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BioShock First Impressions

PC Xbox 360 First Impressions by Johnny Minkley

8 June, 2007

Page 1 of 3. Page 2 ->

"How can you do this to a child?!"

Um...

How could I? Oh God. But... But wasn't all this caused by her own hand? And how else can I save his family? And myself? "You're the only hope of me seeing my wife again," he says. That's not much of a choice is it? Besides, how can that thing still be called a child?

I've just harvested my first Little Sister. And it's one of the most arresting gaming moments I've experienced in a long time. Earlier this evening, Bioshock creator Ken Levine, facing the same choice, saved her.

"We're going to see what happens when she's turned back into a little girl," he announced. "She's a normal little girl there. In a minute she's going to run off and go back into the vent, and not until later on in the game will you find out what happened to them."

At the end of the first extensive section of Levine's sub-aquatic, dystopian thriller, all players will face that very choice. It's at the very heart of what Bioshock is all about; and your decision, Levine insists, will shape the rest of your experience. "Depending on who you follow, your character grows differently, you play the game differently."

'BioShock' Screenshot 1

Having seen Ken save the Little Sister, I was always going to go for the harvest option. Just for the sake of editorial balance, you understand. It was hardly a big deal. Until I saw what happens... But we'll get back to this later.

We've been tickled, teased and tantalised by Bioshock for what now seems an age; it rocketed up toward the top of our Eurogamer's Most Wanted list immediately after Kristan emerged slack-jawed from last year's E3 presentation. "Game of the show!" lots of people gushed, despite not having got within harvesting distance of a joypad.

The story should be familiar to anyone who has followed the game's progress since then. Set in the mid-20th century, post-WWII, Rapture is a utopian fantasy made real by Andrew Ryan, a renowned industrialist and capitalist who desires to create the perfect society on Earth, populated by the greatest human minds, to escape the corruption and poison of ordinary humanity. Rapture will be his apotheosis.

Unsurprisingly, it all goes wrong. As Levine notes: "The trouble is philosophies are these ideals and people are not ideal. And what happens when people mix up with these ideals? That's what Rapture is - really interesting ideas screwed up by the fact that we're people."

'BioShock' Screenshot 2

Rapture's "interesting idea" was advanced genetic modification of humans, fuelled by the discovery of 'Adam', a substance made by a sea slug parasite found close to the sub-aquatic paradise. Tenenbaum, a brilliant scientist and Holocaust survivor, manages to harness these cells to create Plasmids - intravenous genetic hits which grant the user instant super-human abilities. But in the end, like Frankenstein's monster, the creation turns on its master.

Having selected either Easy, Medium or Hard difficulty, the playtest begins at the very beginning, during the much-discussed but never previously seen opening sequence. Your plane has crash-landed in the ocean. Alive, and disoriented, you guide you character swimming through the burning wreckage until you catch site of the looming presence of a lone, dark lighthouse. This, as you'll find, is your one-way ticket to Rapture.

Inside the lighthouse, plaques for Science, Art and Industry indicate the intellectual ideals sought by Ryan. A capsule in the basement of the lighthouse is your vehicle to Rapture. There follows a cinematic, sweeping voyage to the bottom of the ocean, as Rapture's magnificent art deco structure reveals itself. All areas of the city we're seeing, Levine assures us, we'll visit during our adventure.

'BioShock' Screenshot 3

"All good things of this Earth flow into the city", proclaims the motto above the entrance to the city, with unintentional irony. Still inside the capsule, our first hint of the horrors within presents itself, as a hideous, disfigured man slaughters another right in front of the capsule.

This is a Splicer, a citizen of Rapture turned genetic monster through the sinister side-effects of Adam. It's unsettling stuff, and a fantastically engaging opening sequence that sets the scene for what lies ahead.

You're contacted by a mysterious Irish man named Atlus, who will be your guide through Rapture. His wife and child are still alive somewhere in the city and he needs your help to rescue them, in exchange for helping you to survive. Having just witnessed an hysterical, vicious murder from six feet away, it seems like a fair trade-off.

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Comments: 1-50 of 69 in total | next 50 »

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MrBiggles
08/06/07 @ 10:57
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Hope it's good...
absolutezero
08/06/07 @ 11:05
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"Do you wish to harm this thing that looks kinda like a child that just survived a full on fire-fight without a scratch"

"Yes / No"
Adam_T
08/06/07 @ 11:08
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Sounds Great!

A nice Upgrade in August should let me play QW and this at max detail :D

My only worry is - "Splicers apparently spawn randomly" which could be dodgy depending on how it's implemented.
wonton
08/06/07 @ 11:09
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i really, really hope this lives up to the hype.
disc
08/06/07 @ 11:13
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"I'd like to live, Mr. Rearden. God, how I'd like to!"
asharkman
08/06/07 @ 11:18
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Sounds like they've taken system shock 2 and updated the graphics. Which to me sounds absolutely brilliant! Cant wait for this gem of a game.
dirigiblebill
08/06/07 @ 11:18
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Looks pretty bloody spectacular, with the emphasis on 'bloody'.
Overlush
08/06/07 @ 11:20
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Hmmm. It sounds good on paper, but would it quench my FPS thirsts or is it just a 'please let it be different' reviewer's wet dream?

hamstand
08/06/07 @ 11:20
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mmmmm underwater atlas shrugged with guns.
Yossarian
08/06/07 @ 11:21
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spoilers! my eyes!

*skims for the comforting, story-neutral praise*
Dizzy
08/06/07 @ 11:24
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GOTY?
The Bodybuilder
08/06/07 @ 11:25
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I was still uncertain of this game. I loved the first page, but was put off due to the jump-out-of-you-seat random generating splicers, but this bit got me hooked..

>"We grab the girl and draw her right up to us. She's screaming, fear etched into her face, hopelessly, pathetically writhing and trying to push us away. "No! No! NOOO!" She still seems pretty human to us... "

SOLD.

It's a good time to be a 360 owner.
Edited 1 times, most recently on 08/06/07 @ 12:25
The Bodybuilder
08/06/07 @ 11:27
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>"evil is simply motivated restriction on many pschologically unbalanced levels drived by the boundaries that contain them."

???
The Bodybuilder
08/06/07 @ 11:28
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And like others, I'm concerned over the amount of subjective influence this impression displays.
EG are notorious for getting carried away over a game that tries to be "different", even if it's not fun.
space ace
08/06/07 @ 11:32
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"where masks"

or "wear masks"?
Adam_T
08/06/07 @ 11:34
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"would it quench my FPS thirsts"

Depends what type of thirts - I Imagine like SS2 it's much more of a strong narrative led Thriller / RPG as opposed to an all out action FPS - Action still occurs, but it's pacey and heightened when it does.

I'm concerned how it will play on a console, imagining System Shock 2 on an Xbox sounds painful, but any self respecting pc owners who's played SS2 will know this is gonna be a cracker.

sharky_ob
08/06/07 @ 11:35
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Overlush - "Hmmm. It sounds good on paper, but would it quench my FPS thirsts or is it just a 'please let it be different' reviewer's wet dream?"

Transparent

alco75
08/06/07 @ 11:40
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"This deliberate stinginess with ammo is clearly designed to ramp up the tension and stop deathmatch nutcases from storming around raining bullets in every direction.

Tense, yes, but also occasionally frustrating as we're reduced to the wrench, without a sniff of ammo, against some pretty substantial odds."

Very low ammo in SS2 was one of the main reasons the game was so tense and atmospheric. I can already see hordes of fuckwit reviewers, and far more dumbass mainstream gamers, whining about this. There are HUNDREDS of bland FPS for you; piss off and play those.
BremXJones
08/06/07 @ 11:40
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absolutezero: The one thing the preview doesn't say is *how* you harvest. And thereby hangs a tale.

KG
Machiavel
08/06/07 @ 11:48
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Okay, which NPC turns out to be a computer then? ;)

/hey, it is the System Shock guys
afghan_jones
08/06/07 @ 11:50
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I know this meant to be grand and everyone loves it but nothing about it grabs me at all.

Is it wrong nowadays to just want to play games where you are a big man with lots of guns and bombs and you shoot your guns and the bullets make everybody die and then you shoot them again in slow motion and then blow up a car or sometihng and look really cool? Why do people need to put puzzles and morals in games?

question? is hacking vending machines going to make me feel like 'I'm. The. Man.'? if not, why is it in the game? And low ammo? yes it makes it tense but also a complete pain. I remember playing large sections of early resi games over and over, trying to only use pistol headhsots or the knife so i wouldnt waste shotgun shells. It wasnt fun.

Also, harvest, definitely harvest. If you dont she will maybe syringe your brains out later for sure. Probably. It almost definitely counts as self defense....
SBfistfun
08/06/07 @ 11:51
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Adam and Eve...groan that was clever..

Sounds promising apart from the mini game, why didn't they at least go for a rip off off paradroid?
souljacker2000
08/06/07 @ 11:51
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It sounds more amazing every time i hear sumit about it.. cant w8
Dizzy
08/06/07 @ 11:53
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"Is it wrong nowadays to just want to play games where you are a big man with lots of guns and bombs and you shoot your guns and the bullets make everybody die and then you shoot them again in slow motion and then blow up a car or sometihng and look really cool? Why do people need to put puzzles and morals in games? "

Because we already have plenty of those games?
Talha
08/06/07 @ 11:54
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Anyone knows what will be the reqs of the PC version and whether it will be Direct X10?
BremXJones
08/06/07 @ 11:54
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Afghan: Buy EDF2017. It will satisfy all your I AM THE BIG PENIS MAN dreams.

KG
dirigiblebill
08/06/07 @ 11:54
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@ Afghan

Horses for courses, and there are many different courses. Stick to Crackdown, perhaps?
souljacker2000
08/06/07 @ 11:56
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@afghan

need to see a shrink
PearOfAnguish
08/06/07 @ 11:59
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Afghan, there are plenty of mindless shooty games too. There's no reason you can't play both.
Mercatoria
08/06/07 @ 12:09
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As good as this game looks and sounds the idea of "harvesting" little girls just sounds wrong. I guess we'll all have to wait for the game to come out before anymore can be said on the subject, but my first impressions of the "harvesting" drama is putting me off.
Adam_T
08/06/07 @ 12:13
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good point, wait till the Sun gets hold of it.


"new paedophile game disgrace with small girls!
SBfistfun
08/06/07 @ 12:19
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"I was harvested, hard, everywhere.."
reality_cheque
08/06/07 @ 12:19
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I WANT THIS GAME

I don't think I can make it to the 24th August, that's a lifetime away!
spongebob
08/06/07 @ 12:20
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I'm having serious problems understanding why people are raving about this "doing nasty things to a little girl" game mechanic. I hope it's one of those things that you need to experience yourself to understand and that the player really learns/understands something from doing it.
bdc
08/06/07 @ 12:21
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Afghan mate, people like you are why FPS games often suck so much.
Machiavel
08/06/07 @ 12:24
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The lead character should be an enemy from Half Life 2, breaking into this underwater Utopia.

Then he'd be (giggle) a Combine Harvester...

/watery coat
enzima
08/06/07 @ 12:33
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@ Machiavel

Fuck you! i hope it doesnt turn out to be true, if you spolied me the game with your stupid comment......please god, dont let that happen!

EDIT: your first comment, of course.
Edited 1 times, most recently on 08/06/07 @ 13:38
sanctusmortis
08/06/07 @ 12:44
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Hacking sounds amazingly like System Shock. This is, officially, A GOOD THING™.
Caimbeul
08/06/07 @ 12:52
#39
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"A nice Upgrade in August should let me play QW and this at max detail :D"
- You hope! ;-D

@ Eurogamer - so you tell us more than we want to know (spoilers) without warning us and then dont really say if it is great just imply a few things.

Also any word on what will be needed to run this game in the PC dept?

Staninator
08/06/07 @ 12:53
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Talha: DX9 and 10 obviously with improved graphical features on the DX10 setting.
absolutezero
08/06/07 @ 12:57
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"absolutezero: The one thing the preview doesn't say is *how* you harvest. And thereby hangs a tale. "

And now im interested again. One thing about Bioshock is for everything that gets changed something else interesting seems to pop up in its place.
[maven]
08/06/07 @ 13:02
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Are there a fixed number of enemies that spawn randomly, or do they keep endlessly reappearing?
chudders
08/06/07 @ 13:03
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Whilst I love the scenario and setting, the excellent art style, and the heritage, I do have some concerns.

My main bugbear - randomly spawning enemies. Imagine your surprise when on backtracking to a previously safe haven (which I'm sure you will have to do), a splicer spawns in a toilet cubicle to savage your ringpiece whilst you have a piss. It ruins the continuity and as Arbiter says, if it is truly random then you could be in for an easy ride, or a tough journey depending on whether you're a leprachaun or Rod Hull.

Minigames aren't very inspired either. I'm not really into plumbing, unless it's giving the good lady wife's 'pipes' a thorough cleaning.

Finally, I'm concerned about the interface. I hope its been optimised for PC usage, and is full of options so you can tweak the game to your hearts content.

I like the thought of harvesting little girls though. I wonder if this game will spawn a new generation of nonces, or if indeed, I am one?

Yours, grooming on the internet,

Chudders
Edited 2 times, most recently on 08/06/07 @ 14:05
Dunneh
08/06/07 @ 13:16
#44
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Am i the only one who didn't understand a fucking word of that preview? Like i couldnt pull out a single detail from it about what the game is about.
AcidSnake
08/06/07 @ 13:17
#45
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Sounds very good so far...

I hope that with 'random' they mean the enemy could spawn in the building on the far left, or the far right...And in any case buildings you haven't visited yet...
Finding them in your safe havens is indeed not a good idea...
Unless ofcourse the story allows it...
So if you murder everyone in a room and lock it to return to later it should still be empty...
If you leave doors open or something then the enemy could just have wandered into the room...
G-Money
08/06/07 @ 13:20
#46
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Fuck you! i hope it doesnt turn out to be true, if you spolied me the game with your stupid comment......please god, dont let that happen!

EDIT: your first comment, of course.


Wow!! I'm clearly not applying enough emotional attachment to games I haven't even played yet.....

"please god, dont let that happen! " - LOL!!!!!


Adam_T
08/06/07 @ 13:22
#47
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I'm pretty sure with SS2 once you cleared an areas it stayed mostly safe, i.e you'd kill 15 enemies in it on your first sweep, and then every 5/10 minutes or so one would spawn back (but never more than about 5 there), so it was still mostly safe, and it worked quite well.

With a 360 port, let's hope the interface isnt fisher price style for the pc.
afghan_jones
08/06/07 @ 13:29
#48
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@ basically everyone.

Hey dont get me wrong, I like innovation in games, its grand. But they still have to be fun. The game so far hasnt given me much motivation. I (as the main character, still somewhat faceless) stumble into a weird underwater world and nonce about harvesting kids.

The game looks to be both different and morally disturbing, but is it fun??

I dont mean fun in the sense of happy clappy loco roco fun, but fun the sense of being enjoyable to play. All previews so far focus on the kiddie harvesting stuff and the AI 'ecology'. There isnt much on the basics, like is the combat fun, does it work? How are the weapons balanced? what effect does the random enemies have on the atmosphere? Some of the tensest moments in horror games like Resi are the scripted moments, how will these fit into having random enemies? Also, the interaction between low ammo and random enemies surely leaves players at points that are nigh impossible to complete if they have had to use unforeseen quantities of ammo on random enemies?

Different and innovative doesnt always = automatically good.

But I guess we shall wait and see.
Wendelius
08/06/07 @ 13:56
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"Are there a fixed number of enemies that spawn randomly, or do they keep endlessly reappearing?"

I'd like to know that too. Not a big fan of constant respawns.

Wendelius
skuzzbag
08/06/07 @ 14:06
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@Yossarian - Bioshock is fast becoming the game with the most plot details released ASAICS. Every time I see a preview they don't seem to be able to keep the bloody plot details secret for more than a few words.

I read down until I saw one word then bottled it. This game is now on my not to be read about at all list along with Assasins Creed (happily I read the comments before reading the preview of that game).

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