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Battlefield Heroes Hands On

PC Hands On by Oli Welsh

26 September, 2008

Page 1 of 2. Page 2 ->

Let's be clear about one thing, because there's only one thing we can be clear about. Battlefield Heroes is outrageously, deliciously, hilariously pretty. DICE's knockabout multiplayer shooter single-handedly destroys the reputation of free-to-play casual PC gaming for low production values. This is one of 2008's best-looking games, hands-down - and what's more, it will run on an old laptop from the office.

With its clean cartoon style, vivid colours, exuberantly simple animations and economical effects, Battlefield Heroes doesn't so much pop off the screen as explode off it - and does so in a shower of pink confetti, accompanied by a marching band composed entirely of kazoos and swanee whistles. Only LittleBigPlanet has more infectious, joyous and downright daft charm, and that game has nothing on Battlefield Heroes when it comes to something that has seldom been explored by deathmatch shooters before - high camp.

You might question whether the market's ready for it, and assume that, with the extensive character customisation on offer, most players will cast themselves as straight-laced, burly macho-men. And yet here we are in the Battlefield Heroes beta test, getting repeatedly gunned down by a barrel-chested machine-gunner in a Napoleonic hat and a red frock coat that hangs open to reveal nothing but his underpants. Never fear, salvation is here - in the form of a team-mate, dressed as a top-hatted, monocle-wearing, Afro-Caribbean biker-Nazi with a peg leg and a riding crop.

"A little bit YMCA" is how lead designer James Salt described it to us the last time we previewed the game, and this could only be more true if there was an Indian head-dress in the costuming options (presumably it's being kept back for the item store - although it will mostly be supported by advertising, EA would be fools if they didn't branch out into item sales too). Going by the bare-chested, moustachioed muscle-men in braces, trucker caps and aviator shades swarming all over the beta's two maps, it seems there's a little bit of Village Person in all of us. So much the better. The game's spirit is so infectious and funny you can't help but join in - DICE's commandants haff vays off mayking you dress up.

'Battlefield Heroes' Screenshot 1

More Bay City Rollers than Tartan Army.

Battlefield Heroes' visual charm isn't just about the avatars that make it resemble a capture-the-flag version of one of Ellie's house parties. The maps are gorgeous too: Seaside Skirmish is all open cornfields, chocolate-box villages and swooping Messerschmitts, while Victory Village is a secluded, sunset Mediterranean retreat with snipers hiding in the church tower. Elegant depth-of-field effects, textures with a hand-painted look, and a creamy crayon colour palette make these far more atmospheric little idylls than their basic geometry should allow.

Don't let the happy campers and holiday-resort maps fool you into thinking this game is about anything other than killing, though. Although the pace has been slowed, and the pin-sharp, headshot-critical precision of previous Battlefields deliberately smudged to make it more accessible, Battlefield Heroes is still a take-no-prisoners respawn riot.

Both maps are based on the Conquest game type, with the National (Nazi) and Royal (Allied) Armies vying to keep their flags flying over four bases, and erode the other side's score first. Seaside Skirmish is very vehicle-biased; it's dominated by the game's chunky tanks, although jeeps offer fast transit around its rolling fields, and fighter planes strafe from the sky (pretty ineptly - few players have mastered their wildly exaggerated banking and rolling yet, but everyone's having fun trying).

Victory Village contains a couple of jeeps, but it's largely focused on threading your way on foot through a maze of alleyways and attempting to spring surprise ambushes on the enemy. Both maps, as you'd expect from a veteran of multiplayer FPS like DICE, are exquisitely designed. Lines of sight have been considered from every single vantage point and sandbag bunker, and the balance is perfect - including the balance between free-form freedom and carefully channelled encounters. Spawn-camping is a bit of a problem, but nobody said this comic-book war was about fair play; the game (and its players) have a cruel streak under all that jollity.

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Comments: 1-17 of 17 in total

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disc
26/09/08 @ 07:28
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No mention of TF2 as likely inspiration for the graphical style?
coastal
26/09/08 @ 07:34
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can't wait for this. well i can cos 2142 is keeping me happy but EG, where the big BF key giveaway?
mrmrc84
26/09/08 @ 07:37
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This definitely looks like a good laugh, and good on them for trying to engineer a free to play multiplayer experience. I'm sure they'll make money out of it somehow, with extra's or extreme advertising but that's all fair enough if the core game works well for us poorer types.
Looking forward to watching this develop, also as my computer isn't greatly powered will be interested to see what kind of sliding graphical scale this functions on.
squarejawhero
26/09/08 @ 07:39
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It's a cartoon game. It's going to look cartoony, TF2 or no.
sergeantdisco
26/09/08 @ 07:41
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Very interested in this, it looks like a huge amount of fun, and this from someone who doesn't really do online gaming.
Oli [staff]
26/09/08 @ 07:49
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There's no way you could resist its charms with a name like Sergeant Disco. That name is Battlefield Heroes all over.
thesombrerokid
26/09/08 @ 07:58
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played the beta, right now it's got some big problems that stop me playing it right now and it's ugly don't know what olis talking about the graphics are very basic!

the main problems are:

hideous mess of menus in the website and client only (you can only change some options in the client and some in the website and these are arbitrary options with no logic to them whatsoever).

commando i was playing as was overpowered i just steamrolled over everyone i met.

vehicles and third person perspective all feel flimsy.



not to say it wasn't decent fun, just that for me this stuff was game breaking a bit, most people probably wont mind and it'll definitely be fixed up for release.

Amon_Amarth
26/09/08 @ 09:09
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Id like GTA to look like this... daaamn...
smernicki
26/09/08 @ 10:08
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the only bad thing about this game is i won't be able to play it in the tiny wee minimised browser i use for reading the web at work [sad face]
PearOfAnguish
26/09/08 @ 12:44
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Battlefield Homos, then.
Tonka
26/09/08 @ 12:46
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I would love to get my hands on four beta keys of this. Sounds like perfect office friday afternoon gaming bliss.
karstux
26/09/08 @ 14:09
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@thesombrerokid

I think you just broke an NDA. I could be wrong, though.
Krelle
26/09/08 @ 14:54
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"it's ugly don't know what olis talking about the graphics are very basic!"

you, sir, dont understand what makes a game look beautiful/bad. Rockman9 must look like apeshit in your eyes.
Thirith
26/09/08 @ 16:10
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"No mention of TF2 as likely inspiration for the graphical style?"

This sort of comment makes me think that people have no eyes. They're both cartoony, and that's about it. TF2 is close to Pixar fare such as The Incredibles, it's detailed and elaborately lit, whereas the Battlefield Heroes style is basic, friendly and much, much simpler in visual terms. The two are about as close as Spirited Away and Disney's Little Mermaid.
Feanor
26/09/08 @ 17:41
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But Miyazaki has admitted that Spirited Away was directly based on Disney films like The Little Mermaid.
Thirith
26/09/08 @ 17:55
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Directly based? I'd like to see some proof of that before I believe it. Not saying that it's impossible, but "directly based" doesn't really fit the evidence of the two films.
Ryuken
26/09/08 @ 17:58
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I hope you can change class/weapons loadout now during a round (which remarkably wasn't the case in an earlier build and it wasn't even a bug but an intended design choice back then?). Good thing they delayed it a bit more because cute looks alone can't save a game.
Edited 1 times, most recently on 26/09/08 @ 18:59

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