BF1943 weapons for Bad Company 2
Two tickets to the gun show.
DICE has promised that a handful of Battlefield 1943 weapons will return in Battlefield: Bad Company 2 early next year.
They will be a semi-automatic rifle, a sniper rifle and a sub-machine gun, according to a DICE Tweet (spotted by Joystiq). Although how and where they will be usable is unknown.
Battlefield 1943 roared onto PSN an Xbox 360 early this month atop a wave of critical acclaim - a healthy 8/10 stamp from Eurogamer included. A PC version of Battlefield 1943 is poised for September.
Battlefield: Bad Company 2 won't appear until early next year, but looks set to build on the humorous, story-focused original with aplomb. Head over to our Battlefield: Bad Company 2 gamepage for more.
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Comments (23) Latest comment 3 years ago
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Use the code "your3mynextt4rget" to unlock that sniper rifle.
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They could do with poaching someone from Infinity Ward as IMO COD4 has the best netcode I have experienced on either console - almost on par with the PC.
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Haven't had any problems with lag for days now. Net code's fine, it was server capacity that was the problem. And yes, it's probably not as good code as COD4, but it's still certainly very impressive now they've sorted out the capacity issues.
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The comment about COD 4 netcode being the best, it's good, but it was improved by Treyarch. Allowing loacalised hosting is something that we needed for years to stop all the servers being in the US. On COD 4 I rarely get host it always gives it to someone a few thousand miles away, on WAW I get host every evening. Of course dedicated servers are the best way to go, it stops host advantage.
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The player loads are fine. Most of the action tends to happen near the middle of each of the maps, and there's an icon of a pair of crossed rifles to show where the fight's taking place. Just head there, and you're never short of action.
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Bad Company always felt disjointed and small-scale, despite the size of the maps and the vehicles on offer. DICE have really outdone themselves with 1943 - really feels like you're in a good-sized, chaotic, sprawling war zone. Like BF:MC2 was like.
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/gets coat
Seriously though, DICE (and EA in general) have continued to impress me for a good while now and I hope they keep this level of quality up, while improving their online support which is the only thing that is quite disappointing at times.
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lol
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Sorry, but I have to disagree with you. All the matches I've played have felt like long hard slogs through empty vistas, just to be sniped in the head from half a map away, or spawn-camped by a circling helo, or spawn-camped by waiting groups of constantly meleeing gits.
Multiplayer just felt like a hugely broken mess after BF2 on PC and BF2:MC on consoles - 1943 has gone a long way to restoring my faith in DICE after Bad Company. The control system is tighter (movement seems 'freer'), the pitch and design of the levels is more tightly focussed (so even if you strike out for a wide flanking manoeuvre, you still feel involved), they've brought back parachutes(!) and it just seems all round more fun.
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The Frostbite engine certainly doesn't help, if it ran at 60fps it would no doubt feel much better. Just because the game is good fun doesn't mean it isn't lagging. After playing Bad Company (single player) last night to check, you can't help but feel on console the game-engine lags purposefully to buy it sometime to calculate the physical damage (something along the lines of what Archer McLean used in Jimmy Whites snooker - i.e. cue back and forth while the engine goes on to calculate what's going to happen next with the balls) as clearly such interactivity/destructibility from the scenery has to come at some cost.
Perhaps the engine is just a generation ahead of it's time, or perhaps it would have been amazing if it just had to render a couple of rally cars i.e. Rallisport Challenge 3.
While BF1943 maybe a flawed gem, it's still the best game to grace XBLA IMO.
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But in that first paragraph you've basically described battlefield in general
As for broken, I don't know. I can describe huge portions of BF2 on the PC as broken, the jets and anti air in particular (and after the later patches, movement in general).
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I hear what your saying but every battlefield has played like that. Thats why you get the little indicator on the crosshair when you register a hit. it was certainly less noticeable on 1942 on pc, mainly because you could pick a server with a decent ping, so it wasn't as bad.
MS and sony should make it a requirement that there is an option to search for local (within the same country) games. That would solve half the laggy game issues with console games. I never connected to servers outside of the UK on pc mp games just because of this.
Still a great game though!
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As others have said, could we possibly have some battlefield info that might be of interest? more maps maps for 1943? especially!
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I'm flaming carrot!
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