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Bionic Commando Rearmed Hands On

Xbox 360 PlayStation 3 Hands On by Tom Bramwell

29 July, 2008

Page 2 of 2. <- Page 1

The game helpfully tells you how many attempts you've taken to best them, too: by the mid-teens we were averaging 30, occasionally spiking much higher. Instant restarts and the tantalising red glow of the finishing line brought us back time and again. Cross words will be spoken, but time-trial enthusiasts and admirers of twitchy physics games like RedLynx Trials 2: Second Edition and GripShift will lap it up, egged on by Achievements, Trophies (post-release on PSN) and their friends' best times. We'd probably adore this even if it didn't have an entire game strapped to its back.

It does though, and there's more to it than we've described so far. You can play it co-operatively with another player, the camera gradually drawing back if you're separated, and there's a local competitive multiplayer mode for up to four players where you swing and shoot one another in deathmatch and last-man-standing. There's even a don't-touch-the-floor mode where you have to try and knock your enemies to the ground like a sort of Monkey Gladiators. Sadly the multiplayer modes are offline-only (Capcom says they were added too far into development), but with the competitive offerings closer to something like Super Smash Bros. than Quake we can probably forgive this.

Elsewhere, the quality of graphics and audio belies the game's NES origins - and certainly throw a lot of Xbox Live Arcade's "graphical overhauls" into sharp, if not comic relief. Rich, saturated colours, amusing animations (enemies flop to the ground and then tumble Havok-style off the near side of a platform), gorgeous use of light and shadow - backed up by suitably retro sound effects and catchy music that Capcom liked so much it put out a CD (it's available on iTunes, too). The silly 8-bit plot gives the game away, but the comic-style 2D story and not-too-desperately self-referential writing saves the day - or can at least be skipped.

'Bionic Commando Rearmed' Screenshot 2

Depending on when you detach from a swing (down on the stick or d-pad), you can change your angle of flight to better approach the next grapple point.

If we're to nitpick, the one thing that's likely to stop BCR swinging merrily to the top of the download best-sellers list is the difficulty level. On the default Medium setting you will struggle to complete levels culminating in a boss encounter on the first go, and mid-level checkpoints expire when you run out of lives, which doesn't take much, leaving you with a potentially gruelling mountain to rescale. Those who find the bionic arm takes longer to click can at least fall back on the Easy setting, but this is definitely Old Capcom, which is worth bearing in mind if you stumbled through New Super Mario Bros. or find yourself playing co-op with David Cameron.

Otherwise this is a deep, generous proposition we're likely to look upon favourably when the review comes around in a couple of weeks. Half the people in its XBLA and PSN target audience were more interested in conkers and kiss-chase when bionic arm first meant something, myself included, and these days we expect our 2D platform games - when we expect them at all - to have jump buttons, multi-directional firing, and difficulty curves that run their fingers gently through our hair rather than ripping it out in clumps. But BCR demonstrates that modern-day updates of revered '80s games needn't be cynical or regressive. Completing it may become a badge of honour now as it was then, but playing Bionic Commando Rearmed could well be essential.

Bionic Commando Rearmed is due out on 13th August on Xbox Live Arcade for 800 Microsoft Points (GBP 6.80 / EUR 9.99) and on 14th August for PlayStation Network (GBP 6.99 / EUR 9.99).

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Comments: 1-31 of 31 in total

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Eraysor
29/07/08 @ 09:58
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The guy on this article's link picture looks almost exactly like Duke Nukem.
Darren
29/07/08 @ 09:58
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"Elsewhere, the quality of graphics and audio belies the game's NES origins..."

Eh... I thought Bionic Commando was originally an ARCADE game before being ported across to numerous consoles and home computers like the NES, Commodore 64, Amiga and Atari ST? :?
Darren
29/07/08 @ 10:00
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I should have said that I'm really looking forward to this if only so I can finally play the game without the horrendous push-scrolling of the Amiga/Atari ST versions which were the only versions I've actually played.
Adam_T
29/07/08 @ 10:07
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I thought this was about Bionic Commando the Star Wars game... :p
UncleLou
29/07/08 @ 10:12
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Bionic Commando Rearmed is due out on 13th August on Xbox Live Arcade for 800 Microsoft Points (GBP 6.80 / EUR 9.99) and on 14th August for PlayStation Network (GBP 6.99 / EUR 9.99).

And the PC version?
bad09
29/07/08 @ 10:18
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Might try this out I loved the original.

Oh, and once again Darren shows he is an old git ;) BC was indeed originally an arcade machine.
asphaltcowboy
29/07/08 @ 10:26
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Sounds brilliant, can't wait!
johnnybrn
29/07/08 @ 10:30
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He he, remember playing BC in the arcades, it was brilliant.

This is a must buy
Bertie [staff]
29/07/08 @ 10:34
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Great fun in local co-op, this. Totally dragged Tom along, or the dead weight as I now call him. In my head.

Your arm can be used to deflect incoming projectiles like rockets as well, which is nifty, and the graphical revamp is very snazzy.

Retroid [mod]
29/07/08 @ 10:36
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This is a 'remake' of the NES version which was quite different in the map & some gameplay elements to the arcade & 80s home computer conversions. I've never quite understood why the NES version was held in so much higher regard than the original arcade game :/
mikerufian
29/07/08 @ 10:44
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Twice I have read the name of this game as Bionic Commando Reamed! Wheres a dash when you need it?
mikeck
29/07/08 @ 10:51
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I'm confused...what trailer of Bionic Commando did I download and watch the other night from marketplace then - as it was far different to this, but had the same name? The trailer I watched was a third person game, with some really nice graphics, but with the focus on using the arm and ropes for swinging through the levels - this is a review for a side-scrolling game...am I cracking up?

Edit - aaah, just read that they're working on a 3D update also, I really thought I was cracking up then! :D
Edited 1 times, most recently on 29/07/08 @ 11:58
Mr_Brown
29/07/08 @ 10:56
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Bionic Commando is Duke Nukems brother by the looks of that picture.
Ranger101
29/07/08 @ 11:23
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Bionic Commando remains as one of my most cherished Nes carts. The Game Genie codes for it were dodgy though.

Also, the Arcade version sucked balls. The Nes version was a lot more balanced.
Edited 1 times, most recently on 29/07/08 @ 12:23
DrEggtimer
29/07/08 @ 12:03
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Anyone else think it looks like it says "Bionic Commando: Reamed" on the front page...?
DcP729UK
29/07/08 @ 12:03
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i blame Sony for this fucking delay. Capcom had this game ready for XBL months ago. stupid PS3 =/
IronCladChicken
29/07/08 @ 12:18
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@mikeck
They are making an 'all-new' bionic commando game as well as this remake....
& it's starring Scrappy-Doo!
designerheadache
29/07/08 @ 12:20
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@DcP729UK and i blame microsoft for the FFXIII delay but we cant have everything.

welcome to multi-platform paradise.
DcP729UK
29/07/08 @ 12:36
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heh! FFXIII was delayed because Sony created a machine that nobody can program fast enough. so, umm hows multipatform game delays are due to the 360, clever dick? :D
mikeck
29/07/08 @ 12:39
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@IronCladChicken

woo-hoo, it'll be damn good if it's got scrappy in it ;)

@DcP729UK

What an insight into the world of the games industry, such foresight and what a detailed analysis of the delay, thank you, have you ever considered becoming a consultant for a big player within the industry, insight like yours is very hard to come by I hear...
DcP729UK
29/07/08 @ 13:02
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an announcement of a game not previously known about normally means they have just started it. although as the 360 is easier to program in comparison to the PS3 FFXIII could be released at the same time.
Carlo
29/07/08 @ 13:31
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"an announcement of a game not previously known about " Are you fucking about? I've known about this for AGES!
a.limey
29/07/08 @ 14:00
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PC version news please?

and can we be told (pc) owners of the distribution methods and price...if it does in fact come out for the pc ?
DcP729UK
29/07/08 @ 15:01
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sure carlo. ^_^
kungfool
29/07/08 @ 17:25
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This'll be the first thing in ages that I've bought on XBLA, unless the reviews say it seriously sucks. Looks great!
Pasco
29/07/08 @ 20:28
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What about the frame rate?
valli
29/07/08 @ 21:28
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I've just added this game to my collection, EG let me do it! \o/

Release day insta buy!!!
onyxbox
29/07/08 @ 22:20
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looking forward to this... I'll be picking up the PSN version because if it 'feels' better on a D-Pad (more like the NES) then it has to be the PS3 pad (it'll be impossible on 360 d-pad).

Loved the old NES version and still play it from time to time... suprised this update hasn't been made for Wii ware.

BTW: it's a shame Megaman 9 didn't get the same graphics engine.
Trafford
29/07/08 @ 23:40
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Cannot wait
Nill
30/07/08 @ 01:23
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PC version release date, please?
3william56
30/07/08 @ 06:44
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"Ratchet's Clank-powered copter"

Methinks you're referring to (or should be) the excellent Swingshot in R&C. Tragically underused in the PS3 version, but an enormously fun gadget, even in 3D. If BCR is half as much fun, this will be great.

Comments: 1-31 of 31 in total

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