BioShock Preview
A season for all things.
2008 may be "the year of PlayStation" in Jack Tretton's E3 phrase, but for some PS3 owners "the year of PlayStation" might as well be the time it takes multiformat games to arrive on Sony's flagship console. But before you lynch us for saying so, we're well aware that patient PS3 owners have found the gap can work in their favour - the spit and polish-filled hydraulics of time elevating competent games to a more accomplished level - and with the standard set by the likes of Overlord: Raising Hell, developers are keen to present their overdue PS3 conversions as special editions with all sorts of extras.
Hence 2K's announcement at E3 last week that BioShock - of all games - will be receiving exclusive downloadable content on PS3, pricing TBC. A story-driven first-person shooter plotted with half a mind in Atlas Shrugged and designed to echo the qualities of undersold PC shooter System Shock 2, it's not exactly crying out for new levels and a downloadable Brucie Kibbutz costume. Or so we thought. But after ten minutes watching 2K producer Melissa Miller demo one of the new levels, we've changed our mind. "We're not trying to retrofit some new level or new story into the existing game," says Miller. "We're very respectful of the original experience."
And when you think back to that original experience - beyond the battle of philosophies in a punctured fantasy at the bottom of the sea - its success was as a versatile action game that let you solve puzzles and kill your enemies using whatever combination of weapons, traps and genetic enhancements held the most appeal. You swam out of the oil-slick of a plane-crash in the middle of the ocean, descended into the city of Rapture - a society established to host and enable the best and brightest people in the world - and crisscrossed the gradually-flooding former utopia battling its crazed citizens with a mixture of conventional weapons (shotguns, crossbows, a wrench) and genetic modifications designed by seafloor scientists unencumbered by surface ethics: an electric-shock discharge, for instance, or telekinesis. The plot choices provoked the most headlines, but the gameplay choices were more important.
The single-player campaign, described above, inevitably remains, although we're not shown much of it at E3. The Challenge Rooms are the focus, and come across as tributes to the elaborate puzzles of Portal, designed to utilise BioShock's strengths in a different way. "The fact is, you can play through the single-player game however you want," says Miller. "You may have used weapons, you may have used a lot of gene tonics and constantly switching them out, and me personally I used the plasmids all the time.

The DLC Ferris wheel. We went on one of those in Santa Monica last week. It made California cold.
"Challenge Rooms make creative use of all these tool-sets in new and fun ways." They "retain the flavour of Rapture", she says, but they are discrete. "We've kind of been joking around that they're the pulp adventures of Rapture," she says, and to illustrate this we're shown how the levels will presumably be presented to the player - via comic book covers bearing names like Sander Cohen's Chamber of Thrills. To access the contents, you'll download from the PlayStation Store and go straight to them from the main menu.
In the E3 example, a Little Sister (Rapture's lifeforce-harvesting brats are as cute and sinister as ever) is trapped at the top of a Ferris wheel, and you have to save her by sending half a dozen jolts of electricity through the busted control panel to bring her basket to the ground. "In-keeping with the problem-solving nature of the Challenge Rooms, we actually don't give you the most obvious electrical tool in BioShock: there's no electro bolt plasmid anywhere in this level," Miller explains as her colleague explores the on-screen atrium. "So the player's going to have to think very creatively about all the ways they can get electricity in the game and get it over to the control panel."
The first of these is easy - a single round of electric buckshot provided at the spawn-point - but the level quickly pushes the player in other directions. One room is home to an iron safe, but it turns out to be booby-trapped, and electrified trap-bolts rope off the exit. Fortunately there was a telekinesis plasmid pickup on the way in, so the player coolly unhooks the bolts without touching them and redirects them to fry the safe, blasting it open in the process to reveal a crossbow with its own trap-bolt - good enough to put another jolt of electricity through the control panel. This is followed by a bit of light mountaineering, riding an elevator to a balcony and then dropping a level down onto a small platform to collect a static-discharge plasmid. Static discharge is like an electric shield, lashing out with a jolt whenever you're struck in melee combat - and the level inevitably introduces a few splicers - Rapture's warped citizens - to help with that.
There's a few more jolts still to go, but Miller and colleagues end the demo to make way for another developer in 2K's showcase hour. "This is only a portion of the full add-on content," Miller says before she disappears. "We're not speaking about any other portions today but I can tell you they encompass a wide variety of gameplay - from puzzle elements such as we're demonstrating today to the more traditional combat that BioShock is known for."
They'll also take advantage of the PS3's Trophy system, we learn subsequently, with Trophies tied into things like the speed with which you complete the levels (a timer's ever-present in the top-left). "Systems like Researching, Modifying Weapons, Hacking, and Crafting [in the single-player] are all loaded with awards," 2K Marin's Alyssa Finley told the US PlayStation Blog on Monday. "A meticulous player will find themselves up to their armpits in prizes." Writing on the Cult of Rapture website, Andrew Rudson from Digital Extremes (one of four studios contributing to the PS3 port, along with 2K Boston, Marin and Australia), had previously explained: "Each Trophy is graded based on its relative difficulty: bronze, silver and gold being the most difficult. Additionally, there is one platinum Trophy [in the game], which is automatically unlocked after you've earned every other Trophy."

Hopefully when you get her down you get the option to cut her up for Adam.
The game is still unoptimised when we see it at E3, but it runs at a fair old pelt - 30 frames-per-second seems to be the norm, despite a few dips. As ever, it will take a more forensic examination post-release to get to the bottom of the 360, PC and PS3's comparative performances, but given the amount of resource being thrown at what's effectively a very late cross-platform port, you feel 2K will push as hard as possible to achieve parity.
And Miller and her colleagues are loath to stop tweaking and playing with the potential of plasmids, genes, puzzles and Rapture, even including interactive carnival games near the Ferris wheel that allow you to win additional EVE hypos, which power your plasmid usage.
It's not the most exciting feature ever, and the level we've seen is actually quite contrived, but if the devs achieve their goal of driving players to better explore the depths of BioShock's discrete mechanics and continue to evoke comparisons to Portal, they may achieve the unlikely feat of driving 2007's most controversial 10/10 shooter back into 2008's best-of lists via downloads and Trophies. Fine, we're probably being overly optimistic with that, but that happens in Rapture, and we won't be upset about having to head back there later to contemplate 2K's work on this conversion when the game comes out later this year.
BioShock PS3 is due out later this year.
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Comments (60) Latest comment 4 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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BioShock is certainly a game that stands out in 2007 gaming, great artisitic themes and glad for PS3 owners to have an exclusive extra to make up for the wait. I m only not sure that i will want to retreads it all again, as whilst the game is fanastic I dont find it have too much of an attraction for replaying whole thing after two runs.
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IMO the demo was the best bit. The attention to detail is great in the demo (even more so that the finished game, as they kept working on the demo after it went gold). An absolutely essential rental.
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Some people didn't like it and it was at this point in 2007 that I realised that some people will just about bitch about anything.
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LOLLERSKATES!
/runs
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Its only £11.99 @ Zavvi online at the moment for 360 owners who have not given it a whirl!
PS3 owners should defo pick it up.
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What?
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Essential to at least play this to see what the fuss was about. One of the best realised gamiong worlds I have ever seen, even if the game runs rapidly out of steam as others have said.
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That's the trouble though, when it's Eurogamer who will be reviewing this game in the future. You just know the way it'll pan out.
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@Widge:
Awesome.
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I'll give it a pass (and wait until it's priced around £20)
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Artisticly beautiful like no other game, I did have a thought though the feel of the game seems more 30's than 50's even down to the music. The new Indy movie (bad as it was) captured the feel of the 50's whereas this felt more like the Untouchables of the 30's. Just a thought.
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However you then realise that there are basically two types of enemies in the game and half the much vaunted pasmids and weapon combinations are fairly useless. Freeze - shotgun, repeat will see you to the end. You will of course keep playing to see how the game ends and what is round the corner but it just can't sustain the initial buzz. The regeneration chambers also make the encounters with big daddies far less tense than they should be.
10/10 game for the first two hours you are playing it, solid 8 when you are sitting at the end.
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Edit - yes, Bioshock is set in 1960. Rapture was built in 1946.
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Well if's that how you play the game then you're missing out. Firstly freezing the enemy means you gain nothing from them, therefore no item drops etc...and secondly, with the multitude of clever ways you can kill enemies if you follow this tactic then you're missing out on large parts of the action. I love sticking prox mines on neraby objects, and then moving said object with telekenisis and sending an explosive little device headlong into splicers and big daddies, great fun.
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More to the point, if this is such an issue for you:
WHY ARE YOU STILL HERE?
Also, if this game gets a decent review, will you retract your claim and admit you were wrong? Or will you just ignore it completely? Or (my personal belief) twist some kind of generic criticism of the game, rather than the console, into some kind of 'proof' that EG IS biased against the PS3.
I really say this with all my heart - sod off and crawl to a PS3 fanboy site, as that is obviously what you crave.
On Topic:
The Challenge Rooms sound like an awesome way of prolonging the game past the single-player story. Anything which apes Portal is to be approved
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I agree... I was surprised to see at one point that setting an enemy on fire would cause them to run for water! Having 3 enemies in the water together + electricity = easy kills! I hope the extra levels will show that there really is a surprising variety to take enemies out.
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The extra DLC sounds interesting, but sadly not enough to warrant another purchase. Anyone who hasn't played it already should definitely get it asap. For my money, only the last level, the final boss battle and the actual ending let it down slightly. The rest of the experience is top quality 10/10 goodness.
I'm pretty sure I will play it through again one day.
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might skip it.
/lazy
actually it's not lazy it's because EG rated the game 10/10
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puzzle sections sound like a neat addition, good to see them doing something a bit different with the game...
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FFS, would you please chill? What is that, anyway? Pre-whining?
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No. Please don't. Just review it as a *game* the majority of PS3 owners haven't played. Few dual console owners are daft enough to buy it again. So forget the 360 version, and just review it against other PS3 games please. Quit feeding the trolls.
/refers Tom to EG's own new year resolutions
"May achieve parity" indeed... you really do ask for bias accusations, don't you?
No chance it could actually be *better*, like Oblivion, eh?
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I've never hated it, it's just that... EG gave it the 10/10 rating of death. So I stopped paying attention to it. >_>
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Everyone who thinks they might be interested in this type of game should definitely give it a whirl. Everyone who doesn't should probably try something else. Whining kids with self esteem issues because should hold their breath until told otherwise.
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That's a stupid way to review it, you wouldn't rate Blue Dragon a 9/10 game on Xbox 360 because it's the best JRPG on that console, if it's a sub standard JRPG if it was on the PS2 plzdonthurtmeitsjustanexmple then it's only fair to rate it in comparison to that
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Well, obviously I haven't played this version (and didn't really play the previous one, either that much!) but it sounds like a great idea, and use of the PSNs DLC facility, to me. Take a game where you use various mechanics, in combinations of your choice, and make additional scenarios out of them to puzzle through, and tie the whole lot seemingly into leaderboards and the like? Lovely idea.
The persistent and determined look like they'll have the opportunity to play without the restart tanks, according to the playstation.blog, which is a way to earn trophies (that concept again, tying in to the idea of a game in which the player can approach situations however they choose, with the powers provided)
I'm quietly looking forward to this game.
3william56: The site regularly does a platform comparison with all manner of high tech capture equipment to compare the technical (graphics/framerate) differences between versions of the same game. I highly believe that was what was being referred to, by those comments.
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I see - sorry I thought you meant you did, and yes you're right, people can if they want to play to a very simplistic plan of attack and never utilise some of the more clever tactics and elements of the game. Those vita-chambers are evil too, I never used them, sucks some of the fun and challenge out of the game.
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'One day this war's gonna' end.'
Yes it will but then it will start up again when the next round of consoles arrive because thats how we are.
Who remembers who won Speccy/Commodore or SNES/Mega Drive? Who cares because the fun was in the fighting.
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I completely agree with you. It's a 10/10 for many hours and only towards the end does it begin to drag a bit. I'm just playing it through for the second time after an eight month gap and I'm loving it again.
It's great that this title is going to be available on the PS3 too. I won't be getting a second copy just for the extra bits, but it's nice that there are additions to compensate for the lag.
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I will say this game is original and unique and deserves to be played by everyone.
It has flaws for sure, but they dont detract from what is one of the best games of the generation.
Its that good
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That said, I'm interested in these "challenge rooms". They sound like exactly the sort of content that would have salvaged the game had they been incorporated into the original single player. I have a feeling they'll be more legitimate fun than the main campaign.
Wonder if they will ever be released as PC downloads... or did I throw that disc away when I finished?
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Bioshock is a great game. Played it all the way through. My only gripe was that it started to become a bit of a chore half way through as it lacked either great puzzles/platforming or lots of killing/action. I think you need either one of these to make a great FPS game.
It seemed to rely on the plasmid thing as if this added a RPG element to the game but it didn't really - you could get away with flame, electricity and telekinesis for the whole game.
Fortunately the story, voice acting and the way you could listen to the recordings while playing was great.
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Bioshock is one of those games that a lot of people seemed to really want to like. (I know this because I was one of them when I first started it.) So you get strange, dualistic statements like this, paraphrased: Bioshock is a great game even though much of it is no fun whatsoever. If a game becomes a chore halfway through (IMO it became a chore earlier than that) shouldn't it be disqualified from "greatness" status?
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