Bionic Commando demo due tomorrow
Try out the multiplayer, but only on 360.
Capcom will release the multiplayer demo for Bionic Commando on Xbox Live Marketplace tomorrow.
The publisher kept us waiting until the last minute for a specific date, telling us a demo would arrive sometime in "the coming weeks". Capcom also said there are "no plans" to offer a similar demo on PS3.
The demo will include the Vertigo map, on which up to eight friends can swing around and try to kill each other. Of course, the inclusion of a bionic arm - the game's main attraction - mixes the regular Deathmatch formula up.
These are best illustrated by Tom Bramwell, who filmed himself getting to grips with the third-person action game for Eurogamer TV. Watch him struggle at first
, before becoming competent
and then rather adept
, as is his way.
Bionic Commando launches for PlayStation 3 and Xbox 360 on 22nd May. Check out our hands-on impressions to see how the game's shaping up.
You may also like...
-
Warp Review
-
Why Can't Games Do Sex?
-
The Kickstarter Conundrum
-
Assassin's Creed 3 release date announced
-
Remedy's message to Alan Wake PC pirates: "enjoy the story!"
-
Full-length Far Cry 3 cinematic trailer
-
NCsoft confirms Guild Wars 2 on console
-
Dear Esther Review
-
Alan Wake PC version footage
-
Huge range of PlayStation 2 Classics storm European PlayStation store
-
Japan PlayStation Vita sales at lowest ever weekly total
-
Assassin's Creed Revelations getting Desmond single-player DLC
-
Indie game Dear Esther profitable in less than six hours
-
Bethesda on Skyrim's viewable Morrowind, Cyrodiil: "maybe we'll use it one day"
-
App of the Day: Tongue Tied!
-
Syndicate launch trailer blasts out the dubstep
-
Valve selling a virtual Team Fortress 2 ring for $100
-
Notch can match Schafer's $13m Psychonauts 2 budget valuation
-
Solitaire Blitz Preview: Why PopCap's Approach to Facebook Gaming is Anything But Casual
-
PS3 exclusive JRPG Ni No Kuni out in Europe Q1 2013
-
Far Cry 3 release date revealed by leaked trailer
-
UFC Undisputed 3 Review
-
The Walking Dead screenshots shamble in
-
Ubisoft and TrackMania dev announce ShootMania Storm
-
Capcom registers new Darkstalkers trademark









Comments (28) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I smell awesome on this.
Comment below viewing threshold Show
Comment below viewing threshold Show
All their full 3D games have major control or camera issues - that's why I disliked all Resident Evils, and Lost Planet. Good games I'm sure, but I felt like I was maneuvering a bloody ocean liner in them.
I love the Street Fighters and Megaman and lots of other Capcom games, but whoever is in charge of the design of the control schemes for their 3D games needs a kicking.
That said, I'll be trying the Bionic Commando demo, to see if said designer got a kicking and learnt his lesson.
Comment below viewing threshold Show
Comment below viewing threshold Show
DMC was allright in the controls dep, fixed camera was kinda annoying though indeed. Okami was freaking awesome though.
Comment below viewing threshold Show
Didn't get on well with DMC either - the cameras were horrible, and I think the controls only worked in it because you were easily drawn towards enemies, which requires less skill and is less fun than actually having to aim at them, but it is needed because of crap cameras
Comment below viewing threshold Show
I don't mind co-op though but deathmatch-type games just drive me insane with their mind-numbing repetitiveness. Ten minutes is usually all I can stomach before I start to lose the will to live. Sorry but as a PC gamer I grew tired of multiplayer online games years ago as I've tried so many of them and they all seem similar after a while. I like my games to be story-driven with a beginning, middle and end. End of.
Of course, I'm interested in Bionic Commando, it looks fun, but only for the single player.
Comment below viewing threshold Show
I agree 100% with everything you said. Let's be friends and agree to never play together
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
True and true, still, weird people are awesome.
Comment below viewing threshold Show
Comment below viewing threshold Show
We're probably less weird than those who do like them but that's just a matter of opinion... obviously.
"... and most likely are shit at them.
Well done, Sherlock. How long did it take you to figure out that if someone doesn't play games online then they're hardly going to be very good at them?
Comment below viewing threshold Show
Comment below viewing threshold Show
Would you rather have no demo at all?
Comment below viewing threshold Show
Without story, knowing objectives, level design and stuff I'm not really interested in a game, so that might be the reason why we don't like MP demo's. And arena where you battle each other has nothing to do with pacing, level design for sp, difficulty, acting, etc. So I still know fuck all if I'll like the game or not.
Comment below viewing threshold Show
P.S. I already have the PC version pre-ordered anyway just on the strength of those videos.
Comment below viewing threshold Show
On the Bionic Commando podcast this week, they talked about the demo, and they said they went with multiplayer because in testing people picked up the controls more easily in multiplayer mode.
Comment below viewing threshold Show
"Clearly MP is the best way of getting people to try out the mechanics without giving away any of the story or having to deal with things like cutscenes, objectives and all that hoo-hah"
It's a Capcom game - so the story is this:
1. Go somewhere.
2. Kill Some people.
3. Will you solve the puzzle yes/no?
4. Go somewhere else (possiby backtrack to same place as before).
5. Kill end boss.
Comment below viewing threshold Show
Nearly every single player game I've played has had a tutorial from the start of the first level that gradually introduced me to the controls with on-screen prompts, at least all the *good* ones did. Most multiplayer games don't have this learning curve at all in my experience unless they have a forced tutorial like the Splinter Cell games did. So for the developers to suggest that people picked up the controls quicker in the multiplayer mode just sounds... well... wrong to me. :?
Comment below viewing threshold Show
Most designers still threat us like morons who've never held a joypad.
Comment below viewing threshold Show
Comment below viewing threshold Show