Jump to navigation

Table of contents

Page Previous 1 2 3 Next

Advertisement

BioShock 2 Hands On

PC Xbox 360 PlayStation 3
Hands On by Tom Bramwell

29 October, 2009

Page 1 of 3. Page 2 ->

Sisters are not doing it for themselves. But then, it shouldn't come as a surprise to discover the Big Sister is not the main baddy in BioShock 2 despite what we've been encouraged to think. After all, this is the series that had you take a golf club to its own illusions last time out. If even 2K Marin's press events are a festival of misdirection, surely that's another tick in the "worthy" column for the arch-nerds in the audience.

So who's in charge of Rapture, the underwater city where good ideas go bad? This time it's Dr Sophia Lamb, a clinical psychiatrist and former political rival of Andrew Ryan. 10 years after the events of the first game, she's taken over Rapture to promote her vision of a world where everyone helps one another. It's Lamb who's in charge of the Big Sister, a graceful but unstable and super-violent guardian of the BioShock ecology, whose job it is to keep the gene-enhancing ADAM flowing, and prevent people harvesting or removing the ADAM-collecting Little Sisters from the world.

You, meanwhile, play as a prototype Big Daddy, fighting a typical FPS fight across Rapture to reach the Little Sister to whom you were bonded over a decade ago, back when all this was fields (of cute children plunging syringes into corpses to extract the genetic equivalent of a magic potion). You need ADAM to power yourself up along the way or you simply won't make it, so you'll be harvesting or saving the Little Sisters as you go. Lamb isn't very happy about this which, among other reasons, is why the Big Sister gets all up in your grill. You're her enemy.

'BioShock 2' Screenshot 1

The Big Sister has the strength of a Big Daddy, but mobility and aggression unlike anything else in Rapture.

Not half as much, however, as somebody else. Andrew Ryan, Rapture's creator and visionary, may be dead, but he's still everywhere you care to look or listen, and his conflict with Lamb is the subject of plenty of the audio recordings you find scattered around the locations you visit. Hardly surprising, since Lamb's collectivist stance is just about diametrically opposed to Ryan's philosophy of rational self-interest. If he were to discover she'd taken over, you imagine he'd be spinning in his grave - providing he could do it on his own terms.

Part of the fun of BioShock has always been that you don't need to get the philosophical stuff to enjoy it, but if you really didn't understand that part of it the first time around, the first section of BioShock 2 that we get to play ought to make things clearer. Ryan Amusements is its name, and it's a series of mechanical dioramas designed to discourage the children of Rapture citizens - born to the city and curious about the world outside - that it's all a bit rubbish up top and they wouldn't like it anyway. It's literally an objectivism funfair.

The kids are all gone now though, so these days it's a stretch of space you need to cross in order to retrieve the Incinerate plasmid - one of the genetic upgrades that allow you to turn people to ice, fire electricity from your hands or, in this case, spout volleys of fire, either to toast your enemies or perform practical services, like de-icing the rails ahead of the train car you were travelling in at the start of the level.

'BioShock 2' Screenshot 2

The new Brute splicer is very strong, which is rather helpful once you have the Hypnotise plasmid.

An early highlight is the discovery that hacking is now done "without pausing the simulation", as one developer puts it. You now have a hack 'gun', which can be used directly on safes, doors and vending machines, but also fired at sentry bots and distant switches. Whether near or far, it brings up a little gizmo with green, red and blue zones on it and a needle moving back and forth across them. Press a button when the needle's in a green zone and the hack's successful; press it in blue for a bonus; press it in red to set off an alarm and come under attack, or receive a jolt.

As well as locked doors, naturally Ryan Amusements is also full of splicers, the whacked-out former inhabitants of Rapture who have been pumping themselves with genetic enhancements for over 10 years, and for whom this hasn't worked out terribly well. They also want ADAM, and they certainly don't like you, so they shoot and slash at you on sight (although, as in the first game, it's fun to evade their gaze for a little while and listen in on their tragicomic conversations). Most of the splicers here are familiar.

But there are a lot of them, so it's a good thing you're a nine-foot-tall killing machine in a reinforced fifties diving suit. As a prototype Big Daddy freed from his conditioning, you can splice yourself with plasmids, just like the hero of the first game, and one of the revelations of the sequel is the ability to swap between and utilise them with your left hand while you simultaneously fire regular weapons with your right. Most of the plasmids here are familiar too, although some have been upgraded. Security Command, for example, can now be used to set waypoints for any sentry bots you've hacked.

Advertisement

Are you excited about BioShock 2 on PC/Xbox 360/PlayStation 3?
View Eurogamer readers most anticipated games

Thanks!

Want to comment on this article? Log in, or register!

Comments: 1-50 of 65 in total | next 50 »

Poster
Comment Low-scoring comments hidden. Log in to see them!
dither
29/10/09 @ 16:16
#3
+10
You buried this comment
Comment below viewing threshold
Show
I think you guys need to lower your expectations of games. Bioshock was ace, and the sequel is looking like more of the same.
groovychainsaw
29/10/09 @ 16:18
#4
+10
You buried this comment
Comment below viewing threshold
Show
I was hoping for more depth to the game (veering more towards system shock), but this sounds more and more like a corridor shooter with a bit more plot than usual...I'm not sure about this, not sure at all. Enjoyed the design on the first one, but got very straightforward and was never enough depth to the combat. Here's hoping the rpg options and level design offer a little more variety, rather than more of the same.
Retroid [mod]
29/10/09 @ 16:19
#5
+6
You buried this comment
Comment below viewing threshold
Show
I'm cautiously looking forward to this. Absolutely loved the first game (although it wasn't perfect) and am hoping this can repeat the quality, even if it can't repeat the twist which made the first so memorable.
Geordiemp
29/10/09 @ 16:19
#6
-10
You buried this comment
Comment below viewing threshold
Show
Another Unreal engine shooter with the only discernable thing is the art decor environment, but small areas and shiny bump map graphics and 1000 step animations (Ok being sarky on last comment)...

Meh
NGCes26294BIV
29/10/09 @ 16:21
#7
+25
You buried this comment
Comment below viewing threshold
Show
I have to say that I'm struggling to have much enthusiasm for this, despite enjoying the original.

It's strange - I've never seen such a widespread apathetic view to the sequel of a hugely acclaimed and successful game...

...perhaps there's something in the water? :p


EDIT: I'd love to hear the justification for giving negative marks to a post stating an opinion, followed by a non-comittal statement. Some bright sparks here, it seems.

EDIT 2: Thanks for proving me wrong :-)
Edited 2 times, most recently on 29/10/09 @ 16:31
thedaveeyres
29/10/09 @ 16:24
#8
0
You buried this comment
Comment below viewing threshold
Show
Really excited about this! Roll on February.
Emilia'sHorse
29/10/09 @ 16:32
#9
+6
You buried this comment
Comment below viewing threshold
Show
Read the first paragraph then thought possible spoiler. No wish to know anything about the story, in any form. Bioshock was so good that the sequel is afforded instant buy status.
ParanoidZombie
29/10/09 @ 16:35
#10
+5
You buried this comment
Comment below viewing threshold
Show
How will the game deal with death this time? The original's plot was expalining why you could use vita chambers, but this wouldn't make any sense in bioshock2 since your character is "only" an anonymous big daddy. Mark me down if this has already been answered elsewhere ;)
NGCes26294BIV
29/10/09 @ 16:38
#11
+4
You buried this comment
Comment below viewing threshold
Show
"Bioshock was so good that the sequel is afforded instant buy status."

I'd agree if the sequel was being developed by the original team.

Unfortunately, it's being made by two separate teams - The single player is being handled by the guys who made the less-than-stellar PS3 port of Bioshock (which I own, fanboys) and the multiplayer is being made by the developers of the very average Dark Sector.

Neither gives me much confidence.
darkmorgado
29/10/09 @ 16:50
#12
+3
You buried this comment
Comment below viewing threshold
Show
@ParanoidZombie,

They haven't said yet, but it wouldn't surprise me if the prototype you play has a bit of Ryan DNA in him. They are genetically modified after all. Would explain why he was considered too dangerous to be activated, and why he seems to have been able to shake off his conditioning, and would make him a physical embodiment of Objectivism, fundamentally at odds with Lamb's philosophy.
Retroid [mod]
29/10/09 @ 16:51
#13
+4
You buried this comment
Comment below viewing threshold
Show
Hey!

Dark Sector had its charms, I liked it. Got it for a fiver, mind, but.... y'know :)
RedSparrows
29/10/09 @ 16:53
#14
+2
You buried this comment
Comment below viewing threshold
Show
Bioshock was a great game, flaws and all. I hope this improves on it. Once again we see the usual reductive 'shooter game is just about shooting, BORING' rhetoric.
djronz
29/10/09 @ 16:54
#15
0
You buried this comment
Comment below viewing threshold
Show
1st one was pretty good, but i dont thing it was worth a 10, not sure ill bother to much with bio 2 on launch, maybe when cheaper
NGCes26294BIV
29/10/09 @ 16:55
#16
+1
You buried this comment
Comment below viewing threshold
Show
I agree, Dark Sector has its 'charms', but I'd rather not have the team in charge of a decent franchise when their previous effort can only only be considered 'good value' at a fiver :-)
Hypercube
29/10/09 @ 16:58
#17
0
You buried this comment
Comment below viewing threshold
Show
I'm certainly interested - I really liked Rapture itself, and playing as a Big Daddy sounds great. Unless they really fuck it up, I'll probably get it.
Geordiemp
29/10/09 @ 16:59
#18
-3
You buried this comment
Comment below viewing threshold
Show
Dark sector programmers, Unreal specialists....seriously, whether xbox or Ps3, if we as gamers ask for better game engines maybe we will start seeing more of them.

Does it have coop ? If so, will buy as it could be more fun than the first.....
Edited 1 times, most recently on 29/10/09 @ 17:04
ParanoidZombie
29/10/09 @ 17:04
#19
0
You buried this comment
Comment below viewing threshold
Show
@darkmorgado: you have a point, the DNA angle is probably the only way to go, but maybe they'll get rid of them altogether, I mean, lots of people unlocked the "clear the game on hard difficulty without using vitachambers" achievement/trophy/whatever, and being able to save any time you want made vita chambers kinda useless, IMO. I guess they'll use them as respawning devices in MP, though.
RedPanda
29/10/09 @ 17:09
#20
+3
You buried this comment
Comment below viewing threshold
Show
playing as a big daddy is what's putting me off this i think.

the original had a survival horror feel to it when you started out which was nice.

hard to feel scared when you're a walking tank though.
Edited 1 times, most recently on 29/10/09 @ 17:10
IneptPercy
29/10/09 @ 17:24
#21
-2
You buried this comment
Comment below viewing threshold
Show
I liked th first one but got to a point and lost interest, I killed ryan and thought that was the end and then it carried on, and after a short time I just gave up.

All I ask is for native AA this time on the PC, I got it working last time but should I have to mess about when it should just be in the options.
smelly
29/10/09 @ 17:50
#22
-1
You buried this comment
Comment below viewing threshold
Show
Will I be punished for playing badly this time? Or will it be infinite respawn city again?

Dunno if i can be bothered to play another game which held my hand as much as the last one did - felt like a "my first fps"...
smelly
29/10/09 @ 17:52
#23
-2
You buried this comment
Comment below viewing threshold
Show
Quote : "playing as a big daddy is what's putting me off this i think. the original had a survival horror feel to it when you started out which was nice. hard to feel scared when you're a walking tank though. "


You played as a big daddy in the first game? Do you not remember getting all the big daddy parts?
TRUTH
29/10/09 @ 18:15
#24
0
You buried this comment
Comment below viewing threshold
Show
I thought the 1st Bioshock was way to simple - once you got a decent upgrade you could just walk through the game, also it was fairly samey about half way through!
jimbo118
29/10/09 @ 18:40
#25
0
You buried this comment
Comment below viewing threshold
Show
Uncharted 2 had a flood scene? wut
notmyrealname
29/10/09 @ 19:39
#26
+3
You buried this comment
Comment below viewing threshold
Show
System shock II >>>>>>>>>> Bioshock >>>>>>>>>>> Some kind of sequelitis thing without the creator.

Just remake system shock 2 with the UT engine and FFS make it just as difficult! Hacking and inventory in realtime etc.

WOAAAAH KILL MEEEEEE!!!

/brrr

Dark sector had better gfx than bioshock, the art in bioshock was way better though. I enjoyed dark sector very very much (more even), but different strokes I guess.
Edited 2 times, most recently on 29/10/09 @ 19:49
smelly
29/10/09 @ 20:29
#27
-3
You buried this comment
Comment below viewing threshold
Show
>System shock II >>>>>>>>>> Bioshock

System shock 2 actually had a challenge.

Bioshock:

1. Run into room guns ablazing
2. Take out some of their health
3. Die. Respawn.. Notice their health is still at level it was when you died
4. goto 1 until they're all dead.
5. Fall asleep.
Shikasama
29/10/09 @ 20:53
#28
+1
You buried this comment
Comment below viewing threshold
Show
Cool, now I don't need to play the game. I'll wait until the actual review and then Eurogamer can tell me the second half of the story aswell.
Crofto
29/10/09 @ 21:21
#30
+3
You buried this comment
Comment below viewing threshold
Show
"hopefully this one will have above average combat! "

-23 for this comment?

/facepalm

Bio-Shock did, I'm afraid, have some pretty poor combat. The guns had no weight behind them, and fighting was a chore; go play Half-Life 2 followed by Bio-Shock and tell me that you think the game has acceptable combat. Go on.

Thought so.
Edited 1 times, most recently on 29/10/09 @ 21:23
Mashum
29/10/09 @ 21:41
#31
+4
You buried this comment
Comment below viewing threshold
Show
Benno: "hopefully this one will have above average combat! "

Shhh... people don't like to hear it. I loved the first one but the combat was below par, on a gamepad at least, perhaps it wasn't so bad on PC?
tnt_2008smum
29/10/09 @ 22:01
#32
+3
You buried this comment
Comment below viewing threshold
Show
Hi smelly its me again, just a quick question.

Why is it you’re allowed to criticise any game you want yet when others do it you accuse them of being a fanboy (usually a Halo loving xbot)?
Pro_Gamer
29/10/09 @ 22:12
#33
-5
You buried this comment
Comment below viewing threshold
Show
Bioshock appealed to fanboys who preferred graphics to good gameplay. If you compare the mechanics of a shooter like Halo 3 with Bioshock it is BLEEDINGLY obvious how weak Bioshock was. I love FPS, but come on, it was quite lame. I didn't even bother finishing it because it was, well, rubbish. Sorry, but thats how I felt.
FladgeMangle
29/10/09 @ 22:19
#34
+5
You buried this comment
Comment below viewing threshold
Show
The only thing that bugged me about Bioshock were the creepy vending machines, they were a real carnival of horrors.

The rest of it was an intelligent and imaginative shooter with a bit of OCD collecting and self improvement with excellent production design, rendering and storyline. I loved it, but if you didn't like it or get it then fair enough. Keep the pointless flamebait to yourselves though please, for your own sakes.

I know this is a forum and all opinions should be respected, unfortunately this is an EG forum, so views that do not comply with popular opinion will get marked down on a matter of principal. Saying you didn't like the game is your right, but complaining that you got marked down because of this is useless. I should know, I accidentally let it be known that there was a tiny bit of a Tim Schafer demo that I found less than stellar and bingo! Markdown city.
ParanoidZombie
29/10/09 @ 22:33
#35
+2
You buried this comment
Comment below viewing threshold
Show
I liked combat in Bioshock because it allowed you to experiment: mines, traps, vortex, decoys, hijacked security devices, invisibility, telekinesis.. . I always tried to combine as many "smart" and sadistic ways to kill enemies as I could, had great fun doing so, especially against big daddies.
I just hope that bisohock 2 manages to make significant improvements on this aspect, with larger environments, more varied enemies and of course even more creative plasmids.
immateriaux
29/10/09 @ 22:34
#36
+1
You buried this comment
Comment below viewing threshold
Show
After the ludicrous vacant frothy foaming enthusiasm Eurogamer showed for the original game, I can't believe anything they say this time about the sequel. They went so over the top in praise for the original it was like listening to Tom Cruise bouncing on a couch, talking about Scientology.
curtlikesmeat
29/10/09 @ 23:03
#37
+1
You buried this comment
Comment below viewing threshold
Show
I feel similar to others with a general apathy for this despite loving the original. I like the setting, the characters and the story but am generally not that bothered about corridor shooting. In fact I think I'd have preferred it if it was set at the fall of rapture, so the first half was an RPG where you talked to people etc. and the second was similar to the first Bioshock.... still, it is what it is and if reviews are good I'll pick it up.
darkmorgado
29/10/09 @ 23:07
#38
+2
You buried this comment
Comment below viewing threshold
Show
Once again, the ironically-named Pro_Gamer misses the point entirely.
Bioshock is NOT an FPS. It was a story-led adventure that JUST HAPPENED to be in first-person and feature guns, that was centred around an analysis of philosophy and politics and played with genre conventions, such as making the linearity into a plot-point.
Why are the criticisms of Bioshock only ever based around the narrow-minded view that it was a shooter when it was obviously so much more?
ASHBERY76
30/10/09 @ 00:01
#39
0
You buried this comment
Comment below viewing threshold
Show
This game should not have been made.
smelly
30/10/09 @ 00:20
#40
-2
You buried this comment
Comment below viewing threshold
Show
@Tnt : quote "Why is it you’re allowed to criticise any game you want yet "


I'm not criticising this game (that'd be stupid as i havent played it - because it's not even out yet!).. i'm criticising the original.. Which i've played and completed (as you can see in my achievements list) - so I actually am talking about the game itself, not the machine it's on..

I'm not being a troll who just jumps in and says "haha, this is going to suck as the 360 sucks! All 360 games are too easy and aimed to the kiddy market" or something like that am i? Or in your case going on about how many super mario games there has been while ignoring the fact that there has been more halo games in the same period of time.

I have genuine complaints against bioshock (biggest complaint being all the REALLY positive press it got - which convinced me to buy it and then feel like i wasted my money).. and whereas i hope the sequel is better, i wont hold up high hopes... And i certainly wont be believing any reviews!


Edited 3 times, most recently on 30/10/09 @ 00:25
Dizzy
30/10/09 @ 01:19
#41
+1
You buried this comment
Comment below viewing threshold
Show
The original was a rather perfect game. There should have been no sequel. Some games do not work as sequels.
donnie080208
30/10/09 @ 01:30
#42
0
You buried this comment
Comment below viewing threshold
Show
The first was great and if this is just "more of the same " i will be fairly happy. was a bit worried when i first heard you would play a big daddy as that was the worst part in the original. looks like it wont be slow or lumbering though, although i think the inclusion of MP is a mistake and unsuitable for bioshock. saying this i hope im proved wrong, like with uncharted2 MP which turned out great.
donnie080208
30/10/09 @ 01:33
#43
0
You buried this comment
Comment below viewing threshold
Show
also more proof that the much maligned unreal engine 3 is the best and most versatile engine this gen and in the right hands can compete with any game. plus its not all greys look at mirrors edge for an example of this
bcolter
30/10/09 @ 01:35
#44
0
You buried this comment
Comment below viewing threshold
Show
On the shopping list!
Edited 1 times, most recently on 30/10/09 @ 01:35
donnie080208
30/10/09 @ 01:39
#45
-1
You buried this comment
Comment below viewing threshold
Show
" SMELLY, Why is it you’re allowed to criticise any game you want yet when others do it you accuse them of being a fanboy (usually a Halo loving xbot)? " WHY? because he's a hypocrite like many of EGs posters,their all pots calling the kettle black and anyone else who criticses an article is a hater while their merely informed games who make unbiased posts,tossers.
Edited 1 times, most recently on 30/10/09 @ 01:42
Pro_Gamer
30/10/09 @ 02:14
#46
-3
You buried this comment
Comment below viewing threshold
Show
@darkmorgado

Well excuse me whilst I turn my head and puke. Bioshock was 'not' a real FPS? Are you on DRUGS? Philosophy?! LOL! The whole save or kill the little girls was nothing of interest and you know it. Just admit it - EUROFAILER gushed over it and then regretted it. I recall they even had to write a defensive of their own review. FAIL.
YourMessageHere
30/10/09 @ 02:19
#47
+8
You buried this comment
Comment below viewing threshold
Show
Like several others here, I loved the first one but don't really feel enthused at all at the prospect of a sequel. When it was over I felt like the game was, well, over - it didn't cry out for more, it was a completed story. As others have said, the first person perspective was simply incidental to (and in fact, given the way it messes with expectations of FPS gameplay, part of) the storytelling, and people playing it solely as an FPS, rather than an FPSRPG, without regard to the story, were quite simply doing it wrong. This seems to me to be going in exactly the wrong direction; I can't for example imagine why this has multiplayer, unless it really is being transmogrified into something that is primarily a shooter. I'll not say I'm against its existence but I am extremely wary.

@ everyone complaining about the combat: yes, compared to polished FPS games the combat was a bit weak. Compared to any other FPSRPG, which is what Bioshock actually was, this was superb. Don't compare the combat in Bioshock to Half-Life or CoD or Unreal, compare it to the combat in System Shock 2, Vampire the Masquerade: Bloodlines, Deus Ex, because those are Bioshocks true peers. Set against them, it's much more fluid.

@ Smelly, and anyone else still whining about vita-chambers: you serially exploited the game mechanics without even trying to play the game in a different way, something that Bioshock was perhaps one of the best games at providing opportunities for in recent years, in fact the idea of choice was a major theme of the game, and yet the game, not you, is at fault? You could have ignored the vita-chambers or simply tried your best not to get killed, but then perhaps you might have found it harder or even (heaven forfend) started to enjoy yourself, which obviously is not a patch on mindlessly complaining, really.
djronz
30/10/09 @ 06:02
#48
+2
You buried this comment
Comment below viewing threshold
Show
im sorry but the vita chambers thing did ruin it for me (a bit anyway) big daddy encounters became a die attact die attack routine and therefore any fear or intimidation you first felt was lost . its all very well saying people were nt playing it properly but the game sets the rules not the players or you might as well say " try playin with one eye shut" if a games too easy for example!

what bioshock had was bags of style and atmosphere, enough you wanted to love the game despite its shortcomings
wonton
30/10/09 @ 06:26
#49
+1
You buried this comment
Comment below viewing threshold
Show
"The original was a rather perfect game. There should have been no sequel. Some games do not work as sequels. "

Sums up my thoughts too.

Bioshock is a self contained entity, it was never plotted for a trilogy or anything but now we have another excuse layered on top of the original.

Eventually this franchise will become a mess as the 2K Boston/2K Australia have gone away to do something else and various other developers pile in with their ideas. The original vision will be lost.

Reminds me of a few movie franchises actually.
drumbaby
30/10/09 @ 07:53
#50
+1
You buried this comment
Comment below viewing threshold
Show
"but, to be fair, Drake and company's downpour of technology stops at your knees"

Yes, because all you do in U2 is look at the floor. :/

Comments: 1-50 of 65 in total | next 50 »

Want to comment on this article? Log in, or register!

X View gallery