BioShock 2 widescreen patch imminent
PC fix within hours, apparently.
2K has said that a PC patch to fix BioShock 2's widescreen issue should be available at 2am PST today, which is 10am GMT.
According to the Cult of Rapture site, this fix was prioritised due to the number of requests for it, and will be followed by a more extensive patch in due course.
In its initial state, BioShock 2 would display letterboxed versions of the 4:3 ratio image when put in 16:9 or 16:10 resolution.
Earlier this month 2K blamed this on a "last minute bug fix", admitting that it felt "rather silly" about the whole thing - not least because it's the same problem BioShock 1 had.
The new patch will also fix an issue "where holding the M1 button would not register in Multiplayer gameplay". Presumably that's the left mouse button, or else my keyboard's getting old.
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Comments (18) Latest comment 2 years ago
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Yes but not from 2K
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But since I'm stuck with keyboard and mouse controls, will they have fixed the bug where customising the F key only works if you're not taking the contents of bodies, cabinets, etc.? On my system, if I customise F to E and mouse button 5 then it only works with items scattered around. If I try to take the contents of something, the game helpfully shows that I use either E or mouse button 5 but only F, the default, works! It can be fixed temporarily by resetting the controls to their defaults and reassigning them again but the next time you load the game the controls are messed up again. This is a really stupid bug for a game that supposedly dropped controller support to 'perfect' the keyboard/mouse controls!
I have reported this on the technical support forum but I'm not holding my breath that they'll have fixed it because the PC version seems to be lower on their list of priorities than the console versions.
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Then again I play with a southpaw setup, so it might be because of that.
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Yeah, but those "limited activations" are a pretty big issue! Huge, actually. In fact, insurmountable would be a better way of describing it...
How dare they limit the amount of times I can install my game. People should not have to put up with this. It is a massive infringement on consumer's rights...
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I don't know about that, they seem to be getting rid of any activation limits (in the next version at least):
[link url=http://www.microsoft.com /games/en-US/Community/NewsArticles/Pages/gfwldrewinterview. aspx
]http://ww w.microsoft.com/games/en-US/Com...[/link]
Will there be a limit to the number of installs?
No. You’ll be able to install anywhere and play anywhere. We will be DRM-agnostic. What I mean by that is, it’s up to the publisher if they want to have off-line copy protection. If they do, there may be some separate copy protection. As far as Games for Windows — LIVE is concerned, you can install anywhere you want, as many times as you want.
Another thing from the end-user's perspective will be support for custom in-game storefronts, so publishers will be able to build custom in-game storefronts for their downloadable content. Currently, you have to buy your PDLC outside of the game.
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Something which a lot of them wouldnt even have noticed unless someone pointed it out to them.
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Yes. Mind, the picture wasn't stretched disproportionately or anything, the game just had (or has) a quite narrow field of view.