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Best of Steam Review

PC Review by Alec Meer

28 June, 2007

Page 3 of 3. <- Page 2

Peggle Deluxe

There aren't many videogames I play with my girlfriend, partly because they're just not her thing and partly, I suspect, because of the time I hurled my Wavebird against the wall and stormed out when she beat me at Mario Kart for the sixteenth successive race. Peggle, though, we've played together every night for the last week or two, with the PC hooked up to the telly and a wireless keyboard providing makeshift controls. We took turns, we oohed at each other's near misses, wooed at unlikely but spectacular triumphs and clapped with delight when a beaver on a skateboard popped up on the bottom-left of the screen to congratulate us. Truly, this was a game to cross the apparently infinite divide of me choosing to spend my time shooting pretend men in the face and her watching Buffy on repeat.

Sometime EG contributor and full-time Peggle disparager John Walker says we are idiots for this. While I'd agree it's not the textbook implementation of quality time, and that the image of a couple giggling at a cartoon owl is offensively saccharine, I strongly dispute any criticism of the game's quality and longevity. Peggle is as much the definitive casual game as Singstar is, an unashamed celebration of anyone-can-play gaming with enough subtle depths to lure in the high-score hardcore too. Though there is a campaign of sorts (and a long set of individual harder levels beyond that), this is not a game you ever finish. Peggle is always there, and always just-one-more-go. Peggle has made me miss deadlines - the first game to suck me in so stupidly completely since the earliest days of World of Warcraft.

To describe the game's essential nature is almost redundant and can, in fact, sound so mundane in cold text that it could damage potential interest in it. But, y'know, games journalism generally requires context, so let's get this out of the way quickly. It's Breakout by way of pinball - you shoot coloured pegs with a limited supply of balls, and there are various ways to clear more pegs or win extra balls. Clear all of the orange pegs and you win. Two things stop this undeniably simple formula from being just another glorified Pong derivation.

'Best of Steam' Screenshot 5

Orange peg placement is different each time. Peggle will never stop giving. Peggle wants you to have fun. Peggle loves you.

The first is chance. This is game that can be mastered, to a point, by a strong maths brain or snooker genius, but really that's to keep that high-score hardcore sated, and isn't something you should strive for. As often as it infuriatingly won't make sense that your carefully-aimed ball has hit a single peg then pinged off into the dread abyss at the bottom of the screen, it'll unexpectedly clip a bit of wall or stray brick and fire back into the heart of the remaining pegs, thus improbably winning you the level on your last ball, with equal regularity. I do apologise for that monstrously long sentence, but like to believe it evokes just how lengthy and eventful a single Peggle shot can be. Maybe.

Then there is the bucket, a hole that moves of its own accord across the bottom of the screen. Again, a joyless expert can often ensure he lands the ball in this, but that can't possibly match the unparalleled gift of an unexpected free ball because fortune has dropped your last one into the bucket. That the bucket is autonomous, and not controlled like the Breakout bat, is key here. It's your slightly disinterested guardian angel, swooping in to save you from certain doom when you least expect it. Regardless of the bucket's interference, it's more-or-less impossible to predict what's going to happen beyond the second or third peg the ball hits. This keeps Peggle constantly surprising, but also causes some folk to moan that's it's more a sequence of random events than a game. This is probably because the second fabulous thing about Peggle, which I'm getting to shortly, doesn't excite them in the way it does so many others.

So, that second thing, and Peggle's greatest triumph, is its musicality. My strongest criticism of the game is that the monotonous lift music of its soundtrack is inexplicably at odds with the smarts of its incidental effects. 25,000 points wins a new ball, but you don't watch the score gauge for this - you listen to the rising note of each successive peg hit, building to what seems an impossibly high crescendo. It's the sound of yearning, and when you hit that magic number, you're rewarded with a glorious chorus of MIDI angels. Oh, and an extra ball.

The weirdly harmonious wall of different sounds builds and builds. Each of the 10 character aids - with a special power, some goofy mannerisms and eyes that follow your ball around the screen - plays a tune when their ability activates. The best is Renfield's, the pumpkin who returns the next lost ball to play when you hit one of the two green pegs. He plays Bach's Toccata and Fugue in D-minor (the archetypal piece of horror music - you'll know it if you heard it), but just a bar at a time. One when you hit a green, another when he drops your ball back in. The only way to hear the whole riff is to hit both green pegs within the same shot, thus queuing up four different bars. It's just a spectacularly visceral and thoughtful way of telling you you've done something really good.

'Best of Steam' Screenshot 6

Peggle's backgrounds are delight of classic Warner Brothers-style surrealism.

Better than all of these is victory. The game sloooooows down and zoOOMS in if your ball approaches the last orange peg, and there's a drumroll. Inevitably, you don't breathe for a second. Miss the peg, and an unseen crowd sighs for you. Hit it, and EXTREME FEVER! There are fireworks. And, famously, there is Beethoven's Ode To Joy played loud, and, time and again, it's possibly the most rapturous, overwhelming feeling of accomplishment any videogame has ever inspired. Except, of course, for ULTRA EXTREME FEVER!, which is so ridiculously over the top that you'll laugh as well as cheer on those rare occasions you manage to clear every last peg on the screen.

An ode to joy is exactly what Peggle is. It's a constant series of rewards, slapping you on the back and tickling you affectionately under the chin for what you achieve by design and accident alike - the purest of celebrations of what videogames are all about. It's non-violent, very funny, incredibly charming and gently asks more of your brain than reflex. It creates nostalgia for a period of gaming that probably never actually existed. But now it does. Peggle! Peggle! Peggle!

9/10

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Comments: 1-30 of 30 in total

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L0cky
28/06/07 @ 10:40
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Peggle ftw!
PlugMonkey
28/06/07 @ 10:49
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Peggle - never heard of it. Will download it tonight.

Thanks EG!
mingster
28/06/07 @ 10:53
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how much is peggle?
Z3pher
28/06/07 @ 10:56
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"how much is peggle?"

$10 from Steam.. so about a fiver

Nice article, more steam coverage please
Rev. Stuart Campbell
28/06/07 @ 11:05
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The Windows version of Geometry Wars is a rank, unoptimised shambles that runs like a toilet even on a pretty decent machine. It also supports no joypads other than the 360 one.
WrongShui
28/06/07 @ 11:11
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Do Stardock Central next!
Trip SkyWay
28/06/07 @ 11:14
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That Peggle looks fun.
asphaltcowboy
28/06/07 @ 11:16
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£5.84 if you add VAT.

Sounds aces, might grab it later!
If only I had the internet at home at the mo :(
mbroaders
28/06/07 @ 11:22
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Peggle is a fantastic game. Hooked both myself and my gf for some time. She only takes breaks in it to play Bookworm Adventures :)
sickpuppysoftware
28/06/07 @ 11:26
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Another one adding Peggle to the list of downloads. I'll give Gumboy a try too
BremXJones
28/06/07 @ 11:38
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EXTREME FEVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

KG
Dezm0nd
28/06/07 @ 11:52
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peggle is a genius casual game, best on steam.
Z3pher
28/06/07 @ 11:57
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Peggle didn't really hook me until a few levels in when I pulled off one of those crazy shots that clears the board with the last ball.

As extreme fever played I stood up and screamed THIS IS THE BEST GAME EVA!!! before remembering I was playing it in the library
Rirekon
28/06/07 @ 12:12
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Why the hell isn't Eets on there?
spongebob
28/06/07 @ 12:15
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How much did the reviewer of Peggle add to "my girlfriend approves" bonus to the score? :)
alithebull
28/06/07 @ 12:22
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too right EG has been remiss in addressing Steam releases! I completely missed the launch of XCOM TFTD and have thus missed the cut price launch window! damn you EG, you've now cost me an extra quid!

bit harsh on geometry wars weren't you? its incredible despite being offline etc etc. definately needs a gamepad as it is not possible to get a decent firing angle as the game progress with a keyboard and moving the mouse repsonds much slower than the sticks on a pad can. I alsmost think that MS released the game at such a low price thinking that most purchasers will go out and buy a pad....
DUFFKING
28/06/07 @ 12:23
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I just played peggle.

EXTREME FEVER FTUW
El_MUERkO
28/06/07 @ 12:23
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Geo Wars with a game pad!?!

I wish, unfortunately they're support for gamepads is shocking, even the 360 pad gets shafted.

Geo Wars fans should download Grid Wars on the PC (its free) and wait for Superstardust HD on the PS3.
decibel
28/06/07 @ 12:41
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Nice feature EG :) Thumbs up!
Magic Panda
28/06/07 @ 12:47
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Good ariticle :)
Bonzrat
28/06/07 @ 12:52
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Rirekon: I wanted to include Eets, but EG's already reviewed the 360 version (http://www.eurogamer.net/article.php?art... Deemed it better to concentrate on games not covered at all here yet, the timely news-hook of Geometry Wars aside.
Oh, and I'm really chuffed that some folk are buying Peggle as a result of this. I couldn't ask for a finer compliment on the article.
toodle-oo,
Alec
alithebull
28/06/07 @ 14:48
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i bet steam/popcap are pleased people are buying peggle too.....
Tejstar
28/06/07 @ 15:47
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Great article - nice to read some more PC related games coverage!
Waldo
28/06/07 @ 15:53
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The Windows version of Geometry Wars is a rank, unoptimised shambles that runs like a toilet even on a pretty decent machine.

It runs great on my nearly four-year-old system.
JediMasterMalik
28/06/07 @ 18:45
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The peggle demo was pretty great, might buy it.
bit_mite
29/06/07 @ 11:32
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Ashamed as I should be to admit this... I only know what Toccata and Fugue is because of Boom Boom Rocket...

Nice article, well written too. There's something much more appealing about a ball being saved from the 'dreaded abyss' by a 'disinterested guardian angel' than hitting a bucket!
Deepo
29/06/07 @ 11:59
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Bought Peggle yesterday. Loving it!

"Ode to Joy" when you win is a stroke of genius, it gets me grinning like a madman every time it plays.

The rather mundane event of taking out the last peg in a level is transformed into one of the greatest moments in gaming ever thanks to that song!
nakke
29/06/07 @ 12:07
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Geometry Wars is very much broken. What the hell is the point of only supporting one gamepad? Jesus.

I have the Xbox 360 gamepad, but because 'real' its drivers are broken too, I'm using alternative ones. Which of course make the pad not work with this.
Oh well, back to gridwars it is.
Edited 1 times, most recently on 29/06/07 @ 13:15
Varsity
29/06/07 @ 20:13
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I've a hunch that Geometry Wars will be tooled up to use this new Steam Community stuff. Why else would the XP version ONLY be on Steam?
Kostabi
02/07/07 @ 21:25
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Bought Peggle at around 9pm off the back of this review and comments thread.

I've only just realised it's nearly 10:30pm. God damn, what an awesome little game.

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