Beautiful Katamari for PS3, X360
Namco Bandai confirms.
Start humming those catchy songs, because Namco Bandai has finally confirmed Beautiful Katamari Damacy for Xbox 360 and PS3.
The rolly-action-collect-'em-ups are only half-complete at the moment, but we now know they will definitely include some form of online gameplay, as well as make use of a dual analogue control system.
The background singing will also make a triumphant return, though the performers will be new to the series.
The news erupted from the pages of Japanese magazine Famitsu (translated by IGN), which spoke openly with game director Jun Morikawi.
According to him, Beautiful Katamari Damacy will be bigger and better than ever before, featuring bigger maps and lots more junk to collect. Screenshots from the feature showed one katamari spanning 7,000km, eagerly trying to obtain its enormous 10,000km target.
Morikawi also hinted that we may see the game on other platforms, musing over the idea of using a keyboard or stylus to control the action.
Katamari Damacy is a PS2 phenomena that was originally only available in Japan. The aim of the game is to guide a ball around a map, while rolling over different objects to increase your size - much like a snowball rolling down a snowy hill. The bigger you get, the more impressive the things you can accrue, eventually sucking up buildings and trees.
It's stylised, oozes charm, and eventually made its way to Europe in the form of sequel We Love Katamari. Pop over to our We Love Katamari review to find out why the title is so appropriate.
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Comments (26) Latest comment 5 years ago
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Hooray for a 360 version!
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Hopscotch: the real nex..
/bites tongue.
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But it sounds like they're not going to use the motion sensing.
BTW, they didn't announce yet, but chances are that a Wii exclusive version is due out just a month after the PS3 360 versions.
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Bamco usually publish their own stuff. They (well, Namco back then) certainly published the previous two Katamari games outside of Japan on their own. They'll do the same here. If it was Japan-only they wouldn't bother with developing for X360.
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Edit: Namco did not publish its own Katamari games in Europe, EA did.
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Hola Zuiyo!
I was about to say the same myself. Namco has never directly published any titles in Europe.
Takahashi is definitely not involved in this one. He didn't even want to make the 2nd game.
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I think the original was better than 'I love', too. For some reason the King seemed immensely irritating in the second one. Lets just hope we're not onto diminishing returns.
... and also that it feels OK with asymmetrical analogue sticks
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You can't have 'a phenomena'.
/pedant
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NO!
Katamari controls like a tank not a ball. To make it work on a sixaxis it would have to control like a ball which would remove half the charm.
For the same reason I'd question a Wii mote or DS version too...
No doubt they will include all the above, but I'll be sticking to twin sticks on my 360!
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