BioShock movie on the way
Pirates OTC director taking charge.
Universal Studios has announced plans to bring hit Xbox 360 shooter BioShock to the big screen.
The film will be directed by Gore Verbinski, whose previous credits include the Pirates of the Caribbean trilogy and The Ring. John Logan, who wrote Gladiator, The Aviator and Sweeney Todd, is in talks to produce the screenplay.
As reported by Variety, Verbinski is jolly excited about BioShock's unique setting and storyline. Apparently he's particularly inspired by the Big Daddies and the Little Sisters, plus the art deco stylings of Rapture.
"I think the whole utopia-gone-wrong story that's cleverly unveiled to players is just brimming with cinematic potential," he stated. "Of all the games I've played, this is one that I felt has a really strong narrative."
Verbinski has already been consulting with Ken Levine, the game's creative director, but it's not clear if he'll have an official role in the film's production.
Take-Two chairman Strauss Zelnick was responsible for negotiating the deal with Universal. "One of the things we decided early on is that we didn't want to go through a producer. It's terribly important to us to have a meaningful influence on how this project is produced. We didn't want any insulation between us," he commented.
According to Variety this is the biggest videogame-movie deal since 2005, when Universal and Fox signed up to produce a Halo movie. That project has since fallen in the toilet, but Zelnick is promising that won't happen with BioShock.
"The reason I structured it the way I did is to make sure it gets made," he said.
A release date for the film has yet to be set, but Verbinski said he wants to begin pre-production as soon as the script is ready. Meanwhile a sequel to the original videogame is also in development, and due to arrive late next year.
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Comments (44) Latest comment 4 years ago
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The best thing is, I didn't even finish the game, so I don't know the story yet!
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Verbinski is good, the fucking awful Pirates sequels notwithstanding (the first Pirates was amazing!) so I have very very high hopes for this...!
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I also can't believe some of you are excited about a film based on a game. Historically they have all been average at best unless your standards are naturally low (take a look at them and weep):
http://en .wikipedia.org/wiki/List_of_fil...
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SQUEEEEEEE
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Problem right there!
EDIT: For the record, I loved the first film!
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I'll take your Double Dragon and raise you a Super Mario Bros
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Verbinski's other movies have all been extremely well-crafted, from a directorial point of view. I actually consider Mousehunt to be an unsung modern comedy classic. Judge him on those, and Pirates visual style, but don't hold him responsible for things - like the awful Pirates sequel "scripts" - that were dumped on him by Jerry Bruckheimer.
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In all fairness though, most of the films on that list have pretty poor/non existent storylines to begin with. Personally I think this really is the first game to movie adaptation which starts from an interesting story.
Tomb raider and Resident Evil films were not too bad though.
Also found a mistake in that list - somehow I don't think Ironman the film was based on the video game. If it was then that is the first sub average game transformed into a blockbuster.
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The was no story evolution in the whole game; already in the beginning you knew everything there was to it and then you're sent on fetch-quests for the rest of the time.
Even if there wouldn't have been such a fuss (often from game "critics" themselves) about how super the story is I would have been disappointed.
Try to tell the game's story to someone, who doesn't play videogames without being mocked. If that is the pinnacle of storytelling in games ... it just makes me sad.
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But.
I would still like to see it. Especially the back-story and how Rapture was built. And that.
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I too will take you up on this today, and see if I'm mocked... on a sorta related note, I made a reference to Grim Fandango at work yesterday and as a consequence had to explain the plot of the game. By the time I'd finished everyone in the room thought it sounded incredibly cool.
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Anyway, this actually sounds fairly promising; perhaps the first time a game with a respectable, well-regarded story has been taken on by a similarly professional film-making team. Between this and Mike Newell's Prince of Persia film, maybe that decent game-to-film adaptation might finally be upon us...
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I still maintain that the Silent Hill film wasn't too shabby at all...but then again I am a Silent Hill fanboy and I loved the director's previous film Brotherhood of the Wolf. I have never experienced a louder film at the cinema...especially the part when the baby-like things start wailing and screaming, that was really intense in the cinema. Yeah the story wasn't great (but that's not the main draw of the game series for me anyway), but the effects were pretty damn good. A more coherent story would have been prefered but I still liked it damn it!
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Bah.
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Bioshock's story about dictatorship gone wrong and genetic manipulation as an excuse for the magical abilities was generic dross already spit out by many other games. The was no story evolution in the whole game; already in the beginning you knew everything there was to it and then you're sent on fetch-quests for the rest of the time.
While I agree with you regarding the fetch quests, your other points are hardly valid. Rapture wasn't a dictatorship, rather an attempt at building an utopian/objectivist society. The story evolution was present - at the beginning the player only knew that something was very wrong with this experiment. As to the "what and how" - that was the whole point of the journey, the discovery.
That's actually the difficult part where the film might fail, it's not that easy to include all the information and backstory from the audio recordings without referring to other characters. And the interaction with others is definitely a limiting factor, considering you met other friendly people only a few times in the game. The plasmids and genetic manipulation was a slight cop-out (too much of the magic) yet it did fit in with the whole climate of abusing creative freedom.
As for the twist - while perhaps not the greatest revealing moment in history, it was not expected, at least not by me. In fact, it did cleverly explain the very linearity of the game. Now, I don't think that Bioshock was a masterpiece, especially when gameplay was concerned but it did stand out from the generic dross of other games. On a side note, I did tell the story to somebody who doesn't play games and it wasn't mocked in any way.
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FIGHT!
Winner directs BioShock.
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Bah."
Now that would have been a damn interesting film if he got his paws on it...and pretty damn good as well I'd imagine.
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And for the millionth time, the special thing about Bioshock was not the story itself, but the way it was told.
Remember those good old days when Hollywood had its own ideas and was the envy of the world? Me neither...
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Gore is a good director and the art style lends itself very well to cinematic interpretation. (Am I just repeating what was said?) But yeah. Cool.
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-I feel cheated
Also even if they managed to get a script that did it justice it would be nowhere near as good as the game, only hours of uncovering the hidden history of the fallen can leave the impression that Bioshock does.
But games have never reminded me of the short hoary flash of films theve reminded of the continuing draw of a book in the case of games like Bioshock.
Additionally Bioshocks story was immense not because of what went on in it but because of the rich philosophical texture that it evoked coupled with confusion over aspects of this created by the voices of those that had gone before.
I still hope theyll get it right allthough I dont think I could stand it if someone like Ebert waded in and said that bioshock was better as a film than a game.
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That said, I'm not sure how well it would translate on the silver screen.
In my opinion, a film centering on the construction of Rapture, and particularly on Ryan's character - his ambition, his philosophy before the utopia was built, and his slow descent into madness - would be awesome.
BioShock has more than enough elements to make a dozen movies or even a TV series à la Band of Brothers. This is why the element the movie focuses on has to be judiciously picked. If they try to do too much or follow the video game too closely, it'll flop.
Having a guy rummage through art-deco underwater rubble listening to tapes and seeing ghosts for 2 hours certainly wouldn't work. Telling the story of Rapture before the fall, or that of it's creator, or both - is a better idea.
This has a lot of potential for greatness. It also has a good chance of being shit.
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Totally agree. BioShock is a great game but there's not so much of a story in there (just some neat plot twists).
It would be great to see the city in its Metropolis-style days of glory.
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