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BioShock 2 Multiplayer Preview

PC Xbox 360 PlayStation 3
Preview by Tom Bramwell

28 May, 2009

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"When you think about multiplayer, the narrative a lot of times comes from the experience that you create yourself in the match," says BioShock 2 producer Melissa Miller. And while the game's not out until 30th October, Miller's already got a few stories of her own. "I was playing one match and I had a little area I was holding down, I had very distinct entries that I was guarding, and I would see people go by and I'd tag them with incinerate! If they were low on health I'd get the kill."

"And if not, you'd get an assist," lead multiplayer designer Mathieu Bérube chimes in. "Turrets are another f***ing great example of this," says Miller, warming to her theme. "I remember we were testing the game one weekend and I kept just going to one turret. As soon as I got in, I'd hack that turret and that became my little battle zone... At one point I got a four-kill streak between the turret and myself, and everyone was like, 'what the hell?' After that, every game, everyone went straight for that turret to try and destroy it before I got it. There are just so many different options and ways you can express yourself."

Of all the many things that worked in BioShock 1, the toolset and the variety of things you could do with it was, for many, the most pronounced. Taking that online could be worth the price of admission alone. But BioShock 2 multiplayer has something else to offer too. Set before the fall of Rapture, it tells the story of the civil war between the followers of Frank Fontaine and Andrew Ryan, and in doing so, could be just as interesting and expository as the ambitious single-player campaign.

'BioShock 2 Multiplayer' Screenshot bd

Players get health bars above their heads, just like the splicers.

So how does that work? In keeping with BioShock's knack for complex themes in simple wrapping, it's tied to the experience system. Playing as a product tester for plasmid and tonic manufacturer (and war market profiteer) Sinclair Solutions, you go to battle in deathmatch, team deathmatch and another unannounced game mode and accumulate ADAM rewards via kills, assists and other achievements. This helps you to march through 20 ranks, divided into categories like "Bronze Club" and "Silver Society", announced with the triumphal faux-naivety common to BioShock's vending voice-overs. When you rank up, you can return to your apartment and receive messages from Sinclair representatives, which help fill in the narrative blanks, rather like the first game's audio logs. "You are going in and you are becoming part of that history and contributing to Rapture's destruction," says Miller.

As with the audio logs, however, if you don't care, you needn't - and the 10-minute deathmatch I get to observe reinforces the separation. It's frantic: players dressed as housewives and welders sprint around an expanded re-envisioning of the first game's Kashmir restaurant hurling electro bolts, fireballs and ice shards, blasting one another with electro-shotguns, and frantically hacking turrets (now a progress bar rather than a game-halting bout of Pipe Mania).

Although there is obvious overlap with both BioShock single-player games, multiplayer developer Digital Extremes has thrown in a few new tricks. The dash plasmid, for example, which allows you to fly forward in a straight line - leaping from balcony to balcony, charging someone or beating a hasty retreat. Then there's the geyser trap, which serves dual functions. On the one hand, it throws opponents into the air, where they bang their heads on the ceiling and take damage (or you shoot them). On the other, it's your own personal bounce pad for reaching higher ground.

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Comments: 1-47 of 47 in total

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Azazel
28/05/09 @ 23:18
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This could be most mighty.
AphoticCosmos
28/05/09 @ 23:38
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Hmmh, well at least it doesn't sound like it would detract from the singpleplayer portion of the game, which is what everyone will judge it by. Actually sounds rather good to me.
AHiFi
29/05/09 @ 00:50
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I'm impressed. And I still think the first game is vastly over-rated.
Chupakun
29/05/09 @ 01:22
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Sounds like fun. But staying power over the upcoming Modern Warfare 2? We shall see.
persus-9
29/05/09 @ 01:45
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It did always seem very odd that the splicers didn't use any real powers in Bioshock.

I love it as a setting and with the different setups it sounds like it could almost be a bit like TF2 in that people will adopt different loadouts and different rolls. The real problem they must be facing is balance, with that many combinations it'll be almost impossible to balance them all so their aren't one or two over powered loadouts and stratagies that people will end up gravitating towards.
Pro_Gamer
29/05/09 @ 02:18
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In all honesty, anybody who played the first game can tell you the mechanics of the fighting was rubbish. Only once you compare it with something like Halo 3 can you begin to see how weak Bioshock actually was. People get sucked in by the nice graphics and presentation but fail to realise they are playing a turd.
SleepyMagpie
29/05/09 @ 04:28
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Again; if you approach Bioshock as if it was a shooter, you're really not getting it at all.
knightmt
29/05/09 @ 06:12
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I like the loose mechanics of this game it reminds me of timesplitters, where your ammo and aim make a difference.
Does sound a lot like TF2, no bad thing.
There are so many influences in this game it is much more than a pastiche.
ChthonicEcho
29/05/09 @ 06:24
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Again; if you approach Bioshock as if it was a shooter, you're really not getting it at all.

That's like saying, 'If you approach Braid like a platformer, you're really not getting it at all'. BioShock is a shooter. A first person shooter, to be more precise, with some RPG elements and a pinch of action-adventure. But most of the time, you're shooting things.

Better way to phrase it would be to say 'you shouldn't concentrate wholly on the senseless shooting part of BioShock and appreciate other elements the game has to offer just as much'.
DFawkes
29/05/09 @ 06:48
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I'm sorry I lacked faith in the devs, this sounds really good now, and most importantly not tacked on. Though I agree with Chupakun, I can't see it staying in Xbox Lives most played when MW2 is out, I think this'll get played lots at the start but fade quickly.
cragtek
29/05/09 @ 07:31
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Sounds very TF2.

Edit: lots of people have said that.
Edited 1 times, most recently on 29/05/09 @ 08:31
Mr_Dodger
29/05/09 @ 07:59
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In all honesty, anybody who played the first game can tell you the mechanics of the fighting was rubbish. Only once you compare it with something like Halo 3 can you begin to see how weak Bioshock actually was. People get sucked in by the nice graphics and presentation but fail to realise they are playing a turd.

So, so wrong.

Bulbatron
29/05/09 @ 08:02
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Well, in spite of my prior reservations, multiplayer sounds as if it could actually be pretty good - and I never play public multiplayer games because I suck too much.
PearOfAnguish
29/05/09 @ 08:10
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I just can't see the point. Not every game needs multiplayer and I very much doubt this will topple Halo 3 or CoD 4/6, servers will be busy for a month or two then be forgotten.
n3utr0n
29/05/09 @ 08:12
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"That's like saying, 'If you approach Braid like a platformer, you're really not getting it at all'."

Uh if you do approach Braid like a platformer, you really aren't getting it at all.
Edited 1 times, most recently on 29/05/09 @ 09:13
kangarootoo
29/05/09 @ 08:14
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It sounds good, but I'm personally just not interested in competetive multiplayer. Its just not my thing. Coop is where its at for me, so games like L4D and RB6Vegas are my faves. If BO2 has co-op online I'll be as happy as a pig in poo.


As for the usual "Bioshock was overated" yarm. Allow me to join the crowd issuing a massive YAAWN at that discussion. Some people liked it, some didn't. If you didn't like it, I am barely interested in WHY you didn't like it, 'cos I did like it.

I also liked Halo, but for entirely different reasons because they are quite different games (I realise the logic of that may make Pro_Gamer's head explode.... with luck). On that note, starting a post with the words "in all honesty" adds no more weight to it you know. Its like writing "FACT" at the end of a sentence.
bluem4gic
29/05/09 @ 08:26
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Recycle those Art Assets now
Vortex808
29/05/09 @ 08:37
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Excellent- sounds like it could be really rather good. I absolutely loved the first one.
itsfuzzy
29/05/09 @ 08:45
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Just dont get this. No need to patch on multi play as an after thought. It will never get the better of COD, Halo or even Gears.
Only making a noose to hang themselves
Slipstream
29/05/09 @ 09:09
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Sounds interesting, although the amount of times the guy swears in this preview is just tasteless.
Rodchenko
29/05/09 @ 09:17
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Again; if you approach Bioshock as if it was a shooter, you're really not getting it at all.

That's why I don't get chess! I approached it as a board game. How stupid of me.
Azazel
29/05/09 @ 09:26
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@itsfuzzy:

And how do you know that? And does it even matter. I personally am prepared to give it a chance.
mikeck
29/05/09 @ 09:32
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I just can't see the point. Not every game needs multiplayer and I very much doubt this will topple Halo 3 or CoD 4/6, servers will be busy for a month or two then be forgotten.

What makes you think they are trying to topple Halo 3 of CoD in terms of multiplayer? Why can you not see they are just trying to add a new element to the game?
smernicki
29/05/09 @ 09:34
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i only just completed bioshock 1 last weekend- it had sat in my to-play list since release date. it was absolutely brilliant, played the last few levels in one sitting. i was skeptical about the MP aspect and thought it was going to be a bit tacked on, but this sounds promising
Britesparc
29/05/09 @ 09:50
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@ Slipstream: 1) she's a woman, 2) she swears three times.

I actually like the sound of this; I thought BioShock multiplayer would be pointless, but they seem to be doing a good job of tying successfully into the narrative. Proof is in the playing, of course.
CHAZBIGPOTATO
29/05/09 @ 10:21
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"Turrets are another f***ing great example of this," says Miller

"This is another f***ing example of Tourrettes", I think he meant to say.
ChthonicEcho
29/05/09 @ 12:00
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Uh if you do approach Braid like a platformer, you really aren't getting it at all.

Oh? How am I supposed to approach it, then? Like an MMORPG? A first person shooter?
Ashen-Shugar
29/05/09 @ 12:05
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"Oh? How am I supposed to approach it, then? Like an MMORPG? A first person shooter?"

In essence it's a puzzle game. It just happens to have a platforming control mechanism.
Chufty
29/05/09 @ 12:17
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Great idea, sourcing the multiplayer to Digital Extremes. They have great pedigree in multiplayer gaming and it will be in good hands. It will also mean the inclusion of multiplayer will not detract from the single player experience.
kangarootoo
29/05/09 @ 12:19
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Well, Braid is a puzzle game, isn't it. I've not even played it, but I know that.
bratmandu
29/05/09 @ 12:20
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Mmm, traditionally single player games with a multiplayer element added are not so good.

The first game was good, but not Deus Ex-ey or thief-ey enough for my liking.
Edited 2 times, most recently on 29/05/09 @ 13:27
geeza2020
29/05/09 @ 12:42
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Leave BioShock alone!!!
ChthonicEcho
29/05/09 @ 12:42
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In essence it's a puzzle game. It just happens to have a platforming control mechanism.

That's not my point. Okay, it's a puzzle platformer. My point still stands, though - if a game is a racer, you approach it like a racer. If a game is a shooter, you approach it like a shooter. Whether you appreciate what else the game has to offer, though, is another matter.
zuljin
29/05/09 @ 13:40
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I remember thinking why at one point, and also how everything would work. Looks like they've thought about how everything is going to work in some detail. Definitely looking forward to playing both single player and multi now.
Wempler
29/05/09 @ 14:01
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Apart from actual multiplayer gameplay, what I really fear that they will completely mess up (like so many other developers do) is the server browser when it is a conversion from console (or side-by-side development) to PC.

The lack of options is something can become very, very annoying. Use filters (with custom values, not some predefined crap) and it might actually become a success.

What I want is a server browser like the Half-Life based games (with the exception of Left 4 Dead, which is a crap way of doing it), one like Battlefield's as well. What I do not want is something like Gears of War, Kane & Lynch (Kane & Lynch failed in other ways than just the server browser) or Far Cry 2.


The game might be brilliant in multiplayer, but that won't help a bit if you can't find the servers you want to play on - it can be so very frustrating dealing with a bad server browser.
Edited 1 times, most recently on 29/05/09 @ 15:02
Ryuken
29/05/09 @ 14:27
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BioShock "fails" as a pure shooter because of a poor weaponfeel, it is like shooting paper bullets out of extremely light cardboard guns all the time. And the stupid respawns and vita chambers. It ain't a pure shooter of course since it offers more stuff than just weapons but I don't think it's enough, it certainly doesn't justify the hype nor the high scores.

Hopefully the sequel gets the basics right as well now, in multiplayer too pls. And get rid of the SecuROM stuff, even now that monstrous thing is still plaguing the original game despite the patches/deactivation tools. At least switch over to Steam authentication or so.
Ashen-Shugar
29/05/09 @ 14:35
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Rather than changing the FPS mechanics I would prefer if they put more effort into forcing people toward using alternate combat strategies.

They could achieve that by giving enemies in the game JRPG-style elemental resistances or physical resistance so you have to pick the correct elemental plasmid or enhanced weapon for the enemy at hand.

I'd like to see the amount of combat toned down slightly too. Make it more about the environment because Rapture really should be the star of show rather than just a setting.
robg
29/05/09 @ 15:32
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I like Bioshock a lot, but this article seems very one-sided; where's the criticism? The "stories" they tell at the start are downright mundane - just wait til the end of any multiplayer Mario Kart race to listen to 4 people excitedly shouting much better ones.
wittynic
29/05/09 @ 16:14
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i enjoyed Bioshock, but have to agree its controls/ FPS system really werent what i would want if i was playing a FPS deathmatch.
CHAZBIGPOTATO
29/05/09 @ 21:45
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I'm really proud of my comment up above; It's a proper Badum-Tsss joke! come on guys, where's the props? ;-)
Edited 1 times, most recently on 29/05/09 @ 22:46
kangarootoo
29/05/09 @ 23:00
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Ok. Very well done.

You may choose a biscuit from the tray :)
ChthonicEcho
30/05/09 @ 09:20
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Except that Tourette's has little to do with spontaneous cussing. Ill manners and poor vocabulary, on the other hand...
mukki
30/05/09 @ 10:28
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cant wait!
Crofto
30/05/09 @ 10:59
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"In all honesty, anybody who played the first game can tell you the mechanics of the fighting was rubbish. Only once you compare it with something like Halo 3 can you begin to see how weak Bioshock actually was. People get sucked in by the nice graphics and presentation but fail to realise they are playing a turd."

Someone talking sense, on here!?

Well, I never.
knightmt
30/05/09 @ 13:43
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I imagine that a lot of the people complaining about the shooting were playing it on PC, this is strangely,
a game that works a lot better on console, because as mentioned it is the combination of attacks that is most interesting
not the point and shoot.
I was very lazy once I realized I could freeze and shatter(with the shotgun in one shot), there was no going back.
All the comments about Halo and COD are very random, this is not a sniping game and most of the time you can get away without shooting if you have interacted with the environment. (Hacking)
Plus I feel that MP is a gimmick to attract users to the core, which is an RPG?
If you really want to make an inappropriate comparison,
how about Crysis that was bloody brilliant. Or Super Mario Galaxy?
Edited 1 times, most recently on 30/05/09 @ 14:45
metalangel
01/06/09 @ 09:51
#46
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@Slipstream: In PC Gamer's preview, they all come across as really obnoxious, yes. The option to harvest little sisters is described as the 'superdick' option, they chuckle with glee about how phallic the Big Daddy drill is... not good.
Amnesia
16/09/09 @ 06:38
#47
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Well having just seen the video of the mp, I think we can safely mark this down as looks-like-a-reallyl-crap-mp-implementation. Really incredibly disappointingly bad from such strong developers. Feh.

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