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Bionic Commando Rearmed Hands On

Xbox 360 PlayStation 3 Hands On by Tom Bramwell

29 July, 2008

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The original Bionic Commando may be nearly old enough to rent a van and buy fireworks without ID, but don't let that put you off this modernised and expanded 2D remake: the 20-year-old game's bionic arm, which latches onto things with a grappling hook and allows you to swing from them like Spider-Man, was ahead of its time, and Swedish developer GRIN gives it a new lease of electromechanical life in Rearmed for XBLA and PSN.

Initially it's hard to grasp. Standing still and pressing the bionic arm button looses a grappling coil diagonally upward, while pushing forward or upward with the d-pad or analogue stick sends it in one of those directions. Once you've grabbed a ledge or a concrete block, you can then reel yourself in and sit or hang there. Alternatively, diagonal grapples allow you to swing, and then you can detach, soar and fire off the hook again to avoid flopping back to the ground. After a while, you can build up momentum, and with practice and fast reactions you can propel yourself almost anywhere by varying detach timing and plotting a route.

It's a massive amount of potential - more versatile than Mario's feather or Ratchet's Clank-powered copter - and the rest of the game falls into place around it: you're only able to fire left and right, so hovering adversaries have to be chased upward over platforms and stunned by your elastic punch to bring them into range; sandbagged platforms require a double-swing to scale because they block handholds from below; and bosses' weak spots are scattered up and down their metal bodies to force you skyward. Seemingly regressive steps like the absence of a jump button instead provide focus, justified by depth and variety of gameplay scenarios. There are tricks that veterans of the NES original won't recognise, too, like bolts to unscrew and a number of objects that can be reeled in and thrown.

'Bionic Commando Rearmed' Screenshot 1

Rockets fired by enemies aim for your head, so if you duck just as they approach they swoop past you.

Progress through the single-player campaign brings you face to face with new enemy and level designs to recalibrate your approach. Levels are scattered across a rectangular world map, over which you're ferried by a jabbering female chopper pilot (she's got serious "stones" though, so don't worry), and which is split into colour-coded territories that you can only access when you've acquired the right pass-codes. As you pick between levels, you're occasionally set upon by the enemies' mobile goons, who have to be dealt with in a throwaway top-down shooter sub-game, while progress through individual levels is punctuated by hacking sections: little 3D logic puzzles that involve pushing a coloured orb between blocks to reach a goal.

Of most interest though are the Challenge Rooms you unlock by visiting friendly areas. An extension of the game's Metal Gear Solid-style virtual reality training level, these give you 30 seconds to traverse an aerial obstacle course, and for gamers who warm to the unique demands of the bionic arm, these will provide most of the replay value. There are over 50 to unlock, each with its own online leaderboard, and after a few basic attempts they ramp up in difficulty, covering every surface in one-hit-kill spikes so you can scarcely mis-time a single bionic swing.

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Comments: 1-31 of 31 in total

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Eraysor
29/07/08 @ 09:58
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The guy on this article's link picture looks almost exactly like Duke Nukem.
Darren
29/07/08 @ 09:58
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"Elsewhere, the quality of graphics and audio belies the game's NES origins..."

Eh... I thought Bionic Commando was originally an ARCADE game before being ported across to numerous consoles and home computers like the NES, Commodore 64, Amiga and Atari ST? :?
Darren
29/07/08 @ 10:00
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I should have said that I'm really looking forward to this if only so I can finally play the game without the horrendous push-scrolling of the Amiga/Atari ST versions which were the only versions I've actually played.
Adam_T
29/07/08 @ 10:07
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I thought this was about Bionic Commando the Star Wars game... :p
UncleLou
29/07/08 @ 10:12
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Bionic Commando Rearmed is due out on 13th August on Xbox Live Arcade for 800 Microsoft Points (GBP 6.80 / EUR 9.99) and on 14th August for PlayStation Network (GBP 6.99 / EUR 9.99).

And the PC version?
bad09
29/07/08 @ 10:18
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Might try this out I loved the original.

Oh, and once again Darren shows he is an old git ;) BC was indeed originally an arcade machine.
asphaltcowboy
29/07/08 @ 10:26
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Sounds brilliant, can't wait!
johnnybrn
29/07/08 @ 10:30
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He he, remember playing BC in the arcades, it was brilliant.

This is a must buy
Bertie [staff]
29/07/08 @ 10:34
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Great fun in local co-op, this. Totally dragged Tom along, or the dead weight as I now call him. In my head.

Your arm can be used to deflect incoming projectiles like rockets as well, which is nifty, and the graphical revamp is very snazzy.

Retroid [mod]
29/07/08 @ 10:36
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This is a 'remake' of the NES version which was quite different in the map & some gameplay elements to the arcade & 80s home computer conversions. I've never quite understood why the NES version was held in so much higher regard than the original arcade game :/
mikerufian
29/07/08 @ 10:44
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Twice I have read the name of this game as Bionic Commando Reamed! Wheres a dash when you need it?
mikeck
29/07/08 @ 10:51
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I'm confused...what trailer of Bionic Commando did I download and watch the other night from marketplace then - as it was far different to this, but had the same name? The trailer I watched was a third person game, with some really nice graphics, but with the focus on using the arm and ropes for swinging through the levels - this is a review for a side-scrolling game...am I cracking up?

Edit - aaah, just read that they're working on a 3D update also, I really thought I was cracking up then! :D
Edited 1 times, most recently on 29/07/08 @ 11:58
Mr_Brown
29/07/08 @ 10:56
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Bionic Commando is Duke Nukems brother by the looks of that picture.
Ranger101
29/07/08 @ 11:23
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Bionic Commando remains as one of my most cherished Nes carts. The Game Genie codes for it were dodgy though.

Also, the Arcade version sucked balls. The Nes version was a lot more balanced.
Edited 1 times, most recently on 29/07/08 @ 12:23
DrEggtimer
29/07/08 @ 12:03
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Anyone else think it looks like it says "Bionic Commando: Reamed" on the front page...?
DcP729UK
29/07/08 @ 12:03
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i blame Sony for this fucking delay. Capcom had this game ready for XBL months ago. stupid PS3 =/
IronCladChicken
29/07/08 @ 12:18
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@mikeck
They are making an 'all-new' bionic commando game as well as this remake....
& it's starring Scrappy-Doo!
designerheadache
29/07/08 @ 12:20
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@DcP729UK and i blame microsoft for the FFXIII delay but we cant have everything.

welcome to multi-platform paradise.
DcP729UK
29/07/08 @ 12:36
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heh! FFXIII was delayed because Sony created a machine that nobody can program fast enough. so, umm hows multipatform game delays are due to the 360, clever dick? :D
mikeck
29/07/08 @ 12:39
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@IronCladChicken

woo-hoo, it'll be damn good if it's got scrappy in it ;)

@DcP729UK

What an insight into the world of the games industry, such foresight and what a detailed analysis of the delay, thank you, have you ever considered becoming a consultant for a big player within the industry, insight like yours is very hard to come by I hear...
DcP729UK
29/07/08 @ 13:02
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an announcement of a game not previously known about normally means they have just started it. although as the 360 is easier to program in comparison to the PS3 FFXIII could be released at the same time.
Carlo
29/07/08 @ 13:31
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"an announcement of a game not previously known about " Are you fucking about? I've known about this for AGES!
a.limey
29/07/08 @ 14:00
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PC version news please?

and can we be told (pc) owners of the distribution methods and price...if it does in fact come out for the pc ?
DcP729UK
29/07/08 @ 15:01
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sure carlo. ^_^
kungfool
29/07/08 @ 17:25
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This'll be the first thing in ages that I've bought on XBLA, unless the reviews say it seriously sucks. Looks great!
Pasco
29/07/08 @ 20:28
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What about the frame rate?
valli
29/07/08 @ 21:28
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I've just added this game to my collection, EG let me do it! \o/

Release day insta buy!!!
onyxbox
29/07/08 @ 22:20
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looking forward to this... I'll be picking up the PSN version because if it 'feels' better on a D-Pad (more like the NES) then it has to be the PS3 pad (it'll be impossible on 360 d-pad).

Loved the old NES version and still play it from time to time... suprised this update hasn't been made for Wii ware.

BTW: it's a shame Megaman 9 didn't get the same graphics engine.
Trafford
29/07/08 @ 23:40
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Cannot wait
Nill
30/07/08 @ 01:23
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PC version release date, please?
3william56
30/07/08 @ 06:44
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"Ratchet's Clank-powered copter"

Methinks you're referring to (or should be) the excellent Swingshot in R&C. Tragically underused in the PS3 version, but an enormously fun gadget, even in 3D. If BCR is half as much fun, this will be great.

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