Battlefield: Bad Company

Hands-on with the multiplayer beta.

The gap between consoles and PCs, once a yawning chasm, is now but a tiny crack. This has made dedicated PC owners wail and gnash their teeth and use phrases like "dumbing down" more often than they really should. For all their protests, many of the things that were once lynchpins of the PC scene are now just as common on the consoles. Online play is taken for granted, and people grumble if it's not there. Sadly, so is the habit of patching games after release. And now it seems that even the sacred ritual of the public beta test has become a console event. Thousands piled online to give Halo 3's multiplayer offering a trial run before release, and now EA has created another big ruckus by dishing out keys for Battlefield: Bad Company, the console-exclusive shooter based on the popular PC online title.

The game itself will focus on the single-player mode, with the story and mission structure you'd expect. But whenever Battlefield developer DICE does anything involving multiplayer action, you can bet there'll be huge interest.

The current beta provides a glimpse at Gold Rush, one of Bad Company's online modes. It's a variation on Capture The Flag, with players split into Defenders and Attackers. Two chests full of gold are at stake, with the Attackers doing their utmost to blow them open to swipe the contents while the Defenders...well, have a wild guess. The attacking force has a limited number of respawn tickets, shown by a long bar at the top of the screen, so the Defenders' goal is to keep killing the attackers until they run out respawn options. For the Attackers, for each pair of gold chests claimed the action falls back to another area, with another two chests. Clear four areas, pushing the Defenders all the way to the back of their territory, and the Attackers win. It's a nice neat set-up, simple enough so that even the most trigger-happy n00b can grasp it, while offering plenty of room for experienced players to formulate satisfying tactical solutions.

'Battlefield: Bad Company' Screenshot 1

Tom called his character "Enron".

For the purposes of this beta, two maps are available. Each demonstrates a different aspect of the game. Ascension is a rural map, centred around a village with a castle stronghold as the final fallback position. Buildings are grouped close together, and there are lots of hills to fortify and trees to hide behind. Oasis is a larger, less densely populated desert map, with lots of vehicles and low buildings. Cover is scarce, making it a sniper's paradise.

Five soldier classes are available, encompassing Assault, Demolition, Specialist, Recon and Support. All are surprisingly useful, right from the start, although the numerous upgrade options and unlockable items can make all the difference. Yep, even though this is a beta there's a fairly solid promotion system in place, with points scored in-game raising you through the ranks, and each rank allows you to choose another item from the store. The Support class, for instance, is capable of much more than simply slinging medpacks at wounded team-mates. Purchase the mortar attack, and you can bunker down in a safe spot and call for artillery thunder. Even though the aim is mainly to test the servers and run around shooting people, there's plenty of incentive to take this beta seriously.

So, how does it play? Extremely well is the answer, especially considering the amount of people playing. I've hopped online at all hours, and there's always been a full complement of matches to join straight away. Despite the crowds, the game has been silky smooth with almost no lag. Players dropping in and out causes nary a flicker, as there's always someone else to take their place. The maps are well designed, offering something for every style of play, and the overall impression is of a technically accomplished game that's been intelligently streamlined for console play. Vehicles, in particular, are a definite highlight. One button to accelerate, another to reverse, and you can hop into a tank, jeep or boat with no worries about how it will handle. There are no jets, but helicopters are a feature of the Oasis map. Control of these is considerably trickier, as you'd expect. They're deadly when mastered, but it's hilariously common to find some giddy newcomer rushing to take off in a chopper, only to spiral backwards and smash into the ground.

Visually, it's a treat. There's some v-sync tearing, but the frame-rate remains high even when the scenery is being blown to smithereens around you. Mostly, these maps just feel like real places - especially when you shred a tree trunk with a machine-gun and watch it topple over. The game's destructible environments mean that a well-placed rocket or grenade can blow out the walls of a building. Structures can't be completely flattened, so damage tends to occur in rather obvious square tiles, but there's still something immensely satisfying about avenging yourself by demolishing your enemies' hiding places.

'Battlefield: Bad Company' Screenshot 2

The Black Smoke from Lost makes a cameo.

That's not to say there aren't some irritating elements though. For one, this still seems to be very much a game for the hardened online soldier. Those weaned on Halo 3's less frantic team play may find themselves lost amid the savage fury of Battlefield's, er, battlefield. Noisy, terrifying and with death around every corner, you'll need to be a pretty accomplished shooter to really get the most out of the experience. While such atmospherics can be absolutely thrilling, they can also frustrate and the chaotic carnage can certainly feel overwhelming at first. "Hurray" shout some of you. "Er...no thanks" mutter others.

This isn't helped by a stripped-down respawn system that gives you only two choices - spawn back at the current base, or spawn with your squad. The former gives you breathing space, and the chance to grab a vehicle, but means you then have to trek all the way back to where the action is. The latter drops you alongside a team-mate, sometimes even in a tank, but often means you can die within seconds of respawning since there's no guarantee you haven't just appeared in the path of a bullet or an artillery strike. If you're an Attacker, losing respawns in this way becomes a real problem. You can see the logic in the system, but its binary all-or-nothing approach means that it can be hard to find the flow of a game, with all hope of coherent strategy blown sky high in a series of unavoidable deaths. Newcomers, especially, will probably find this makes or breaks the online play.

The chaos isn't helped by some fussy identification. Regardless of which side you end up on, allies are always marked blue on the map, support classes green, while enemies are red. Coloured floating Gamertags show you who's who on-screen, but this info doesn't always kick in. I often found myself facing a soldier, unsure as to which side he was on because of the lack of identifying info. Uniforms are too similar to be of any use - dark grey or dark green, basically - so if the game isn't helping, you need to get them in your sights and see what colour the reticule shows. You don't want to risk killing a team-mate, since that comes with a harsh 25-point penalty but during this momentary hesitation, of course, they've often killed you. It doesn't take many hits to go down, either, especially since the beta is filled with headshot experts. Those hoping to ease themselves in and find some breathing space to really get a feel for the game will be out of luck.

The only other major gripe is one familiar from most multiplayer games - a good sniper can pretty much dominate the map, and camping is fairly common. We already know that there will be weapons in the game that are exclusive to the Gold Edition, or must be purchased separately. EA has promised that this won't unbalance the gameplay, but it's easy to see how a dedicated player with the best equipment can make life hell for other players. Avoiding spawn-campers is one reason why switching to mobile squad-based respawns can be a good thing, but as the maps are designed to funnel the action there's still a tendency to find yourself picked off over and over by the same Gamertag, with little chance of figuring out where the shots are coming from. There's no prone position, while the crouch is fairly useless, so unless there's a nearby building to duck into, if there's a sniper about you're pretty much dead.

'Battlefield: Bad Company' Screenshot 3

He's probably quite hot in that.

Thankfully, if you do spot the sniper, you don't need to be a sharpshooter to take them down, and blowing the hell out of their hiding place is so much more satisfying. Splashback damage, oddly, isn't that bad, so it's actually safer to be buried under an exploding wall rather than risk a bullet in the open. At the very least, it's hilarious to see the offending sniper running for cover like a cockroach as their sanctuary crumbles around them.

None of these grumbles should be allowed to overshadow just how much fun Gold Rush is, though. While the frequent death and dominant alpha geeks can try the patience, the map design and weapon-set means that there's always fun to be had. Is it a dumbed-down version of a PC favourite? Not really. On the basis of this small glimpse, it's merely stripped-down, with emphasis on getting players into the action as quickly as possible, and offering clear objectives to keep everyone moving the same direction. There are certainly tweaks that can be made - mostly in terms of spawning options and more consistent ID markers - but it already plays like a polished and stable romp. Considering that this tiny sliver of the game has kept me coming back for hour after hour, the prospect of a full suite of multiplayer modes in a similar vein is very exciting. Bad Company may not reinvent online combat, but it certainly seems explosive enough to make a convincing challenge to Call of Duty 4's crown.

Comments (44) Latest comment 4 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Benno #1 4 years ago

  • Baronen #2 4 years ago

    I can. Seriously, fuck 'em for the DLC shenanigans.
  • CaptCastle #3 4 years ago

    The only worry for me is the choice of ID colours on the HUD. I can't play SAS/Spetznaz maps on COD4 due to IW HUD colours, but hopefully DICE will get it right.
  • skillian #4 4 years ago

    It's amusing that you chose the preview for a game where you have to pay for new weapons to talk about how consoles have caught up with PC. They may not be "dumbing down" the game (though that's debatable too), but they are treating gamers like dumbasses with this idea.

    When writers don't even mention things this in such a gushing preview, you can only assume that paying for weapons in a £50 game when they surely should have been there in the first place is bound to become the norm sooner rather than later, and even games journalists don't see it as a problem.

    [link url=http://www .youtube.com/watch?v=N2y8p2Na-Bo
    ]http://www .youtube.com/watch?v=N2y8p2Na-Bo
    [/link]
  • DanWhitehead #5 4 years ago

    Read it again. I mentioned the DLC, and that it's a bad idea.
  • bioreit #6 4 years ago

    "Hurray"!

    /puts self firmly into that camp - loves unmitigated chaos of Battlefield online modes.
  • TipTop #7 4 years ago

    Is this persistent ranking like COD4?
  • DanWhitehead #8 4 years ago

    That man has a very red nose.
  • skillian #9 4 years ago

    Read it again. I mentioned the DLC, and that it's a bad idea.

    Indeed you did - missed it first time round, so sorry for that.

    You didn't place as much importance on it as I would have done, but I guess it's the right thing to do to leave the outrage for the comments threads :)
  • Huntcjna #10 4 years ago

    Im really enjoying the beta to be honest. On the camping issue I haven't had a problem as once the sniper reveals himself by killing you he is a permanant fixture dot on the map. He can run to the other side of the map and I can still hunt him down and find him from the little orange dot. A swift jog around to his hiding place and a knife in the back means I get his trophy dog tags and he learns not to camp.

    I think its very well balanced. While I was initially concerned about the weapon buying on Live (which I won't be partaking in). A quick look at the actual items in question on the unlock screen shows that they have no benefit. All the rest of the unlock weapons seem to supercede them in the main combat areas.

    Based on how much fun I am having with the beta they would have to seriously break it for me no to buy it.
  • espadachin #11 4 years ago

  • Huntcjna #12 4 years ago

    If the keys were transferrable I would offer mine up so another EG reg could try but alas they aren't.
  • bag-in-box #13 4 years ago

    well, the spawning can't be worse than in CoD4?
  • JoeyBean #14 4 years ago

    The Beta keys were available from IGN - Not sure if any other sites had them to offer out
  • ChrisOTR #15 4 years ago

  • symmetry #16 4 years ago

    Hopefully they'll open it up as it gets nearer release.

    I love BF and can not wait for this.
  • BadBoyBonner #17 4 years ago

    Preffered Battlefield 2 to this - maybe it takes time to acclimatise - or maybe CoD4 is battlefield 2 for the consoles?

    Weapons don't have the meaty feel of CoD4 - and the lack of vibration when your being shot makes it feel very disembodied as the shooting of your gun does vibrate - strange and can lead to the mentioned bewilderment (made worse if you play Halo 3 or CoD4 extensively). Sorry to sound pedantic but surely your body would vibrate more by the impact of bullets into than it would of your guns kickback (not played any game where the recoil kills you).

    Calling in weapons strikes on snipers is funny. Personally I hate being killed by people who are almost permanently stood still - which happens in this game, a lot. Anyone who has an aversion to campers be warned - this game is camper heaven.

    Those who think camping iz da bset - do all you can to get a key - you'll love it.

    EDIT - also be warned flying the helicopter is tricky to begin with. Try taking off without anyone on board - as you will probably crash on your first couple of attempts - leading to -25pts as you wipe out your team mate and no doubt get an - avoid this player rating! lol

    Also while it doesn't run as smoothly as CoD4 - the fact that the DICE- Frostbite engine can do levels this big - that are both destructible and dynamically lit is very encouraging for future releases.
    Edited by 2 at 31/03/08 @ 13:24
  • WiseNail #18 4 years ago

    @WaxBrazillian

    "Same old Battlefield problems - GAY little boys, they are a pain in the arse..."


    Nice turn of phrase there mate! :)
    Edited by 3 at 31/03/08 @ 13:51
  • DanWhitehead #19 4 years ago

    I can't believe EGs comments on the DLCs weapons is as publisher friendly as it appears.

    I could have spent the whole thing wailing about OH NOES THE DLC! but it's a preview, primarily designed to look at the gameplay. I'm not sure how expressing concern that the DLC might unbalance the game is "publisher friendly" though.
  • darleysam #20 4 years ago

    One thing I would love for DICE to change would be the weapon-selection system. Rather than having right-bumper be a toggle, which get confusing when you've unlocked extra weapons (trying to find some weapons can take a bit of memorising), it just needs to bring up a Mass Effect-like wheel that lets you quickly select what you want.
    So much easier.
  • mcmonkeyplc #21 4 years ago

    Errm Halo 3's less than frantic team play....errrr you dont play much do you?
  • Gurrah #22 4 years ago

    In a few years time we'll have to pay for our virtual bullets, mark my words!
  • gizmo #23 4 years ago

    "I could have spent the whole thing wailing about OH NOES THE DLC! but it's a preview, primarily designed to look at the gameplay. I'm not sure how expressing concern that the DLC might unbalance the game is "publisher friendly" though.
    ignore poster"

    It doesn't really express that concern though. It gently tiptoes around it whilst very carefully avoiding prodding it. With an added dose of vagueness.

    Publishers need a very vocal 'stick it' with regard to DLC being knitted into the very fabric of the game. For me personally, it will signal the end of the good days and I'll simply stop buying games full stop if the whole experience is not in the box.

    And before the 'it's only xxx' brigade turns up, it might be now, but it will shape the future of gaming. Before you know it you'll be buying bullets and fuel, mark my words.
  • jlaakso #24 4 years ago

    Not that worried about the DLC weapons, DICE seem to have more sense than to break their sure-fire hit game's balance. I see it like buying a new faceplate for your Guitar Hero controller.
  • VibratingDonkey #25 4 years ago

    "The current beta provides a glimpse at Gold Rush, one of Bad Company's online modes." "Considering that this tiny sliver of the game has kept me coming back for hour after hour, the prospect of a full suite of multiplayer modes in a similar vein is very exciting."

    It seems like you know for sure that there will be other modes. Are you really positively certain of this?
  • DanWhitehead #26 4 years ago

    It doesn't really express that concern though. It gently tiptoes around it whilst very carefully avoiding prodding it. With an added dose of vagueness.

    Again, it's a preview, not a review. We don't know how much the weapons will be, or how it will be implemented. Explicit criticism of a feature which is not implemented in this beta would surely make you nod in agreement, but would otherwise serve no purpose in a feature about the multiplayer gameplay.

    Do I think DLC weapons sounds like a bad idea in principle? Yep. Was this preview the place to bang on about it? Nope.
  • DanWhitehead #27 4 years ago

    It seems like you know for sure that there will be other modes. Are you really positively certain of this?

    There's no confirmation, but I'd be very surprised if there isn't at least a basic Team Deathmatch mode as well.
  • gizmo #28 4 years ago

    @Dan

    Fair point, and I understand there is a delicate balance between trade relationships / readership, but I just hope that the voices of this industry whether they be electronic or print are vocal against tightly embedding DLC into games when the time comes.

    Maybe if as is suggested above in some comments the DLC doesn't actually give an advantage as such and it's just there to milk certain types then it's just one of those things. My fear is that people are forced to keep spending to compete. (Oh, and not because I'm a tightwad or skint!)

  • DanWhitehead #29 4 years ago

    Fair point, and I understand there is a delicate balance between trade relationships / readership, but I just hope that the voices of this industry whether they be electronic or print are vocal against tightly embedding DLC into games when the time comes.

    It's got nothing to do with trade relationships - it just wasn't relevant to the piece. When you've got an actual playable beta to write about, it doesn't make sense to waste time complaining about something we've yet to actually see. I understand that people get riled up by the issue, but that doesn't mean that every article about a game that will feature DLC should include several paragraphs slamming the concept.
  • VibratingDonkey #30 4 years ago

    There's no confirmation, but I'd be very surprised if there isn't at least a basic Team Deathmatch mode as well.

    That's why I was very surprised when this German preview said Gold Rush was the only multiplayer mode. Conquest is the mode Battlefield has been built on, to remove it makes no sense and is dumb and also stupid. So I was hoping you could prove them to be filthy liars. Oh well... :(
  • skillian #31 4 years ago

    I understand that people get riled up by the issue, but that doesn't mean that every article about a game that will feature DLC should include several paragraphs slamming the concept.

    But there hasn't even been a news story on the issue (as far as I can see, I've already been wrong once in this thread :p). Surely this is news?

    It's funny that this issue can get to the front page on Digg, where users decide what should be important, but doesn't even get a brief news post on a site dedicated to gaming.

  • DanWhitehead #32 4 years ago

    But there hasn't even been a news story on the issue (as far as I can see, I've already been wrong once in this thread :p). Surely this is news?

    NEW GAME TO FEATURE DOWNLOADABLE CONTENT - READ ALL ABOUT IT.

    That it appears on Digg just means that lots of people are grumbling about it and want other people to grumble about it, but then - it's the internet. I think grumbling accounts for the 3% of bandwidth not already used for pornography.

    You can hardly say that Eurogamer is all lovey-dovey when it comes to DLC. I gave the Mass Effect DLC a less than enthusiastic write-up, while our regular roundups frequently highlight the games that aren't offering good value downloads. Ace Combat, for instance, took a right pasting for its over-priced planes.
  • darleysam #33 4 years ago

    The weapons aren't even unlockable in the beta, so you can't even determine if they break the game at all. For all you know they could be crap and not worth the money. Wait until the game comes out, when I'm sure every aspect of it will be given a critical observation, with condemnation delivered where necessary.
    It's not like anything said now is going to cause EA to change it.
  • jmctavish #34 4 years ago

    I've played every battlefield on pc and can't stand this. It's too frenetic. Definitely dumbed down for consoles. Then there's the problem of playing with a joypad which are shite for online fps. No matter what you say you'll end up totally infuriated. The single player could work since you'll probably have more time and it'll be more forgiving. The graphics and sound are great but i'd take bf1942 over this anyday.
  • skillian #35 4 years ago

    NEW GAME TO FEATURE DOWNLOADABLE CONTENT - READ ALL ABOUT IT.

    That it appears on Digg just means that lots of people are grumbling about it and want other people to grumble about it, but then - it's the internet. I think grumbling accounts for the 3% of bandwidth not already used for pornography.


    Well, you're probably right, and judging from the comments on here, most (console?) gamers are much more willing to accept what I would consider very questionable DLC.

    This isn't just any old DLC though - has anyone actually charged for extra weapons before? I mean, when The Godfather charged for in-game cash it was news-worthy right? I see this as an important issue in gaming, and a good indicator of the future direction of the games industry and as such worthy of a news, or even opinion piece, but then I don't run one of the most successful gaming sites in Europe so it's certainly not for me to say what EG should be covering.
    Edited by 1 at 31/03/08 @ 17:04
  • DanWhitehead #36 4 years ago

    I'm not really sure how downloadable weapons in a shooter are any different to downloadable cars in a driving game. It's not as if you need these weapons to play the game, so if they're just for people with more money than sense I don't see how it's any different to, say, horse armour.
  • Apostle #37 4 years ago

    This is a real change from CoD4 online, enemy soldier seem to take half a clip, if not more, to drop dead. Pretty frustrating to say the least. Also splash damage is very slight, placing grenades fired from your launcher right next to a player barely seems to scratch them, same for RPG type weapons. I guess it's a case of getting used to it, after months of hardcore CoD where you drop someone with 2-3 bullets it feels a little strange.

    As a big fan of the BF series from 1942 onwards, BBC is a strange game in some ways. It's lost its BF feel a little bit, Oasis is more BF than Ascension, probably due to the greater number of vehicles. I don't understand why DICE would remove prone, when CoD has much smaller maps, yet keeps prone available. You've gotta hide in buildings, or if in the open, try and find a tree/rock to crouch next to.

    What I think could be improved, I hope DICE have already done it in a later build, is the squad system. As it stands it seems to be random? I would like to think when the game releases you can setup a private squad a la BF2 and invite in your clan/friends. Squads should be identified on the scoreboard too, once again, like BF2. I wonder how many members of the BF2/2142 team are working on this? Some features are cut back, or not there at all. Why has the support class lost his ability to give ammo? We go back to the old style found in BF 1942 of using ammo crates dotted around the map. Strange.
  • hiddenranbir #38 4 years ago

    I hope, Dan, you're the reviewer too.
  • 3william56 #39 4 years ago

    What version did you play Dan? 360 or PS3? Any idea how they compare?
  • Darts_Venom #40 4 years ago

    I find it weird that when you have been tagged by an enemy you are visible as an orange dot even if they lose line of sight. It tends to mean that they (and their squad) just fire into the orange dot and hope some bullets strike home! And in a game where cover gets blown out from around you the ability to lie down would have been nice but thats already been discussed! I like the snipe heavy maps. If i find i'm constantly being shot in the head by **** then i just re-spawn with as a sniper and make it my personal mission to take him down. Think enemy at the gates but with less snow.
  • DanWhitehead #41 4 years ago

    What version did you play Dan? 360 or PS3? Any idea how they compare?

    The beta is 360 only, so I've no idea how the PS3 version is shaping up.
  • XAleX360 #42 4 years ago

    There's no confirmation, but I'd be very surprised if there isn't at least a basic Team Deathmatch mode as well.

    Hi Dan, great preview. I'm in the beta and I mostly concur with everything you said. This game has great potential. Anyway, rumor is out that there will only be Gold Rush in the final version and some fear that this may really be true. The maps are designed for Gold Rush, broken into bases online and you don't get the chance to go ahead the current one; I'm not sure the engine can handle full maps at the moment. What do you think about?And could you please ask some confirmation for us at DICE, or EA, or whatever?Thanks in advance.
    Edited by 2 at 02/04/08 @ 08:33
  • XRichX #43 4 years ago

    Hmmm it sounds good, but i really hope, that it wount be the case, that 1 sniper can dominate a whole map and ruin the gameplay for the rest of the players. Because then in no time everybody are gonna be sniping, witch is sooooo boring.

    Another thing is that there is no prone stands. That sucks....!

    Ohhh well lets see, when the game comes out. :0)
  • ronuds #44 4 years ago

    I thought this was a very average game at best. There are good aspects to it, sure, but for me the bad outweighed them.

    For one, why have maps the size of Spain if only 24 people are allowed on them? Then, out of those 24, 12 are in vehicles. I'd like to see at least 32 players allowed, if not more, as the maps would certainly support it. As it is, you'll be doing a lot of running around to find enemies to shoot.

    Everything just felt so cheap to me...like a late 90's FPS. Sure, lots of players on big maps is fun, but when you put the physics, animations, etc. against games like Halo 3 or COD4, BF seems generations behind. Hell, I'd take COD3 over this anyday.
    Edited by 1 at 03/04/08 @ 17:36