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BioShock PS3 survivor mode unveiled News

PlayStation 3 News by Robert Purchese

7 August, 2008

2K Marin has revealed new details of survivor, one of many additional pieces of content to arrive with BioShock PS3 this October.

"You're more vulnerable, enemies are tougher, every resource is more precious," says 2K Marin of the difference between survivor and hard difficulties, on the Cult of Rapture website.

"You won't be blazing through spaces. You won't be flush with resources. Every fight is a decisive, life-or-death struggle."

2K Marin knows some like of us like it hard, and that some like it really hard. But the studio also feels the Plasmid and Tonic abilities within BioShock become more interesting when they are forced into sparing and creative use.

In survivor mode, every enemy will resist as well as deal out more damage, and resurrecting in Vita-Chambers robs you of EVE, making death more inconvenient. BioShock PS3 will award a Trophy for finishing the game on Hard with Vita-Chambers turned off, incidentally.

Setting traps, mastering your environment, and using non-direct Plasmids such as Target Dummy and Enrage will help in survivor mode, hopefully leaving you with a slither of life and the feeling tactics and skill were triumphant rather than sheer force alone.

"From the first fight in the Welcome to Rapture level onward, I don't think anyone will have trouble distinguishing this from hard mode," concluded 2K Marin.

BioShock PS3 will also be treated to exclusive downloadable Challenge Rooms when the game launches this October, roughly a year later than the Xbox 360 and PC counterparts.

Head over to our BioShock PS3 preview to find out more.

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Comments: 1-13 of 13 in total

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bengray66
07/08/08 @ 08:41
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"a life-or-death struggle".

really? even though when you die you just instantly come back alive again?
muscleblade
07/08/08 @ 08:50
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bengray66

Not if you play with Vita chambers turned off. Dont you want the shiny trophy that proves your a dedicated gamer?
kangarootoo
07/08/08 @ 08:55
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"BioShock PS3 will award a Trophy for finishing the game on Hard with Vita-Chambers turned off, incidentally"

But that is how I always play, because if I cock things up I can just reload a previous save. I must have respawned twice, if that.
Gaol
07/08/08 @ 09:26
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I think this mode could be fun, but they would need to implement save checkpoints.
autogunner
07/08/08 @ 09:31
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good luck killing big daddies then, i had to draw them to the vita chambers and keep respawning and wrench smacking them each time i wanted to kill one
Meho
07/08/08 @ 09:31
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"and resurrecting in Vita-Chambers robs you of EVE, making death more inconvenient."

Which sounds like something that should have been in the original game.
mikeawmids
07/08/08 @ 09:53
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So it's got a 'hard' mode. My awe is without boundaries. :s
SeesThroughAll
07/08/08 @ 10:33
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Well, It's better than HD video interviews of the developers, methinks.
M83J01P97
07/08/08 @ 10:52
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"and resurrecting in Vita-Chambers robs you of EVE, making death more inconvenient."

"Which sounds like something that should have been in the original game."

It was.
Widge
07/08/08 @ 12:29
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hm, they way they say it in there makes it sound like thats a new twist on the chambers.
mkreku
07/08/08 @ 12:58
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I never used the vita chambers anyhow, it felt like absolute cheating.
Yossarian
07/08/08 @ 13:16
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Hopefully they woll retropatch this into the 360 version or else I am going to have to buy a PS3 at some point just to play Bioshock as it always should have been. This game was far, far too easy. :(
Chaote-Imagicka
07/08/08 @ 13:31
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It was.

It wasn't. I respawned with more Eve than I died with sometimes.

good luck killing big daddies then, i had to draw them to the vita chambers and keep respawning and wrench smacking them each time i wanted to kill one

If you explore further I believe you get a gun. Also some things called "plasmids" that are quite good for killing Big Daddies.

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