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Bionic Commando Hands On

Xbox 360 PC PlayStation 3 Hands On by Tom Bramwell

31 March, 2009

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Having spent the day playing the first half of Bionic Commando, so soon after falling in love with Street Fighter IV, it's tempting to accuse Capcom of finally getting its act together with remakes. This hasn't always gone well for the Japanese company (Final Fight: Streetwise, anyone? No? Correct), but thanks to the persistence of devoted fanboys within, like SFIV producer Yoshinori Ono and Bionic Commando's affable Ben Judd, the company's on the verge of hitting a rich vein of form. It also helps that in both of the above cases, the big old boxed games have been preceded by excellent downloadable versions strictly mentored by the original source material.

In Bionic Commando's case, however, the publisher has not only delegated development to GRIN (all hail Ballistics!), but has green-lit the Swedish outfit's risky 3D reincarnation, which takes the 2D original's seldom-matched grapple-and-swing mechanic and applies it to relatively sprawling environments. As a biomechanically enhanced soldier - with an arm that happens to spit out a hook on an extendable metal chain - you're a sci-fi Spider-Man bound to the logic of momentum.

The problem, as the newly fleshed-out fiction has it, is that the government of the day has been thoroughly spooked by rising public uncertainty about bionic commandos, and decides to order everyone's implants removed, leaving veterans in wheelchairs, if not worse. You even end up on death row for some reason, except you're saved at the last minute because the army needs to send you into Ascension City, which has been floored with WMD by terrorists who you soon discover are Bionic Reign - a pressure group (I'll say) set up by some of your fellow bionic commandos.

'Bionic Commando' Screenshot 1

There's no falling damage because, apparently, player-character Spencer is wearing iron boots. Works for me! Shame he can't swim.

Once there, you're given orders by headset and sent around the ruined city to uncover what's gone on - guided by waypoints on your mini-map to objectives like relay stations that can be hacked to deactivate minefields (the aerial mines make handy grapple points) and obtain intelligence on the enemy. In another case you're sent to investigate a downed friendly plane that might hold survivors.

With the city in such a state - gutted skyscrapers and crumpled up streets, with entire districts that are half-submerged by the neighbouring ocean - the bionic arm is the best way to get around, and you control it with the left trigger, grappling onto virtually any surface when you get within range, as indicated by the grapple icon turning blue. Horizontal objects like street signs, rocky outcrops, fractured overpasses and the metal framework of industry work best, as they give you a trapeze-style swing that you can use to slingshot your way over distance. Time your release correctly and you can propel yourself for hundreds of metres, and then control your descent somewhat to line up another swing without hitting the floor. Time it poorly, and you drop short or spoon up in the air and have to rapidly turn to regain a grapple-hold.

'Bionic Commando' Screenshot 2

Visually the game is average for this generation of action games, but it's by no means ugly, and the animation is good enough that it barely warrants debate.

Along the way you encounter enemies sporadically - soldiers mostly, but also larger biomechs (mechanised walkers) and polycraft (flying mechs), which have certain Capcom-style weaknesses like exposed rear circuitry and armour that buckles under rocket-fire or the impact of cars. Although the game is superficially open-world, these encounters are staged and the environments shoehorn you towards them, restricting your moment with areas of intense radiation, even though you might prefer to dodge around the flying mech thing with dual machineguns.

Good thing, then, that you aren't just limited to standard weapons - as you progress you "remember" more abilities, beginning with the zip-kick, where you grapple an enemy and then reel yourself in to deliver a boot to the face. You can chain zip-kicks because on impact you're propelled upward again, allowing you to lock back on or seek another target. Later you get to toss heavy concrete blocks, crates and rocks by teeing them up with an uppercut, jumping and smacking them with your arm. The targeting is automatic - enemies in your path will be sought out expertly, providing they're in suitable range. Later still you can grapple larger objects like cars, 'kite' them up with the grapple and then smash them down on your enemies like a whipcrack.

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bad09
31/03/09 @ 07:44
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"there are a good few neat Capcom touches, like collectible 8-bit sprites from the original NES game"

What's the deal with the NES game, the arcade version and it's ports were better IMO, I played that NES remake on Live and hated it!

Anyway saw this on Plyr, can't say it looked fun, but I'll try a demo as Capcom is on a role at the mo, SF4 is awesome, Gears of Evil (while dull and NOT RE) is entertaining so I'll give this a look.
muscleblade
31/03/09 @ 07:45
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Very nice preview. Of course its not another SFIV. Sounds like a fun action game and that is enough for me.
menage
31/03/09 @ 07:46
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I loved the remake on LIVE, great vibe and killer soundtrack, and I love the looks of this. Capcom is having quite a year already, if Dark Void lives up it could be stellar.
Edited 2 times, most recently on 31/03/09 @ 08:47
Machetazo
31/03/09 @ 08:01
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This is fast becoming "the game that never made it to retail"...Flaming MAY, now! >:( Show another video of swinging about in that huge Atrium complex, and perhaps that'll make the wait easier.
menage
31/03/09 @ 08:37
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Huh. It's not been that long. I mean, I've seen plenty of videos and waited 2 years for the damn game to arrive.
asphaltcowboy
31/03/09 @ 10:26
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I'm very excited about this!
TriggerHippie
31/03/09 @ 10:45
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Urgh that tag-line was a bit of a stretch. You're reaching.
sigmagoat
31/03/09 @ 11:06
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Dear Capcom, I would consider purchase of the above , when the PROMISED Trophies for BC:R materialize.......
LIARS.
UrbanPT
31/03/09 @ 11:06
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Read the comic "Chain of Commando" in the oficial site and you will know why spencer go to prision.
drunkymonkey
31/03/09 @ 13:16
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Woah, is this not realized yet? It's been on the cards for years, now!

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