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Beowulf Preview

PC Xbox 360 PlayStation 3
Preview by Kieron Gillen

26 July, 2007

Page 1 of 2. Page 2 ->

This is the distant past. Things are different here. In the days of July, you may find it difficult to imagine how people lived in such a primitive time. For example, while you write "July" in your calendar, the people of this dark age write "August". They looked forward to a possible summer, while you know that summer's already over. And while in these modern days, Eurogamer writers spend their time typing desperately through midnight fatigue, then they were in Paris seeing the first public showing of Beowulf, the game of the forthcoming film, and then had to sign an non-disclosure agreement to promise they won't write any more until the film's properly revealed to the world in late July at the glorious NerdProm of San Diego ComicCon.

Beowulf is, as any English Lit teacher will tell you, one of the founding pieces of Anglo-Saxon literature from which we derive most of our fantasy tradition. Well, they probably will. Beowulf's rise towards kingdom, and the confrontation with Grendel and - eventually - Grendel's Mother is a poem full of everything required to make a startling post-Lord-of-the-Rings epic.

And from the snippets we were shown, the film will certainly garner much attention. Based around comic-writer/novelist/leather-jacket-wearer Neil Gaiman's script, and directed by arch-populist Zemeckis, it boasts a cast studded with stars (Angelina Jolie as Grendel's Mother. Ying!) and features Ray Winstone SHOUTING IN A LOUD VOICE as the eponymous Beowulf. Which is always a plus. It's fully computer animated (essentially the next generation from the Polar Express technology) so will at least look spectacular as it tumbles down the uncanny alley.

'Beowulf' Screenshot 1

But we're interested in a game right now. While it's got everything that's required for a film, it's perhaps even more perfect for a videogame. Hell - with Grendel and Mom, it's got a pair of the original end of level Big Bosses.

"One of the reasons we took a mature direction on it was...if you take everything away from the licence, in terms of a game it lends itself to a game naturally," explains Ubisoft's affable international games manager Adrian Lacey. "The story, the mysticality, the barbarianism. We don't have to force it. It's a natural fit."

There's lots of things you can do with that. Of course, what you do has to tie in with the mother licence. "That's the first question we asked Robert Zemeckis," says Gilles Matouba, the creative director on Beowulf.

"There are many interpretations of the poem - what's yours? We tried to show him we were really entering the poem and myth following his interpretation...but hey! You can't make a movie in the same way you make a game. Once he understood that, everything went well from there."

'Beowulf' Screenshot 3

The main change from the film version is they're drastically expanding the middle section of thirty years where Beowulf changes from a young to old man, ruling his kingdom. You start at a similar place, and dovetail back into the narrative in its third act, but have plenty of adventures in between. "We weren't sure if it was going to go down, but one of the cool things was they really appreciated that - as long as we kept the same sort of palette and visual palette - they're fine with taking it further," explains Lacey about the film-maker's reaction, "In fact, they wanted us to take it further."

The thirty years are essentially a gaming metaphor for the lead's inner torment. "It's basically his struggle with the Monster within," says Lacey. "There's a series of Titans and leaders from Norse mythology he battles and encounters. It's the transition from where he's a young headstrong warrior - where it's very much button-bashing no-brainer crushing...but it's the first stage, and he realises there's more to life than this. He has to look after his men, his thanes. He has to grow up."

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Comments: 1-27 of 27 in total

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Killerbee
27/07/07 @ 07:58
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God of War + squad tactics?

Sounds promising, but I'm still struggling to overcome my "it's a movie license therefore it will be shite" prejudices...
Maldoror
27/07/07 @ 07:59
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http://www.apple.com/trailers/paramount/...
Trailer for the movie, full CGI
menage
27/07/07 @ 08:01
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Yeah, weird to see Jolie even more plastic:P
knocker
27/07/07 @ 08:43
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"The thirty years are essentially a gaming metaphor for the lead's inner torment. "It's basically his struggle with the Monster within,"

In a shock response to the whole "are games art" argument. Developers begin to talk bollocks.

(I recommend anyone reads Beowulf - just avoid the olde englishe version - it's fyckking pynefulll)
LFMartins
27/07/07 @ 08:54
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No Christopher Lambert in the game,right?
Not interested.
Ludwig
27/07/07 @ 09:03
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"the mysticality, the barbarianism" sounds like a collective is called for. A frenzy of neologism?
Martin
27/07/07 @ 09:10
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Ok EG, I don't want to go here but this article forced me to...

I know you need/love/crave the page hits but this article is *not* a two-pager. Or is Kieron charging so much for his articles that you need to spread it out this way?

There is very little actual content in the article (if we focus on the game - which we due to the nature of the site should) and I wouldn't be surprised if an interview that this is based off shows up in a couple of days (perhaps even along with some news items culled from that same interview - how's that for recycling).

Sorry to be so cynical - I know you need to make money to survive - but I've seen EG go from a plucky, young lad that perhaps didn't always know what it was doing but had a lot of fun doing it to a sleek, calculating businessman that has fun only when the beancounters says it's OK - and it irks me.

Still, you're not Gamespy/IGN... Yet?
Martin
27/07/07 @ 09:11
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Oh, as for the Christopher Lambert references; whetever any game maker does, do not touch *that* Beowulf license with a ten foot pike.

Worst. Movie. In the whole god damned world.
souljacker2000
27/07/07 @ 09:36
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I liked this article, as it hasnt been seen by the public yet, i think it gives us just a niec little teaser of whats to come... good read
Hog-lumps
27/07/07 @ 09:38
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There is very little actual content in the article (if we focus on the game - which we due to the nature of the site should)


Sorry, are you suggesting EG shouldn’t refer to the movie at all?!

That would be silly - it is normal to place a game in context with its movie counterpart. After all, the movie (and the success of its film adaptation) will have a direct influence on the quality/success of the game itself.

Plus referring to the movie gives us readers a general impression of the plotlines and artistic style that we are likely to expect.
Empedocles
27/07/07 @ 09:40
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Monsters from Norse mythology?

Sounds like somebody doesn't get that Beowulf was written some 400 years before the vikings....................
MightyMouse
27/07/07 @ 09:44
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At last, a film that I might actually want to see!
LonesomeRoad
27/07/07 @ 09:52
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Hack and slash actioner with unit based commands. I'm in.
Turambar
27/07/07 @ 10:02
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Anyone else getting bored with every developer in the world giving you the choice to be good or evil? It's weird idea for a game like this that already has an established storyline.
Azazel
27/07/07 @ 10:03
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NerdProm

I will be using this to refer to all geekish gatherings in future.
menage
27/07/07 @ 10:13
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"Anyone else getting bored with every developer in the world giving you the choice to be good or evil? It's weird idea for a game like this that already has an established storyline."

Yeah. It makes sense in RPG's like Oblivion or Fable. But in this case it's just a gimmick, like Transformers, totally useless.
Shrike
27/07/07 @ 11:11
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@Empedocles

400 years before the Vikings arrived in the UK, maybe. The story is about the common ancestors of both the West Saxons and the Vikings, so the mythology works. The Beowulf manuscript is part of a folio bound together by the theme of "monsters" - descriptions of exotic beasts from Asia and Africa, and other pseudo-biblical stories about heroes. Expanding the game by having Beowulf go monster-hunting is quite appropriate.

Don't know how good the film will turn out, though, so it might end up being a travesty for entirely different reasons.
Martin
27/07/07 @ 11:16
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@Hog-lumps: YMMV OFC but IMHO there wasn't enough information about the movie that could be transfered to the game.

What info there was about the connections to the movie could have been taken care of in fewer paragraphs and seeing that the entire article is so short that makes a difference.

To me the info about the movies seems like padding.
indotoonster
27/07/07 @ 13:30
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I think you'll find the phenomenon is called the uncanny *v*alley...
Shanucore
27/07/07 @ 15:31
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@indotoonster:

pun /pʌn/ [puhn] noun, verb, punned, pun·ning.
–noun
1. the humorous use of a word or phrase so as to emphasize or suggest its different meanings or applications, or the use of words that are alike or nearly alike in sound but different in meaning; a play on words.
2. the word or phrase used in this way.
–verb (used without object)
3. to make puns.
[Origin: 1655–65; perh. special use of pun, var. (now dial.) of pound1, i.e., to mistreat (words)]

:)
waddlemagic
27/07/07 @ 20:05
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No Lambert = No sale
samadriel
27/07/07 @ 23:41
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If it's a pun, shouldn't the word-replacement have some sort of relevance? My vote is for 'typo'.

My vote is also for 'most unnecessary use of CGI/mocap in film'.

"Get this, guys -- what if we made a movie just like Peter Jackson's Lord of the Rings... only everyone was mocapped, like Gollum, for some reason! And we half-assed all the textures! So everything looks like a video-game cut-scene... for hours! It'll be gangbusters, just like my last fantasy film!"

"The Polar Express?"

"Er... no -- Back to the Future. I dunno who did Polar Express; certainly wasn't me, nope, no sir."
indotoonster
28/07/07 @ 00:30
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@Shanucore: well done, you cunning linguist -- so what's the big underlying joke in the pun, then? I still think it's a typo.
Shanucore
28/07/07 @ 11:21
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It could just be a... not very good pun?

Or a typo. In the light of a new day, and a second read, that seems more likely. :Z
dirigiblebill
28/07/07 @ 14:18
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Comic-writer/novelist/leather-jacket-wearer Neil Gaiman's script

Lol. You his biographer, by any chance?

(I recommend anyone reads Beowulf - just avoid the olde englishe version - it's fyckking pynefulll)

The Old English version is in Australian?
citizenHUNTER
29/07/07 @ 05:12
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Samadriel - He made Forest Gump and Contact AND the whole BTTF Trilogy, yes... have some more respect man! :p
3william56
30/07/07 @ 05:18
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"Carnal" rage meter? O_o
Sure, it has a pixellated Ms Brangelina in it, but this is going a bit far, no?

Comments: 1-27 of 27 in total

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