Next batch of Fallout 3 DLC delayed
The Pitt and Broken Steel now March/April.
Bethesda has delayed Fallout 3 downloadable content The Pitt and Broken Steel.
According to GameSpot, both packs will now arrive one month later than expected: The Pitt in March and Broken Steel in April.
The Pitt adds the industrial ruins of Pittsburgh to investigate, where players will face faction allegiance choices that will have serious repercussions across the region.
Broken Steel, meanwhile, takes place directly after the events of Fallout 3, thus unlocking post-campaign play and increasing the level cap by 10 levels.
These Fallout 3 downloadable extras are exclusive to PC and Xbox 360. The first of the packs, Operation: Anchorage, has already been released. Here, action takes place inside a military simulation program, which transports players back to post-apocalypse Alaska where Chinese invaders need repelling.
Operation: Anchorage costs 800 Microsoft Points for both systems, but sadly struggles to justify the price. Head over to our Operation: Anchorage review to find out why.
You may also like...
-
Retrospective: Star Wars Episode I Racer
-
Face-Off: Final Fantasy 13-2
-
Why Devs Owe You Nothing
-
Game of the Week: Catherine
-
Digital Foundry: PS3 Skyrim Lag Fixed?
-
App of the Day: Ascension: Chronicle of the Godslayer
-
Who Killed Rare?
-
Face-Off: The Darkness 2
-
Gotham City Impostors Review
-
Kingdoms of Amalur: Reckoning Review
-
EA evaluating FIFA Street features for FIFA 13
-
Catherine Review
-
The Darkness 2 Review
-
Grand Slam Tennis 2 Review
-
App of the Day: Sir Benfro's Brilliant Balloon
-
Epic's Sweeney on graphics tech: "the limit really is in sight"
-
Catherine launch trailer is looking saucy
-
Ultimate Marvel vs. Capcom 3 Vita Review
-
Sony admits "dropping the ball" with Demon's Souls
-
One Piece: Unlimited Cruise SP Review
-
Metal Gear Solid: The "Lost" HD Remasters
-
King Arthur 2 Review
-
CD Projekt: Witcher 2 intro cinematic "the most expensive asset we ever created"
-
Skyrim patch 1.4 now live for Xbox 360
-
Skyrim patch 1.4 performance tip: make a new manual save









Comments (19) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I've been level 20 for ages. I've done most of my exploring at level 20. Frankly, I'm getting a bit sick of being level 20. I certainly wish I hadn't wasted a load of perks on accelerating my progress to level 20 in the time before I realised my characters progression had been arbitrarily capped at level 20.
I fear this DLC is going to come way too late for me now. By the time it comes out I imagine I'll be ensconsed in something else and Fallout 3 will be a distant (if happy) memory.
Comment below viewing threshold Show
Comment below viewing threshold Show
Comment below viewing threshold Show
I guess it's a balancing problem. They obviously need to make the monsters level above 20 with you as well, but that alone won't do, as the weapons might then be too weak. Not to mention the new perks.
Agreed that it's beyond silly though that they released OA first.
Comment below viewing threshold Show
Comment below viewing threshold Show
Yeah I never bothered with that one precisely because it seemed like a complete waste of a perk.
Comment below viewing threshold Show
O_o
Comment below viewing threshold Show
I think Bethesda are well aware by this stage though, that capping the levels was a mistake plain and simple. I know people have voiced various justifications for it, but overall the majority are having their fun impacted by it, which is surely the definition of a design mistake.
Comment below viewing threshold Show
Should also be cheaper that way....
Comment below viewing threshold Show
Well, yes, in this game it is. In most games of this type though I run out of gameplay long before I run out of character progression, so early investment in levelling up rates means I get to see levels and perks that I would otherwise never reach.
Bethesda certainly slammed that door quite firmly in my face though, and I've been advising everyone I know playing the game not to bother with them.
Comment below viewing threshold Show
I really hope that's true, but the cynic in me says the only thing they've realised is that you can sell more DLC if you include a level cap extension that people are clamouring for.
Obviously we can't say that for sure as that hasn't been released yet, but I'm willing to bet the DLC that includes the level extension will by far outsell the others.
Comment below viewing threshold Show
I'm sure I read an interview segment recently, where a manager level dev (I forget who) when asked what they have learned this time around, they replied "don't put in a level cap".
I think they know now that it would be a massive PR hiccup to do it again. I honestly don't believe they did it to push the sales of DLC, I think they just genuinely thought it was a good idea at the time. And now they are using DLC as a way to schedule a "fix" for it (putting a patch through QA is not trivial, so bundling it with already planned DLC is helpful).
Comment below viewing threshold Show
Comment below viewing threshold Show
As I said I hope you're right, but I think the promise of extra cash would be worth more to them than another PR hiccup.
And while they're under no obligation to extend the level cap, it's hardly a "fix" if you have to pay £15 to get it, regardless of whether anything else is included.
If they truly regretted implementing the level cap this time around and were bothered about the PR, they'd releasethe level extension for everyone alongside the DLC.
Comment below viewing threshold Show
"If they truly regretted implementing the level cap this time around and were bothered about the PR, they'd releasethe level extension for everyone alongside the DLC"
I completely agree, but it strikes me as the sort of decision that is more in the hands of the publisher than Bethesda
Comment below viewing threshold Show
there is nothing intrinsically wrong with level caps (especially in a game like fallout where each level allows access to more than just arbitrary stat boosts), but everything wrong with players hitting them with minimal effort.
the original fallouts, and various other RPGs have had level caps and mostly no-one cared, because you really had to go out of your way to get anywhere near them. bethesda dropped the ball with the balancing, that's all.
also, having a level 30 vault dweller isn't exactly canon but at this point not much else about fallout 3 is either!
Comment below viewing threshold Show
Also once once all the attributes are maxxed, I guess the enemies would still get stronger, thus when you get to certain very high level, you would be the preverbial skrewed.