioshock, and tbh the thought never even occured to me to do so, as I felt absorbed by what I was involved in.

If the impatient player had been prevented from making progress at their preferred rate, would they have had a better or worse experience? I would guess at worse.

Sometimes we just have to accept that if one player gets impatient where another player felt absorbed and interested, the game just wasn't the right thing for their very personal tastes. You can never please everyone, and neither should you try.
Edited 1 times, most recently on 09/09/08 @ 13:13
Zebula77
09/09/08 @ 12:14
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This was the one game that made me consider getting a 360, so I'm very happy that it's finally coming to the PS3.
I really loved the gameworld and the visual style of it. Definitely getting this one.
BobsUncle
09/09/08 @ 12:22
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@kangarootoo

They're not updating to the next version though, just merging in changes to the current version. It all depends on what Epic have done to the engine since the first release on 360.
I'd bet 2K have been updating their codebase fairly frequently in the past year, it's very unlikely they would have locked down the code after the 360 version, they would have plenty of changes to make for the PS3 code anyway.
Olemak
09/09/08 @ 12:22
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splicer girls are hot.
dsmx
09/09/08 @ 12:27
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The thing is once you realise how effective just shocking and burning your way through the game is you have no need to play it any other way as it's so dam effective. If they'd of made some of the splicers immune to burning and shocking it would of added more strategy to the game with very little effort from the programmers perspective.
farticusmaximus
09/09/08 @ 12:35
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"The thing is once you realise how effective just shocking and burning your way through the game is you have no need to play it any other way as it's so dam effective. If they'd of made some of the splicers immune to burning and shocking it would of added more strategy to the game with very little effort from the programmers perspective."

Quite true. I do like Bioshock a lot and like that you can experiment with loadouts, but you are correct in saying that the devs could have done more to encourage that sort of experimentation.

I think, however, that the challenge rooms might provide that exact kind of incentive. Fingers crossed those challenge rooms come as DLC to the other platforms.



"But I thought all PS3 games proted from the 360 were shit?"

Blatant and pathetic trolling attempt, which has failed.
kj66246
09/09/08 @ 12:39
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Alright dsmx we get it... Keep the Spoliers out or use the Spolier function.


Edit: Oh and congratulations on your 1001st post. It was a good one. ;-)
Edited 1 times, most recently on 09/09/08 @ 13:40
udat
09/09/08 @ 12:39
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There are a lot of effective strategies, not just shocking and burning. Personally I was a big fan of Target Decoy, and another mate of mine thought Security Bullseye was the best plasmid and so on. I also quite like the fact that the game doesn't force you to choose a way to fight. The enemies are mostly organic, so bullets, lightning, fire, etc all damage them and you can apply whichever you like best.

Best art direction in a game I've played, and I liked the story too.
JonFE
09/09/08 @ 12:41
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farticus, no offense mate but it *would* have failed if nobody replied to him.
andromeda
09/09/08 @ 12:50
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@anomagnus

1 word - Bollocks

It was the best thing out last year. And deep down you know it.
Les
09/09/08 @ 13:07
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This game is battling for the most overrated game ever award with GTA4, Oblivion and Halo 3... Ridiculously contrived story (would even look bad in a summer blockbuster), terrible animation, poor and uninteresting mechanics and terrible art direction. The sound is good, that's about it...
Fwing
09/09/08 @ 13:09
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"It was the best thing out last year"

Second best after Mass Effect ;)
mkreku
09/09/08 @ 13:09
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I bought the Collector's Edition of this (to the PC) and was blown away.. by how shallow it really was. No choices you made mattered since the outcome was always the same. You didn't have to worry about which powers you should choose to develop, you could switch between them anyhow. Five different enemy types throughout the entire game! Linear, no puzzles to speak of, no punishment if you died and the end boss was like going back to the eighties and was such a total mismatch with the rest of the game.

I don't know which was hyped worst: Oblivion or Bioshock.
RedSparrows
09/09/08 @ 13:13
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This game was fucking fantastic. Ignoring the relatively shallow moral choices, you still have a brilliant FPS/adventure.
RedSparrows
09/09/08 @ 13:14
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Terrible art direction?

WHUT

yeah lol bioshock has such a poor and uninteresting game world, populated with identikit enemies.....

er
Les
09/09/08 @ 13:24
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"How can it have terrible art direction? It wasn't developed by Epic Games."

No, if that were the case I would have said "no art direction"... ;)

Oh, and I forgot to mention the terrible UE lighting.
symmetry
09/09/08 @ 13:28
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I'm very glad the PS3 owning peeps will get to play this, everyone who likes FPSs has to play it, it's essential.
robg
09/09/08 @ 13:31
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But I thought all PS3 games proted from the 360 were shit?

Turns out EG give good reviews to good PS3 games, and bad reviews to most PS3 games. This happens to be one of the former.

(sold my PS3...:)
HolyJebus
09/09/08 @ 13:34
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I think its fair to say that this is a game that everyone should at least try. Sure it's not for everyone, but it is definitely worth a try as it would be a shame to miss out on what might potentially be a great game for you.

Personally I very much enjoyed the game. Didn't think much of the story tbh but then again I never do with computer games. The fact that PS3 owners get to take it for a spin can only be seen as good news for everyone. Give it a shot.
kangarootoo
09/09/08 @ 13:36
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@BobsUncle

"They're not updating to the next version though, just merging in changes to the current version"

I'm pretty sure there is no real any difference between the two. Isn't that just like later buying a jacket to go with your trousers instead of just buying the whole suit in one go?

What you end up with is a version of an engine that isn't the same as the one you started with, which brings with it extra development risk.

I don't know what they did exactly, I am just thinking out loud really.
skillian
09/09/08 @ 13:38
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This game is battling for the most overrated game ever award with GTA4, Oblivion and Halo 3

That's a little unfair, I think those games are just divisive rather than over-rated. Clearly lots of people enjoyed them - I thought Bioshock and Halo were mostly boring, GTA IV was OK and Oblivion was excellent.

BUt yes, it's odd that those four games all got universal praise from professional reviewers when the public seem so divided on them.
XdarXideX
09/09/08 @ 13:49
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I loved the atmosphere of this game. Finally PS3-only players will be able to enjoy it.

Now would you kindly bring out a sequel?
Xerx3s
09/09/08 @ 14:05
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"This game is battling for the most overrated game ever award with GTA4, Oblivion and Halo 3... Ridiculously contrived story (would even look bad in a summer blockbuster), terrible animation, poor and uninteresting mechanics and terrible art direction. The sound is good, that's about it..."

Just because you keep shouting is much and loud as possible in every thread, doesn't mean that your small-minded ideas become a reality. You do crack me up every time you post that crap though.
kinky_mong
09/09/08 @ 14:09
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Loved this game even though the criticisms that you could rush through using the electro shock and blast to the face combo are very true (found this out when I got the Brass Balls achievement with very little effort). The art direction and the little things like the splicers muttering to themselves were what really sold this game to me. It's good that PS3 owners will have a chance to play it, but I hope the challenge rooms will make their way onto the 360 as download content at some point.
iago71
09/09/08 @ 14:10
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Played and own the 360 version and I have to say I think its great that its coming out on the PS3. Unless the FPS is a genre you dont like then its really a no brainer I would say. Lets face it theres not that much that rivals this on the PS3 (I have both consoles) Thats not to say its without flaws but people trying to say its crap are either being overly harsh or attempting to be provocative. PS3 only owners should jump at the chance to experience the atmosphere on offer in this game.

As for the comments on bad animation and so on I must get my eyes tested as I cant see why anyone would come to that conclusion.
Edited 1 times, most recently on 09/09/08 @ 15:48
BobsUncle
09/09/08 @ 14:59
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@Les

When you say Terrible art direction, do you just mean you don't like it?

I notice in your game collection you give Oblivion a 1/10, is that also because you don't like the style? So what make's you rate Uncharted a 9/10?
Gunzberg
09/09/08 @ 15:03
#43
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Really want this, but should I get the PS 3 version or wait for 1-2 years till I upgrade my PC so that I can run it with DX10 water effects..hmmm

Leaning towards the PS3 version as I'm aching to experience this game after trying it out on a cousin's rig
YeOldeGamer
09/09/08 @ 15:07
#44
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One of my top 3 fave games for the 360.
Given it's only £29.99, I may actually buy it for PS3.
Getting the trophies would be nice too.
Eraser
09/09/08 @ 15:32
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Why does this game take 10 minutes to dump 4 gigs on your harddrive while the XB360 plays it instantly without installing a single byte to any harddrive? I wasn't too bothered by the game's (acceptable) loadtimes to be honest.
Godhather08
09/09/08 @ 16:38
#46
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OMG a very good and unbiased preview on EG!!!!

Very good job Tom Bramwell.

This is how I like'em.
rotmm
09/09/08 @ 16:43
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@Godhather08,

Are EG's other previews biased then? Can't say I've noticed.
stodgypudding
09/09/08 @ 16:59
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If you read and believe some of the above comments you might not play this game. Which imho would be a shame.
Apologie
09/09/08 @ 17:17
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1st place: Bioshok PC
2nd place: Bioshok PS3
3rd Place: Bioshok Xbox360

--------------------------------

Anyway, it's an overrated game in my opinion, scriped, atmospheric corridor shooter.... hummm, that sounds original :)
Edited 1 times, most recently on 09/09/08 @ 18:19
Discalceaterabbit
09/09/08 @ 17:47
#50
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Does it require online activation and limit you to two installs on the PS3 ?

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