Bethesda: Elder Scrolls "will continue"
Says Todd Howard was misquoted.
Bethesda Softworks has said that the Elder Scrolls series "definitely will continue" despite reports to the contrary during QuakeCon.
"An article came out where Todd was quoted as saying we had no plans for [The Elder Scrolls V]. He did not say that. That was not a direct quote from him. That was someone's interpretation of what he said. I know, I was there," the developer's Pete Hines wrote in a post on its blog.
"At his QuakeCon talk he was asked when TESV is coming out and Todd replied, 'Don't look for a new Elder Scrolls game in the near future.' He also went on to say how much the franchise means to us and that it definitely will continue. He just wasn't going to provide any timeframe on 'when'.
"This should not be news to anyone that has been paying attention. Both Todd and I have said repeatedly that, of course, we're going to do another Elder Scrolls game," Hines wrote.
He added that neither of them, nor anyone else at Bethesda, was going to comment on speculation or hint at a possible future, and went on to further distance the developer from reports about URLs related to an Elder Scrolls MMO and a joke Howard made during his QuakeCon talk on the subject.
The last Elder Scrolls, Oblivion, came out in 2006 and was a minor success among people with sentience. Bethesda followed it up with Fallout 3 last year, but has kept quiet since about its next big game, although it admits there is one in development.
Perhaps it's a new Elder Scrolls game! We're surprised nobody is considering this.
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Comments (34) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Then again im in a NEED of a good MMO since im sick and tired of WoW.. If they manage to give more than a decent PvP to an Elder Scrolls MMO I'm willing to be paying for it for years but anything else so far is just not good enough to PvP
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+1 mate, perish the thought of liking good games!
Oblivion is in my top 5 of this gen, I'd love another one
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I am. And it is. Almost certainly.
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MMO not neccecary, but I cand understand that they'd concider it. Co-op would be nice tho, and maybe even online arenas and stuff. They could do a lot of fun stuff with co-op and PVP if they wanted to, especially with tech from id.
What is most interesting, I think, is that Bethesda will now be moving away from the licenced engine Gamebryo, which thay are very adept at using , granted; and towards more advanced stuff from id. I think the result could be very interesting. The id guys are crap game designer (INHO), but fantastic technology guys, while Bethesda is more or less the exact opposite. They're a great match for each other, if they can only make the collaboration work.
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They can be sure I'll not buy any more of their empty, dumb and consolish games.
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There have been a few RPGs since, but nothing has quite grabbed me since 2006 like Oblivion did. The only thing that has come close to it in terms of scale was Fallout 3, but for some reason it didn't really click with me, and I want to be out in lush forests and snowy mountains again
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Loved Oblivion, and still havent finished it. Was deep into side quests, got a little over-zealous with Mods, and deleted my save game :S Havent had the heart to start from scratch again. But Oblivion with online Co-op would quite literally be the most awesome thing ever.
I'd love to see a hybrid MMO/Co-op set up, where Bethesda have a dedicated team, and maybe you have to pay to play, but you only ever get put into a game World with 3-5 other players at a time.
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lol
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Have you played Morrowind recently? I have, about 2 weeks ago. Man it has aged badly. I loved it when it was current, despite its issues. But playing it again now, I think I got about 3 hours in before I gave it up.
It is chock full of old school stubborn headed design choices, that are far more about making a "real RPG" than they are about creating player fun (don't even get me started on the design car wreck that is the hand-to-hand combat skill... just don't).
Like I said, I loved it when it came out, but playing it again in the modern age with the rose tinted shades removed (despite a few mods to ease the transition) just felt like homework.
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Take the best bits of Morrowind and Oblivion, and VATS from Fallout 3, and smush them together.
Hope they bring back the feather and jump spells. Making an enchanted item that let you leap halfway across the map was brilliant fun.
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I'd agree overall, but I would question whether some of the "depth" of Morrowind's skill system is a good thing. 3 different skills for bladed weapons just seems a bit of a pain in the butt to me.
Also, Morrowind followed some of the ludicrous skill seperation rules laid down by countless generations of P&P games (such as somone who is a master with a longsword being rubbish with a dagger, or someone who is expert at fighting in steel armour being a lumbering fool when wearing leather). Most modern P&P systems have thrown this nonsense out and come up with decent cross-skill systems, and many video game RPGs would do well to follow suit.
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Rather than having short and long blades as separate skills, they could have them under a broad 'Blades' skill and allow you to drill down and specialise in particular fighting styles. Although you could be an expert with a long sword and know how to use a knife, you're still not going to be as effective with a shorter blade as a dedicated knife fighter.
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I agree with that completely. Specialisation seems to have dropped out of modern RPG type games. Bioshock struck me the same way compared to SS2. You could max upgrade every weapon if you were thorough in your hunting, and your use of plasmids was limited by usable slots more than anything else. The days of fundamentally choosing between "feeble wizard, iron tough warrior, or nimble ranger" seem to be behind us
Now if a new Elder Scrolls game includes co-op, of which I thoroughly approve (though I'm not much interested in full fat mmo type gameplay, the general public just tend to ruin things), that might give them an opportunity to include a better degree of specialism whilst still serving their fancy new-fangled "all inclusive" ideals.
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Nooooooooo!!! This is the sort of stuff I think we are well rid of.
In what possible sense do seperate long and short blade skills represent anything other than a hark back to the P&P RPGs of the 80s? They don't represent real life, they don't represent any decent P&P system of the last 20 years, they take control away from the player and put it more in the hands of the game world (I make a character good at long blade fighting, and then find the world is full of daggers and axes, so I start my character again).
And mark/recall is a pain in the ass. The whole "you can only teleport to places you have walked to" system of Oblivion worked a treat imo. Now if they include mark/recall spells as well, I guess we can choose.
At least we agree on the co-op vs mmo front
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And we also agree about new armour and weapon types
Let me expand on my idea, and I'll use Shadowrun as an example (if memory serves). My problem is not distinct weapon skills perse, but rather the lack of connection between said weapon skills. ŁE.g. if I am shit with a dagger, I am shit with a dagger, regardless of how good I am with a longsword.
What I think would be much better (and what is common in many "current" P&P systems) is a system that runs thus.
I have agility and strength stats, which combine to govern my weapon skills. I then have weapon specialisms, that make me even better with certain weapons. Now lets says I'm using a dagger but I have no dagger specialism, the game looks at my next favourable skill (longsword) and uses this skill instead, with a -2 penalty or something. Nopw lets say another character is using a dagger and has no bladed specialisms, the game instead goes to the underlying stat (whichever is highest out of strength and agility) but applies a -10 penalty.
All this means that being good with weapons is better than beingcrap with weapons, but not as good as being practised with with the specific weapon you are weilding.
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No, that's silly. How are games designers supposed to please everybody?
If you're not a fan of RPGs may I suggest you don't buy any more of them in the future. Especially don't buy a game from a genre you don't like then complain that you were disappointed.
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Jesus, here have a tissue.
"must admit im not a rpg fan BUT shouldnt everone be able to enjoy these games"
Well we could expand that to say shouldn't everyone be able to enjoy EVERY game, regardless of what their preference is. And the obvious answer is a big fat NO. Is that not obvious?
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"Morrowind does feel a bit dated now, but there's still a lot of good stuff in there. The art direction is better than Oblivion"
Really? I stuck it on a few months ago for a bit of nostalgia, and thought it was probably the brownest game I've ever laid eyes on. Comparatively, Oblivion is a visual feast IMHO.
@donnie080208
"the graphics and engine were poor and the combat was boring and pointless imo"
And being an expert of the craft, you'd obviously be able to do better?
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Oblivion has a Disney colour palette and generic fantasy look. It's not ugly, but Morrowind's grimy, almost alien, design is far more interesting.
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I hope though that they return to the Elder Scrolls series next or even do something entirely new in the RPG field that isn't post-apocalyptic because good as Fallout 3 undoubtedly is, the setting was drab and depressing. Intentional and very well done, yes, but one that doesn't allow for a game full of hope, joy and happiness. I much prefer the fantasy setting of Oblivion even if it they end up being derivative of other fantasy-based RPG out there.
They really need to ditch the Embryo engine though or overhaul it completely and fix that awful stilted animation that their games have.
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Also co-op - how would this work. When you access inventory in Oblivion (and I believe in Fallout 3 though I sadly cant run it) - the gameworld is paused allowing you to select your weapons/spells at leisure. What does the other player do at this point? Not syaing its impossible but some big design choices there. I suppose you could just make it so inventory doesnt pause game world but who knows if bethesda have the vision to do this.
Also Morrowind - i'm playing it through first time. It's pretty cool, dpes looks a dated and for me the worse aspect is tracking your missions, although that was not amazing on Oblivion either..
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The engine Bethesda use needs updating to allow for the better streaming of data a la GTA IV/Saints Row 2 so there are no loading screens when moving between different areas and entering/exiting buildings. Games like these should only have loading screens when you're quick travelling from one part of the map to another otherwise they do spoil the immersion somewhat.
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Oblivion is still the only 360 game I have got every achievement for.
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I wasn't any good at the game and lituarally the only way i completed it was buy hideing and letting my summoned creatures do all the work.