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Big Daddy speaks Interview

PC Xbox 360 Interview by Johnny Minkley

8 June, 2007

Page 1 of 3. Page 2 ->

Ken Levine is buzzing. He's just spent the past two hours watching a group of journalists take control of BioShock for the very first time. And this is a game where taking control becomes a more profound, complex process than simply guiding a character through its world.

BioShock is the latest in a growing line of games where your decisions and actions are said to shape the world around you. One of Levine's favourite refrains has been that 'no two players will ever experience BioShock in the same way'. Tonight he has been able to see his vision play out for real across flickering banks of screens in a New York warehouse. That would make anyone a little perky.

BioShock's sub-aquatic dystopia of scientific endeavour gone horrifically wrong has created one of the most enduringly fascinating development cycles of any game in the past year. Each carefully orchestrated demo has amazed through both technical proficiency and narrative possibility. It's looked the bollocks, basically.

Finally, it's our turn. And you can read exactly what we made of our first excursion in Rapture elsewhere on the site today. First, we have a brain to pick...

Eurogamer: From the intro to the game we saw tonight, the ideological extremism of Rapture seems clearly linked to real 20th Century regimes of Hitler and Stalin. Is that how you see it?

'Big Daddy speaks' Screenshot 1

Ken Levine: I grew up loving books like 1984 and movies like Logan's Run - I was obsessed with that movie. And I always loved the idea of this great world, but there was a catch - that was the slogan. And I looked at a guy like Andrew Ryan [Rapture's creator] - and a lot of guys that have a strong belief in a philosophy - and they always have great ideals. The trouble is philosophies are these ideals and people are not ideal. And what happens when people mix up with these ideals? That's what Rapture is - really interesting ideas screwed up by the fact that we're people.

The things that bring down Rapture, you'll find out, are the things that bring down all endeavour. There's no evil overlord - it's greed and sex and stupidity and jealousy and all these things. I want to create these three characters - and you met them all tonight - Ryan and Atlas and Tenenbaum. Totally different points of view on the world; and none of them come across as total villains. The player is thrown into this place, right in the middle of them.

I think we all kind of feel like that. We're in this world with all these powerful forces and we're stuck in the middle, and these guys are saying: 'No! This is the way!' And another guy is saying: 'No! This is the way!' I don't buy any of what you're saying; I'm in the middle here. And that's where BioShock came from, from a story perspective.

Eurogamer: The name 'Rapture' - is the theological connotation intentional?

Ken Levine: It's ironic because Ryan doesn't believe in God. He believes in man as a god. So when he built this city, all the best people got taken away to this place. The notion of The Rapture is that all the believers will be taken up to this ideal place. Well, this is his Rapture; this is where all his ideal people got brought to and were spirited away from the rest of the world. So it's his little joke.

Eurogamer: Science is a major theme in the game. Science was hijacked by the Nazis, who used biology to justify mass-murder. Are you suggesting something similar with the genetic modification and stem cell themes of BioShock?

'Big Daddy speaks' Screenshot 2

Ken Levine: With Tenenbaum [one of BioShock's three main NPCs, alongside Ryan and Atlas], if you read her early diaries, you find out that she was in the [Nazi] camps. And she was a scientific savant. She says: 'the Nazis always cared about colour of eye and shape of forehead; I care about, why is this one smart and this one stupid? Why is this one strong and that one weak?' The Nazis interest in that was moronic - it was about forehead shapes and eye colour. It was always about their ideology; it wasn't about the science.

Rapture's a place where they take all limits off on science and all restrictions; but they also do some incredible things. A lot of people ask me, is this a game where I'm condemning stem cell research? Absolutely not. I'm condemning not thinking about things. The game is commenting on believing in things without scepticism. I'm a big believer in scepticism.

Eurogamer: It's a truism, of course, that science isn't obliged to produce morally acceptable outcomes. And that its discoveries are invariably used for nefarious ends...

Ken Levine: But they also get used for incredible ends. It's always a yin and a yang; and the question is: do you take it to the extreme or do you step back and go, 'wait a minute'? Whenever someone goes, here's an absolute, I wanna go: 'Hmmm...' And that's a theme of the game. But the game has a lot of ambiguity in it.

I hope that, if there's anything people take away from it besides it being a great first-person shooter, they go: 'This guy was saying this thing that sounds really great; maybe it's not so great after all, this politician or whatever.'

Eurogamer: You've stated before that you see Rapture as a 'character' in its own right...

'Big Daddy speaks' Screenshot 3

Ken Levine: It is a character in the sense that it's an expression of 'we can do this', that man can make this incredible place. We're going to build a city at the bottom of the ocean and we're not going to compromise. It's going to be the most beautiful city in the world. And the water pouring in is reality.

It's great to be able to tell the core theme of the game just by looking at it.

You don't need to hear a word; you just look at it and go, 'I get a little bit of what's going on here just by looking at it'. And it's a great period, it's a great look, it's a great style, it's a great feel. The art team did a great job in bringing all of that together.

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Comments: 1-44 of 44 in total

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oerhört
08/06/07 @ 06:26
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Sounds absolutely wonderful. Can't wait.
disc
08/06/07 @ 06:33
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Ken is good. People interested in Bioshock should take a look at the book Atlas Shrugged.
Vandrius
08/06/07 @ 06:43
#3
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Want. want. Want. want.

....wantwantwantwantwantwant.

Want?
Rodigee
08/06/07 @ 06:44
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This game is setting itself up to be the most disappointing game ever.
MetalDog
08/06/07 @ 06:46
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Buy this game, people! I want more story in my games - if this is a huge hit publishers will insist upon it!

/drools
/twitches
Lukree
08/06/07 @ 07:04
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Say yes to the player!
NegativeZero
08/06/07 @ 07:13
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I'm getting some strong Peter Molyneux vibes here. The proof is in the pudding; I hope this turns out as good as he's hyping it.
disc
08/06/07 @ 07:14
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I concur with MetalDogs assessment. Buy this game so that we get more original games with good storylines and artwork.
Trip SkyWay
08/06/07 @ 07:14
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Interesting interview.
Freelancepolice
08/06/07 @ 07:23
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want. this. bad.

Interesting to see what Warren spector comes out with on his own IP as well, although I don't think either of his are scheduled for this year.
Hog-lumps
08/06/07 @ 08:14
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It's nice to read about a developer who shows such passion for their game.

Fingers crossed this will be good!
matrim83
08/06/07 @ 08:21
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It sounds like they might have nailed it. Good interview.

Please dont let this be crap.
Concrete
08/06/07 @ 08:30
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Really looking forward to this, SS2 is one of my favourite games of all time and if this manages to be 80% as involving then I will be a very happy man!
neilka
08/06/07 @ 08:31
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Ken Levine: both a whore and a slut.
Yossarian
08/06/07 @ 08:43
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Ken Levine is my favourite person in the games industry by a country mile
Mox
08/06/07 @ 08:46
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"And these guys have been working 60, 70, 80-hour weeks. They were psyched. We're all tired, but they want this to be great."

I do wish people wouldn't keep doing this.
souljacker2000
08/06/07 @ 08:47
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SOUNDS AWESOME CANT W8
The Bodybuilder
08/06/07 @ 08:48
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>"Ken Levine: I'm a total slut."

hehe.
The Bodybuilder
08/06/07 @ 08:50
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Never really gave a damn about this game (no matter the hype of the system shocks), but this interview has somewhat got me intruiged.
The Bodybuilder
08/06/07 @ 08:52
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>"I do wish people wouldn't keep doing this."

When they get home, and the wife is gone, they wonder why?
Machetazo
08/06/07 @ 09:10
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Disc wrote: "I concur with MetalDogs assessment. Buy this game so that we get more original games with good storylines and artwork."

That'll be a small part of the reason I'll be getting it. Others being that Ken has ideas. What I've seen of the game is fascinating, and although I scarcely, if ever, click through to view screenies in articles, I did so for each one included here. We are looking at a potential GOTY here. I can't think of anything more deserving, based purely on been produced, and what I've seen of it. As I said elsewhere, it's great that there's reason, and effect, but then there's me. I'm actually playing. I'm exploring this
Machetazo
08/06/07 @ 09:10
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Disc wrote: "I concur with MetalDogs assessment. Buy this game so that we get more original games with good storylines and artwork."

That'll be a small part of the reason I'll be getting it. Others being that Ken has ideas. What I've seen of the game is fascinating, and although I scarcely, if ever, click through to view screenies in articles, I did so for each one included here. We are looking at a potential GOTY here. I can't think of anything more deserving, based purely on been produced, and what I've seen of it. As I said elsewhere, it's great that there's reason, and effect, but then there's me. I'm actually playing. I'm exploring this
NthSimulachum
08/06/07 @ 09:10
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Eeep!

*spluffs*

Goodbye Mass Effect, this will quite clearly be game of the year.
Dr.Gash
08/06/07 @ 09:18
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Im gonna shoot me some little girls.
agparrot
08/06/07 @ 09:27
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I know it all seems very philosophical.... but.... no captions on the pics, EG? Surely it can't be THAT serious?
BremXJones
08/06/07 @ 09:27
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Man, I'm just annoyed Minkley got to do a genuinely good interview of Levine before me. The cunt!

KG
kelly's_h
08/06/07 @ 09:28
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I sounds like it has the potential, now I hope it blows me away.

I have seen a picture of Ken Levine in a 360 mag. He looks allot like Richard Linklater. Separated at birth, one for films one for games...
Hugundo
08/06/07 @ 09:31
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"Say yes to the player"
"Say yes to the player"
"Say yes to the player"
"Say yes to the player"

I like it.
SBfistfun
08/06/07 @ 09:33
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I'm a total slut.
Adam_T
08/06/07 @ 09:40
#30
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Logans what?
Iora
08/06/07 @ 09:41
#31
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Are you listening to this stuff Gabe Nevell!! He who believe's that games should be on rails.
Adam_T
08/06/07 @ 09:55
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Did the Ken guy work on System Shock 2?

If he did then I'm gonna need a urine sack attached while I play this.
Yossarian
08/06/07 @ 10:05
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he was lead on SysShock 2. he also worked on Thief: The Dark Project (I believe he even did the original character design for Garrett, which alone cements him in the videogaming halls of glory).
WJF
08/06/07 @ 10:07
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Sounds fantastic
Adam_T
08/06/07 @ 10:20
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omg!

This guy is truely a legend, I have all the thief games, they are my fave trilogy of all time i think.

/preorders wee sack
Hughes.
08/06/07 @ 10:41
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I was worried this was going to turn out like Doom 3, but whatever else happens, it's clear this guy's head and heart are in the right place.
The Bodybuilder
08/06/07 @ 11:01
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>"Logans what?"

Logan's a total slut.
Les
08/06/07 @ 11:04
#38
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Nice interview, but it's not like we've never heard this before. I fail to see what's so ground breaking about Bioshock. I've no doubts it will be a very good FPS but I don't really see it challenging Half-Life 2 TBH.
Garibaldi
08/06/07 @ 11:45
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"I've no doubts it will be a very good FPS but I don't really see it challenging Half-Life 2 TBH."

If it can be both a good first person 'experience' and a good first-person shooter then it will already have beaten Half-Life 2, simply because the combat element ( once the gravity-gun novelty had worn off ) often felt so flat in HL2, I enjoyed it mostly as an FPE ( oooh, can I coin a new term? ).
Caimbeul
08/06/07 @ 12:44
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"I'm getting some strong Peter Molyneux vibes here. The proof is in the pudding; I hope this turns out as good as he's hyping it."

Indeed, I am looking forward to it but there is always that huge danger of it not being the "great" game they are saying it is.

Fingers crossed eh!
windflaw
08/06/07 @ 14:38
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"proscribed"

...prescribed?

Anyway, great interview. Nice to see a designer with such strong ideas and themes to convey who's also completely focused on gameplay.
Barkotron
10/06/07 @ 12:03
#42
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""proscribed"

...prescribed? "

No.

Really looking forward to this.
YourMessageHere
10/06/07 @ 19:37
#43
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...and NOW I have actually started wanting this game. When he came out and said "It's a shooter" before, my hopes plummeted, but if what he's saying here is what he calls a shooter, well, fine.

I've been replaying System Shock 2 - still one of the most atmospheric, amazing and satisfying games I ever played. If that's what happens when he doesn't have the budget...things look good for Bioshock.
windflaw
28/08/07 @ 22:28
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Comments: 1-44 of 44 in total

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