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Bethesda Softworks' Pete Hines Interview

PC Xbox 360 PlayStation 3 Interview by Christian Donlan

18 August, 2008

Page 1 of 2. Page 2 ->

Getting Fallout 3's quirky combat and non-linear narrative to work would be hard enough without having to please the famously picky fans of the series, alongside those won over by Elder Scrolls: Oblivion. We caught up with Bethesda's vice president of public relations, Peter Hines, to discuss how he learnt to stop worrying and love the bombs.

Eurogamer: Fallout 3's ravaged setting is hardly a departure for videogames. Is it a challenge to put a fresh spin on post-apocalyptic wastelands?

Pete Hines: It's a challenge in the sense that it has been done. We had to do something that was not only cool and good, but it had to be true to Fallout. If it was just Washington DC as it was two years ago and we were just blowing that up, that's actually substantially easier: You just look at everything and go, "Okay, blow all that up and then we're done." But this is a different world from the one we know, with a different timeline.

You have to ask, "What would have been in the Fallout universe? What would have existed before 1950, where this universe splits off from our own and goes in this different direction?" So, creatively, you are spreading your wings a little bit and asking what DC would have looked like with the future that these people had envisioned rather than the one that we know. What that does is make it both a little bit familiar and a bit quirky. A gas station looks like a big rocket, for example: you can do stuff that makes things both familiar and, "What the hell is that?" at the same time.

Eurogamer: A lot of the humour in Fallout 3 revolves around ironic juxtaposing of cheerful utopianism and grim reality. Is there a line at which that becomes trite?

'Bethesda Softworks' Pete Hines' Screenshot 1

Halloween is taken very seriously in the future.

Pete Hines: If it's overdone and it's not in the right tone, it absolutely does. Our lead designer is Emil Pagliarulo, and one of his key functions is to go through and do the humour check. You're trying to get gradations and you're trying to be careful about how many times you're presenting something to the player. I'll use an extreme example: swearing, when used appropriately, is really funny. If it's in every sentence you read it's just annoying; you're just trying to hard to be edgy. You have to ask, "How much are we using this, and is it appropriate for the person who's saying it?"

Eurogamer: Do you think there's a reason games avoid humour so much?

Pete Hines: A lot of times it ends up being a distraction. Done poorly, it is horribly and terribly destructive to the vibe you're trying to set. Humour gone bad is worse than just about anything else you can try and do in a game. Even violence gone bad can still be almost comical in its execution. But humour? Nothing sucks the soul out of an experience than somebody who's clearly trying to be funny but is not. So I hope we've done a great job of balancing that and not going over that line.

Eurogamer: How much of the design for Fallout 3 is a reaction to your work on Oblivion as much as your ambitions for the Fallout series?

'Bethesda Softworks' Pete Hines' Screenshot 2

Trevor is sporting a Front Of A Car chest-plate from our autumn collection (£299), Tyre Of The Loom shoulder-pads (£199) and a mace (your face).

Pete Hines: The reaction to Oblivion is very much a case of, "How do we do this better when we do it in Fallout?" opposed to, "Oh we always wanted to do this in the Elder Scrolls, but now we're doing Fallout we'll just put it in Fallout." There's none of that. Fallout's already such a rich series, such a great playground to work in, with the vibe and the tone and the moral choices.

What we really brought from Oblivion is just stuff like feedback on levelling. People didn't like the way the world levelled with the player, so we're going to do this differently. It's things like working out how to sculpt the experience for the player in terms of quests and giving you choices. We want to give you more choices in how to finish a quest rather than fewer choices and a lot more quests.

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Comments: 1-22 of 22 in total

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w00t
18/08/08 @ 10:35
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/wants
dryden555
18/08/08 @ 10:44
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if they can improve from oblivion the dungeons that all look the same and fix the auto-leveling issues, they've got a winner.
Icebox
18/08/08 @ 10:48
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When's this out over here? I've looked at a few sites and they're giving different dates in October.
Quint2020
18/08/08 @ 10:48
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Bethesda shits on Fallout franchise SHOCK!

Oblivion was tedious beyond all reason and it's combat was just plain broken, I knew they'd screw this up.
UncleLou
18/08/08 @ 10:51
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One of the things we really tried to avoid is surprising the player with whether they've been good or bad. We wanted to be clear to you that you're making a conscious choice to be one or the other. I've played games where I made a choice and I thought I was being the nice guy, and then it's, "Wait, wait, why is he upset?" We didn't want it to be a surprise.

Oh damn, that's a shame. That was one of the best features of The Witcher, that it wasn't quite clear how things would end up if you decided this or that. Much better than Bioware's heavy-handed devil himself/Mother Teresa alternatives.
Ainudil
18/08/08 @ 11:25
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I love the front page header. Hines looks like barely able to hold down a tear.

After reading the interview, I am optimistic about this. One cannot just do another Fallout 2 - it is imperative to go with the gut feeling and try to create something new. Hopefully it turns out fun.
Darren
18/08/08 @ 11:26
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Nice screenshots... after a couple of negative EG previews, I'm still really looking forward to this game because it's the kind of thing that could keep me playing it for weeks if not months. That Fallout 3 is smaller than Oblivion might be a blessing if the story and gameplay are better quality (not that I had any complaints about Oblivion's quality mind!). Whatever, 50-70 hours sounds plenty to me and I'm sure I'll get more life out of it than that. Really all I want is this and Banjo-Kazooie: Nuts & Bolts this year, nothing else comes close on my Must-Have meter.
RandyKleen
18/08/08 @ 12:10
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I'm still looking forward to this game but I have a nagging feeling of doubt in my mind. It could so easily go either way at the moment.
mcbi4kh2
18/08/08 @ 12:10
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Bethesda shits on Fallout franchise SHOCK!

Oblivion was tedious beyond all reason and it's combat was just plain broken, I knew they'd screw this up.


How do you know, have you played it?

IGN gave it some quite glittering previews.
ps3owner
18/08/08 @ 12:12
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Hmpf... this reads more like an Oblivion clone.

just different story, smaller world, less content. new VATS system

I'll wait and see what happens, I could be wrong.

miiiguel
18/08/08 @ 12:19
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I wanted to know about the DLC...
mkreku
18/08/08 @ 12:35
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I think this might be a fun game. The worst part of Oblivion was the auto-levelling of everything around you. They seem to have fixed that so I have my hopes up for this. I am not expecting a Fallout-like experience though. I am expecting a good game, nothing more.
Silvervein
18/08/08 @ 13:18
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@Ainudil

'One cannot just do another Fallout 2 - it is imperative to go with the gut feeling and try to create something new. Hopefully it turns out fun.'

Your sentence makes me wonder if executives at sony felt the same way when they took star wars galaxies and turned it into another everquest/wow clone with NGE.
The problem is not in creating something new, since anyone can do it, but creating something new within the limits of existing game.
Van buren (which was original fallout 3), if it got completed would add new things to fallout while still being fallout. That's positive example. Negative one is bethesda take on 'innovation'.
What they did with fallout was to take out the name, postapocalyptic setting, and then transplant that into oblivion with couple of quirks to keep it from being stale, like vats. It's not a fallout game, despite the name. If you liked oblivion you might like this one.
If you didn't like oblivion, save yourself the cash.
Nill
18/08/08 @ 13:50
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Van buren (which was original fallout 3), if it got completed would add new things to fallout while still being fallout. That's positive example. Negative one is bethesda take on 'innovation'.
What they did with fallout was to take out the name, postapocalyptic setting, and then transplant that into oblivion with couple of quirks to keep it from being stale, like vats. It's not a fallout game, despite the name.


From the countless of information we've seen on this game, I can say Amen to that.
fightman7
18/08/08 @ 14:14
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why is this guy such a fucking twat?
ChthonicEcho
18/08/08 @ 14:23
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Oh damn, that's a shame. That was one of the best features of The Witcher, that it wasn't quite clear how things would end up if you decided this or that. Much better than Bioware's heavy-handed devil himself/Mother Teresa alternatives.
Agreed. What's with this obsession with predictable consequences in games nowadays, anyway?
slivir
18/08/08 @ 14:41
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And the word of the day is... "stuff"
BillyBrush
18/08/08 @ 14:41
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some people would be excited about Fallout 3 though if the preview was just a picture of a greyhound squeezing a turd out

miiiguel
18/08/08 @ 15:15
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/honest mode on/

^ yay! that's me...
Farfarer
18/08/08 @ 18:00
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The interview didn't do a lot to, well... do anything for the game either good or bad. I'll buy it... but I'm not holding out much hope.

I'm taking the approach that if I expect nothing of it and it turns out to be half decent, I'll be pleasantly surprised. Rather than hoping for a true sequel and having my hopes shattered by the clumsy hands of Beth.
ekko
18/08/08 @ 18:24
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Why are they scared of "surprising" the player?

I think I know what he's on about - not wanting the player to feel cheated - but I hope there is surprises, a big plus from the earlier Fallout games was not being 100% certain what your actions would do to the post-apocalypse wasteland. If they are just going to have big flashing neon signs pointing out the "choices" then I'm not sure they've really understood the spirit of Fallout.
Snidesworth
18/08/08 @ 23:36
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I'm still hesitant about this game. Still, the SINGLE dialogue screenshot there is slightly reassuring. Up until now we've seen nothing but guns and combat.

Comments: 1-22 of 22 in total

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