BioShock patch/DLC this week
The DLC cometh, Sander baby.
BioShock will be patched on both PC and Xbox 360 this week, according to the game's official website, and players of both can also look forward to free downloadable content.
"Both the BioShock PC Patch and the 360 Title Update will be available next week," web admin Elizabeth Tobey wrote on Friday.
"In addition to these fixes, we will be releasing downloadable content free on both Xbox Live and for the PC, with the DLC bundled into the PC Patch.
"A full list of bug fixes and everything included in the DLC will be put up on the Cult of Rapture when the downloads become available."
So, no word yet, then, on what to expect from the DLC, but new plasmids would seem more likely than, say, new levels or other narrative-rupturing goodies. Perhaps they'll take their cues from our BioShock downloadable content predictions a few months ago.
For more on BioShock and why we heart it, check out our BioShock review.
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Comments (50) Latest comment 4 years ago
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Overrated piece of wonderful game.
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And rightly so. Actual news FTW. Rumours and speculation FTL.
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I second that. I doubt that they'll add it in via a patch though as I have not seen any previous game do that. Mass Effect also an offender
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Is a few degrees of FOV actually going to make any difference to you? Don't come complaining if the framerate suffers in your fancy new fish-eye mode.
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1. You havent unlocked the last achievement
2. It has nothing to to with the secret achievements surrounding Cohen.
No offense but you should check the facts before posting totally wrong stuff.
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I hope this isn't the kind of DLC that just adds extra widgets to the normal game flow. I am not really inclined to play through again purely for the addition of some extra plasmids and so on. An extra chapter of some sort would get my interest (though I wouldn't expect that to be free).
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Seriously, who gives a shit. Bioshock might have been linear and not quite as good as the frankly stupid hype that led a lot of idiots to believe it'll be the best game ever. But, like Fable before it, it is still a stunning game, and after buying all the big 360 releases this year it's the one that has left the biggest impression on me.
@ Darren: "BioShock used a cropped 4:3 display to "fake" widescreen so that widescreen owners actually got less visible playing area than 4:3 owners. This patch will add a proper widescreen mode, i.e. one that is the 4:3 screen area plus an extra 20% or so in total at both sides. "
No. What you see in the 360 version is the PROPER aspect ratio as per 720p. The PC version just shows a little bit more. I can't remember the exact reasons for why the PC viewpoint is expanded, but the devs have repeatedly stated time and time again that what you see in the 360 version isn't cropped, it's how it's supposed to be. We aren't getting any less, it's just that the PC get's more.
Although quite why people are so hung up over it I really don't understand. I can't even say it 'hardly' affects gameplay, because it just doesn't at all.
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2. How about a patch to make the combat interesting?
3. Maybe they´ll patch the ending to actually make it...good? (not end so abrubtly)
4. Hey, how about five new enemy types to break the monotony? No, wait that would F-ING DOUBLE WHAT'S IN THERE NOW!!
@TWIMC
Oh, give me a break!
Should I call a waaaaaambulance for you guys?
1. Either you're a lying PS3 fanboy or you wouldn't know a great game if it smacked you in the head.
2. Yea, because killing splicers & big daddies in 25 unique ways via a plasmids and firearms mixture is not as interesting as killing the same enemies over and over with a gun in the jungle.
3. If all you have to complain about is the ending of a terrific game...good for you
4. Is that "new" math or something?...since there are 5 differently powered enemy splicers plus turrets, bots and big daddies. If each splicer was a different looking monster with the same powers, would that make you feel better?
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Which means bioshock is now worth 1100pts, and the limit is 1250... Maybe there will be some other significant update in the future to give us those extra 150 achievement points?
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And really, it's more than a few degrees (more like 15 or something I think), and it makes a difference. Especially if you plan to use Triplehead2Go... Vert- widescreen doesn't make any sense on the PC.
The guys over at Widescreen Gaming Forum has a funny take on it: http://ww w.widescreengamingforum.com/for...
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As for this:
"in your fancy new fish-eye mode."
You sir don't understand at all the problem or what a decent FOV for 16:10/16:9 actually does, if anything it makes it 'perfectly flat' along the lines of the 4:3 version. What we have the moment is in fact 'inverse fish eye lens' effect so you should be up in arms about it, what we want is 'natural' not 'fish eye lens' which would be raising the FOV very high for no good reason.
When you've coded your own 3D engine and had to mess around with projection matrices and aspect ratios get back to us, until then stop being ignorant and misinformed.
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Now, it IS wrong to say 'give us widescreen support' because the game does support it technically (it's about the resolution/aspect ratio which the game does do) however the problem is not the aspect ratio it's the field of view, and more importantly 2k's stupid statements that idiots believed while those of us who actually understood the problem were left shaking our heads in disbelief. 2k only added fuel to the fire by stating it 'was by design', it cleary and most definitely was not by design unless it was designed by monkeys (which I'm started to think it was).
Every other Unreal Engine 3 game shows the same default trait, take the 4:3 'natural' FOV and keep it the same when moving to 16:10 which fucks up the entire reason we use Widescreen (slightly more natural layout and better peripheral vision which increases immersion), UE3 basically flaunts the laws of physics and science and attempts to set it's own fucked up standard of cheaply using the same FOV for all aspect ratios. If you ever tried playing UT3 or Bioshock on a triple screen set up you would see exactly what the problem is, for those more in tune to the problem such as myself, we can see straight away on a regular single widescreen monitor what the problem is and it is a problem and affects the feel and comfort of the game more for some people less for others but it's there and it simply shouldn't be like that in 2007 with so many widescreen users around.
For reference Crysis and Half Life 2 (just 2 of many examples) do it 'the proper way' by adjusting the FOV to take into account the Aspect ratio so that both versions appear very similar and natural.
Now if anyone truely believes that Bioshock's widescreen FOV is the 'correct one' then the argument would still hold because if so then 4:3 users are getting shafted instead. (not that this is the case, 4:3 is pretty much spot on as the weapon position and natural field of view shows).
It really is time that those who don't understand widescreen and FOV just stfu and stop adding their 2 cents to every debate on the topic, they just look stupid and in time will realise how ludicrous and uninformed they have been... see you in 4 years when the penny finally drops (and if you are a widescreen user NOW and don't think there's a problem with UE3 games in general then even more shame on you).
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Get in the big daddy suit.
Escort the little sister.
Go outside, underwater, moving between the 'streets' we saw in the opening crawl.
Fight an Octopus and some scuba (or possibly gilled) splicers.
Fight and defeat 'The Boss' (spoiler free) who is also clomping around on the sea bed in a big robot suit thing.
Thats what should have happened, not the utter balls that actually went down.
If they could patch that I'd be happy. (Is only half-joking...)
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SPOILER ALERT
I was kinda disappointed by the good ending (didn't get the other one yet), because it doesn't really "complete" the Tennenbaum storyline. It's a very interesting character, and you never really get to know what's going on with her. Or maybe i didn't understand. Anyway, i'd love a "Tennenbaum files" expansion, because i'd love to know what becomes of her.
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If it was any difficulty without using Vitas I'd go for my 4th playthrough.
Game of the decade.
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I'm a bit annoyed about that new Achievement, if it really is for finishing it on hard without using vita chambers. BioShock was one of only three full-price games that I had all the Achievements for (the other two being Condemned and Oblivion). Now I'll have an Achievement missing. There's no way in hell I'm going to bother putting myself through the insanity of trying to finish it on hard with no vita-chambers!
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My god, that was such an annoying problem. Every other game in the universe works with Shader Model 2, but oh no, not this one.
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Achievement: I just hope, hope, hope!, it's on any difficulty setting, otherwise I wont do it. Hard is too hard without the Vitas. (or maybe there'll be some ultra-powerfull plasmid ?)
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Agreed, the lack of a lefty mode is criminal. I play all fps left handed, a throwback to learning to play on goldeneye and perfect dark 64. I can play the other way OK but it takes a while to settle in, and for the first 10-20 minutes if I panic in a fight I end up looking at my feet. very annoying.
It's fine if I'm just playing bioshock but when I'm switching back and forth between that and Halo3/COD4 multiplayer (which both have good options for controls, though not perfect) its very annoying to have to constantly retrain my reactions.
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It doesn't make the game any harder though, in fact it can help to conserve ammo. As usually when you die you do so becasue you've fired shots that have missed, this way you redo the section til you get it right.
Each to their own though.
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The side effect of doing this is that it feels to some players that you're playing the game looking through a zoom lens. That can have the knock-on effect of causing some people to get motion sickness when playing (eg. the PC Zone reviewer made a point that he was physically sick several times during his play-through due to motion sickness, even though he'd never suffered from it when playing any other game).
The developer claims to have done this on purpose, although it would also seem to be something to do with how the Unreal Engine 3 deals with creating its default widescreen image as several other games using it have been shown to do exactly the same thing.
Does it totally ruin the game? Not for most people. But for those who are sensitive to the slightly odd perspective, it would be nice to have the option to change it.
What I don't understand is why some people have fought against adding this option, given that there are people who have claimed that the perspective has caused them to be physically sick - it's only an option after all, so it's not like anything is being forced upon those who aren't affected by motion sickness.
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Perhaps games should have an option at the beginning, so that you can decide whether to enable saving any time, or stick with checkpoints. And then once the game proper is started, it can't be changed unless you start a new game.
It would be interesting to see how many people who want checkpoints instead of 'save anywhere' actually take this option.
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