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BioShock Challenge Rooms Hands On

PlayStation 3 Hands On by Tom Bramwell

4 November, 2008

Whatever you think of BioShock - and we're fans, as you may have gathered from our 10/10 BioShock PS3 review a few weeks ago - the prospect of Portal-style canned challenges designed to take advantage of the game's genetic powers and guns is a new and interesting proposition. BioShock encouraged, but seldom commanded players to combine their abilities, but the PS3's Challenge Rooms - due out on 20th November - use their discretion as a licence to impose the kinds of restrictions players would never have tolerated in the campaign, but which make perfect sense removed to one-shot levels built around speed and MacGuyver-style ingenuity.

In "Worlds of Hurt", one of three Challenge Rooms included in the GBP 6.29 bundle, the goal is to free one of BioShock's Little Sisters from a central chamber surrounded by eight doors, each of which leads to a battle with specific enemies. The first is a single splicer, and you're given six bullets and a wrench. Before long though, you're faced with Big Daddies, Houdini splicers and others in increasingly elaborate configurations of ammo and foe. Each room is buried beneath a glass floor, allowing you to observe your enemies before diving down a tube to engage, and individual battlegrounds vary dramatically in shape and hazards. With use of the camera, every conceivable vending machine and limited money and Adam, Worlds of Hurt gives you a range of options, but forces you to be cautious, frugal and inventive.

For example, the first Big Daddy is preoccupied banging around in the corner, giving you plenty of time to photograph him and develop certain tonics, which enhance your fighting ability, but the room is small enough that simply pumping him with pistol rounds is insufficient. A few good buys in the hub area, however, and clever use of some water and electricity, preserves your health and resources, leaving enough over to deal with the Houdinis later on, who occupy a much taller room rounded by rickety walkways and staircases. With each cleared room, there's a bit more Adam and money to spend; hacking the dispensaries, gathering film canisters, concocting ammo and facing up to the next threat: spider splicers, sentry bots...

'BioShock Challenge Rooms' Screenshot 1

He gets a bit wound up when you electrocute him in the face.

As discussed in our last preview, each Challenge Room is set against the clock, and speedy completion (practice will be necessary) feeds into leaderboards. Each Room also offers four unlockable PS3 Trophies. Heading back to the fairground level ("A Shocking Turn of Events") first used to illustrate the concept when it was announced at E3, this time with the pad in our hands, we also get a sense of the personality the developers have instilled into each of the new playgrounds. This one involves freeing a Little Sister stranded in a Ferris wheel by jolting it with six lots of electricity - gathered by scrounging electric shotgun rounds, trap-bolts and a new weapon - but scratch at the seams and there's more to uncover. There are ten red roses concealed throughout, for instance and the ones we remember were so nicely secreted we won't spoil the surprise - and we feel the same way about the one-shot gene tonic joke we hope nobody else spoils for you. The third Challenge Room - "The I in Team" - is an unknown at this point, except for the description: "Using limited resources, and an even more limited arsenal, players must negotiate traps and find a way to defeat a Big Daddy using their wits instead of raw firepower."

Away from the Challenge Rooms themselves, the bundle of content due on the 20th ought to introduce a "New Game Plus" option to the main game menu as well, which is for people who have completed the single-player and allows you to restart the game after the introduction with all of your weapons and abilities intact. Our 2K guardians weren't able to tell us exactly where it picks up, but we suspect it's just before you meet the first Big Daddies. Our guide nodded thoughtfully.

'BioShock Challenge Rooms' Screenshot 2

Diving into the Houdini room beneath the glass observation panel.

As expected, the Challenge Rooms twist BioShock's toolset to fit scenarios the original game's open design precluded, and it's little surprise that the same developers have been able to channel the huge range of possibilities they represent into puzzles and combat that live up to the concept. What's promising, though, is the little flourishes in the two levels we've seen, which aren't just cold knots of movement to untangle with Swiss Army plasmids, but interesting and often amusing ideas that fit the original game's temperament and polish even though they would have struggled to sit with the campaign. It's BioShock skewed to be impactful on this new, piecemeal scale, and unless we're being shown things very selectively, and the GBP 6.29 asking price turns out to be as contentious as Andrew Ryan's demise, this will be worth checking out later in the month, and an exercise worth repeating.

BioShock's Challenge Rooms are due out on 20th November for GBP 6.29 / USD 9.99.

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Comments: 1-25 of 25 in total

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StooMonster
04/11/08 @ 09:20
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PS3 version of Bioshock is £29.98 at Amazon.co.uk and this DLC is £6.29, some 21% i.e. more than a fifth of the retail price. If it has not got a fifth of the playtime then it is simply not value for money.
Steroyd
04/11/08 @ 09:37
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PS3 version of Bioshock is £29.98 at Amazon.co.uk and this DLC is £6.29, some 21% i.e. more than a fifth of the retail price. If it has not got a fifth of the playtime then it is simply not value for money.

Please stop equating time = value for money... PLEASE!?

It's a bs barometer, that's all I've got to say.
DFawkes
04/11/08 @ 09:48
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I was all for pointing out how expensive this is, but that New Game+ will have me buynig it eventually. Being able to keep going through the game (like Resi 4) getting a better arsenal of powers does appeal. Whether it appeals to the tune of 6.29 is another question.

I know what I'm like for DLC. Heck, I even bought the Horse Armour (and didn't regret it. Is your horse armoured? No.).
Mogs
04/11/08 @ 09:50
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'the prospect of Portal-style canned challenges designed to take advantage of the game's genetic powers and guns is a new and interesting proposition'

I beg to differ. It's a paltry and unenticing offering. Meh!
Krelle
04/11/08 @ 10:05
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Everyone who tries to equal money = playtime and find some kind of "value" in there is a fukken tool. If I were you, id only see 3h long movies and play MMOs. Ever. (I have nothing against MMOs or long movies per se.)

Especially in a time like this, when there is a fuckton of games released within a short period of time, the shorter the game is, the more likely I am to pick it up (not to mention finish it..).
the_dudefather
04/11/08 @ 10:08
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I stole a copy of bioshock from a shop, so the DLC has infinity% less value than my copy
sigmagoat
04/11/08 @ 10:53
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I was bought Bioshock by a Rich Benefactor . Now I find my hand forced, I am made to bill this person £6.29 or risk their kind gifting be rendered incomplete and meaningless.
kencleary
04/11/08 @ 11:08
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Is there any reason why this is coming out for PS3 rather than 360?
designerheadache
04/11/08 @ 11:17
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nice one, i just got my 100% trophies on this last night!

excellent timing...although play just delivered LBP a few days early so this might get forgotten about rather quickly!
asharkman
04/11/08 @ 11:28
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Sounds awesome, when's it coming out on 360?
StooMonster
04/11/08 @ 11:28
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@ Steroyd

But time is money, it might be BS but that's they way of the world.
spookyzombie
04/11/08 @ 11:36
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I wish they'd realease virtual PSN cash cards that you can buy in high street game stores. I'd be much more likely to trade older stuff in and then purchase PSN content that way.
HolyJebus
04/11/08 @ 11:39
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I like how EUROgamer display the price in pounds and dollars.
Mogs
04/11/08 @ 11:50
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kencleary: To try and boost sales of the freshly released PS3 version. They've already made their money from the 360 version.
kangarootoo
04/11/08 @ 11:56
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"But time is money"

That saying does not apply here. Its just one of those common phrases, which is meaningless outside of its original context.

Regardles, applying a direct percentage of the lowest price you can find for Bioshock is a pretty pointless and woefully over simplified excercise. A far better view would be to find someone who has played it and ASK them if they thought it was worth £6.29. If you trust their preferences to match your own opinion, you have something you can start to rely on.
HolyJebus
04/11/08 @ 11:56
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"To try and boost sales of the freshly released PS3 version. They've already made their money from the 360 version."

That makes no sense. No one is gonna buy the full game just for the downloadable content. It has sold far more copies on the 360 so downloadable content would make more money there but obviously Sony has bought some sort of exclusive rights..... for now.
kangarootoo
04/11/08 @ 11:57
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@kencleary

Its just to boost PS3 sales. It will almost certainly turn up on 360 after a period of time.
kencleary
04/11/08 @ 12:40
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Thanks Mogs and Kangarootoo - looking forward to picking it up when it does come out on 360!
StooMonster
04/11/08 @ 12:42
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Blimey, humour = FAIL

£7 sounds expensive for a bit of additional content, I've obviously been spoilt by Valve on my PC.
Chufty
04/11/08 @ 12:59
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£6.29 is not a lot of money, whether it's value for money or not. I spent more than that on a crap lunch today, but it's ok because it was only a few fucking quid.

Hope there's a PC version of this.
kangarootoo
04/11/08 @ 12:59
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"humour = FAIL"

Certainly seems so ;)
Hughes.
04/11/08 @ 14:21
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I'll have some of that. I was hoping to get the Platinum trophy for this in the next day or so, but LBP just arrived. This new stuff turning up and the included New Game+ option should save it from gradually moving down my "don't forget to play this again" pile.
The_Game_Guy
04/11/08 @ 16:09
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The PS3 port of Bioshock was technically incompetent.
No matter how much of a fanboy someone is, the game looks much better on 360.
As for the DLC, well even by DLC standards, £6.29 is unacceptable.
I will not be paying it.

And Steroyd, time = money is how the world works. Deal with it.
Krelle
05/11/08 @ 05:24
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@The_Game_Guy: Time = Money

I have money, but i have no time. Which is why I prefer short games and couldnt care less about the prize.
Les
05/11/08 @ 07:39
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"It has sold far more copies on the 360 so downloadable content would make more money there but obviously Sony has bought some sort of exclusive rights..... for now."

Very unlikely as the effect from this DLC on sales will be minimal, at least after they anounced that it wasn't free but ridiculously priced. Seems like 2K are just a bunch of cynical bastards that hope 360 Bioshock fans get the PS3 game as well with the DLC to make them even more money.

And of course in a month or two the DLC will be made available for 360 as well because as you say, they'd be idiots to ignore the huge number of people that got their game on the platform.
Edited 1 times, most recently on 05/11/08 @ 07:42

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