BBC: Milo & Kate is a tech demo after all
Molyneux explains story, cloud-based AI.
Microsoft currently has no plans to release Milo & Kate after all, Peter Molyneux has reportedly told the TED Global conference in Oxford.
A fortnight ago Microsoft mouthpiece Aaron Greenberg said "right now it's not a game" before changing his mind, after which Lionhead boss Molyneux waded in and said Greenberg's original comment was based on out-of-date information.
According to the BBC report on Molyneux's speech at the TED Global conference in Oxford - where technology gurus are given 18 minutes to present their ideas - the veteran games designer said the Milo technology is in development and Microsoft has no plans to release it.
However, he also hinted that the game was designed for widespread use and could end up being a commercial product one day.
We've contacted Molyneux's spokesperson for comment.
Molyneux also walked attendees through an updated demo of the technology, which was first shown at E3 2009 during the unveiling of Kinect - then known as Project Natal.
More on Milo & Kate
-
Interview: Molyneux, mo' problems
"Time travel is absolutely possible."
Interview: E3: Post-Natal Discussion
Microsoft's Alex Kipman explains the technology.
Hands On: E3: Project Natal
Milo, Ricochet and Burnout.
One particularly interesting detail was that Milo's mind "is based in the cloud", meaning that his artificial intelligence improves as people around the world play with him and that development is fed back to the whole over the internet. "As millions of people use it, Milo will get smarter," Molyneux said. Careful, Peter.
Describing Milo as "a new revolution in storytelling", Molyneux said that "films, TV, even hallowed books, are just rubbish because they don't involve me". "It's a sea of blandness," he said.
The audience was told that Milo is a kid who has just moved from London to New England and has lots of time to himself. In the demo, Molyneux's assistant helped Milo explore a garden, skim stones and share secrets.
Molyneux said "no two people's Milos can be the same" because of the degree to which the player's actions sculpt his personality. "Some of the things you are doing will change the course of his life," he said, noting that after 45 minutes Milo recognises you.
The software allows Lionhead "complete control" over facial animation - right down to blushing and nostril width - to help convey stress and emotion. Apparently it's partly thanks to technology found "hidden in the dusty vaults of Microsoft". Top men.
"Most of it is just a trick - but it is a trick that actually works," Molyneux said. "I can promise you that if you are sitting in front of this screen, that is a truly wonderful moment."
That was more or less it, but he did add that the section being shown was early in the game, and that later on things got a bit more exotic. "There are lots of adventures - some of which are quite dark," Molyneux, whose other games include Fable III, explained.
For more on Milo & Kate, check out the original presentation from E3 2009 below, and read Ellie Gibson's account of an evening interacting with Milo.
The E3 2009 Milo demo.
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Comments (68) Latest comment 2 years ago
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You actually meant: "I just want to shoot people in the face, n00b!", right ?
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And this article (quite prominent on the BBC right now) is only going to mislead even more people into believing this smoke and mirrors show is real.
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Milo is Skynet.
"films, TV, even hallowed books, are just rubbish because they don't involve me".
You see, it's hyperbolic statements like that that makes him irritating. Books don't involve the reader? For one, it's kind of the bloody point. And second, if books were "rubbish", it wouldn't have lasted the thousand of years it has.
Molyneux said "no two people's Milos can be the same"
Hmm, like Fable 1?
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Like the fable series?
I'm tired of this bollocks that he pushed boundaries. When was the last time he did that? The only boundaries he pushes are his imagination, before delivering a game that really isn't much different from the rest.
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What a cock.
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The opposite ist true: storytelling in "interactive media" tends to be bland, because the player is involved.
Its very hard to tell a good interactive story and particularly Molyneux has yet to proof he is up to it.
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See it as the research part for kinect, any tech will most likely be rolled into the api for devs to use.
I like how this is trying something different, its good to be ambitious instead of just researching how to model holding a sword better. Im not saying milo looks like an amazing game but the ambitions are interesting and a bioware story led rpg could be interesting if it included tech like this alongside the normal controller controls for combat
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If it's not going to be released then why the fuck say that millions of people using it will make Milo cleverer?? (Great idea BTW.) Quite hard to test unless its released or on a public beta. And why say that later on things change a lot in the game and he has adventures?? Seems like a lot of effort to just test some technical theories out.
Finally, if they really arent planning to release this then maybe it would be a better idea to get what few first party studios they have left to actually make some fucking top class AAA titles for the people that bought your fucking console. Rather than have one studio piss about with Kinect (which would be fine if you hadn't fucked it with a £130 price tag), and one piss around with this (apart from Fable 3 ofc).
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Milo & Kate*
*Kate not included
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"... he did add that the section being shown was early in the game, and that later on things got a bit more exotic. "There are lots of adventures - some of which are quite dark,"
I think you mean
"The section being shown is all we've got, but when (if) we make the whole game it'll be brilliant, honest."
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Left hand
Right hand
Arse
Elbow
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Seriously anyone could see that 1) Milo was fantastically ambitious as a project, 2) the setting sucked badly, and 3) it would be hugely difficult to get decent gameplay out of it which would be considered fun by the majority of the public. It's not a game in any normal sense, it's a boy simulator, it has a very small natural audience outside frustrated professional women in their 40's who forgot to have kids.
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If you think over using the word "badass" is a good way to champoin games in the wider world, we shall have to agree to disagree.
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On another note though, what he is suggesting sounds awesome and, to be fair, like a natural evolution of the ideas seen in Black & White - your creature in that learned from your actions and depending on how you taught him, learned to equate certain actions with right or wrong and then apply that thinking independently of your directions. For example, you could teach it that poo was bad and it would throw it at the enemy, or go to the toilet in fields and fertilise your crops. It really was a pretty advanced bit of tech. Wouldn't surprise me if Milo started off as a concept for B&W3 or if he is thinking about implementing this tech in a potential sequel to B&W.
Yes, Peter talks bollocks sometimes but very occasionally he does follow through with his promises and when he does that, the resulting games tend to be revolutionary.
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And this article (quite prominent on the BBC right now) is only going to mislead even more people into believing this smoke and mirrors show is real.
Considering Peter Molyneux in every interview and article admits this is done via smoke and mirrors but it shouldn't detract from the experience and there have actually been a few hands on as well (there is even one on this very site) I fail to see how he is a lying cunt.
BBC: "Most of it is just a trick - but it is a trick that actually works"
Eurogamer: "Now, he didn't really understand every word you said, but from the tone of your voice he guessed you were telling a joke."
Eurogamer> The number of words he understands is built up over time. For Claire [the lady who demoed a conversation with Milo during Microsoft's conference], it's something like 500 words.
But we haven't cracked the real problem, which is him understanding the meaning of it all. He'll give you the illusion he does that. The interesting thing is you can only talk to him when the Talk icon appears at the bottom of the screen. That's when he's listening to you; the rest of the time, he's not. He's listening to you because there's a context in which you can talk to him.
One of the journalists who came in before you had obviously read up on the Turing test. He asked Milo one of the questions in the test - 'Do you remember when we met yesterday?' Well, of course, we haven't cracked the Turing test. If we had, then applying it to a computer game would be the last of the solutions we'd use it for.
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Interesting.
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To me, that means Milo could do just about anything provided they've programmed it in beforehand or have recorded a speech sample to respond appropriately. It's not really a revolution in AI so much as a really elaborate puppet as it can't really run without people controlling it from behind the scenes.
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All I'm saying is on balance, they help our cause.
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I just hope you don't have compatability issues.
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A bit like the wizard in Wizard of Oz.
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I am genuinely struggling to think of one of those moments. Not saying PM doesn't make good games. I enjoyed Fable 1 + 2 a lot. But I can't recall his very good games ever living up to the ridiculous promises that preceeded them.
@towser
True enough, I've said loads of stupid things in my time
However, I really think someone like Cliffy B is more a figure head that works well within the industry for his employer. I genuinely don't see him as someone who "sells" gaming to those not already involved. If anything, he persists the view of gaming that the "rest of the world" currently hold.
If anything, PM is more the sort of person that champions gaming outside of gaming, but only because his waffle is aspirational
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All I can say is "his artificial intelligence improves as people around the world play with him" just calls to mind the "virtual grooming" connotations raised by Charlie Brooker.
It really is a spooky sounding concept - the high brow tech angle doesn't sit well with the theme of "playing with" a child. Top level pioneering AI should be targeted at an adult audience who would appreciate it, not a bunch of kids who would be just as happy with Viva Piniata.
Apply the AI to something clever that grown ups can play without feeling like kiddy fiddlers Peter...
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All we ever did as kids was type in "shit" and "fuck" and "wank" and it's say "Pob can't [whatever]". Endless amusement there. Halcyon days.
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Also, cloud gaming AI would expect that choices were always beneficial or rational. If 10,000 people would abuse Milo it could be the most popular action pattern and he would respond accordingly. Hence, you either end up limiting the growth of the AI or you face the consequences of people acting without consequences. In either case, the limits of cloud AI are met way before "millions of players", most likely at around tens of players. The idea in itself is alluring, but it does not function too well with sandbox freedom Milo & Kate tech demo is illustrating.
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Just...amazing. I'm speechless. Big Pete has really outdone himself with that one!
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Anyway, Microsoft are not going to release it after all? Will all involved please make their minds up already?
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The girl was called Claire:
http://www.eurogamer.net/videos/e3-proje...
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Isn't Kate the name of Milo's dog?
Well...that's what it says here:
[link url=http://www.thesixthaxis.com/2010/07/14/kinects-milo-shows-interesting-features/
]http://www.thesixthaxis.com/2010/07/14/k...[/link]
and here:
[link url=http://en.wikipedia.org/wiki/Milo_and_Kate
]http://en.wikipedia.org/wiki/Milo_and_Kate
[/link]
So...you can stop being annoyed now!
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Milo's Peter's bitch.
Peter's Greenberg's bitch.
Presumably every word uttered by Milo would have to be pre-recorded meaning that however much scope there is for emergent and learning AI, it's still limited by pre-thought content...
However impressive the AI, it'll all boil down to "if a+b+c are true then Milo says d", "if a+c are true but not b then Milo says e".
The only way that this sort of tech would be genuinely impressive would be if it learned from the words you used and the topics you discussed and tailored itself to those. And in my case it would be very inappropriate for a synthetic child to discuss such things...
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Just Sell "Love Plus 360" with the AI just like in Milo and Kate, Japan will buy xbox 360 >_
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Erm, no. The woman demoing the game was called Claire. Molyneux has said that Milo and Kate are the main characters in the game, but only Milo has been demonstrated so far.
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You mean the guy making Fable 3? Sure, he'll save us from sequels. And give us new mechanics like "press A to win" (he said it, not me)
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Yes, Peter, you're a little late to write anything interesting or bring anything useful to the world.
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"Kate is definitely something else"
A myth?