BioShock 2 Review
Water of discontent.
Version tested: Xbox 360
How do you make a sequel to the illusion of choice? However the developers of BioShock 2 chose to approach the production of their watery follow-up, they were destined to begin just as trapped within the framework of its narrative inheritance as the former citizens of Rapture are within their rusting cage at the bottom of the Atlantic. Such was the power and significance of that defining encounter with Andrew Ryan two thirds of the way through the original BioShock.
BioShock was very much about Ryan - a philosophical idealist who built a city at the bottom of the ocean to house people "for whom work is our wage", where no god or government could find or tax or spite them. BioShock 2 shifts from one extreme to another, exploring the circumstances that drew psychiatrist Sofia Lamb to the city and the role she then played in Ryan's downfall. The two ideologues don't have much in common, but they do both act as catalysts for the events that befall the rest of the cast, of whom you are one, while another is a little girl named Eleanor.
Once upon a time, as Ryan's Rapture fell apart in the hands of mere men and women, opportunists like the first game's Frank Fontaine rose to prominence in search of power. Through their endeavours the population became addicted to genetic modifiers called plasmids, developed with help from a substance called ADAM. As the people needed more ADAM to keep on splicing, so the city gave birth to Little Sisters, fever-dreaming girls escorted by lobotomised bodyguards called Big Daddies, who stalked the corridors of the city collecting the drug from those who perished under its influence.
BioShock 2 begins as you take control of one of the first Big Daddies, a prototype called Delta, who must find his way across the Rapture of 10 years later in search of Eleanor, the Little Sister to whom he was bonded. Along the way he is taunted by Lamb, who believes he is nothing less than a threat to the future of humanity, and like his predecessor in the first game the people he meets on the way help to explain his past, while your behaviour towards them has the potential to define the future.

You can still hack security cameras, turrets and "whirly birds" using the new hack gun, which replaces the old pipe mini-game.
Once again you are equipped with plasmids and standard weapons, but now you can use both at once, loosing genetic powers with one hand and regular projectiles with the other. You can cycle between alternatives in each category, or pause the action momentarily to change your loadout through quick-to-use radial menus. As a Big Daddy you have access to new weapons, too, including a drill, a magnificent spear gun that pins enemies to walls by their appendages, and a grenade launcher the size of a filing cabinet.
You can also gather gene tonics, which continue to act as status modifiers. Collecting and perfecting an appropriate selection of these becomes a compelling balancing act, where you plot to allow for sufficient offensive and defensive capabilities while also enhancing your stocks of consumables, and increasing the speed and safety with which you can hack into Rapture's security systems and vending machines.

Choosing which tonics to carry can be fraught. Sadly some of the more novel ones turn up a bit too late.
While the first game crisscrossed the city's bathysphere network in search of impetus, the sequel follows an old train line through other areas. You tour locations occupied by splicers and other horrors, gather tools as instructed by your contacts on the radio, and use a fairly intuitive map system to make sure you are scraping every level thoroughly for consumables, novelties and tape recordings.
And, of course, for Little Sisters. You need ADAM yourself to continue splicing, which means liberating the new Little Sisters from their Big Daddy companions. The Daddies ignore you until you attack, and then they ignore everything else until you are dead. The old archetypes return, rushing and shooting and drilling you, supported by a new recruit, the Rumbler, who attacks with a rocket launcher and deploys pesky mobile turrets. Once the fight is over and a Little Sister is liberated, you can choose to harvest her for ADAM immediately, or you can adopt her instead.
Adoption allows you to seek out specific corpses within the surrounding area and then set your little friend down to gather ADAM from them with her cute little syringe gun, and while she does this you must use your wiles to defend her from splicers driven to rage by the sound of the gathering. Far from repeating the frustrating missteps of the penultimate escort mission section of the first BioShock though, these showdowns are more in line with its excellent siege sections, like the battle with Ryan's forces at the labs in Arcadia, encouraging you to lay down trip wires, cyclones and other booby traps and use your considerable arsenal to defend rather than attack.
Once your Little Sister has done her quota of gathering for a level, you can then return her to a vent, where you are once again given a choice to save or harvest. Saving her offers less ADAM, but rewards down the line may be greater. Whatever you decide, once you have helped a few Little Sisters to escape from the area then Lamb sends one of her foot-soldiers after you: a Big Sister. Fast moving, skeletal and aggressive, they announce their impending arrival with a sequence of banshee wails, giving you just enough time to locate a suitable battleground where the terrain favours you. Or not.
These new overlapping systems add greater depth to the standard gameplay loop, but initially BioShock 2's mechanics and level designs struggle to stand out. Plasmids and weapons are different but largely familiar ideas, while environments are visually more detailed than their predecessors but functionally not, and the setups they use are equally worn: new splicers spawning to startle you when you pass back through an area, or hidden caches host to random side-stories caught on tape. Even the fact that you are a Big Daddy isn't really a change: after all, you became more powerful than the Big Daddies in the first BioShock.

You don't get to visit your old friends, but there is some excellent fan service hidden in the margins and some good jokes bottled up deep in the game.
There are even occasions in the first few hours of the game when you worry the absence of new ideas may be terminal, as the developers seem to rattle through almost exactly the same beats. There's the city rising out of the gloom for the first time in profile, there's zapping a pair of splicers in a pool of water with your first dose of electro-bolt, there's getting trapped in a room by the enemy, left to be disposed of by machinegun-wielding splicers only to escape more by luck than judgement.
But the pressure of repetition soon eases, and the new, modified rhythm beds down well as you scratch around for the means to take down the next Big Daddy, then to fight through the next gathering, then to tackle the next Big Sister. The key is the distinct combat situation each component of the cycle represents: the meeting of two lumbering giants decided by brawn and evasion; the careful planning and execution of a territorial defence; and the frantic scrabbling for sure footing and exclusive vantage points.

There are multiple endings depending on your decisions, and the game does more interesting things with the consequences than its predecessor.
These clearly defined sequences complement the ongoing battle against splicers - who are themselves supported by new breeds, including the extremely tough brutes - and the variety of circumstances carefully staves off boredom and encourages you to experiment within your richer arsenal. This is something the new video research camera also does, by allowing you to unlock new skills and increase capacities by rolling the film and then performing different takedowns without repetition.
As you prowl through the streets of the excellent Siren Alley, or pore over the storied halls of Fontaine Futuristics, you also realise that what's happening to you and to Rapture is more than a footnote to these subtle but measured improvements in combat and exploration. On the contrary, your violent encounters and treasure-hunting are the foundations into which an excellent story is being laid: Lamb's altruism may be an obvious counterpoint to Ryan's rational self-determination, but as one character points out in dialogue, Lamb's vision for the city is more startling and abhorrent. It takes you to far darker places.
Her senior lieutenants are often as interesting and haunting as Ryan's, to the extent that telling you who fulfils certain roles would do the game a disservice. Those hoping for encounters to rival Sander Cohen's residence at Fort Frolic, and calling cards to match "the Iceman f***ing cometh", may return to the surface slightly disappointed, but not much. And despite a few nods to the first game that fans will appreciate, all this has been done without recourse to pointless nostalgia either.
Where the developers take us back to the first game more directly is in the discrete multiplayer component, set prior to the fall of Rapture, where you and other splicer test subjects pick loadouts of weapons, plasmids and tonics, many of which must be unlocked by ranking up in public matches, and fight it out in arenas built from familiar locations like the Farmer's Market and Kashmir Restaurant.
Modes include standard deathmatch and team games with BioShock embellishments: hackable turrets allow you to master your surroundings, while researching corpses confers attack bonuses against that adversary, Big Daddy suits give you a temporary run as a slower but more brutal enemy, and in Capture the Sister there are Little Sisters to fight over instead of flags.
As well as a ranking system that provides bonuses when you cross certain experience thresholds, the game also sets you various targets such as achieving a certain number of melee kills, which give you things to think about in between and more impetus to experiment with different loadouts as tools become available.

The tape recordings aren't as dramatic as some of the originals, but there are some standouts, including philosophical debates between Ryan and Lamb.
There is a narrative element to the multiplayer component, too, but it would be an exaggeration to call it story-driven, especially as the single-player game's revelations leave the minutiae of Rapture's downfall to gather dust in relative peace. It's better to think of BioShock 2 multiplayer as a fast-paced, solid adaptation of the core combat system into a multiplayer setting - BioShock flavoured, though no more immediately memorable than other recent unexpected multiplayer components like Uncharted 2's.
The single-player campaign is still the main event. It will and should be damned for its long, slow start, during which the game struggles to make its intentions clear, but once past that the developers find a new tempo that wrings just enough extra quality out of the existing framework to justify your patience, even if the game still feels flat in the context of more daring and elaborate sequels like Mass Effect 2 and last year's Assassin's Creed follow-up. To its credit, once it does hook you in it propels you forward with the same urgency as its predecessor, and with just as much obsessive compulsion to cover every last coral-encrusted inch of rotting wood and drowning marble on the way.

Would you kindly come up with your own caption?
Moreover, BioShock 2 arguably does escape the shadow of that moment in Andrew Ryan's office two and a half years ago. Your passage through Rapture may not be a matter of free will - a challenge someone surely ought to take up with this series - but BioShock 2 argues even within the strictures of fate that mercy and compassion or bitterness and revenge ring loud enough to echo through the lives of those who follow. The result is a less openly provocative game than its predecessor, and one that will capture less attention, but while it may be damned for subtlety it is every bit as deceptive, and perhaps that's the greater of the series' illusions regardless of what else a BioShock sequel might have become.
8 / 10
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Comments (154) 2 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Let's be honest, when they announced a sequel (and not a prequel) without Ken Levine, played as a Big Daddy and with multiplayer, we all thought it was recipe for failure. So coming from that, 8/10 is a definite buy for me.
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I wouldn't have given the original any more than a 9/10 myself.
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Edit: I'll bet this is an all-time record of negative ratings. I almost feel proud.
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Erm, why?
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I've put around 2 hours in so far and I can honestly say it's great to be back in Rapture again, thoroughly enjoying it.
A 9 for me, however, I'm probably biased as I loved the first one.
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Granted, Rapture was the boldest and most original setting i've ever seen invented for a videogame. 50's art deco city under the sea - brave and brilliant choice. The bid Daddies were also outstanding adversaries.
The way this world was realized in the gameplay environments was very poor. Samey locations comprising multiple corridors. You rarely saw beyond these; outside of the buildings. There was no sense of the scale of Rapture. Why don't they let you drive a Bathosphere between locations? Why didn't they have more windows looking out onto the magnificent central business district you see in the opening? There was no sense of place.
As an FPS it didn't work. A risible auto-aim made it too easy and when turned off, the poor calibration meant you had to strafe side to side to try and shoot anything. Either way it was a mess of an FPS
Despite the cinematic location the story was a convoluted mess. The final scene with Ryan was dire. So too was the deus ex machina with which your presence in rapture and motivations were explained.
Bioshock had many problems. Lack of MP was not one of them, yet from the sounds of this article is all that has changed.
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Your opinion of course is more fact than most.
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So far the biggest letdown is combat. For the most part it's the same system, tweaked and polished and slick, but one which generally makes the options you have more engaging than the times you have to use them. I've found at least two or three moments where I have oil spills, cameras and water right next to a corpse waiting to be drained of ADAM. I like choices but there's often this surplus that you can't help but wonder if it's not overkill.
Also, the game often goes from surprising you - like when you set up a large number of perimeter defenses before egging a Sister to pump out the ADAM only to find out you forgot to think vertically and Splicers are coming from the ceiling - to boring you - like when you carefully lay out traps, mines and mini-turrets but the game spawns enemies inside a room rather than having them use the logical access points into the room. Y'know there's something wrong when 10 Splicers enter a room and none of the 20+ Mine Rivets you placed on doors went off.
Although a good number of hours in I've yet to finish it but so far the game's levels - divided as in Dead Space - seem more like a hit parade of the first game than a logical progression. The small skirmishes arising between your defense of the Sisters and the Splicer mobs are the best parts but then, like the Sisters and Daddies themselves, these become routine quickly and the novelty strains itself far too thin.
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Really? I found the atmosphere incredibly dull and boring...Not really scary in any way at all, at least not until you heard a Mr Bubbles scooting around - even then it wasn't scary but it made me a little apprehensive at least.
Still...
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I always thought the original was a little overrated if I'm honest so I'll probably be giving this a miss, still got Mass Effect 2 and Darksiders to play and AVP is only round the corner.
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People who are pissing and whining because Eurogamer gave it an 8 (and that's somehow seen as a low score), really need to read the review. The summary goes "the start is a bit slow and far too similar to the first, but it soon finds its own pace and is a really good game as a result".
At its worst, where it's introducing you to the game (because some people will start here), it is like Bioshock 1. Oh calamity! However will I be able to play such a disasterous affair?
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...don't look at me like that...
;P 8/10 is still a good score. I shall buy it too at some point
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Someone who's read the review and isn't a thudding moron, that is.
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There's a lot of sequels out there where "more of the same" hasn't hurt
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Are you completely fucking delusional?!
Sit down and carry on with playing Fifa. Fucking cretin.
@the_exile:
"A risible auto-aim"
HAHAHAHAHAHAHAHAHAHAAAAAAAAHAHAHAHAHAHAHAHAHAAAAAAAA!!!!!
Auto aim? AUTO AIM?!
Fifa awaits you too. Buh bye.
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(Oh and I'm not suggesting that the review is being harsh or unfair on the game in general - it's clearly overwhelmingly positive.)
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Bioshock - 10/10
Hlalo 3 -10/10
Dead Space - 7/10
the Saboteur - 6/10
Please never buy a game on account of what EG tells you
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I'll not paying full price for this!
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That's not working very well. You sound desperate and bitter.
when games like Dead Space turn out to be awesome
Well I thought it was a 6 at best. Sub-average corridor shooter with annoying controls, and as scary as shopping groceries most of the time. There you go, see? There is no true, objective score. If you've found another a site with which you agree all the time, good for you. I sure haven't.
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Mission accomplished...
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Cripes! I'm a gayn nerd! And I was TOTALLY on your side until you said that. DEAD TO ME NOW.
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You sound like a windowlicking basement dweller who can't fucking type.
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Aw, man. Just creased hard at your post! Good work.
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Those guys can really play!
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of course im kidding
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Sarcasm. I found the defence article (concerning the review of the first) to be daft and unnecessary.
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Those guys can really play!
You just decided which episode im watching tonight
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Really enjoyed the first Bioshock up until the end boss, basically - seemed like a horribly anachronistic way to end such an enjoyable game. Either way, reviews are just a reviewer's opinion and I've not agreed with a lot of EG's reviews in the past but I'm fine with that because I don't think I've ever based a buying decision on a single review, no matter who from.
Well, apart from Zzap64
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You are a tool.
All the best.
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Ah, fair enough. Just couldn't see your angle so I thought I'd ask, is all
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Did I miss that particular memo?
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Does it have respawning gits, again?
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Such a charming fellow.
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It's good to know that the sequel is decent also. I wouldn't expect them to award it much more anyway, unless it's AMAZING and UTTERLY groundbreaking - simply due to the fact that there was so much backlash to the first game's score.
I do love Bioshock though. As much as I'm likely to love any right-stick-aiming FPS-style console game in 2010.
Lovely art, story, gameplay and experience overall. I can't believe that I actually bought Bioshock in late 2007 but didn't spend the time finishing it.
Must try harder.
/blog
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He'll look back at his comments and cringe one day, maybe when he's encountered puberty.
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Still happy it manages to stand on its own, judging by the review.
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Nice to see an honest review for once and not one paid for by advertising dollars.
I'd much rather see good reviews like this than ones which brush over all the faults and give it 10/10 and then feel like i've wasted my money after i rush out to buy it and realise it's not the best thing since sliced cake.
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Since the first game was all about the story i wanted to know how it "felt" playing the game.
After reading this review i still don't know whether to buy or not!
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You started reading Gat-Busters posts... and then what?
You couldn't think of anything remotely as useless as him and then gave up? Sounds about right coming from someone who doesn't think the first game deserved 10/10.
Fucking moron.
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I'll quite happily take the chance to drill splicers in the face while locking horns with a big sister.
The rest of you moany gits can keep arguing here while I'm off having fun.
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I'll wait for Metro 2033 - looks so much more interesting then Bishock 2 (or 1 with a different story).
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That would make this "minus" provocative then?
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Just for the record, the devs of Metro 2033 have said that game will last you about 8 hours on average, with no MP. Thus relegating it to a rental in my eyes.
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"Either way, reviews are just a reviewer's opinion and I've not agreed with a lot of EG's reviews in the past but I'm fine with that because I don't think I've ever based a buying decision on a single review, no matter who from. "
While I don't go by any single review as well, I do think that "reviews are just a reviewer's opinion" should not be the consensus. The way I see it, a professional reviewer (emphasis on the "professional") is paid to properly execute his/her responsibility of properly playing through a game and judge it based on its merits/demerits (while letting the game stand on its own) without giving in to any prejudices or pet peeves (like genre, platform, etc), and not offer such inane comparisons like "offers little new to preceding titles" or "visuals not as good as PC version" as justification to rate a game lower.
Sure, if you are just writing on a blog/forum, you are allowed to be as broad or narrow-minded as you wish, but they are not posting on a forum/blog here.
My two cents/pence
ON-TOPIC: Can't afford to buy new games right now
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Sorry, but this has been bugging me for some time.
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- short
- no big boss battles
- it needs more enemy types
- needs more destroyable things
- you can use all... perfect soldier
- monologue
- the train and outdoor parts (no imagination - nothing happens) Even old doom3 beats this stages easy.
- the levels need more variability... all feels like B1
- too much loot & vending machines.
8/10 from EG is ideal score from my view ::: because NOTHING really changed in that game.
They done the game on safety... why change winning formula ?
progress!
+ improved gameplay
+ big sisters
+ same + as B1
...
btw: im no bioshock fan so i really think 8/10 is ideal other sites hype it too much suxx
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Makes perfect sense to me.
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Henry James
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Some games are best left as standalones. Bioshock was one of them. Any sequel could only disappoint, at least to me, and consequently, 8/10 or no, I won't be getting it.
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]http://ww w.gamesradar.com/xbox360/biosho...[/link]
10/10
Don't regret only paying £20 for this via the Steam 4pack...now to wait for the unlock
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Makes perfect sense to me.
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http://ww w.rockpapershotgun.com/2010/02/...
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Dabbled briefly with multiplayer, but suffered very annoying network errors in the two games I played. It works well enough, although the Big Daddies seem horribly overpowered which turns fights against them into wars of attrition rather than anything remotely tactical. In a team deathmatch finding that the other team has found the Big Daddy suit basically turned the game into a steady procession of spawn / find Big Daddy / chip away a bit of health / die / respawn and repeat until eventually it died.
Hmmm... On the plus side, it does hold out the prospect of being the Big Daddy yourself which I suspect is excellent fun but haven't been lucky enough to experience yet.
Jury's out for now, but on first impressions I think 8 is a fair score.
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What are you? Gamers or philosophers? If the former then all I can think is WTFLOL wise up
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I personally love Bioshock 2 and got the Rapture edition. Been playing it yesterday and love the familiarity.
I guess you could say COD MW2 is the same as COD MW1..its the same argument.
The biggest problem to me is no dedicated servers for multiplayer...all the games I tried to get on were so laggy it was unplayable. Hope they can sort this.
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more of the same suits me fine
It would be interesting to know the ratios of pc gamers like/dislike of it to console owners. However the likelihood is the same conclusion as always in these recurring situations.
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given that system shock 2 exists, bioshock 1 was not original or a 10/10 game. The only improvements came with the benefit of time (sound, graphics); everything else was worse.
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Maybe EG scored it for each platform individually, then democratically used the majority score.
As for console owners it seems to have hit the spot.
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Will probably get this when it is a bit cheaper. ME2 is still taking over my gameplaying time too much!
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i am a console owner. i played bioshock on my xbox (i haven't had a gaming pc in years), but still...system shock 2 exists
if film critics can reference works half a century ago, then IMO game criticis can't ignore a decade old PC game, not least one whose devoted fanbase were presumably the primary incentive for bioshock the 'thematic sequel'.
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While I greatly prefer System Shock 2 to Bioshock, in all fairness, the art style, independently of the technological progress, (and the shooting mechanics) of Bioshock were far better.
The biggest disappointment for me in Bioshock was that, while it had atmosphere, it just wasn't scary, while System Shock 2 is in my top 3 of scary games.
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Its not hard to get hold of retail copies of games a week or so before release. If you work in a gaming store or know somebody that does its no problem. Shops usually get games a week prior to release. I usually get my games a week early for this exact reason.
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(This only applies to posts that state "...won't be buying this" If you want to explain' why' then that would be great and might add something to the discussion)
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As far as comparing it to System Shock 2, the two games have a very different feel for me. SS2 is far more bleak and gritty survival horror while Bioshock is all about delusions of grandeur, baroque excess. SS2 was more evenly tense and "good" but many of the Bioshock set pieces and scenes were real things of beauty.
Anyway, shame that it sounds like those set pieces aren't matched in B2. Chalk up another person too involved in work and Mass Effect 2 to play this at the moment. I'll pick it up later when I have more time and it will have dropped in price.
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The thinking seems to be that if you type 'I won't be buying this' the games company will be hurt in some way if it reads it. It's a bit childish really. Unless you are a child of course.
Nothing in Bioshock 2 sounds worse than the cheesy House of the Dead climactic boss battle that blighted Bioshock for me.
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I somehow knew this would be more of the same and hence score an 8, but certainly doesn't tempt me to buy it. Too many other better games to play basically!
@bodypopper
LOL@ HotD ending reference. "At last you've come....fwends."
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I'm disappointed.
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But still I really loved the first. Now I'm thinking About it I want to buy it, balls.
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I know four mates so far that enjoyed the 1st Bioshock game but have felt the 2nd game is just toooooooo familiar to the 1st...Not getting that buzz they did from the 1st outing in Rapture (Though personally I always thought Bioshock 1 too overraterd!)...If I was you, I'll wait and see how Metro 2033 (makers of the excellent S.T.A.L.K.E.R) turns out; this games looks/sounds way more interesting then Bioshock 1 or 2.
AvP seems like a disappointment from the previews so far!...Looks like Metro 2033 is the last hope!
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I liked the 8/10 review in OXM UK.
http://www. oxm.co.uk/article.php?id=17192
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I've heard complaints about the game being too hectic and it being difficult to listen to the video logs because of this but I just drop the sfx and music to a lesser lever than the voice.
It may be more linier but then the first wasn't all that open. It's the combat that makes it fun and they're improved it upon the original. I'd highly recommend this game.
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I totally agree with you about the first one - good but nothing special really. The environment was superb and the Big Daddies were nice.Gameplay wise it was "ok".
Although I'm still a bit miffed that they dumbed down SS to what is essentially an average FPS, because you can never have enough of those eh readers?
Also the USP of playing as a big daddy doesn't really sound that interesting to me. I'll borrow this one from work I should think.
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your Big Daddy character appears to be a hell of a lot weaker than the human from B1 which is odd!
I was expecting alot more to be honest, 8 sounds fair!
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Loving it. Of course it's not as mysterious as Bioshock 1 but that's pretty obvious given you've already been to rapture. The developer succeed in making it just as interesting though in my opinion and the combat has been tightened up a bit. Like the new mechanics and ideas too (the little sister stuff, new weapons) and it has that same great style as the first. It's great to see more of the city.
Tried the MP too and it was surprisingly fun, seems quite sold too. A good change from faster online games (e.g. CoD) since you can actually have a fight and it's not whoever shoots first wins if you are both semi-decent shots.
I'm actually enjoying this more than i thought i would after reading the reviews, they were good but had a weird downbeat tone.
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Rapture is quite possibly my worst gaming universe and it is easily the most overrated.
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anyone have any suggestions, short of pirating this shit so i can play the game I PAID FOR?