BioShock 2 details confirmed
You're a Big Daddy. They showed us.
2K Marin give you control of a Big Daddy roaming Rapture in the upcoming BioShock 2: Sea of Dreams for PS3, Xbox 360 and PC.
You're not just any Big Daddy though - you're the very first one, and you've somehow acquired the ability to inject plasmids, like Jack in the first game.
Unlike the first game though, you will choose between harvesting a Little Sister for ADAM and adopting her, after which you will have to protect her while she harvests ADAM from corpses strewn around Andrew Ryan's failed utopia.
As previously leaked, you're up against the Big Sister, who has been kidnapping little girls from coastal towns and bringing them to Rapture.
The game will also feature multiplayer, although there are no details on that side of the game yet.
All that's courtesy of a Game Informer preview hitting subscriber's hands in the US at the moment, but it's also courtesy of our own recent trip to see BioShock 2 in action at 2K Marin's headquarters just outside San Francisco. Due to the nature of print and online embargoes, you'll have to wait a few weeks longer to read our and other internet thoughts, but they are coming.
We can also tell you that rumours of Soviets, co-op and, er, rhinos are wide of the mark. We'll get in trouble if we spill any other beans, but hey, we like getting in trouble, so we will say this: that Bouncer drill's a bit of a riot.
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Comments (70) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Also if they're gonna put multiplayer in it, they better not fuck it up. Some games don't need multiplayer (The Darkness for example, utterly terrible multiplayer) and Bioshock got general kudos all round for shoehorning it into the last game.
Still, not gonna pass judgement til more is revealed, the first game was a masterpiece and I'm obviously optimistic this will be also
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sadly it's not just you mate........
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So the little sisters can die if they aren't protected?
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I'm assuming once they take a certain amount of damage they'll run into one of those holes, so it's up to you to protect them long enough to get something from them. They're nigh on invincible, and the 2nd game is a bit early to piss about with canon. Yes, I said the C word
I still reckon this'll be awesome.
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And that's the death of Bioshock appeal! The great thing about Bioshock was the total focus on singleplayer, no resources were spent on making another multiplayer-mode that people wouldn't play anyways. Nowadays that's hard to come by, because every developer thinks adding a multiplayer mode will up the game in a way, which usually never works, COD being the exception that proves the rule.
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8 words above, still managed to mistype 1
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My big fear is that it becomes a substandard shooter with a Bioshock skin (and no that isn't an invitation to open up the "but it is a substandard shooter!" can of worms!).
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What holes are these? I thought it was set on the coast of Cornwall or something
I'm sure they will find a way of not making it annoying. Equally, protect missions usually blow because of bad AI and poor design decisions. They can work fine, they just need (unsurprisingly) to be good.
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I didn't mind the Big Daddy/escort patch in the first game, mainly as it was a rather clever storytelling device. Whether I could handle a game about that, I don't know.
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They needed Levine on board and on a prequel. This is just milking the franchise.
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STDs are not prone to kill, but they might if you're unlucky.
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These details make the sequel sound pretty lame. The Big Daddy's and sisters weren't that interesting. And protect missions..? Bleugh. Some sort of alternative story in that beautiful setting was more what I was looking for.
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Loved bioshock seeing as I did buy it twice but this just sounds lazy
Just hope 2k have something up their sleeve
And no multiplayer please =)
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(Cancels pre-order)
Seriously though, while I'm not convinced by this initial information, I will of course, wait and see how it turns out. Resident Evil 5 has taught me that much (hated demo, liked full game).
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Mkreku nailed it on the head. I am firmly in the 'Bioshock was overrated' gang, but this art deco, brass and copper, crumbling underwater utopia had massive potential which I don't feel was really capitalised upon in the first. Instead, they concentrate more on what turned out to be a fairly poor moral choice gameplay mechanic. And I hated the escort missions.
I reserve full judgement until release however. Let's hope they don't fuck it up and set it in sand world.
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It's still the still development team except for Kev, isn't it? I'm fairly sure he didn't do almost all the game himself, and the rest of the people there deserve at least a little good faith from the first one. I'm still hopeful it'll be a cracking game.
Fuck off with the multiplayer though. Even if that is good, it's unwelcome. Like if I won a Ferrari - I can't drive tthe thing, I can't afford to insure the thing, and Ferraris don't sell in my area. As nice as it is it's useless to me and I'd be happier without knowing I've got it parked outside waiting to be vandalised.
I've lost where I was with that analogy, but I digress, single player will rule.
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Why do developers think every game needs a multiplayer mode anyway?
Why not just make a long single player game and give us a reason to replay through it again a la Resident Evil 4 for example? There's no evidence to suggest that the original sold poorer because it had no online mode. In an ideal world where time and money are no object then every game should have single and multiplayer modes but it isn't so there's an unfortunate tendency for games to suffer in length because developers insist on cramming in online modes. Not everybody wants them.
A recent example is Resident Evil 5 which is almost half the length of Resident Evil 4, presumably because the co-op mode used up a big chunk of the development budget. Yeah, there's plenty of reasons to replay through it again but it doesn't change the fact that the actual game itself is a lot shorter.
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I demand all this pessimism stops! By demand, I mean request politely. By which I eman take no notice of me and keep going.
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Oh wait, this is an EG comments thread.
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It does sound a bit shit though, early days though.
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No, you are not alone... I really hope that we are going to be proven wrong though
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This will be great.
Its a great IP and Im sure they have an amazing storyline planned. And thats what made the original great - the FPS aspect of it was in my mind just the best way to tell the story - I enjoyed the story and exploring way more than the shooting aspect of it.
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Guess I'll wait to I see the game, but that has dampened my excitement a little.
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Everybody say what feature the liked the most in Bioshock 1 (and use spoiler tags where necessary).
Then say what (if anything) you DO like about the info we have on Bioshock 2 so far.
I'll start (ignoring the story twists, which are the obvious best bit choice).
The 1950s gone wrong setting was perfectly realised. I love steam punk settings, always have, and I thought Bioshock perfectly captured that whole "doing amazing things with what is really quite basic technology" fantasy that was so strong in Thief and Fallout. The underwater utopia as a refuge for the disillusioned was brilliantly contrsucted, and really created a feeling of "what would happen if lots of smart but self serving people were all locked in the same room - that shit is just bound to go wrong". Arriving after the disaster had struck, and piecing together the story from the remains was great fun.
Stuff that looks promising in the new version... they have kept in the idea of plasmid upgrades, which is a great reward mechanism. It created a degree of strategy in BO1 so I would hope the same will be maintained in BO2. Everyone gets to create their own preferred type of Big Daddy? That has to be an interesting thing to explore.
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BioShock 2 details confirmed
Are you sure you've posted in the right place?
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I predict a 6!
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]http://al lgamesbeta.net/2009/03/16/biosh...[/link]
Read it; perhaps some of you will change your tune.
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I agree with the multiplayer point though, not interested... it seems Single Player experiences are getting shorter and MP is being used as the "benefit" or gap filler.
Ironically the public are behind the groundswell for MP in games. Over the years there have been many many complaints about games that do not have MP included. Even games reviewers mark down games without it... so you can see why lots of games now have it... seems gamers want their cake and eat it
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However, I have to say that the city of Rapture was, from what we saw of it, wonderfully well realised, and what I'd been hoping for from a sequel was more of a sandbox game, a 'grand theft bathysphere', as it were, where you could roam the whole city of Rapture, maybe steal a diving suit and go out of an airlock to cross the sea bed and battle with deep sea creatures. Get mixed up with different factions within Rapture and depending on your decisions either save the city or ruin it.
That would have rocked.
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Modern Warfare and World at War both have short single player campaigns compared to CoD 2 and 3 this is a trend that reduces my enjoyment of the game.
There is an exception to short single player campaigns and multiplayer added and that is Battlefield: Bad Company, the single player campaign was the best. I played online but very quickly lost interest in it.
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It doesnt need or deserve to exist.
Like the Star Wars prequels, the third Terminator film, Alien Vs Predator(both) i am denying its existance. They do NOT exist and niether does the second Bioshock game.
*closes ayes and puts on loud music for another 5 years*
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you've got nothing to say and your saying it too loud..... so bollocks
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A word to 2k something scary in daylight is more scary than something scary in darkness.
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So it could of been a good game but needed the mp component to make it good.
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Eh, terrible "everything else"? Bioshock was a great engrossing shooter. Great story, awesome creepy character design, strange weapons, underwater city to explore (admittedly we should actually see more underwater stuff).
There are not many games that hold me right to the end these days (especially shooters!) but Bioshock joins the the games this gen I loved playing so much I had to finish. Gameplay was simple but fun with plasmids and upgrades and the story drove you along.
Oh and thanks to M-O-P, that article scan looks sweet (although I'm still not entirely convinced by the big daddy thing). I hope they pull this off, I want to go back to Rapture!
I wonder what Les thinks of this?
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I think Mrs bad09 still has the first on 360. Can't have a go until tonight though. Damn you work!!!
/ shakes fist at the evil need for money!
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Look, can everyone stop with this bloody farse. We don't really know anything at this stage. Nobody has "proved" anyone else right or wrong. Stop trying to make it some kind of popularity contest.
The only solid bit of info we have is that article which M-O-P linked to. An article that everyone seems to be ignoring (I know there are a lot of words, but persist if you can). For my eyes, the article makes certain aspects of the game sound quite interesting.
What it certainly does is ask more questions than it answers. Which brings me back to the same point. We barely know anything about the game. Writing "details confirmed" at the top of an article doesn't make us all clairvoyant.
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It also makes a lot of sense bioshock was a small part of the story which included the thousands of inhabitants of a city. Who if you remember the scene in the first after your injected are still cognicent enough.