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Comments (27) Latest comment 5 years ago
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Engine
Bioshock was originally going to run on an enhanced version of the Tribes Vengeance engine, the highly modified version of Unreal Engine 2.5 technology, used by previous Irrational titles Tribes: Vengeance and SWAT 4 and SWAT 4: The Stetchkov Syndicate. In an interview at E3 in May 2006, Levine has revealed that, " we've moved to Unreal Engine 3.0, we've done a lot of modifications on top of it," particularly to the way the engine handles water effects, which he claims will be very impressive, "we've hired a water programmer and water artist, just for this game, and they're kicking ass and you've never seen water like this." [6]
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!Imma playin' ma piano. Stickin out ma tongue!"
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Allegedly no chance. Microsoft exclusivised it.
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+ 1 billion
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Definitely ! ... I stopped reading about this game halfway through a preview a while back .... felt like they were giving far too much of the game away.
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Definitely. I reacted a bit too late, but I try to avoid videos and previews now.
Don't ask me why I am in this thread. :-/
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*ahem*