BG&E sequel to be "more accessible"
Ubi wants to appeal to casual gamers.
Ubisoft boss Yves Guillemot has said Beyond Good & Evil 2 will be "more accessible" so more casual gamers will want to buy it.
He was speaking at the recent UbiDays event, where the very first teaser trailer for the game was shown.
"We saw with Beyond Good & Evil that so many customers were extremely happy with the game. We had a different audience at that time. We had more core gamers than casual gamers than we have today," Yves Guillemot told Next-Gen.biz.
"We think the game was probably a little too difficult for the general gamers at that time. We're going to make it more accessible and make sure that it's really done for the new generation that's come into videogames."
Beyond Good & Evil was an action adventure game that appeared back in 2003, and had you taking pictures and hitting people with sticks as main character Jade - who is friends with pigs.
Creator Michel Ancel has said on more than one occasion that he would like to revisit BG&E, although how different the sequel will be is yet to be seen.
Still, excitement and that.
Find your way to our Beyond Good & Evil review to find out more.
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Comments (71) Latest comment 4 years ago
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Oh, well :/
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Lame.
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Action Adventure was just totally unpopular then.
And BG&E has a non-commercial set-up (Jade will always sell less copy's than Kratos or some other bloodthirsty bloke.
But still, Ubisoft, just do a proper sequel. BG&E has a cult status, it WILL sell.
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If they kept close to BG&E's original path, there'd be no issues here... oh UbiSoft, what you giveth with the one hand you bitch-slap us with the other...
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I never completed BG&E but that's only because I hit a game stopping bug in the PC version about 3/4 of the way through, but even still, to call the game any other than super accessible is stupid. All they need to do is produce more of the same now that action adventure games are popular again.
How can one company get so out of touch?
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Please Ubisoft, don't make the above sadness happen...
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BG&E is one of the most accessible Adenventure games I've played. Why change a working formula?
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f you're aiming for casual, then go release it for Wii and dont whet our appetites for nothing.
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On my wish list for a sequel there's one point called "more challenging gameplay".
BG&E might have been a fun experience, but all the context-sensitive options made the solutions, the necessary actions often too obvious.
Give me a key to jump, a key to fight.
While context sensitive actions aren't necessarily a bad thing and can make the experience more slick and natural I felt that they went a bit too far with it in BG&E.
Rayman 2 had more fulfilling, more challenging, more fun gameplay.
I have a revolutionary idea: include two difficulty settings, one for casual and one for core gamers. It would be a sensible choice and not a dumbing down to the lowest common denominator!!
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Please don't mess it up Ubi!
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Well I guess they could stick in a mini skirt with a thong showing and some huge, barely contained tits.
"Beyond My Lingerie" ..
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Talk about somebody getting it completely wrong. I see a tragedy in the making... or probably a farce.
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As you can tell I'm pleased with this news.. but I'm obviously in the minority here. I like to relax when I play - and it might also mean that my son can play it without any stupid difficulty spikes - and if they get rid of all the stealth missions too I'll be happy with that also.
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I think/hope that's what they're going for. More like the new Rainbow Six games and not the Raving Rabbits games.
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The game didn't flop because it wasn't streamlined or simple enough.
Maybe it flopped partly because it wasn't marketed to this "casual" audience.
Well, I have no idea why it didn't sell well, but I hope Ubisoft doesn't jump to the wrong conclusions and dumbs the game down. BG&E was one of the easiest games I've ever played. Any less challenge wouldn't be any fun.
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GAAAAAAAAAAAAAHH!!!!!!!!!!!! Its going to be fucking a load of fucking mini fucking games isnt it? Fuckers.
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Does that mean the same team that gave feedback about Haze will give feedback about BG&E???
That they will punch the game in the face until people who hates those games can play it???
/cries
Well, back to BG&E 1.
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previous comments are right, it was extremely accessible in terms of gameplay
it did seem to disappear off the shelves (poor marketing?) pretty sharpish though - perhaps he means you'll actually be able to buy this one
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/facepalm
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Utter crap. Both of my brothers played the first game to completion, and they are definitely in the "general gamers" bracket.
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It'll be great anyway, because the original's brilliance lay in its charm and humour, and Zelda like gameplay. So what if it's a bit easier? Maybe more people will get to the end then.
I wonder if Pey'j is still infected?
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.. And they think it's because it wasn't "casual enough" and that's why it didnt sell?
(bashes head against brick wall)
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I also have to say that it actually really bothers me how many games have been spoiled recently by devs making them more "accessible" for "casual gamers". I understand they want to make something that appeals to that market but is alienating the other market really fair?
EDIT: Woops I think I just made pretty much the axact same point as Vertical Stand. Sorry
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Stop and think about that for a second will you?
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No you don't. We're still all here and we're trying hard not to be bitterly disappointed at this new revelation. First you dangle the bait in front of us(with the trailer yesterday), but now you're dipping it in an entirely different fishing hole...
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Still that hasn't dented by excitement for this game. As long as the world still looks nice, the characters well drawn, the story compelling and the gameplay fun then I'll be happy; even with a decrease in difficulty. I don't generally play action adventure games to suffer some sort of intense challenge; I like some memorable difficult sequences (see BG&E's final boss fight - which was quite challenging) but I prefer a more manageable pace which the first game pulled off nicely.
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Just, please god, no quick-time-events.
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also, jade is way hotter than kratos.
and ZULUHERO, i'm sure someone at Ubisoft read gamer boards, but I don't think the EG ones are high up on the list, except perhaps for comedy relief every now and then ("lol, the GTA4 review has over nine thousand replies.."
edit: uh, i just realized that the EG boards are probably high on UBI's list. It would explain alot.
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I mean, he said that the audience was a different one when the first part was released......they developed more for that.
Now they try to appeal more to another, to the casual audience (though I had the feeling they exactly did that with the first one, but I guess they know better......). How should that mean more success then?
I don't get it.
Developed for core audience when it was big --> fail
Developed for casual audience when it got big --> ?
Maybe BG&E was "too casual" for the core market and that's another additional reason why it didn't do so well at the sales front.
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IMO I think the only thing that caused the flop of sales was the marketing. I think the box art was totally wrong. Well I think it was quite nice box art, but when trying to appeal to a wide audience a picture of a girl on the front weilding a camera is not exactly punchy. I remember at the time a few friends said it made the game look "kiddy" and they avoided the game. I convinced them to try it and they loved it. So personally I blame the original box art. They need to make it more exciting and not give that kiddy feel, after all it was not really a kiddy game anyway.
To end, I repeat what someone else has said, please Ubisoft, no quick time events. I know they are the trend nowadays but I just find them annoying and destracting from normal gameplay. They need to do nothing to changeit from the original. The sandbox gameplay was just fine.
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"We think the game was probably a little too difficult for the general gamers at that time. We’re going to make it more accessible and make sure that it’s really done for the new generation that’s come into videogames.”
I'm getting fucking sick with all this crap from devs spouting "we need to cater more for the casuals", especially with the above comment as it makes no sense. There are at least the same number of core gamers out there, that number hasn't decreased, it's just that there are more casual gamers than there used to be meaning more gamers overall to share the profits with. I'm getting tired of the focus on casuals, as if suddenly core gamers are a dying race. If anything, there is the potenial for more core gamers with the casuals getting more drawn into the hobby of videogaming.
Fair enough though, BG&E didn't sell in herrrruge amounts, but stating the above and developing the game to cater more for the casual crowd, and effectively ditching the - in his own words - "customers (that) were extremely happy with the game", will have a big chance of coming back to bite them right square on the arse if their marketing isn't spot on, by losing the sales of those dedicated gamers as well.
Oh, but all that's forgetting the fact that the first BG&E was (and still is) one of the most accessible games out there anyway, which actually struck a chord with the casual and young gamers who I made a point of showing it to. The answer is not to change the game, but to intelligently MARKET THE DAMN THING. Accessibility means precisely jack shit to the non-gaming mag/site reading casual gamer without good and accurate marketing, as the first BG&E proved.
I swear that most devs/publishers are getting stupider by the day......
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Unfortunately the marketing men run this industry - but ironically its them who know the least about it..
Personally I dont think this mythical "casual gamer" even exists..
The marketting twats just look at the wii selling well and think "ooh, people are prefering gameplay over graphics .. that MUST mean that there's more casual gamers than hardcore who only like pretty graphix (tm)"
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However, the marketing exposure it got was utter rubbish. THAT is why it didn't sell. PoP:SoT suffered the same problems, though sales of that picked up in the end. Seems to me like the marketing muppets who f*cked up the fitst time don't even know that they fucked up (or they are trying to pretent it wasn't their fault), and are operating under the illusion that the poor sales were the fault of the game and not their own idiocy.
Grrrr. I really hope it still turns out ok, and it probably will, but there is a principal at stake here which is that people should be simply able to do their jobs effectively, without trying to blame the product they weren't able to pitch properly.
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the game was already very accessable, too easy even. if it turns out the game is even easier than the first one, i won't buy it. i promise
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It is a fairly valid comparision really.
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I'm sorry but a blind 4 year old with no arms could have completed BG+E without too much trouble, so how exactly are they going to make it easier; "click this button to win"?
"...and if they get rid of all the stealth missions too I'll be happy with that also. "
WTF?
I'm sorry wasn't that the point of BG+E, that the main character wasn't able to simply blast her way through millions of enemies?
If you don't want the stealth parts that just leaves a puzzle game that's too easy.
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Yes, BG&E was one of the most accessible and user-friendly games around. It had simple, intuitive controls, it had a variety of gameplay styles, it had great mini games, plus it had absolutely fantastic presentation. Its failure can be only attributed to marketing: it's not that the 'core' gamers only bought the game because the 'casuals' found it difficult, it's that the 'core' gamers were the only ones who actually knew what it was and what it was about. Because they read the sodding reviews at the sodding gaming websites, you know.
The problem is not accessibility. It never was.
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Sh*t marketing cannot be to blame, cos that would mean some high up suit in Ubi f**ked up. Oh no siree.
It's the AUDIENCE'S fault. Obviously.
We should have seen this coming when Ancel talked about not having funding. He's been forced to pimp out Jade for some Ubibucks.
Big t*ts, guns and exploding helicopters here we come.
/cries
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