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Bionic Commando Preview

PC Xbox 360 PlayStation 3
Preview by Oli Welsh

22 October, 2007

Twenty years. That's an awful long time for a videogame series to lie dormant. Since it appeared in arcades in 1987, and in fuller form on the NES in 1988, Capcom has resolutely ignored its arcade platformer (besides allowing Nintendo to make a Game Boy Color version of sorts, called Elite Forces, in '99).

"But we enjoy swinging around on an extendable bionic arm shooting thinly disguised Nazis in a roughly satirical manner," bleated a legion (well, a gaggle) of fans. "It sold terribly here in Japan. Nobody cares. You're mad," retorted a gruff Capcom management. And that, for two long decades, was that.

The dialogue was repeated almost word for word when Ben Judd, a lanky, ginger-goateed American with a twinkle in his eye, installed himself as the first foreign producer at Capcom Japan, and started arguing Bionic Commando's cause. He was persistent, though. "I personally am one of the biggest Bionic Commando fans in the world," he says. "I had to push it internally for three to four years." Eventually the company's R&D brass, looking for a Western hit (or perhaps just wanting to shut Judd up), relented.

Judd hired technically savvy Swedish studio Grin, known for its all-new PC versions of Ghost Recon Advanced Warfighter. He persuaded one of Capcom's Japanese design teams to contribute, and help preserve the indefinable Capcom-ness of it all. He probably worried whether he really was mad, and whether anyone else really did care. But those were only the first of his worries.

'Bionic Commando' Screenshot 1

Engineered super-soldier Nathan Spencer flinches at the unexpected sight of some trees and flowers.

The next, and biggest, was how to implement the bionic arm and the free-swinging gameplay in full 3D. "We tried multiple, multiple, multiple iterations. When I first suggested it internally, most people said trying to do a swing mechanic in 3D is going to be very tough. I'm pleasantly surprised with how Grin has been able to meet the challenge." The solution they arrived at is most of what Judd is here at the Capcom Gamers' Day in London to show; there aren't many other details.

Set ten years after the NES game, Bionic Commando starts with its enhanced super-solider hero Nathan Spencer released from a prison sentence for a crime he didn't commit (they all say that). Things have changed in the intervening ten fake years and twenty real ones: he's now made out of polygons, voiced by an out-of-work rock star (Faith No More's Mike Patton) and sports movement-accentuating dreadlocks. He's reactivated when Ascension City is ruined by a massive terrorist explosion, shattering it into a mess of twisted girders and leaning concrete slabs that just happens to be perfect for swinging around.

Swinging is accomplished by firing the bionic arm's grapple with the left trigger; it's targeted, just like guns, with a reticule aimed with the right stick, assisted by a certain amount of vertical auto-aim. Rather than latching onto thin air (like Spider-Man's web) or designated grapple points (like every grappling hook in game history), the bionic arm can attach itself to almost any surface. Spencer can swing himself around at will, or zip to any surface by retracting his arm, Lost Planet-style.

'Bionic Commando' Screenshot 2

That arm's punch connects with a tremendous impact. It's more fun to punch rocks at them from a distance, though.

Accompanied by a weighty sense of inertia, the freedom with which Spencer can swing around seems quite intoxicating, and we sit mesmerised as Grin's Ulf Andersson and Capcom's Motohide Eshiro experiment acrobatically with the demo level. By contrast the gunplay seems to lack a little punch, but there are always other options. You can use the bionic arm to haul chunks of buildings down on your enemies, or punch and hurl giant rocks at them, or disable them with the grappling hook while you melee their friends.

The arm seems very well realised, with a wide range of abilities backed up by tangible physics, and - hopefully - levels carefully designed around it. Asked about the next Spider-Man game, Judd simply laughs and says, "I do not envy the next development team that tries to create a swing mechanic that's better than this one. We've had a hell of a hard time getting where we are today." Andersson reassures us that the game will not be entirely combat-led, and the arm's natural abilities for platforming and exploration will be exploited.

Less obviously apparent at the moment is the original game's style - the typical Capcom mix of brashness, extravagance and humour that is just as important to the 8-bit nostalgists who love the game. In the level shown, Ascension, is a typically drab and empty post-traumatic ruin and Spencer looks like a standard-issue, musclar outlaw soldier. Judd promises that the story will open the game out considerably. He's also keen to stress that the whole reason for involving Grin so closely with designers at Capcom Japan is to prevent the game's spirit being too comprehensively Westernised.

'Bionic Commando' Screenshot 3

It's an urban jungle and you are its Tarzan. There doesn't seem to be a Cheeta equivalent, sadly.

"There is the typical style of having the US or European office outsource the title to a Western developer, but you're going to lose the Capcom feel," he says. "People who are fans of Capcom games are fans of them for a reason, Japan vibe there." It's far less evident at the moment than it was in the Western-inflected games Judd mentions in the same breath, though - Shadow of Rome, Dead Rising and Lost Planet.

Grin and Capcom could yet do one thing that would infallibly resurrect the NES game's subversive spirit, and cause a stir into the bargain: feature that unmistakable parody of Hitler as the main villain. Judd laughs at the suggestion but doesn't exactly back down from it. "Hitler - Master D, let's call him by his true name - he was the last boss. You couldn't possibly ask me of the existence of the last boss this early in the title's development. So maybe he is in there, maybe he isn't. But I can say that I am a huge fan of the original and I do know what makes Bionic Commando very popular for a lot of people."

We hope he does, for his sake. Bionic Commando clearly means everything to this man. We're not sure whether his fellow fans will endorse this new vision, or whether the millions of gamers born in the last twenty years will have any interest in it. The game's fate rests in that left arm - and so far at least, that seems to be the one thing Grin, Judd and Capcom have got just right.

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Comments: 1-27 of 27 in total

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MBar
22/10/07 @ 11:09
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I still grapple my way around the house on ocassion.

All thanks to this game.
the_dudefather
22/10/07 @ 11:10
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is hitler confirmed?
Saladin
22/10/07 @ 11:13
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Bionic Commando. Legend.
mkreku
22/10/07 @ 11:14
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I vaguely remember a Commodore 64 version of this game.. it rocked.
DB2k
22/10/07 @ 11:14
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yeah this game was ace. back then
MattDamon
22/10/07 @ 11:16
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Completely off topic.

Where can I get a PES2008 update file?
Dr.Mott
22/10/07 @ 11:19
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Mike Patton?

Sold.
DDevil
22/10/07 @ 11:45
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Mike Patton is far from out of work. Have you seen his discography/filmography? He's got about 5 bands on the go, a few films, work in games...
Darkedge
22/10/07 @ 11:49
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"voiced by an out-of-work rock star (Faith No More's Mike Patton)"

Research! Mike Patton is A) a genius, B) did voices for The Darkness (he was the darkness) and Portal recently not to mention his many many musical projects. Did I mention that he's a genius? An insane one but a genius.
TONYgr
22/10/07 @ 11:55
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mike patton rocks!!!
skullcommander
22/10/07 @ 11:56
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Yup. Mike Patton is possibily the least out of work 'rockstar' ever. He releases around 2 or 3 albums a year, works on other musicians projects and quite possibily still shits in hairdriers in hotel rooms.
mikew1985
22/10/07 @ 12:01
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I think it was a *gasp* joke
coach_mcguirk
22/10/07 @ 12:40
#13
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WTF is this, 'cos it sure ain't Bionic Commando?
Azazel
22/10/07 @ 12:44
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Wait a minute... Mike Patton was in Portal?
darkbhudda
22/10/07 @ 13:39
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Bionic Commando?

Pshaw.

When are we going to get a 3D next gen version of Commander Keen?
asphaltcowboy
22/10/07 @ 13:50
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Mike Patton's voice for The Darkness was superb!
decibel
22/10/07 @ 14:42
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SOMEBODY PLEASE CONFIRM HITLER.
Rirekon
22/10/07 @ 14:50
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This is now looking like it could actually be pretty good.
Diabeu
22/10/07 @ 16:58
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Mike Patton is Hitler
Wille_Ash
22/10/07 @ 18:18
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Ser skit ut!
Blood_and_Thunder
22/10/07 @ 18:26
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Ben Judd

Well done that man
captain-future
22/10/07 @ 21:17
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Note to Capcom: DON'T FUMBLE THIS ONE!

Bionic Commando is one of the most unique games for NES and easily on my top ten games list from the 8-bit-era.

While things look not too bad from what I've seen I'm not very impressed, the absolutely have to make certain, that:

1. bionic arm mechanic works perfectly and fluidly

2. sarcastic humor

3. trademark music

When the producer is a big fan that's good for us, I HOPE FOR THE BEST!! :-)
Shonuff
22/10/07 @ 23:56
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Bionic commando, Ninja Gaiden, Contra, Metroid, Tecmo bowl....man those were some good times back in the day.

Good to see this getting a remake. I'm VERY excited to see this franchise coming back to life.
Snooz
23/10/07 @ 08:10
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But, but... he's a leftie!

Hmm, I wonder which arm I would drop to get a bionic one...or is his real arm still inside? (why do I always trouble my head with these things..)
mash the x button
23/10/07 @ 14:58
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No cheeta? Meh
MilkYMoO
24/10/07 @ 14:53
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I loved the arcade conversion on amstrad cpc 464.
Edited 1 times, most recently on 24/10/07 @ 15:55
worstcase
11/05/08 @ 07:10
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Awesome concept for a game, I remember playing the classic NES version back in 1990 like crazy. And Mike Pattonīs incredible voice work to top it off...Impossible to wait!

I also have to point out that Mr. Patton is NOT out-of-work :) Check out the movie I AM LEGEND with Will Smith, Patton does all the creature voices in that movie.

Comments: 1-27 of 27 in total

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