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BioShock: A Defence Article

PC Xbox 360 Article by Kieron Gillen

6 December, 2007

Page 3 of 3. <- Page 2

"THE CHOICE DOESN'T REALLY MATTER."

The game was built up as posing challenging moral decisions and showing the consequences. Now, Levine's backed off on some stuff - he's said that the multiple endings wasn't his idea, and they weren't too pleased with how they turned out... but that's irrelevant to what the game actually does. What does the resultant game say?

Some have noted the game's incredibly judgmental - that the ends are you being the Best Dad In The World or some guy who's going to go nuke-crazy.

Hmm. Let's put it in a sentence:

Is it acceptable to kill defenceless girls to stay alive, just because someone tells you do?

BioShock says no. The answer's just "No". It's not something with grey areas - if you do so, you're someone who prioritises your own existence over someone else's or an easily lead dupe. There's no moral excuse. You're an ethical monster, and are made of the same stuff of Fontaine. Or, alternatively, you're someone who treats it just as a videogame. You're not thinking about it at all, just the lovely Adam. In which case, yes, BioShock - a game that's furious that it's a videogame - doesn't think much of you either.

This isn't a problem with BioShock. This is the absolute message. Perversely, for all its claims of edginess, it's the most old-fashioned decent videogame of the year. Where others have teased the idea of good and evil options, pandering to your tastes, BioShock just glares at you. You killed some kids? What Kind Of Person Are You?

"PLOT HOLE X."

For this, file anything that's similar to "Why don't the baddies use the Vita Chambers?" In other words, things which are explained in the game which you didn't play - or think about - deeply enough to discover. Which is fine - it's a game that works on a visceral level - but in doing the equivalent of speed-reading a decent novel, assuming they've missed something isn't a terribly fair thing to do. And BioShock - in a more elegant way than Assassin's Creed - does nest most of its mechanics in its fiction.

'BioShock: A Defence' Screenshot 6

(And, no, I'm not saying that everything in the game ties off neatly. Just that more does than it's being credited with.)

Now, this kind of segues into the whole "BioShock isn't as smart as it thinks it is" argument. Having followed the threads, my position is pretty much the reverse. BioShock is a damn sight smarter than most of the people who don't think it's smart.

A completely unfair example: Games industry bible Edge were one of the few organs to not quite join in the review celebrations. One of their points was regarding the clunkiness of parts of the fiction. For example, if Ryan hated America so much, why did he make the currency "Dollars"? Which, as far as criticisms go, is a bit like wondering why Zelda doesn't include any obvious influences of the Indian subcontinent when its currency is the Rupee. Of course, Ryan's problem isn't with America per se - but New Deal democrats with their horrible back-door socialism. He's all for the laissez faire capitalism which characterised a slightly earlier era of the US - which the dollar embodies too. Generally speaking The Dollar is the absolute icon of modern capitalism - of course Ryan was going to use it. This requires a knowledge of politics and social movements in the first half of the twentieth century which the reviewer - and this is a reviewer for the most highly thought of games mag in the world - simply didn't either have or apply. It just thought it was smarter than the game.

I was recently reading an interview with Harlan Ellison in a recent issue of splendid sci-fi magazine Death Ray. He was relating an anecdote about speaking in front of a room of intelligent, educated students. One of them asks a question - it's about a word she doesn't know he used in a metaphor. Eventually, after some back and forth, they manage to work out what it is.

It's "Dachau". When pressed, it seems that about half the students in the room don't know either.

BioShock is a game that knows what "Dachau" is. This is not a thing to damn a game for.

"IT'S JUST MEDIOCRE WITH NOTHING TO REDEEM ITSELF."

I suspect I've managed to alienate everyone, even the people who clicked the link thinking that BioShock was the game of the year. But - y'know - I had to (And Tom offered me cold hard cash). I'm not convinced that hitting criticisms straight on is the way to defend BioShock. At best, you sound just as anal as the people you're arguing against. At the worst, you end up, as I did above, just calling some people ignorant. But sometimes people's positions are ignorant, and when you are, you've got no recourse but to say so.

'BioShock: A Defence' Screenshot 7

I suspect the smarter way would be to just ignore the nitpicking and hit the big thrilling chords.

Because BioShock gives back for everything you're willing to put back into it. On every level. It only was really hammered home when I watched a friend playing - I talked them into having a crack on the demo, despite primarily being into Nintendo stuff. And they cheerily arrive in Rapture and walk along, not glancing left or right or down at those banners or... anything. It felt a little like I'd just tossed someone The Wire on DVD, and they were watching it with in x32 fast-forward or something.

With BioShock, the more you look, the more you see. The more you see, the more you have to think about. The more you think about, the more you understand the bloody thing. It's created, by far, the most novel setting for a mainstream videogame this year. Most importantly, while its narrative is of enormous importance to it, it never once betrays the medium. It doesn't - say - present Rapture in cut-scenes. It puts you in a room and puts things in a room and, by induction, you come to understand the place. This is what's most novel about games in relation to narrative - i.e. setting as narrative - and BioShock does it as well as anything ever has.

People who are - say - against BioShock and in favour of Super Mario Galaxy (For the record, I love both), argue Mario is a purer game. It's not true. Mario, by dumping you in cut-scene after cut-scene you have to click tediously through, features an element which is a complete sidestepping of what games can and perhaps should be. I'd accept someone making an argument that Mario's a better game - but a "purer" one stinks of some kind of misplaced fascism. BioShock is nothing but game.

BioShock believes in videogames and what videogames can be, and - if you go along with it - it'll take you to places we've never really been before.

Also: it's the only game which had a soundtrack and ambiance so splendid we started planning a BioShock party where we could all dress up fancy and dance to Under The Sea until midnight, at which point it morphs into a ZOMBIE PARTY.

That's enough. I'm going now. Bye.

"WHAT TENNENBAUM IS UP TO NEVER REALLY BECOMES CLEAR, DOES IT?"

Okay. Got me on this one.

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Comments: 1-50 of 345 in total | next 50 »

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phAge
06/12/07 @ 11:34
#1
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Ooh - teh bitterness!

RAWR! :)
TheDudesRug
06/12/07 @ 11:36
#2
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I havent read the article as it doesnt interest me, I just wanted to post a benign comment.
Dizzy
06/12/07 @ 11:36
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No worries... The emo kids just like to hate the good games. It makes them feel special.
Lukus
06/12/07 @ 11:36
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Oh dear.
hula hoops
06/12/07 @ 11:37
#5
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what with EG and SMG? I clearly can't see anything special from that game at all.
gregdrapes
06/12/07 @ 11:37
#6
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I think my main problem with this game is that I cant get it to work on Vista64. Spent £40 on a game where the sound doesn't work!!!!
Lukus
06/12/07 @ 11:37
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This re-review is incredibly smug. I can't face reading past page two.
Charroux
06/12/07 @ 11:39
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Blimey, that was... defensive.

Well, I think we know what the Eurogamer staffers' GOTY is, then ;)
silentbob
06/12/07 @ 11:40
#9
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Dear lord. What a lot of piffle. :)
pjmaybe
06/12/07 @ 11:44
#10
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What he said.

The only people who are digging into Bioshock are people who couldn't bond with the storyline and wanted a straight-line FPS. Hell, the biggest moan they have is probably that it didn't have multiplayer deathmatch. That alone marked it out as more important than most of the FPS games of this year.

Peej
Royal Fool
06/12/07 @ 11:46
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"A backlash was inevitable."

Hmm, really? I never noticed.
welshben23
06/12/07 @ 11:47
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Apart from Peej, the rest of you are proving the reviewer right and are completely missing the point as usual.
miiiguel
06/12/07 @ 11:48
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With all the merits of a good text, which this is, I don't really understand the reason for it to exist.
These kinda detractors always spawn, in a crave for atention "look at me! look, I don't like the critically accalimed game! look, am I not the cool huh?".
They stick to a punch-line - like Halo 2.5 (it's getting old though, everything nowdays is X.5) - and scream, oh how they are damn noisy...!
n3rdh8r
06/12/07 @ 11:48
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Seriously, this game requires no defence.

This is just feeding to the haters.
Physically_Insane
06/12/07 @ 11:49
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Bioshock is a 8/10 game max. Stop trying to save face EG. I think EG gave it 10/10 because there was no good games all summer, and this was the first hyped game to be released in a while.
Rev. Stuart Campbell
06/12/07 @ 11:49
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"Cutscene after cutscene"? Are you playing an entirely different version of Super Mario Galaxy to mine?
Uncle_Fishboy
06/12/07 @ 11:49
#17
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Blimey. You lot REALLY need to pull your heads out of your arses. And that includes you Eurogamer. Get a life.
faëlnor
06/12/07 @ 11:50
#18
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what's the point of the whole article ?
i'm a huge fan of LGS legacy including System Shock 1 & 2, i'm also a big fan of clever and immersive FPSes (Half-Life 1 & 2, STALKER). I just found Bioshock boring and without class - save for the incredible art direction -, why do you feel compelled to write 3 pages to redeem the game ? will it make it better and less a pain in the ass for me ?

(ps : no it won't)
penhalion
06/12/07 @ 11:50
#19
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Gotta agree this is a stupidly smug re-review and what's more the reviewer seems to think he understands the game more than the gamers who complained about it's flaws.

BioShock is inferior to System Shock because it does indeed dumb down a lot of the puzzles, interactions and story. What you are seeing here Mr reviewer is that gamers no longer care about a game that consists almost solely of flash graphical effects. They want consistency and story. The last third of the game is rediculous.

As for your moral high ground about killing little sisters. They go around extracting adam from corpses and have bodyguards that quite happily kill people in fromt of them. Innocent kids they are not! Genetically manufactured collection units is what they are. They are constructed in much the same way as the hero himself. The fact that they look like kids shouldn't give them leave to be monsters!

Hopefully there will be a bioshock 2 and a lot of the complaints will be addressed.
welshben23
06/12/07 @ 11:50
#20
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Quote "BioShock is nothing more than Manhunt using a 3D engine that everyone is supposed to believe moves gaming forward in some way"

That's the biggest load of tosh I've seen written in my life as an internet user. Manhunt and Bioshock are like fire and ice. Totally different games.
Katsumoto
06/12/07 @ 11:51
#21
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You know KG is a freelancer, right? He isn't trying to "save face" for his team.

+1 to welshben.
systems
06/12/07 @ 11:52
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The art direction and audio on Bioshock are fantastic. Those opening scenes are one of my favourite gaming moments. I can't think of many better games off the top of my head (Baldur's 2?). But it's not a "classic game". I played through it once, completed it, will never play it again.

Yes, it was nice to get a free content pack, but all of those features should have been in the game from the off. The tonics were already in but disabled (as seen from the Windows config files), the widescreen fix was to stop everything being so zoomed in, the difficulty option should have been there already (personally I think the vita chambers should have cost loads of cash and not been free). I don't think I should be thankful for them patching what I paid them for and they cut out because it wasn't ready.

I don't know how anyone can need to scavenge for ammo. I had so much ammo I was having to leave it on the ground in front of the invent stations.

If we're going to talk scores it was certainly a solid 8/10.
mkreku
06/12/07 @ 11:53
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Holy crap, Kieron Gillen really needs to replay System Shock 2 if he thinks Bioshock is anywhere NEAR the aforementioned game in complexity. And NO it's not because of "flaws". Geez, that's the most uninformed opinion I've read this year I think!

Sure guns broke too quickly. But by having degrading guns, the game forced players to think ahead, to save good weapons for tougher enemies, to utilize whatever was at hand to win in combat. Bioshock removed all that. They even removed all difficulty by not punishing death!! Great progress there.

You began System Shock 2 by choosing one of three different characters to play. Then you went through a sort of school to fine-tune that character. The choice you made had an impact on the game you played. Bioshock removed all that, removed all skillpoints, removed all consequences.. and replaced it with plasmids (basically just another weapon) and "tonics". A cheap replacement as everything in the game was available for the player and changeable, no matter what you did.

And YES, it is f-ing repetitive (Bioshock that is)! FIVE enemy types that come in pre-determined waves, move the same way, die the same way. You died? Resurrect and go at it again!! NO COST!! Like Pipe Dreams-mini game? GOOD! BECAUSE YOU'LL SEE IT 452465243 TIMES. Unless you cop out and just buy your way through. No problem since the game hands you cash like it was candy.

I will end the rant here, but for f-s sake, THINK before you write an article like this again.

You, Kieron Gillon, should replay System Shock 2 (if you even played it before. I suspect you've just READ about it..) and fess up to having been caught in the hype. We all were. The problem is that the game itself insists we were wrong.
n3rdh8r
06/12/07 @ 11:53
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Wait, it's written by Kieron Gillen?!

This is his worst piece ever..
MasterNameless
06/12/07 @ 11:53
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Most of the people posting comments here are so stupid it actually makes me angry. With all this hatred I lose a little more faith in humanity day by day, which I get a lot from other mediums anyway, but when it's concerns one of my favourite pastimes, it's a little depressing.

Grow up children, or would you kindly fuck off.
faëlnor
06/12/07 @ 11:53
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Also : best comments thread EVER on EG
miiiguel
06/12/07 @ 11:53
#27
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Don't like it don't eat it, or eat less... dude. Complex narratives are clearly not for you whiners.
Go read Harry Potter. Go watch Fanstatic 4. Go listen U2.

mkreku: so what you really wanted was to play SS again. Grab a copy from the attic or something, old-dude.

In a nut-shell, I dare to quote haters:
"We hate the game, because you like it... a lot! The more you like it the more we scream! SYSTEM SHOCK, or something old and annoying"
Edited 2 times, most recently on 06/12/07 @ 11:58
PearOfAnguish
06/12/07 @ 11:58
#28
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"or story (F.E.A.R. told a far more unique tale)"

Er, what? Bioshock can be criticised for a lot of reasons, but the story isn't one of them. And what is so unique about F.E.A.R?
Freek
06/12/07 @ 11:59
#29
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Now do one for Assassins Creed, no wait, do one about gaming in general.
The whining about tiny little things is getting a bitt out of hand.
mkreku
06/12/07 @ 11:59
#30
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miiiguel: I don't expect an Xbot like you to try to understand that a game can be more complex than Bioshock. Go play Halo, noob.
Killerbee
06/12/07 @ 11:59
#31
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I confess I haven't read the whole article for fear of spoilers, and that, obviously, is because I haven't finished the game yet.

But from what I have played (and I'm yet to form my own opinions on the latter third pf the game, okay?), Bioshock is undoubtedly one of the finer games released this year. Rapture is beautifully designed and wonderfully atmospheric. The Plasmid abilities are a tad predictable (ice, fire, electricity etc) but then you get something like telekenesis which is perhaps no less predictable since we first played with a gravity gun, but still seems to work wonderfully as a gameplay mechanic.

The story (so far) is great and whilst the gameplay might well be typical FPS fare, for me it's actually refreshing to find a FPS game that's focussed on the single player experience and doesn't waste 50% or more of its time offering up yet another deathmatch-based multiplayer effort that I'll never bother to play more than once.

So whilst my own personal juror may be undecided right now about whether this is a 10/10 game, it certainly doesn't deserve the kind of backlash it's had from some quarters.

So in that sense, I'm in favour of this response from Kieron. Give me a game like Bioshock over something like Halo any day.
Lukus
06/12/07 @ 11:59
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"Complex narratives"? - Perhaps if you're a fucking chimp.
Katsumoto
06/12/07 @ 11:59
#33
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You, Kieron Gillon, should replay System Shock 2 (if you even played it before. I suspect you've just READ about it..)
Kieron Gillen not only played SS2, he did the original PCGamer review of it back in 1999.

I think he knows what he's talking about in this respect.
Edited 1 times, most recently on 06/12/07 @ 12:01
squarejawhero
06/12/07 @ 11:59
#34
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Fuxxakes. It warrants a defense?

Hope there's a more critical look too. Thought the point of journalism was to remain unbiased! :P
Phattso
06/12/07 @ 12:00
#35
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An interesting article which, despite being a little too one-sided and waffly, I quite enjoyed reading. :)

But I'd take issue with the dismissal out of hand of the elements that System Shock 2 still has to offer Bioshock. I'm still convinced that a more rigid 'class' system that limited avenues of research would have done wonders for the replay value, for example.

Bioshock is a wonderful game, with an atmosphere second to none, but robbed of the surprises of the first play through it is diminished to a significant degree on repeat plays. For me, at least.

dudefella
06/12/07 @ 12:01
#36
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I think Bioshock is pretty grand. I sort of forgot how good it is because I hadn't touched it since I finished it a week after it came out, but I downloaded the new DLC and started again on Hard, and I'm in love with Rapture all over again. None of the criticisms matter to me, Rapture is amazing.
beep
06/12/07 @ 12:01
#37
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I look forward to the more of these "defence of games Eurogamer staff like" articles in the future.
GamesProgrammer
06/12/07 @ 12:02
#38
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I personally loved bioshock even tho it is rather buggy, but this article is completely unnessesary and just smells a bit of fanboyism or being paid to defend it in some kind of attempt to boost xmas sales.

Just get over it even the best game in the world not everyone is going to like it, im sure its fairly easy to find a mob of people that hate Orange Box and Super Mario Galaxy but no ones going to expect an article defending the game. Its not like it needed defending cos it sold shit it sold millions.

If you want to defend something thats good do it on something that was a flop sales wise and deserves to be brought back to peoples attention so that it might increase sales and thus get more quality titles like it in the future.
morriss
06/12/07 @ 12:02
#39
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I love and still love Bioshock. (on my second playthrough, going for the BALLS OF STEEL! Ach.)

I really can't fathom how the game doesn't completely immerse the user as it does me, although we're all different I suppose. Even small things like Arcadia Merlot make me smile.

I'd re-read your article Keiron if I were you as they're type-o's a-plenty but otherwise well written. It's very difficult defending something you feel passionate about. You should try reading through a few halo 3 threads and read my 5 pages worth of apologies in there!
miiiguel
06/12/07 @ 12:02
#40
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Lukus, I bet you didn't even get the main character name, nor who is his mother, or everything else. Even the ppl who aren't into this kinda games admit the story is rich and interresting.
Bloodkult
06/12/07 @ 12:02
#41
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Great article, shame it's needed but... so it goes :)
Lukus
06/12/07 @ 12:04
#42
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Haha! Bet away Miiiguel. Yes, better than the typical videogame fare, for which it should be applauded, but hardly complex in a wider context or reference point.
Edited 1 times, most recently on 06/12/07 @ 12:06
morriss
06/12/07 @ 12:05
#43
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Oh and as for Bioshock's status - I'd say they've raised the bar. The world you're immersed is like no other I have experienced before. Not just in design, but in execution.

Put it this way, I'm 10 hours or so into Mario Galaxy, then the new DLC comes for Bioshock, I replay on hard and I haven't look back since. Mario can wait. People need me.
Inquisitor [mod]
06/12/07 @ 12:05
#44
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I agree with the sentiment, but there are some badly worded points.

The little sisters for example, you've been told by your only friend in the world that they are nothing but mindless monsters and you've seen their protector smash someones face in.

You also know that without the Adam they contain you will probably die. If anything mindlessly saving them is as much a video game attitude as harvesting, you're not fully taking into account the situation you're in. Besides, you've just smashed through splicer after splicer without regard once you come to harvesting the little sister, you're already a monster.
disc
06/12/07 @ 12:07
#45
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Cheers for that but it is people like STKD that riles me up even more.
morriss
06/12/07 @ 12:07
#46
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The little sister's don't attack you like Splicers do.
Katsumoto
06/12/07 @ 12:07
#47
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I can't believe people are getting genuinely angry because someone liked a game that they didn't and felt like writing an article, defending some of the criticisms levelled at it. Argh! EG comments thread in more-embarassing-than-usual shock.
Der_tolle_Emil
06/12/07 @ 12:08
#48
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Great and interesting article. I haven't played Bioshock yet - didn't like the demo enough to buy it despite having loads of unplayed games at home anyway. This article surely has raised my interest again though.

The only thing I would like to point out is that Super Mario Galaxy is definetly not tossing you from one cutscene to another. There is the intro and the story (which you don't even have to watch at all) and nothing else. As well written as the article is it's exactly such false statements which serve no purpose other than to prove an entirely different point which make me question wether to believe anything at written at all. It's the exactly the same low level like all the statements about Bioshock that get discussed in this article.
gaijin
06/12/07 @ 12:09
#49
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"Thought the point of journalism was to remain unbiased! "

best comment evaaah.
morriss
06/12/07 @ 12:10
#50
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Comment and opinion are always biased. How on earth could they not be?

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