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BioShock Challenge Rooms Review

PlayStation 3 Review by Oli Welsh

26 November, 2008

Page 2 of 2. <- Page 1

Exhausting all of them for the Master Electrician Trophy is the most satisfying pure puzzle in Challenge Rooms, and the choice of tactics and open design make saving time for the Expert Trophy a more cerebral exercise too. It's still a shame that some of the solutions are a simple matter of combing every corner of the level for items, or using the one genetic mutation available to you in a rather obvious manner.

The third Challenge Room, Worlds of Hurt, is a very different proposition, and closer to our expectations. Here the focus turns to combat, and carefully measured doses of the genetic experimentation and player resourcefulness that made BioShock's name.

In Worlds of Hurt, you have to free a Little Sister from a circular prison by besting the enemies in the eight chambers that surround it. You're given a large range of weapons after the first, but aside from that, you're drip-fed Adam (BioShock's genetic currency) and money to buy plasmids, ammunition and supplies, as well as picking up weapon upgrades and invention supplies as you go.

The rooms themselves - teasingly and usefully revealed under glass before you drop into them - have surprising variation and scale, pitting you against enemies of one kind or many, or in automated mazes of turrets and drones. On Easy level the enemies are a pushover, but you'll still have to be frugal with your ammunition and other resources.

On higher difficulty levels both brain and reflexes will be comfortably stretched by this brilliant, bare exposition of BioShock's multiple mechanics. Worlds of Hurt gives you the maximum amount of choice possible and forces you to exercise it with imagination and care. Unlike the puzzle levels, it's highly replayable, as you'll want to try out multiple strategies, possibly aiming for the Tough Guy Trophy which only allows you to use Plasmids, Tonics, the Wrench and the Research Camera - but possibly just for the sake of it.

'BioShock Challenge Rooms' Screenshot 2

On one occasion, the Winter Blast Plasmid is used in a direct homage to Super Metroid.

Challenge Rooms is a short experience, but for the relatively small price-tag, it's intriguing, unusual and handsomely crafted. The signposting in particular is done with humour, flair and great sleight-of-hand, as you'd expect from the creators of the original game. You'd also expect it to be gorgeous, and it is - the new settings have all the wrecked glamour and unsettling Deco doom of the main game, with superb, cinematic use of lighting in particular.

But Challenge Rooms doesn't quite live up to its potential. With the Plasmids and Tonics, 2K Boston created a vast, unique and immensely powerful toolset for this kind of condensed, thinking-man's-shooter - but it hasn't figured out how to fully exploit them yet. The puzzle rooms are a drop in the ocean, featuring only a couple of basic, prescribed examples. On the other hand, Worlds of Hurt doesn't have the focus to force players to think laterally and dig the most out of them.

By contrast, Valve's Portal took one tool and extrapolated its potential with devastating and sustained brilliance - leaving just enough room for players to come up with multiple solutions along the way. In its two puzzles especially, Challenge Rooms feels like no more than the first, hesitant step to evolving something similar for the BioShock universe - something we still believe is entirely possible. We hope this isn't the last we see of the concept.

7/10

Read our Scoring Policy

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Comments: 1-34 of 34 in total

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Apologie
26/11/08 @ 14:22
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lol Eurogamer...and i dont even like the game "its very overrated in my opinion", but i wonder if this DLC were for the Xbox360 what the score would be, damn men, why do gaming press have to be so unprofessional and biased, very disapointing.
Edited 3 times, most recently on 26/11/08 @ 14:35
jonsaan
26/11/08 @ 14:33
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Quick question. Can I read this review without spoiling the main game? I've not yet played it see!
DFawkes
26/11/08 @ 14:35
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It'd have got the same on 360. It's 3 levels. It'd have to have been better than Portal to get a great score. And it was never going to be better than Portal.

Oh, and it's spoiler free, read away :)
Edited 1 times, most recently on 26/11/08 @ 14:35
jonsaan
26/11/08 @ 14:38
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Ta!
bad09
26/11/08 @ 14:42
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Not that I will be buying it (played both 360 and PC already), but personally I feel PS owners should of had this DLC free seeing as the wait for Bioshock was so long.
JYM60
26/11/08 @ 14:43
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Not 10/10?

Colour me surprised.
Adam_T
26/11/08 @ 14:46
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Review of 3 levels but still now CoD:WoW Wii review of what could be the best FPs on the Wii yet!
jonsaan
26/11/08 @ 14:48
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It's the same game as the other WAWs. Why bother?
SeesThroughAll
26/11/08 @ 14:51
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Simple fact is, these challenge rooms are overpriced.
LeD
26/11/08 @ 14:52
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Epic fail
designerheadache
26/11/08 @ 15:06
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I really enjoyed and am still enjoying the challenge rooms. Especially as getting the trophies is half the challenge really.

What the review failed to recognize is that you need to play them a few times to understand how to complete them, then you need to hunt for all the hidden roses (and they are really tough), then there is the hard man trophy mentioned and finally the speed challenges.

plenty to keep you busy for a while.
Eraysor
26/11/08 @ 15:09
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I'm in the overrated camp of Bioshock players; it was fun and had a great art style, but the plot was dire and you could get through the whole game just shocking people and shooting them while they're stunned.
muscleblade
26/11/08 @ 15:16
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"I'm in the overrated camp of Bioshock players"

Me too. I think Dead Space is better. Atleast gameplay wise.
Widge
26/11/08 @ 15:34
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I've not got through Bioshock yet. Just past Peach Wilkins. Issue mainly being huge massive release schedule and buying loads of games at once!

Want to get up to Fort Frolick since I've heard many people talk about it recently.

I really like the look of Dead Space! May be something I save for savouring next year as a cheapie in a dry patch perhaps. I can at least try the demo out now to see if I really like it.
Edited 1 times, most recently on 26/11/08 @ 15:35
Law07
26/11/08 @ 15:55
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flop ps3lol


:D
Apologie
26/11/08 @ 16:34
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Best Bioshok version...

1st PC (supreme)
2nd PS3
3rd Xfixme360
Fixxxer
26/11/08 @ 16:40
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'xfixme360'

You do realise that doesn't even work right? You could have at least gone with something like Poxy360. It's as if you fanboys are unintelligent or something.
Apologie
26/11/08 @ 16:53
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Fixxxer

that's a good one fixer :)
schnide
26/11/08 @ 17:04
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Don't get me wrong, I love Eurogamer and I'm generally able to rise about the fanboy swamp, but I really can't help but feel like everything reviewed on PS3 has a general "hmm well it's okay but.." while 360 product seems to get something more akin to glowing.

Disclaimer: I own a 360. I don't own a PS3.
yupyup
26/11/08 @ 17:24
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'Xfixme360'

I suppose we should applaud Apologie for being able to count to 3 at least...
Les
26/11/08 @ 17:39
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So BioShock stripped from its shabby story isn't that great anymore. What a surprise... ;)
paralipsis
26/11/08 @ 18:16
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I'm too much of a story oriented gamer to be even vaguely inclined to get these extra levels. I already thought there was one point in the main gain where the story got derailed just to add some extra gameplay, which did not impress me.

It's still one of my favourite games of 2007, but it had its flaws, and this kind of product could only serve to exacerbate those deficiencies.
bad09
26/11/08 @ 18:40
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Les, seriously dude, we all know you only played the demo so how could you possibly know if the story was shabby ;)

If you played the whole game you'd know the story is actually pretty sweet and compelling.
Les
26/11/08 @ 18:42
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"Les, seriously dude, we all know you only played the demo so how could you possibly know if the story was shabby ;)"

Through the miracle that is the internet... :p
bad09
26/11/08 @ 18:44
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@ Les

Oh man the internet!!!

No wonder you didn't like it. A tip Les, experience things yourself it's much more fun!
Les
26/11/08 @ 18:55
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"No wonder you didn't like it. A tip Les, experience things yourself it's much more fun!"

I didn't like what I experienced in the demo (gameplay, presentation, basically everything except for the music). When everyone went on about how great the story was I did some googling to see what it was all about. Turned out it was the usual worse-than-a-B-movie story typical for games (and which I don't mind) that killed itself with pretentiousness. If I want a story to be good, I read a book or watch a movie. Stories are gaming's hygiene factor.
man.the.king
26/11/08 @ 19:40
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@schnide

Yeah man, I get that feeling everytime I see EG review something that just happens to be only on the PS3. Even the most minor niggles get blown up into a mountain if it's on the PS3 (see the reviewer's complaints about creating levels on LBP), while even big glitches are ignored if it's on the 360 ( see the reviewer's complete lack of mention about graphical polish - or lack of it, such as pop-ins and textures - while discussing Fable 2). Now, I guess I should have to provide the obligatory disclaimer about my console ownership? Yeah, I own the following - PS3 (original 60 GB one), 360 (one of the first batches of machines, and still running fine :), and the Wii.
shotgun44
26/11/08 @ 19:54
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I would have bought this game if these were free. At 6.29 I'll be borrowing my housemates' xbox copy. Greedy fuckers
SPKRFCKR
26/11/08 @ 20:51
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@shotgun44

How would you have bought it if it was free? Nonsense statement.
3william56
27/11/08 @ 04:34
#30
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"why do gaming press have to be so unprofessional and biased, very disapointing."

^^
Look who they're writing for. "Bioshock was shit". Wow. Insightful, balanced, incisive commenters like this.
mrmrc84
27/11/08 @ 08:35
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@Les

I was completely underwhelmed by the demo and based off the back of that alone I wouldn't have bothered with the game at all.
Personally though I thought it was superb and the storyline (although hardly groundbreaking) worked very well 'in the game' world.

For example I thought the Max Payne games (more 1 than 2) had a great feel and atmosphere to them, plus I enjoyed the storyline. Put it on paper though and it just looks like, family killed framed for murder, kills lots of people. Your combining storytelling with a game though, not just reading a printed page and simple tales presented in a well integrated way can become much better than their original words. Its a totally different medium and I think its a bit daft to directly compare its storytelling merits to books or films, you don't play either of those, there's no sense of interactivity or exploration in either of those and your own personal style cant craft how the story unfolds. It reminds me of people who instantly scrap graphic novels/comics because if they want to read a story they'll read a book.

I'd much rather a game tried to have a story and feel, tried to create an atmosphere and game world that I could get into but that's just me. The medium is (relatively) new and it needs people to push it in the right direction before it truly finds its feet in a storytelling manner.
Les
27/11/08 @ 10:51
#32
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"Its a totally different medium and I think its a bit daft to directly compare its storytelling merits to books or films, you don't play either of those, there's no sense of interactivity or exploration in either of those and your own personal style cant craft how the story unfolds."

Don't think it's daft as the people creating the stories for games basically look at the way stories are told in books and movies and shove them in a game to provide the actions you perform with some context. Probably has to do with our constant craving for meaning and reason, even when completely inappropriate.

The very fact that video games are interactive make them inferior as story telling media IMO. It's not something that will go away as gaming matures, it's there by default. Game worlds and gameplay will very likely never escape the uncanny valley and the amount of unbelievability that I'll accept without it detracting from the play experience is inversely correlated with the seriousness of the story.

I'd love it if game developers concentrated more on making the actual gameplay enjoyable and accepted that they're not books or movies and that the stories are just there to provide some context and that the only thing it has to accomplish is not bother the player.
Farzlepot
27/11/08 @ 16:17
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Peoples' claims that 'games are physically incapable of telling good stories' remind me of people who only watch French movies. Pretentious, in other words...
Edited 1 times, most recently on 27/11/08 @ 16:18
Les
28/11/08 @ 08:32
#34
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"Peoples' claims that 'games are physically incapable of telling good stories' remind me of people who only watch French movies. Pretentious, in other words..."

LOL. I do think that there's a bit of truth in there though. I think non-native French speakers tend to overrate French movies because due to the language barrier the ridiculousness isn't as striking as it would have been had the same story been told in their native language.

And BTW, I'm not claiming games are 'physically' incapable of telling good stories (or at least as well as movies and books do). I think games are metaphysically incapable of doing so... :)

And if we ever do reach the point in which a gameworld produces a 100% convincing world, we humans have made ourselves redundant... ;)

Comments: 1-34 of 34 in total

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