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BF1943 weapons for Bad Company 2 News

PC Xbox 360 PlayStation 3
News by Robert Purchese

21 July, 2009

DICE has promised that a handful of Battlefield 1943 weapons will return in Battlefield: Bad Company 2 early next year.

They will be a semi-automatic rifle, a sniper rifle and a sub-machine gun, according to a DICE Tweet (spotted by Joystiq). Although how and where they will be usable is unknown.

Battlefield 1943 roared onto PSN an Xbox 360 early this month atop a wave of critical acclaim - a healthy 8/10 stamp from Eurogamer included. A PC version of Battlefield 1943 is poised for September.

Battlefield: Bad Company 2 won't appear until early next year, but looks set to build on the humorous, story-focused original with aplomb. Head over to our Battlefield: Bad Company 2 gamepage for more.

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Comments: 1-24 of 24 in total

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Metalfish
21/07/09 @ 09:16
#1
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Eh, hooray? There's still one weapon (a sort of semi auto sniper thingy) that almost no one on BF:BC has because they refused to preorder it from HMV/Gamestop. Which is a shame, because it appears to be the most flexible rifle in the game. I hope they don't do anything like that again, the find all five thing was ok, but to say that they made all that content available for free after the "planned DLC that was already in the game backlash" was slightly disingenuous when one of them is now completely unobtainable. (Unless, of course they've unlocked everything whilst I was busy with 1943).
flaming.carrot
21/07/09 @ 09:21
#2
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Wow, a semi-automatic rifle, a sniper rifle and a sub-machine gun, groundbreaking news.
carlitoswagon
21/07/09 @ 09:23
#3
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Just fell of seat...
Optyk
21/07/09 @ 09:41
#4
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@ Metalfish:

Use the code "your3mynextt4rget" to unlock that sniper rifle.
OllyJ
21/07/09 @ 09:56
#5
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I think what we all want to know is will there be DLC for BF1943?
SpaceMidget75
21/07/09 @ 10:01
#6
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Can we now have some new stuff for bf1943 please? I'd like it if you brought the drivable battleships back.
Bad Devotions
21/07/09 @ 10:19
#7
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i'd like to have more maps: Stalingrad would be ace as well as Market Garden and Omaha Beach
BadBoyBonner
21/07/09 @ 10:22
#8
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Couldn't give a monkies about new stuff just yet for BF1943 (or BF1943 weapons in BF:BC2 - would much rather they spent the time re-writing the net code to make the laggy feeling bugger off - or at least offer some sort of ping indication/local only play.

They could do with poaching someone from Infinity Ward as IMO COD4 has the best netcode I have experienced on either console - almost on par with the PC.
Razzajazz
21/07/09 @ 10:43
#9
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@ BadBoyBonner

Haven't had any problems with lag for days now. Net code's fine, it was server capacity that was the problem. And yes, it's probably not as good code as COD4, but it's still certainly very impressive now they've sorted out the capacity issues.
holloguts
21/07/09 @ 10:52
#10
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Tried the demo (eventually when it worked). Ran around the map for 20 minutes, by the time I got to where most battles where they'd moved. Met two enemy in the twenty minutes I played, boring as hell. It needs lots more players on there to make it worth playing. Can't fault the gfx and playability once the servers were running properly, smooth server. Just a shame it needed to be more populated. The server was full, it just didn't work with so few on.

The comment about COD 4 netcode being the best, it's good, but it was improved by Treyarch. Allowing loacalised hosting is something that we needed for years to stop all the servers being in the US. On COD 4 I rarely get host it always gives it to someone a few thousand miles away, on WAW I get host every evening. Of course dedicated servers are the best way to go, it stops host advantage.
DUFFKING
21/07/09 @ 11:00
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CoD is quite clever in making it look as though the game isn't lagging. Then you watch the killcam and see that you weren't looking anywhere near where you were on your screen, about you fired about a quarter of the number of bullets you thought you did :P

The player loads are fine. Most of the action tends to happen near the middle of each of the maps, and there's an icon of a pair of crossed rifles to show where the fight's taking place. Just head there, and you're never short of action.
Edited 1 times, most recently on 21/07/09 @ 12:01
bioreit
21/07/09 @ 11:13
#12
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Battlefield 1943 has actually detracted from my interest in BF:BC2 - unless they can introduce parachutes into BC2 and improve the (still far, far better than BC1) controls of BF1943, I'll stick with the £10 download that's already given me 10 times the amount of fun I EVER had on Bad Company multiplayer, thanks.

Bad Company always felt disjointed and small-scale, despite the size of the maps and the vehicles on offer. DICE have really outdone themselves with 1943 - really feels like you're in a good-sized, chaotic, sprawling war zone. Like BF:MC2 was like.
BillPoon
21/07/09 @ 11:28
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DUFFKING
21/07/09 @ 11:30
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bioret, BFBC feels much larger scale than 1943 to me, due to the more focused gametype, everyone attacks and defends the same place on the map = bigger, more intense fights. 1943 is good but BC has a much greater intensity.
svd_grasshopper
21/07/09 @ 12:00
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i loved bad company multiplayer, had no problems with it on the ps. it was mayhem. much better than the squashed up feeling of CoD4.
Edited 1 times, most recently on 21/07/09 @ 13:01
BabyJesus
21/07/09 @ 12:41
#16
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Bring on BFBC 2, DICE is on a roll....(geddit?)

/gets coat

Seriously though, DICE (and EA in general) have continued to impress me for a good while now and I hope they keep this level of quality up, while improving their online support which is the only thing that is quite disappointing at times.
Physically_Insane
21/07/09 @ 12:44
#17
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@flaming.carrot

lol
bioreit
21/07/09 @ 13:31
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@ DUFFKING

Sorry, but I have to disagree with you. All the matches I've played have felt like long hard slogs through empty vistas, just to be sniped in the head from half a map away, or spawn-camped by a circling helo, or spawn-camped by waiting groups of constantly meleeing gits.

Multiplayer just felt like a hugely broken mess after BF2 on PC and BF2:MC on consoles - 1943 has gone a long way to restoring my faith in DICE after Bad Company. The control system is tighter (movement seems 'freer'), the pitch and design of the levels is more tightly focussed (so even if you strike out for a wide flanking manoeuvre, you still feel involved), they've brought back parachutes(!) and it just seems all round more fun.

BadBoyBonner
21/07/09 @ 14:35
#19
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Anyone who is quite fast at swapping weapons, likes parachuting and/or has sensitivity set to maximum while trying to complete a tracking shot at full turn will know exactly what I am talking about. It reminds me of playing quake on dial up all those years ago - basically aim for where they are going to be rather than where they appear to be (which is how it should be from a large distance but feels strange when up close and personnel).

The Frostbite engine certainly doesn't help, if it ran at 60fps it would no doubt feel much better. Just because the game is good fun doesn't mean it isn't lagging. After playing Bad Company (single player) last night to check, you can't help but feel on console the game-engine lags purposefully to buy it sometime to calculate the physical damage (something along the lines of what Archer McLean used in Jimmy Whites snooker - i.e. cue back and forth while the engine goes on to calculate what's going to happen next with the balls) as clearly such interactivity/destructibility from the scenery has to come at some cost.

Perhaps the engine is just a generation ahead of it's time, or perhaps it would have been amazing if it just had to render a couple of rally cars i.e. Rallisport Challenge 3.

While BF1943 maybe a flawed gem, it's still the best game to grace XBLA IMO.
DUFFKING
21/07/09 @ 15:14
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@bioreit

But in that first paragraph you've basically described battlefield in general :P The semi automatic snipers were a bit much, I'll give you that. Way too easy to get kills with those things. Conquest mode in BFBC isn't much fun at all IMO. BFBC's mechanics are mostly spot on IMO, maybe few controller imprecisions, the only thing that grates for me is the map design - too many flat, open areas. Nothing wrong with open areas, but in 1943 you don't get sniped too often... in BFBC running across a field is a death wish, and sometimes a necessity for the first half of Harvest Day since it had about one tank and jeep each :/ The Oasis map is a masterpiece though. Perfectly balanced, plus I'm biased as I've loved attack/defend gametypes since wolfenstein ET.

As for broken, I don't know. I can describe huge portions of BF2 on the PC as broken, the jets and anti air in particular (and after the later patches, movement in general).
SBfistfun
21/07/09 @ 15:38
#21
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BadBoyBonner
I hear what your saying but every battlefield has played like that. Thats why you get the little indicator on the crosshair when you register a hit. it was certainly less noticeable on 1942 on pc, mainly because you could pick a server with a decent ping, so it wasn't as bad.

MS and sony should make it a requirement that there is an option to search for local (within the same country) games. That would solve half the laggy game issues with console games. I never connected to servers outside of the UK on pc mp games just because of this.

Still a great game though!
Anthony_UK
21/07/09 @ 15:57
#22
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Whats the point in this? It's like putting the weapon's from World at War into Modern Warefare 2 as a treat!.......Intresting maybe, but surely not newsworthy....

As others have said, could we possibly have some battlefield info that might be of interest? more maps maps for 1943? especially!
flaming-carrot
21/07/09 @ 17:29
#23
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@ flaming.carrot

I'm flaming carrot!
j,taurus
21/07/09 @ 17:36
#24
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who would of thought a sniper a sub machine gun and a semi automatic would be in a shoot em up game im so shocked good intel

Comments: 1-24 of 24 in total

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