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Battlestations: Pacific Review

Xbox 360 PC Review by Dan Whitehead

12 May, 2009

Page 2 of 2. <- Page 1

Too many missions involve hauling flotillas of ships sloooowly across the map, before swapping to a shooting gallery to take out your target. Also too common are illogical restrictions on what you have to work with, confining you to a single squadron of planes or one submarine for what amount to rather dull shoot-'em-up sections. The occasionally brilliant missions, the ones in which you're finally free to flex your tactical muscles and really make full use of the various cruisers, destroyers, battleships and carriers, serve as breaths of fresh air that are hugely engrossing but ultimately remind you how stifling the single-player campaigns can be.

The hybrid between action and strategy remains a curious one as well. Most of the time you're able to clinch victory just from the rather bland and rigid tactical map, so the option to hop into the thick of things feels more like a chance to blow off steam than a military necessity. Weapons payloads restock over time, so those keen on realism will have to stick to the multiplayer, where you can switch off such arcade contrivances.

The AI is mostly excellent, which is handy since the options open to you aren't particularly deep. Direct a unit towards an enemy and they'll use the appropriate weapons for the job. Direct them towards a friendly and they'll protect it from harm. Pop in and out of a fighter en route to target and it'll automatically get on with following orders when you skip to the next. All's well and good, except when the AI isn't up to the job, and it's then that you feel the guiding hand of the developer forcing you to do things its way.

One US mission asks you to destroy the beachhead fortifications of a Japanese outpost within a time limit. Even though there's a vast invasion force on the map, including an aircraft carrier, you're granted only a solitary squadron of three fighters to do the job. Do this from the tactical map and you're guaranteed to run out of time. The AI pilots do things by the book, and waste precious minutes tracing wide arcs to circle around for the perfect strafing run for each target. You're left with no choice but to grab the joystick yourself, and given the immense tactical possibilities presented by all the friendly units in the area, being forced into dogfighting feels like an intrusion rather than a thrill.

'Battlestations: Pacific' Screenshot 3

Ooh! I can see Hurley from up here!

The game is full of missions like this. A later one sends you after an armoured train, but only in a fighter with a machinegun, even though you had rockets moments before. Why? Because it makes the mission harder. Even though there are clearly other tactical options on the table, you're once again forced to jump through videogame hoops rather than find your own solution.

Graphically the game has improved noticeably, though it won't be troubling any of the benchmark titles. The water effects have predictably received a lot of attention, with undulating waves and transparent shallows. The damage models are also impressive, and in the midst of a raging battle it's genuinely exhilarating to trace a distant enemy plane with your AA cannons and then watch the smoking wreckage plummet into the sea. Such falling debris can cause damage, so it's more than just a cosmetic effect. The lighting is often lovely as well, whether it's used for atmospheric rain-soaked night missions or dazzling dawn raids on sun-kissed islands.

It's not perfect though, with some obvious v-sync tearing and chugging frame-rates accompanying the more impressive displays. Some of the animations also let the side down (witness the way your plane simply vanishes if you crash) while the immersive cockpit views are rather spoiled by the dials and details being nothing more than static images. It's hard to believe you're actually a flying ace when the altimeter is painted on and the joystick in your virtual hands isn't moving.

Battlestations: Pacific still has much to recommend underneath the flaws, much like its predecessor. It's an often clumsy and over-ambitious enterprise, one that can wow you with a pirouette and then slip over on a banana skin in the same mission, but the pleasures it does offer are enhanced by the knowledge that it's still the only game offering them. For all the dozens of gritty, growly WW2 shooters, this is still the only one that seems interested in the fascinating and unique challenges of naval command. It may not deliver those challenges with the aplomb and polish you'd hope, but it's hard to begrudge the attempt.

7/10

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Comments: 1-27 of 27 in total

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thegogsunit
12/05/09 @ 16:03
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Demo was ok, dont know about buying it though
PearOfAnguish
12/05/09 @ 16:10
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A later one sends you after an armoured train, but only in a fighter with a machinegun, even though you had rockets moments before. Why? Because it makes the mission harder.

They can piss off, I hate shit like that.
levitate
12/05/09 @ 16:17
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Not my cup of tea then.
D_arkTrooper
12/05/09 @ 16:20
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Is this coming out on PS3?
DFawkes
12/05/09 @ 16:35
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I liked the first, but it was best played from the Tactical Map most of the time and rarely gave you reason to do stuff yourself. I disliked that at the time, but I love it now. I don't like the sound of it forcing piloting on you, I'll stick with the first one. Nice that there's a sequel to move onto though :)
Edited 1 times, most recently on 12/05/09 @ 17:36
Emilia'sHorse
12/05/09 @ 16:38
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I never gave the first one much time. I really should remedy that....one day. Sequel will likely never even make it to the pile in the first place.
Rirekon
12/05/09 @ 16:43
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The demo really frustrated me by limiting my options actually - why the hell do I have to use planes to destroy the shipyards when I've got huge ships with whopping great cannons floating around nearby?!
GamesConnoisseur
12/05/09 @ 17:05
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Dont think its coming out on PS3, but the shit of tieing person hands behind their back for the sake of keeping game interesting ie the 'no rocket' game design school of thoughts should be outlawed!

DONT remove or change things unless it is really pertaining, ie you used up all your rockets or due to sly but clever use of how it was central to the story of having enemy ACE fighter damaging your rocket control and so on.

Cheap tricks doesnt belong on the HD gaming machines! Still wondering if I should get this or perhaps a rent?

RedSparrows
12/05/09 @ 17:07
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I wouldn't get this for SP. MP is where this baby's gonna shine.
RedSparrows
12/05/09 @ 17:11
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HOWEVER - question: is the text too small on an SDTV? It was in the demo. grrr.
Whizzo
12/05/09 @ 17:17
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MP is the main thing for me too, the fact there's bots in this version makes getting a game on the go so much easier as well.
Vordred
12/05/09 @ 18:11
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all the single player stuff doesn't bother me, buying this for MP anyway.
Stickman
12/05/09 @ 19:06
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Hey, that actually sounds half decent! Who'da thunk it?
Walshicus
12/05/09 @ 19:21
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They had a really nice blend of action and sim in the first Battlestations. My time with the demo for this leads me to believe they've veered too far toward the mindless action end of the spectrum. :(
repairmanjack
12/05/09 @ 19:25
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Does this have the SP challenges, as were in the first game? I loved the sub ones... and would happily have an entire game of those alone.
RedSparrows
12/05/09 @ 20:13
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Walshicus - I doubt the MP modes and larger campaign missions are pure action.
Anthony_UK
12/05/09 @ 22:00
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So there's still no need to leave the map screen....again? That was the main issue with the first game! The dev's even answered my question re this in the recent Q&A session they did on here and said it was one of the main things they were looking at this time round?

It just sounds like to get around the problem they've added the odd overly restrictive mission here and there to force you into controling a single unit manually, instead of coming up with something new when controlling a huge fleet etc

Dissaponting! The demo hardly sold itself either, really fancied this but I think this might have to be a renter before we go anywhere now!
offside5
12/05/09 @ 22:04
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Is is true that if you are playing on multiplayer that it is better to focus on the map rather than jumping into the action
JayKwon
12/05/09 @ 22:33
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It probably won't sell well, wich is a shame.
phAge
12/05/09 @ 22:46
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Loads of moaning here over single player issues in a game where 90% of the appeal is/should be MP. Skirmish against bots is ace, so can't wait to go toe to toe with real human opponents.
RedSparrows
13/05/09 @ 02:18
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I never got the 'no need to leave the map screen' complaints. Did nobody feel the need to jump in the seats and play the action side too? Or did the screen take hold of you and say 'No, you must play it this way, or else'? No, it didn't. I played Midway like so: launch planes/ships, flick to map and set out co-ords, then pilot the most interesting attack, and repeat.
thegogsunit
13/05/09 @ 08:03
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Im gonna hold off till IL-2 Sturmovik: Birds of Prey. Was crackin on the PC, just hope they havent made an arse of it for the 360
bdaggers
13/05/09 @ 15:19
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^ Bunch of whinging bastards ^

It`s a great game, get out there and have some fun with it, ya tossers !

metalangel
13/05/09 @ 16:13
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While you could play the original from the map screen, you could be far more effective than the AI at controlling vehicles. I could weave a cruiser through a slew of torpedoes or score a lethal hit on a battleship with a torpedo plane in ways the AI just can't. I wish this had an option where one player is the supreme commander and can direct all the units, leaving other players free to micromanage individual units or formations.
rob76
13/05/09 @ 16:44
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good shout metalangel

floppylobster
14/05/09 @ 02:23
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"Too many missions involve hauling flotillas of ships sloooowly across the map."

Well at least they're creating a realistic impression of the Pacific War.
RedSparrows
18/05/09 @ 13:38
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I like how complaints here veer between too much action and too much strategy. Make up your minds.

Comments: 1-27 of 27 in total

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