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Battlefield Heroes Hands On

PC Hands On by Oli Welsh

26 September, 2008

Page 2 of 2. <- Page 1

Matches are invariably a brisk five to fifteen minutes, and seldom descend into stalemate. Once you're rolling, you can happily and seamlessly run from one into the next without stopping, and get showered in XP to level up your hero while doing so. Despite its limitations, Battlefield Heroes is an addictive romp already - but it's very far from being ready.

Most of the things that make the game unusual aren't in it yet. The website it's launched from is basic and slow, and doesn't feature the campaign-map meta-game DICE has talked about, or any of the social functions you might expect either. Even the character creation tool is very simple, leaving costume customisation to be done within the game client. There's no friends or lobby system to speak of, and matchmaking is haphazard at best.

More seriously, the game's levelling system hasn't been fully implemented yet, and remains something of a mystery. Battlefield Heroes' three classes - Soldier (sub machine guns, healing), Gunner (machine guns, shields and lots of health) and Commando (stealth, traps and sniping) - can all gain XP as they play, and also spend Hero Points to power up abilities and buy new ones. Missions - achievement-style challenges to destroy a certain number of tanks in one round, for example - can be picked up after level 5 in the current version of the game, and award Hero Points.

The relationship - if any - between levelling and Hero Points isn't clear yet, or indeed the purpose of levelling at all, since it doesn't seem to affect your character's stats. It will mostly likely unlock weapons and costumes, but at the moment these are all available from the beginning. Persistence, attachment to your character and a steady stream of unlocks are absolutely key to making a game like Battlefield Heroes work, and DICE hasn't showed its hand yet.

'Battlefield Heroes' Screenshot 2

It's fête time in Victory Village square.

Character balance also needs work - although this goes with the beta-test territory. DICE's decision to extend the multiplayer shooter's flirtation with RPGs - already begun by the likes of Call of Duty 4 and its own Battlefield 2142 - into the territory of skill bars, buffs and cooldowns is a brave one, and will inevitably need a little ironing out.

All classes, as well as carrying primary and secondary weapons (machine gun and shotgun, or sniper rifle and knife/pistol in the Commando's case) can bandage themselves, throw explosives, and repair the vehicles they're in. In addition, the Captain can choose from a group heal ability, a knockback, stealth detection, fire damage on his bullets, and the self-explanatory Grenade Spam.

The Commando can go into stealth, increase his run speed, mark targets, poison his knife, lay explosive traps, and increase his rifle damage. The Gunner, meanwhile, gets a timed shield, sprint, increased machine gun accuracy, explosive kegs, and the ability to eat grenades for health. Each of these abilities can be upgraded through five levels of potency with Hero Points.

'Battlefield Heroes' Screenshot 3

Just because you're spraying death from above doesn't mean you can't look dapper.

Balancing these against each other, the weapons (each type comes in three different flavours), the new third-person viewpoint, and the usual concerns of a multiplayer shooter is quite a challenge. The Gunner has been overpowered, and skill use in combat (you can use hotkeys, or scroll through them with the mouse wheel) hasn't really settled into a rhythm yet, but it definitely adds a more varied, gung-ho and slapstick element to your standard insta-death firefights. There's no reason to suspect DICE can't make the system work, but it might take a little time to straighten out the kinks.

This side of Battlefield Heroes will certainly sort itself out, and the core of the game - an ebullient redux of the deathmatch shooter for the WOW generation - is very solid, and can't help but be worth a hundred times more than the asking price of nothing at all. But whether it can grow from diverting freebie into the kind of moreish obsession that will have you reaching for your wallet for new trinkets and features is up to the game's character advancement system and web support. As it stands, these sides of Battlefield Heroes are completely unproven.

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Comments: 1-17 of 17 in total

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disc
26/09/08 @ 07:28
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No mention of TF2 as likely inspiration for the graphical style?
coastal
26/09/08 @ 07:34
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can't wait for this. well i can cos 2142 is keeping me happy but EG, where the big BF key giveaway?
mrmrc84
26/09/08 @ 07:37
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This definitely looks like a good laugh, and good on them for trying to engineer a free to play multiplayer experience. I'm sure they'll make money out of it somehow, with extra's or extreme advertising but that's all fair enough if the core game works well for us poorer types.
Looking forward to watching this develop, also as my computer isn't greatly powered will be interested to see what kind of sliding graphical scale this functions on.
squarejawhero
26/09/08 @ 07:39
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It's a cartoon game. It's going to look cartoony, TF2 or no.
sergeantdisco
26/09/08 @ 07:41
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Very interested in this, it looks like a huge amount of fun, and this from someone who doesn't really do online gaming.
Oli [staff]
26/09/08 @ 07:49
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There's no way you could resist its charms with a name like Sergeant Disco. That name is Battlefield Heroes all over.
thesombrerokid
26/09/08 @ 07:58
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played the beta, right now it's got some big problems that stop me playing it right now and it's ugly don't know what olis talking about the graphics are very basic!

the main problems are:

hideous mess of menus in the website and client only (you can only change some options in the client and some in the website and these are arbitrary options with no logic to them whatsoever).

commando i was playing as was overpowered i just steamrolled over everyone i met.

vehicles and third person perspective all feel flimsy.



not to say it wasn't decent fun, just that for me this stuff was game breaking a bit, most people probably wont mind and it'll definitely be fixed up for release.

Amon_Amarth
26/09/08 @ 09:09
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Id like GTA to look like this... daaamn...
smernicki
26/09/08 @ 10:08
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the only bad thing about this game is i won't be able to play it in the tiny wee minimised browser i use for reading the web at work [sad face]
PearOfAnguish
26/09/08 @ 12:44
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Battlefield Homos, then.
Tonka
26/09/08 @ 12:46
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I would love to get my hands on four beta keys of this. Sounds like perfect office friday afternoon gaming bliss.
karstux
26/09/08 @ 14:09
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@thesombrerokid

I think you just broke an NDA. I could be wrong, though.
Krelle
26/09/08 @ 14:54
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"it's ugly don't know what olis talking about the graphics are very basic!"

you, sir, dont understand what makes a game look beautiful/bad. Rockman9 must look like apeshit in your eyes.
Thirith
26/09/08 @ 16:10
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"No mention of TF2 as likely inspiration for the graphical style?"

This sort of comment makes me think that people have no eyes. They're both cartoony, and that's about it. TF2 is close to Pixar fare such as The Incredibles, it's detailed and elaborately lit, whereas the Battlefield Heroes style is basic, friendly and much, much simpler in visual terms. The two are about as close as Spirited Away and Disney's Little Mermaid.
Feanor
26/09/08 @ 17:41
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But Miyazaki has admitted that Spirited Away was directly based on Disney films like The Little Mermaid.
Thirith
26/09/08 @ 17:55
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Directly based? I'd like to see some proof of that before I believe it. Not saying that it's impossible, but "directly based" doesn't really fit the evidence of the two films.
Ryuken
26/09/08 @ 17:58
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I hope you can change class/weapons loadout now during a round (which remarkably wasn't the case in an earlier build and it wasn't even a bug but an intended design choice back then?). Good thing they delayed it a bit more because cute looks alone can't save a game.
Edited 1 times, most recently on 26/09/08 @ 18:59

Comments: 1-17 of 17 in total

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