BioShock 2 creators to resurrect XCOM
As strategic FPS for PC and Xbox 360.
2K Marin, the studio behind BioShock 2, is setting its sights on classic series X-COM.
They're keeping the capitalisation but dropping the hyphen for the new instalment, which is thus titled XCOM. According to 2K it "combines the strategic core of the groundbreaking franchise with a suspense-filled narrative and distills it with a tense and unique first-person shooter experience".
As confirmed by extensive research on wikipedia, the first X-COM game was released in 1993 and was all about strategy. Two sequels followed, along with a fourth game which placed more of an emphasis on action.
2K's offering will put in in the role of an FBI agent who must identify and eliminate a growing alien threat. You'll be expected to overcome tough odds by taking strategic risks and enjoying "heart-stopping combat experiences that pit human ingenuity - and frailty - against a foe beyond comprehension". The game's first-person perspective is designed to increase the level of tension and fear.
"With BioShock 2, the team at 2K Marin proved themselves as masters of first-person, suspenseful storytelling, and with XCOM they will re-imagine and expand the rich lore of this revered franchise," said 2K president Christoph Hartmann.
"Players will explore the world of XCOM from an immersive new perspective and experience first-hand the fear and tension of this gripping narrative ride."
XCOM is in development for PC and Xbox 360. There's no word on a release date yet.
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Comments (70) Latest comment 2 years ago
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I predict a petition before the end of the day.
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And wow to the Bioshock 2 team announcing thier next game before the Ken Levine and the Bioshock 1 team. It's amazing publishers will bank roll development studios for so long.
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So please make it the best possible interpretation and in keeping with the tensions as per the first game, of gradually revealing a widening UFO conspiracy and then invasion.
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What's next? Risk as a platformer?
Don't get me wrong, if X-COM was a strong background with a rich world and characters to draw on, then I could see how you might apply it to any genre and make something worth playing - but it's not like that at all. It's just a collection of fairly generic alien horrors invading modern-day Earth.
X-COM was never a big deal because of the story or background, people loved it because it was a great strategy game - lose that aspect and there's literally nothing left but the name.
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Moving away from the turn based strategy to make yet another shooter is just sad. I don't mind a good FPS game just as any other games fan. But XCOM and turn based strategy belong together like Command & Conquer with real time strategy.
Anyone remember the farce C&C: Renegade?
Please 2K, don't make the same mistakes
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I agree that C&C Renegade FPS was a disaster but Marin will know that and the challenge for them to better the experience, but what I would not want is to see the game dumbed down to essentially just a shooter with strategtic elements loosely bolted on. Got to be central and more meaningful than Fallout's VATS system.
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Maybe we should wait until we actually know something of the game?
Seems like a lot of peopel are passing judgement on something we actually know nothing about.
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This is a sad day in the history of gaming.
No. A sad day in the history of gaming is when a so-called games 'journalist' has to look up a game like UFO: Enemy Unknown on Wikipedia. Shame on you Ellie!
The first game was mostly built around a perfectly pitched research tree that saw the advantage swing back and forth between constantly between me and my foe. If the game had just been the strategy maps, would you have still played it?
Making it an FPS with a main character does feel weird though. The aliens in the 1st game were extremely dangerous, which was pretty effectively communicated by the fact that none of my soldiers survived the entire length of the game. Sticking some super-hero character in the middle of it doesn't mesh well for me.
Mostly, I'm just disappointed its 2K Marin. No offense to them, but weren't Irrational supposed to be doing X-COM?
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Do you even know what an FPS is? Really, ME2 is an FPS? o_O
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The doors to the lander open
A alien agent in the darkness fires a single shot which kills you instantly
X-Com
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I don't buy the "modern gamers wouldn't get turn based gameplay" line. For a start, i'm sure a lot of modern gamers also gamed in the 90s, surely a lot of people would go out and buy a proper turn based tactical game? And isn't it just incredibly patronising to assume younger gamers only want FPSs? And at least Fallout 3 stuck to the "RPG" aspect, if not the isometric and turn based aspect. I can't see how an FPS X-Com could retain anything of the originals...
Oh well. Maybe i'll be pleasantly surprised!
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Edit: Looks like it was updated.
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What made the game so fantastic was the tense athmosphere created by the turn based gameplay and the music - it wasn't the setting or the story. Now if you take away the gameplay there's not much left what really defined XCOM. It might of course still turn out to be a really good game but I have my doubts about it fitting into the XCOM series.
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I will reserve judgement for this title but I can't say I agree with the direction - it doesn't seem to suggest any of the features which made the original so good.
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I'll just grab my Psi-Amp from the back of the wardrobe...
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Sorry glottis0, I didn't understand any of that, but I'll try to straighten things out for you anyway. 2K Marin is the studio that is making this new XCOM and they also made all of Bioshock 2. They used to be part of 2K Boston, which is now back to being called Irrational Games again. Irrational/2K Boston is Ken Levine's studio, and they made the first Bioshock. Neither Irrational nor Ken Levine had anything to do with Bioshock 2 and have nothing to do with XCOM either.
Hope that makes sense.
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/weeps
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If this becomes a real time squad shooter, they can stick it.
EDIT Re reads article
"heart-stopping combat experiences..."
"Players will explore the world of XCOM from an immersive new perspective"
Fuck.
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"Sorry guys, but if it doesn't google well then its got to go"
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It's probably based on the same game engine as Bioshock 2, that would allow for the quick turn around in development.
The original BioShock team are probably working on some spangly new tech.
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Don't mess with the formula, please.
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because it's true
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Fixed.
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As for the moaning...lol...game development is not democracy,nobody cares,not to mention that old games are massively overrated through nostalgia goggles.
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"Game starts
The doors to the lander open
A alien agent in the darkness fires a single shot which kills you instantly
X-Com "
LOL! So true.
katsumoto:
"I don't buy the "modern gamers wouldn't get turn based gameplay" line."
Me neither. Pokemon seems to do OK despite being completely turn based, and attracts a young audience. Turn based games have never gone away, they've just been disguised.
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Me neither. Pokemon seems to do OK despite being completely turn based, and attracts a young audience. Turn based games have never gone away, they've just been disguised.
Nor me, if anything they could have gone with a Dragon Age style, real time but can be paused to give instructions if you want style of game and that would have been fine too.
This could be good but it doesn't sounds too X-COM like at the moment, despite their claims that it "combines the strategic core of the groundbreaking franchise with a suspense-filled narrative and distills it with a tense and unique first-person shooter experience".
What does "combines the strategic core of the groundbreaking franchise" actually mean? Does that mean we'll still have bases, deploy interceptors and lead teams? Or does it just mean that we'll be going to multiple locations after cut-scenes of saucers being shot down by interceptors?
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Sorry mate. See you point but ME2 is definently not an FPS. Its a TPS (third person shooter). Loved XCOM and excited about this even if its played form a first person view.
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I mean, an over-the-shoulder shooter is, essentially, viewed from the perpective of the main protagonist. Isn't it?
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@The Bodybuilder
Sorry mate. See you point but ME2 is definently not an FPS. Its a TPS (third person shooter). Loved XCOM and excited about this even if its played form a first person view.
That was his point: GameConnoisseur said it was a FPS, The Bodybuilder questioned whether GameConnoisseur knew what an FPS is.
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A Turn based FPS could be quite interesting: Moving one troop/unit at a time with limited action/movement points. Would keep a modicum of strategy intact rather than just another run n gun, pop n stop brainless shooter.
Edit: actually turn based may be a bit much for the ADD generation.
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Hours wasted on those 2.
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Yes i know that. Problem is ME2 is not an FPS as it isnt viewed from a first person perspective. Using Fallout 3 would have been more correct to make his point. Gear of war or Resident Evil 5 is not FPS games either.
@PlugMonkey
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Yes, thankyou. I'm loosely aware of MW2, but thanks anyway for pointing it out to me.
Meh. Whatever. Maybe. I can't say it's something I see every day.
It just seems like a pretty redundent and pedantic distinction to make in the context of a "they could make it like this" example. Would the gameplay of Mass Effect and Fallout 3 be massively altered if you switched from a full FPS to a close over-the-shoulder? You're still basically seeing what the character can see, hence viewing it from their perspective. I think most people increasingly use the terms FPS to include very close, over the shoulder perspectives.
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Almost seems like they are trying to resurrect that XCOM FPS team game that was cancelled.
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Personally dont see it working at all, but will reserve judgement until its released...
I would prefer a turn based isomectric game, obviously the general console users would not have accepted anything less than a 1st person 3D shootem up game.
Looks like i am going to have to continue with steam versions of the old game and some of the clones that came out after
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This isn't a joke, right? It sounds almost exactly like something from Penny Arcade.
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Mass Effect is close over-the-shoulder already so no. Fallout 3 is both close over-the-shoulder and first person as you can choose. I think Zelda games would have been different in first person if thats what you asking. The same would Mass Effect. Even if it wouldnt
i still think the terms should be used right. Street Fighter IV is not a beat em up btw.
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Oh well it's back to that Czech UFO Afterlight for now. And there is some Greed Corp nice turn-based game gonna launch if I remember correctly. Hopes up.
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What made the originals extra-special to me was the two-tiered game approach : you had the campaign management (world-view) strategy game, and then you focused in on the isometric turn-based game. Sometimes you could get so absorbed in either of these modes, that you almost forgot that there was a whole other game in there waiting for you.
Even if they make the FPS parts as excellent as the original XCOM isometric sections (with some variation on Laser-Squad / VATS) it will be nothing without an overarching strategy campaign, with tech-trees, etc.
As an example, consider UFO:Aftermath - the spiritual successor to XCOM, which sadly lacked the campaign game.. it wasn't a patch on the originals consequently, and had no depth. (*)
Lets hope 2k Marin are aware of all this, and come up with the goods..
Oh and PlugMonkey, give Ellie a break - I bet she can name a few games which you passed over back in the day!
(*) just checked UFO:Afterlight - looks like this one does have a campaign game.. hurrah!
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Sorry, I meant if you swapped the views round between ME and FO3.
"I think Zelda games would have been different in first person if thats what you asking."
Well, that's pretty much my point. Zelda being a true 3rd person perspective, in that you are not viewing the action from the perspective of you're character, as you are in Fallout and, to a greater extent, in Mass Effect (which is why there would be less of an impact on the gameplay if you switched the views round between them).
CatWeazle:
"Oh and PlugMonkey, give Ellie a break - I bet she can name a few games which you passed over back in the day!
I was just joshing, chief, it's good for morale.
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Where do I sign up to the facebook petition to have all the staff at 2K Marin publicly flogged?
No one would turn Civ into a FPS why do it to XCOM!
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I really hope they don't screw this up...more importantly I hope they include the originals within the new game to play on the Xbox...hell i'd settle for an iPhone port of the games too!
Long live XCOM / UFO!
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The one good thing that might cone out of it is a re-release of the original on XBLA and or psn so please give us what we really want!
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Shame it's a FPS. They just needed to keep the gameplay, upgrade graphics, AI, playing area size and add MP (co-op: 2 squads V aliens or competitive aliens v xcom). Would have been excellent.
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For me X-Com means that individual soldiers mean little, it is the team that fights the war, the soldiers either get eaten, go to the morgue, the infirmary for a few weeks or, for the very lucky ones, get promoted.
There are ways that using an FPS interface could work out. Brothers in Arms, Hired Guns and Space Hulk have all done squad play pretty well. Rainbow Six did tactical planning brilliantly. Bad Company 2 and Red Faction do a very nice take on destructible environments... Is this what the new XCOM will bring? I don't know, but I'll wait and see. If it's not a game that says X-COM to me then I just won't be buying it.
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And damn it there were 5 X-Com games not 4. I admit only 3 good ones but 5!