Battlefield Heroes Review
All dressed up.
Version tested: PC
I get this feeling quite a lot: enjoyment in spite of my better judgement. Ultimately, I know that Battlefield Heroes is an uncomfortable experimental mess of a game, but I can't help enjoy rambling about in its four brightly coloured maps, shooting the dudes, and trying to figure out how best to use the points I've earned to bolster my armoury. It's free via the website too, which skews any critique of value I might be inclined to make.
Anyway, yes, points earned. That's the peculiar conundrum that beats so awkwardly at the heart of Battlefield Heroes: it's a level-based third-person shooter. While the level structure is not one that means that high-level dudes are indestructible, it does mean you're in it for the persistent character, and your early chappy really is at a disadvantage to his better-equipped foes as time goes on.
The more stuff people have been able to unlock, the more versatile they become. It works for some other notable shooters, I guess, but here there's a definite sense of, well, I'm grinding. I'm trying to earn points to spend, and it never seems entirely appropriate. That said, the distraction of getting new toys is often enough to keep you interested, especially when you spot something someone else has, that you don't.
Of course you could also spend money to get stuff. This is largely dominated by paying to change your appearance from the near-blank template of your basic character, but it's really little more than dressing up. You either end up looking like a clown, or a very seriously gay biker with a splendid handlebar moustache. There are few other visual options, and it leaves me with considerable doubts about whether people will part with the best part of five pounds to make permanent their adventures with the Mr Ben dressing-up box comedy wardrobe.
Behind all these hand-waving distractions is a game that tries to boil down the Battlefield series to their essential soup. There are four maps, which are wide open, but with "base" spawns for both teams, where vehicles can be obtained. Across the map are capture points, the holding of which reduce enemy "tickets" until it's game over. The winner, of course, will be the team who held the most of the map for the longest time. Tickets go down real fast in Heroes, and if a team managed to cap all the points for any length of time, it's game over.
The other Battlefield basic that the game takes on board is the idea of class: you can be one of three classes, which is defined when you make your character on the website. (You can make and play a whole bunch of characters as you see fit.) The three archetypes are commando, gunner, and soldier.

MMO-like character screens are dealt with on the web.
The soldier is the middling character, and his abilities and later upgrades very quickly make him a master of all trades. He's best for short-range battles, and can support his buddies: perfect for battles around the capture points, which are generally enclosed by buildings or other structures.
The gunner is the lumbering damage dealer, and he can take a colossal amount of damage - and I mean a skyscraper full of hit-points - before he goes down. This makes for some interesting "oh god hold him back!" moments as a gunner sweeps in, disgorging firepower, and taking down multiple enemies before he too falls.
The commando is a kind of spy/sniper hybrid creature. You can turn invisible, which doesn't seem to work particularly well, backstab with a knife, and also strike at long ranger with the sniper rifle. Given the astonishingly slow-moving nature of the BFH characters, this makes sniping particularly effective, although you'll still get minced at close range, taking those capture points. (The commando also means spawn-camping is a very real and continual nuisance.)
One peculiar ramification of Heroes' character development system is that you can't change between your archetypes in any given game. Because it's part of a larger character-creation system complete with name and class for a particular profile, you're locked in for that match. Join a public server full of gunners, and you can't simply swap to commando to balance things out, which was always one of the fundamental joys of the Battlefield games.
The other fundamental joy, of course, being the vehicles. In Heroes these are jeeps, tanks, and planes. The jeeps are brilliantly fun, and allow the passengers to fire as you move, for that Wacky Races-with-machineguns feel. It's not particularly practical for any serious play, but there's little doubt that high-speed slapstick shenanigans are best achieved by a jeep-bound crew. They're also pretty good for that early race-to-capture moment.
Better, perhaps, are the planes. Those carry passengers on their wings, passengers who can jump off and parachute back to Earth. I've yet to manage to kill anyone on the ground in a plane - because there's so much cover, because it's easy to get shot down by AA emplacements, and because it goes too fast - but dogfighting with your aerial opposite number is a fun time.
Probably the most serious of the vehicles in a practical power-balance way is the tank. As long as you can keep nasty bomb-lobbing infantry away from it, you've got a pretty powerful tool on your side. The main gun doesn't do all that much damage, but the big knock-back area-of-effect is great for multiple enemies, especially if you can get the shell into where they're holed up, waiting for people to head for the capture points.
Vehicular entertainments aside, the most enjoyable aspect of Battlefield Heroes has, so far, been trying to work out how to be most awesome with the tools at your disposal. As with many team-based games, it's possible to be very awesome, if you're able to stick with chums. The game definitely rewards close-proximity to your fellows, with your heals and focused firepower making use of the heavy cover around capture points to devastate enemies who turn up in their ones and twos.

Explosions are spectacular, but no threat compared to sniper rifles.
Of course most of the time there is no cohesion, and you end up having to having to play for optimal-loner status. The gunner or commando generally represent the best way to do this: the commando's sniper rifle is the railgun of the game, and allows you to deal huge damage from a considerable distance. Any twitch gamer worth his caffeine addiction is going to find that chappy all too easy to dominate with. This is probably the weakest design decision in the game, which should clearly have focused on close-range gunfights and vehicle silliness. Sniper-dominated games are groaningly dull.
In summary, this free Battlefield game comes with two complimentary kneejerk responses. "Hey, this is nothing like proper grown-up Battlefield!" is one of them. "Cartoon? Team Fortress 2 is cartoon, therefore grumble-mumble!" is the other. Neither are actually relevant, because this is very much its own game, with its own innate delights, peculiar slow pace, poorly-executed class mechanic, and weird micro-transaction married to level advancement persistence.
It's going to be interesting to see how the project develops, too: will EA see fit to introduce regular updates? Will we get new maps? New weapons? A new class? These four maps are already getting a little old, a week after release. Whatever the outward evolution, it's been an interesting experiment in juggling multiplayer genre conventions, and I don't expect it to be the last.
I can see Heroes being rather popular, at least for a while. Someone somewhere is punching the air and whooping at their enjoyment of machine-gunning pseudo-Nazis while dressed like Elton John, but me, well, I'm hoping I'll soon move on to other, rather more evolved experiences.
6 / 10
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Comments (45) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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Because it's, you know, "alright like".
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at first i was confused by the score because i love this game but hes right. time will tell true score of this game. and its evolution is unclear which does make you question its long term staying power.
the next few months will be massive for BFH for addressing the "but" issues and how they will keep this game fresh.
but the plus side is tht despite officially leaving beta stage the community still constantly imputing to improve this addictive game
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Also, not too sure about the balance in some of the maps. Some of them often seem skewed in either the nationals or royals favour.
Still, I'm having fun atm, and the continuous stream of missions to accomplish seem fun enough to keep me interested for the time being.
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The good part was buying a funny hat.
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Technical issues are my main gripes with battlefield heroes. Some times the lag gets very bad, but that probably has to do with the server software, not the connection per see. There's no server meny, allowing players to choose what kind of server they want to connect to, what the ping is like et ceterea. This seems very odd to me, for an online only game.
The microtransactoions stuff is just plain weird, as it is notpossible to by anything truly useful with BattleFunds, the in-game currency that you can buy jusing real money. So I cant see how they will make money on this.
The game does, however, whet my appetite for "real" battlefields; and I am looking forward to Battlefield 1943 in a few weeks. And Battlefield 3, of course, whenever that is done. So Battlefield Heroes does work rather well as a "brand leveraging device" or whatever they call it.
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Are they supplying an .exe for this, or is it strictly launched via browser?
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But totally agree that time will tell, if they release more maps and content this could be around for a long time as it's alot of fun, here hoping.
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This is working fine my my PC-
Windows 7 x64 Build 7100
AMD X2 5400+ @3000MHz
6GB DDR2 800MHz
Geforce 8800GT 1GB
What browser are you using?
And yeah this game feels very soulless, that's my biggest complaint about it. There doesn't seem to be enough incentive to play, and as someone mentioned EA are trying to charge nearly the price of a full retail game just to customise your character (probably the only reason for the 3rd person viewpoint). If it wasn't free I'd say steer well clear, but as it is I'll just say play it and see, you'll probably soon get bored.
Quake Live is a much better browser game, and Tiger Woods online looks set to follow too.
Battlefield 3 now please DICE... want to see them follow up on the comments that they may use "elements" of Mirror's Edge in the character movement for this.
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When is Battlefield 1943 going to be reviewed?
That's released this week on both XBLA and PSN. Right?
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Perhaps I'll get around to using my freebie codes all beta users got but to be honest I'm not sure I'll bother.
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I realise it's free, but for virtually no money you could be happily chipping through BF2.
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To be honest, the higher levels you go up, the harder it is to play as the sniper. Sniper bullets leave trails that others can follow, and the accuracy of the long range weapons available to other characters sometimes mean that it's all to easy to get taken down from a distance yourself.
I personally feel the game's slightly in favour of Gunners myself, but that could just be because I'm playing commando alot.
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Examples:
There are 4 maps, not 3.
It's far, far easier to play (at all distances) as a soldier than commando.
The whole criticism about seasoned players vs 'noobs' is stupid, since matches are constructed around the level of the players. Seasoned vs seasoned, noob vs noob.
Invisibility doesn't work very well? Well, not on level 1, no. Again, how long did the reviewer play for?
6/10 for a free game that's (IMO) at the very least fun, is ridiculous. I predict word-eating within two months.
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Once V-Sync and AA were applied the game looked OK and ran extremely well but it's such a basic game and there are so few maps that I couldn't stomach more than 15 minutes of it. Nice that's it free and everything but not for me at all.
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I'll keep playing it here and there until BF1943, DICE wins either way.
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This game at least tries to address those problems by, A being newer, and B having a system that separates the hardcore from the new folk.
I play a load shooters, and I honestly find BH to be the most fun at the moment.
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Then again I guess I'd say the same thing about BF games in general... and at least this one's free
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I got BF2 a month ago and within a couple of games could get into the top half of the leaderboards as a medic. BF2 really isn't all that hard to pick up, aside from flying the choppers. Screw grenade spam though!
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It's fun in very small doses. I definitely hate the fact that I can't switch between roles with my main character. I selected a gunner and am now up to level .... 9 I think and it feels odd tyhat I have to start at level 1 with a gunner and a scout isntead of just being able to switch my main char.
Nah, more looking forward to Battlefield 1943 this week on the Xbox.
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And yeah, agreed, not being able to switch classes is a downer.
Quake LIVE however, is awesome.
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It’s a great game, the Only problem is the server matching. some times the matching sticks you unfairly into a server with people who are ridiculously over powered. then you get spawn camping and so on.
Having leveled two characters up, a soldier to 11 and a gunner to 8, I have to say it’s been an excellent experience for the most part. It’s not sniper dominated. if you stand in the middle of open areas and don’t keep your head down then Yes it is..
If you play the game on it’s terms and not looking for another battlefield game, then it’s great. On the topic of not being able to change class and not getting valor points quickly, it sounds like you dident use the mission system.
You choose your character, pick the look, choose the weapon and ability load out then choose the Mission you want to achieve in that session’s play.
The missions are freaking genius. you choose them external to going into the game. this means you have to learn to work your character as best as you can. once I committed to finding good tactics the game became very rewarding, Far more rewarding then tf2 ever was. Evey battle I fight, every mission I complete means I’ve actually achieved something.
Instead of griping about “Why would they remove something so basic” think about why they would want you not to have it. the review does tend to read like you came in expecting one battlefield game and are slowly talking your self into accepting the fact that this isn’t it.
Just to add some context to this, I’me a big tf2 fan, I’ve never played mmo’s before. So leveling in multi player is new to me. I played soldier for a while and didn’t thing the game was very good till I took and evening to learn the other classes and the design sensibilities became apparent.
Comparing this to my last gaming experience with the ridiculous All Aspect Warfare, this game is wonderful for encouraging group dynamics and has Fantastic level design. But most importantly you all ways have something to do, somewhere to go and some way to evade being shot.
Educating people to stay together and share abilities like the gunner’s speed, the soldiers heal and combat vision. can be tough on a server when no one speaks your language. But enough losses through striving for individual achievement teaches people to bunch up quite fast I’ve found. Walking up to someone and demonstrating your ability, and how they can share theres is the best way to teach people how to act in the best interest of the missions
Lastly, Exactly what is wrong with looking gay?
The characters are distinctive and cartoony to be sure, but I managed to make a reasonable faximily of a para with the free money I got from pc gamer this month. I found it quite easy to look distinctive and like a popper soldier.
A regimental hat, a cigar, a coat and trousers make…
[link url=http://www.crazydogaudiotheatre.com/jamesbrophy//Bro phy1.jpg
]http://ww w.crazydogaudiotheatre.com/jame...[/link]
Here is my gunner. The gunner has only one purchased Item, the helmet hanging off his belt. The rest are purchased with valor points, the more you level up the more clothes become available to you.
http://ww w.crazydogaudiotheatre.com/jame...
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And I fail to see what the missions have to do with not changing class. It still sucks and it's annoying not even being able to change your weapons/load depending on maps. "Should I go with the grenade or the sticky bomb?". On a map without vehicles the sticky bomb is quite useless but on other maps great. True, I can select only to play on certain types of maps but why do I have to choose?
It's minor annoyances but all together it at least affect my enjoyment of the game (and I'm a real Battlefield fan, played all games to death).
As I ran into a stupid bug tonight (my main char no longer can play as he is "kicked by server (1)". A new char can play though so I started a gunner to level him up. Ran into issues with lots of lag, connection problems and opposing teams who was consisting of nothing but snipers. Occasionally it was fun again but for the most part it was frustrating.
My main gripe though still is that they need to start getting new content out. The maps are getting stale already (IMHO of course).
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BF2 still offers me a mix of good chuckles, irritation and a feeling of once in a while dominating a round. BF heroes sounds like a BF2 turned Team Fortress which I thought was too repetitive and monotone. I gave TF maybe 20hours or so in total, just wasn't my style, but it was ok in short bursts.
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