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BioShock 2 multiplayer unveiled News

PC Xbox 360 PlayStation 3
News by Tom Bramwell

8 May, 2009

2K has revealed that Digital Extremes is developing the multiplayer component of BioShock 2, and it's set before the fall of Rapture.

Promising a "rich prequel experience", it's an experience-driven battle between plasmid test subjects working for Sinclair Solutions.

Players will learn more about the fall of Rapture and get to see it before the fall, with areas in and around Kashmir Restaurant and Mercury Suites (presumably among others) reworked for FPS multiplayer.

There's not much detail on the experience system yet, but 2K says has said it will feed into weapon, plasmid and tonic unlocks, and that you'll ultimately be able to kit out your player with any of hundreds of combinations.

"The fans asked for a multiplayer experience and we answered," said Christoph Hartmann, president of 2K.

"With Digital Extremes delivering a multiplayer experience for BioShock 2 that features all of the things that make BioShock unique, we’re holding ourselves to a high standard so that we can deliver the depth and variety that fans of the BioShock universe demand."

Check out our recent, massive BioShock 2 preview to learn more about the single-player game, or check out our exclusive video interview with Jordan Thomas, also featuring gameplay footage.

The game's due out for PC, PS3 and Xbox 360 this autumn.

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Comments: 1-48 of 48 in total

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XanderFish
08/05/09 @ 15:11
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Who asked for it? I didn't
NewbieZilla
08/05/09 @ 15:11
#2
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Does anyone here really feel the need for a multiplayer component to BioShock?
smernicki
08/05/09 @ 15:11
#3
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unnecessarily tacked on multiplayer anyone?
Yossarian
08/05/09 @ 15:15
#4
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Don't need.
Squire
08/05/09 @ 15:19
#5
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Hope it's like The Ship
JahB
08/05/09 @ 15:20
#6
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well at least 2K are outsourcing it and focussing on the single player themselves. that's a good thing
des
08/05/09 @ 15:21
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Bleh...
miiiguel
08/05/09 @ 15:26
#8
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Come on... who was the one who asked for it ??

Wild guess: a suit that hates the 2nd hand market ?
bluem4gic
08/05/09 @ 15:29
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Meh

Which fans asked for a multiplayer component?

Let me smack em

Bulbatron
08/05/09 @ 15:30
#10
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I don't think I've seen a single person who had actually played BioShock say they wanted a multiplayer experience. The only people who seemed to want it were people who hadn't played the original because it didn't have one.
smirny
08/05/09 @ 15:30
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i'm quite looking forward to seeing the environments pre 'fall of rapture :)'
jim1975
08/05/09 @ 15:33
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who knows..... it might be good
Edited 1 times, most recently on 08/05/09 @ 16:33
foreverafternothing
08/05/09 @ 15:39
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Would have rather seen the SP component set before the fall of Rapture tbh.
Inquisitor [mod]
08/05/09 @ 15:46
#14
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It's nice to know we'll get a peak at Rapture before the fall but I'd have much preferred this to play into the single player content. I'd be interested to know just how many people wanted multiplayer. I don't think I've seen anyone asking for it, just complaints that it's being included.
geeza2020
08/05/09 @ 15:53
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I doubt it will be as good as darkfall though.....
RedSparrows
08/05/09 @ 15:53
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Really don't give a shit about this. Single player yes, multi, no.
Gearskin
08/05/09 @ 15:58
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You people are a fucking joke.

Multiplayer is announced.
"Oh no, they're wasting resources! Concentrate on the single player, you bastards!"

Multiplayer confirmed to have been outsourced to another developer
"Oh no, I don't want multiplayer!"

Who just likes to complain for the fun of it? Oh yeah. Everyone.

Bioshock is perfect fodder for a multiplayer component. Perfect. And not only that, but having a studio work solely on that aspect of the game means you'll likely get something even better. Return to Castle Wolfenstein had outsourced multiplayer, for example. And look how popular that was.
Rtrdo
08/05/09 @ 16:09
#18
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I'd say the tonics would give you exactly the same Perks system as CoD4/5 use - so it'll work as long as the guns and netcode have the right feel to them.
JensonJet
08/05/09 @ 16:18
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Personally I wanted co-op. I always want co-op. While I accept there are people that prefer to game alone, some of use enjoy playing alongside others. If co-op were an option you'd still have the single player game, but if you choose to play along with a friend or two, you can.

Although I'm no fan, Halo 3 showed how a single player game could also be a co-op game. If the game has you make choices, then obviously the host of the co-op game would be making the choice for the team. I'm happy with that. If I'm not I would still have the single player, or the option to host my own game if it bothered me. As for the loss of atmosphere in co-op, well for me atmosphere doesn't exist particularly in any game any more. My first FPS was the most atmospheric for me. Atmosphere, comes from the a fear of my character dying, the peril of playing if you like. But as with all games, if you die, you just come back and maybe replay part of the game you've already done, which completely kills any atmosphere. Games just don't have a sense of peril any more. They've all become too dumbed down for the casual player, even on the hardest difficulty.
Monkey_Puncher
08/05/09 @ 18:09
#20
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"Bioshock is perfect fodder for a multiplayer component. Perfect. And not only that, but having a studio work solely on that aspect of the game means you'll likely get something even better. Return to Castle Wolfenstein had outsourced multiplayer, for example. And look how popular that was."

Are you serious?

Just because it has guns and happens to be in first person doesn't mean it's perfect fodder for a multiplayer. The controls were never suited to going up against your friends, Bioshock was always more about slow paced exploration, not running around like a headless chicken trying to shoot your friends.

Who's gonna be playing Bioshock 2 online when Modern Warfare 2 comes out? Answer - Nobody! It'll be another pointless multiplayer option to go alongside the likes of Condemned 2 and Chronicles of Riddick.
Edited 1 times, most recently on 08/05/09 @ 19:57
bad09
08/05/09 @ 18:20
#21
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Well I never wanted it and couldn't care less. I certainly didn't ask for it!

But it does sound interesting...
muscleblade
08/05/09 @ 19:05
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"The fans asked for a multiplayer experience and we answered,"

Liar! The fans never asked for multiplayer. The multiplayer better be damn good.
Widge
08/05/09 @ 19:37
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Pro_gamer asked for multiplayer. HE SO HARDSTYLE.
metalangel
08/05/09 @ 19:41
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Why the fuck isn't the whole game 'set before the fall of Rapture' instead of the half-baked scenario you've shat out, you cunts?
nicka
08/05/09 @ 19:43
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Calm down people for crissakes :o

It might be good. I like single player, I like co-op and multiplayer too - deathmatch or otherwise. Just because it's not your cup of tea don't throw your toys out of the pram. I also think it's rather neat that the main game is set ten years after the fall of rapture and the MP is set before (And during I suppose, because you'd be one of the causes of it).

What I'd really like to know is - is this going to be 'premium' content?

(Cue more people moaning as if they're going to be forced to pay extra for content they don't personally want).
RedSparrows
08/05/09 @ 19:48
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What Monkey Puncher said. It might turn out to be good, but the feel of Bioshock doesn't suit mutli at all, imo, unless it's changed from a pure FPS type.

Alkeno
08/05/09 @ 20:02
#27
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Ohhh c'mon... you all sure like to exaggerate...

I loved the first Bioshock, it didn't need MP. When they announced multiplayer for the sequel, I was disappointed because it wouldn't fit in and it would take quality away from the single player experience... but...

This seems different. They gave the MP to another studio with experience. They are giving a story background to the MP which can never be a bad thing. And they are giving it a slight amount of RPG features, such as tonics and plasmids enhancements. This could lead to a very different MP experience; it doesn't look that bad at all. I would love a slow paced shooter which allowed for some strategic thinking (such as “should I use electro-bolt in this map? I just have two plasmid slots… last time I got owned, the place if full of water…”).

Of course, most people will prefer beating the crap out of each other in yet another Call of Duty or Halo3/ODST... but there is still room for something different. A little, at least.
man.the.king
08/05/09 @ 20:22
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I have the original (the 360 version). I have played it through and I thought multiplayer seemed a good idea.

I mean,competitive multiplayer with not only weapons but the plasmid-induced powers - if it's balanced and incorporates aspects of the single player combat parts, it might turn out to be quite a lot of fun. I mean, something like limiting the player to only 1-2 weapons and/or plasmids. Sounds like fun to me, but I guess to each his/her own.
Edited 1 times, most recently on 08/05/09 @ 21:25
MisterCraig
08/05/09 @ 23:59
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'The fans asked for a multiplayer experience'

I don't think that the majority of fans who played this really want multiplayer at all. I think there is a mix up between actual fans and very vocal FPS nuts that aren't content with perfect FPS multiplayer games like Halo3 and CoD4.
JensonJet
09/05/09 @ 08:00
#30
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You do realise you don't have to play multiplayer? On a console I've only ever played adversarial games on one title; Call of Duty Modern Warfare. But I've never complained about the addition of this game type in other games just because I didn't care for the feature. I've been annoyed at the lack of co-op in games, but never exagerated that a game is ruined because of it. I really think some people need to react a little more maturely about this. If this isn't for you, don't forget that tens of thousands of other gamers may actually appreciate and enjoy this.

If the game turns out poor moan about it once you've played it, sell it and move on. Bioshock's adversarial games are being developed by another studio, so it doesn't get in the way of the single player development. As a whole different company are working on this side of the game it's surely likely to be as good as it can be. I think you should be thankful that this is the case.

The way people are completely blowing this out of proportion leads me to believe they are so in love with the first game they're already setting themselves up to be disappointed with the sequel. Getting angry about features you won't even take advantage of, a year before it's release is unbelievable. I think there's some spoilt kids out there that need to take a rest from gaming for a while. It's a good time now with the summer on the way and not so many games being released. Just relax and be happy your beloved Bioshock was popular enough to warrant a sequel. One day there won't be another Bioshock, then I guess you'll complain about multiplayer in a whole different game.
Apostle
09/05/09 @ 10:22
#31
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Naturally there will be an achievement for winning 1000 games or something just as annoying if you want to get your 1000/1000 gamerscore.
Slabbathepave
09/05/09 @ 11:33
#32
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I would rather this whole thing just did not exist. Bioshock should have been left as it was...a standalone gem. Something for the industry to reference as a milestone in the genres evolution. Instead its fallen foul of the money men. Sometimes it really is worth leaving things alone. Any further additions to the Bioshock ' franchise ' will only serve to further dilute what i consider to be the most complete and forward thinking title of this generation.

Somethings really should be considered sacred.

Wankers.
sonicgoo
09/05/09 @ 16:05
#33
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...and the publishers will look up and shout "But it has multiplayer!"... and I'll look down and whisper "No."
Gearskin
09/05/09 @ 16:50
#34
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I'm sorry CountFapula, but you're the tard. This isn't comparable to The Darkness because it's not being shoehorned in by the same developer.

THIS HAS BEEN OUTSOURCED

It has NOTHING to do with 2K Marin.

And you're going to tell me I missed the point of Bioshock because what? It had a story? That has fuck all to do the universe created as a whole. Bioshock IS perfect fodder for a multiplayer experience, the existing dynamic between Raptures inhabitant already exists, and fully compliments multiple player involvement. Even if you took it at face value...

1 player harvests adam
1 player protects harvester
other players have to kill harvester

Teams switch when harvester is killed.

Team with most adam wins.

It's not fucking rocket science. Mix that with plasmids and class based attributes and you have a multiplayer mode. And that's off the top of my head. We'll likely get that, with a huge amount of polish, from Digital Extremes.

EDIT - And Crofto... kill yourself. You're a blight on this industry.
Edited 3 times, most recently on 09/05/09 @ 17:55
Gearskin
09/05/09 @ 19:07
#35
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Hell's Highway would have had great multiplayer had Rockstar NE stuck to the template of the previous games.

That failure is entirely beside the point.

Digital Extremes cut its teeth on multiplayer. Unreal Tournament (PC and Xbox), and were also responsible for the port of Bioshock to PS3.

They are more than capable, have already worked with the original without issue AND have a strong handle on Epic's unreal engine.

All that, plus the fucking obvious faciliation of multiplayer thanks to Rapture's own mythology.

And what's all this bullshit about "dumbing down", what's "dumbing" about multiplayer? Are you basically saying that if Bioshock was remade on the next gen of consoles, with an added multiplayer component, it would be "dumbed down?"

How does adding something take something away? Especially when the thing being added is being handled elsewhere by an entirely different developer?

PC Gamer have the exclusive on this multiplayer mode. If it's substantial enough to be a cover story for the biggest PC gaming magazine there must be plenty to talk about.

You're just an idiot. I didn't miss the point of anything. I played the game, I finished it, the story was great but regardless of all that only the most stubborn would deny the potential of multiplayer, considering the back story and the character dynamics on display.
Edited 1 times, most recently on 09/05/09 @ 20:10
Gearskin
09/05/09 @ 20:40
#36
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... I don't even know what to say. You're just an idiot. And in a years time or whatever, when this game comes out and people say...

"when the single player is over and done with you have an extensive multiplayer to keep you going"

I guess I'll just sit here all smug and remember this comments section.
You won't remmeber though. You'll be too busy appling your busted logic to something else.

Although I will say that the way you talk about multiplayer gamers is really condescending. They must all be retarded? And you lump me into that group in an instant, despite my passing interest in it. Ironic then that I'm smart enough to see the potential in such a move, whilst you're blind to it.

Multiplayer here could actually be MORE interesting than in most thanks to the mythology now in place. For someone who loves this mythology so much you seem pretty keen not to explore it.

Waaaaaaaaaaaanker.
Edited 1 times, most recently on 09/05/09 @ 21:46
Max_Powers
09/05/09 @ 20:50
#37
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While I loved the first game, we all know part 2 will be a lacklustre sequel with all the suprise and originality taken out.

By the way, what a PR disaster also. How easy it would have been to build hype for a sequel to one of the most loved recent games amongst gamers. But no, their announcements go like this:

- Ken Levine not working on sequel = bad omen
- Guess what, you're playing a Big Daddy now = Tremendously stupid idea, fans cry foul
- We've got more little sisters, escort missions! = Ouch, just ouch
- Multiplayer, no wait Outsourced multiplayer that apparently fans (really?) asked for = final nail in coffin

What a clusterfuck

Gearskin
09/05/09 @ 20:54
#38
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Buy this months GamesTM.
JensonJet
09/05/09 @ 22:27
#39
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CountFapula,

So multiplayer is 'dumbed down gaming', and a single player is what? Intelligent gaming? Give me a break. I love games, but don't try and tell me there's anything remotely intelligent about them... and if you do actually believe a storyline of good guy who is actually the bad guy is such an inventive and intelligent story you really need to read a few more books, or if that's beyond your gaming mind, try a few movies. Your average documentary on the TV is more intelligent and clever than anything the games industry has ever come up with. Your average Hollywood movie is more creative than anything the games industry has ever produced.

Videogames are mindless, fun entertainment. There's nothing wrong with enjoying this. But to try and sell the idea to any gamer who's played a first person shooter, including Bioshock, that they've 'missed the point' of a game is deluded. YOU MISSED THE POINT! The whole point of the game was to make money. That's all any business is for. While flashy graphics, decent voice acting, music and a story are preferrable to a game without, it doesn't make anyone more intelligent should they have played and enjoyed Bioshock. While entertaining it was just another shooter. Perhaps you're so unaware of history or culture that you've found this game incredible original. It had a couple of nice ideas. Most of the AAA titles do. But in truth the game told you where to go, or let you go alone a set path. Along the way you created slightly better ways of killing the bad guys, who's AI was no better than your average shooter, by looking around and collecting stuff!?!?! Amazing. Never had to search a map for something before. Never had the chance to upgrade a weapon before. Never had to make a choice in a game before. As for the those mini puzzles to unlock stuff... if those kind of puzzles were in a book, that book would be aimed at very young children.

Everything about the game was ok or enjoyable. This may be the best piece of entertainment you've ever experienced. If that's the case, you need to wait a few more years until hopefully you've travelled a bit, met some interesting people, seen a bit more of the world, and experience a little more culture.Don't buy the sequel if it upsets you.. but I guarantee you will.. because it's your life! It's all you have by the sound of things. Enjoy a game, love a game, arguing the good or bad about a game, but insulting people because they have a different opinion to you makes you sound like a spoilt, unintelligent child.

You are pathetic and I'm surprised any forum allows you to get away with talking to people the way you do. Seriously you should be downright embarrassed at the way you've spoken to people on this forum.
Edited 1 times, most recently on 09/05/09 @ 23:28
Gearskin
09/05/09 @ 23:23
#40
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Sounds like "true" Bioshock fans just suck ass at multiplayer to me. Boohoo.

Considering that DE are well versed in MP games development, and considering Bioshock's own history supports a faction war, AND considering the unique setting, weapons and attributes available to those within Rapture... I smell nothing but success.

You fail at life, Count. Fail at life. And logic.
Edited 1 times, most recently on 10/05/09 @ 00:26
Goodfella
10/05/09 @ 07:43
#41
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I guess I'll just sit here all smug and remember this comments section.
You won't remmeber though. You'll be too busy appling your busted logic to something else.


Have a look at his comments in the Sucker Punch details inFamous Powers thread for more of his busted logic. Truly award winning.
curtlikesmeat
10/05/09 @ 09:58
#42
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Do not want.
JensonJet
10/05/09 @ 11:10
#43
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GhenghisNaan,

I have a very easy solution to your problem... close down your Live account. Then you'll never have to communicate with another gamer again. Also you could stop using gaming forums as you despise gamers so much. Unfortunately for you we're always likely to frequent forums on gaming websites. As for sequels... another easy solution for you... don't buy any! Wouldn't that make your life so much more pleasant?

As gamers and sequels feature so heavily in your chosen hobby I think you might find more pleasure in another form of entertainment. Possibly best steer clear of movies though as they tend to have sequels too. And books for that matter, as they suffer the same fate. Come to think of it, TV wouldn't suit either. Oh well, I guess you'll have to just live a tortured life until you accept reality!!


Gearskin,

I think you hit the nail on the head with your last comment.
Edited 1 times, most recently on 10/05/09 @ 12:21
LowEnergyCycle
10/05/09 @ 14:21
#44
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What a surprise. Count Fuckwit opens his mouth again and shit falls out.

Settle down you offensive little prick. They're just video-games. No need to get so angry.

If Bioshock 2 has multiplayer, nobody's gonna force you at gun-point to play it.
LowEnergyCycle
10/05/09 @ 22:05
#45
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Wow. Just... Wow. I didn't realise mental patients had access to PCs.

I'd press 'ignore' but you're just too hilarious to censor. One minute you regard yourself as the only living person intelligent enough to 'get' Bioshock. The next you tell me you just jizzed in my mum's eye.

It's clear the likes of us are just no match for your brilliantly evolved wit.

And people wonder why the mass media see our hobby as a childish pursuit...
LowEnergyCycle
11/05/09 @ 02:25
#46
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Again, wow. Where does this all come from? Are you insane? Are you like this in real life?

Or are you just another typical story of a cripplingly insecure, mentally defunct spotty little friendless twat? Shaking your skinny fist at the air and typing crap to internet strangers because it's the only way you'll ever have the balls to confront anybody?

Nobody is THAT belligerent to strangers without some reason, especially over something as innocuous as video-games. You've got issues. It's so pathetically cliché.

You're a fucking parody. I'm almost under the belief that you're not even real.
Goodfella
11/05/09 @ 07:41
#47
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fuck off nonce, you ps3 owners don't know shit about bioshock aside from the shitty port you got from some third rate developers.

Priceless. Your fuck-wittery knows no bounds. I already said in the other thread that I've played and completed the superior PC version of Bioshock. Yes that's right, I have a gaming PC you could only dream of, bwuhahaha!

I could have played it on my 360 I suppose but I didn't want to overheat the poor thing.
SomaticSense
12/05/09 @ 01:07
#48
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"right now you have a wannabe ken levine who's intent on milking this cow dry."

Really? While I agree with the fact that MP shouldn't be anywhere near a sequel to Bioshock, this shows a huge amount of ignorance on your part as well.

The project lead for the sequel is none other than Jordan Thomas, who was responsible for the Fort Frolic section of the original, which is one of the most fondly remembered parts of the entire game and favourite moment of many Bioshock fans (wouldn't it be ironic if it was one of yours, eh?). He also did The Cradle from Thief 3.

While I was apprehensive about Bioshock 2, especially when hearing of the multiplayer mode, the protaganist being a Big Daddy, and the expansion of the horrible escort mission from the original, after hearing Thomas was leading development almost all my fears for the series were alleviated. If Levine can't be involved, then it really couldn't be in better hands imo. He knows what he's doing, understands what the game stands for better than most, and is definitely not a 'wannabe Levine'.
Edited 1 times, most recently on 12/05/09 @ 02:11

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