Behemoth's next game due in 2010

Looks like a multiplayer platformer.

The Behemoth, developer of cartoon shooter Alien Hominid and Xbox Live Arcade's biggest game of 2008 Castle Crashers, has announced that its next effort will be released in 2010.

The studio's third game doesn't have a title yet and isn't confirmed for any platforms in particular, but it does have a fantastic teaser trailer which site admin Dan has presumptuously filed under Xbox 360. Naughty Dan. Castle Crashers was a 360 exclusive, but Alien Hominid came out on just about everything.

The trailer shows a 2D platform game in The Behemoth's distinctive graphical style, with what appears to be two-player co-operative gameplay. There also seem to be more competitive elements (football, highlighting areas in one character's colour), and an awful lot of fighting.

There's a huge variety of player characters on display, and a prominent clock countdown in many levels too. Also, lots of smash-cuts to little men crying about a giant green jewel.

That's all we know - apart from the fact that it looks brilliant fun. Check out the Castle Crashers and Alien Hominid gamepages for more Behemoth love.

Comments (9) Latest comment 3 years ago

Comments for this article are now closed, but please feel free to continue chatting on the forum!

  • asphaltcowboy #1 3 years ago

    The video looks mental. But 2010? :(
  • Xerx3s #2 3 years ago

    2010? Make that 2012 then. CC took an additional 2 years as well iirc. It will most likely air on xbla considering their spectacular success.
  • Cloudane #3 3 years ago

    And the developers are using the same old art style too...

    2010 for a game that features characters and a few hundred multi- coloured square blocks all over the place?

    Hmmm.
  • Tomo #4 3 years ago

    A teaser trailer?! What's the real trailer going to have - a playable demo in it?

    Looks mental though, and good.
  • Xerx3s #5 3 years ago

    "My thoughts exactly. How does it take them so long? Does the dev team consist of 2 hamsters and a bowl of waldorf salad? "

    Iirc, that isn't too far off the truth. One artist and one programmer. Drawing animations is just extremely time consuming.
  • Xerx3s #6 3 years ago

    Iirc, they made a cool 8 million. There is a list on vgchartz with a more recent number.
  • Xerx3s #7 3 years ago

    They clearly prefer the way they work and they produce entertaining products, why change a winning formula? Especially now that they are sitting on a pile of cash.
  • Tomo #8 3 years ago

    8 million? Shit sticks. Well done those chaps.
  • sneetch #9 3 years ago

    @Xerx3s
    Iirc, they made a cool 8 million. There is a list on vgchartz with a more recent number.

    Nice and well deserved, CC was a joy to play.

    @Cloudane
    2010 for a game that features characters and a few hundred multi- coloured square blocks all over the place?

    I guess their money-fights are taking up a lot of time. :)

    It's a year(ish) away so I presume a lot of that time will be taken up with designing levels, enemies and so on, you know the basic game content. You can't just throw a bunch of blocks together any old way and expect it to be good.