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Battlefield: Bad Company 2 Preview

Xbox 360 PC PlayStation 3 Preview by Tom Bramwell

30 March, 2009

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After watching and reading about Volition's Red Faction: Guerrilla earlier this month, you could be forgiven for turning your nose up at Battlefield: Bad Company 2's "Destruction 2.0". It goes further than the first game's technology, allowing you to flatten whole buildings, but it rather pales next to the insane calculations going on in Guerrilla, where legend has it that designers had to be given structural training because their unrealistic buildings kept falling down under the weight of real physics.

For example, I'm watching producer Patrick Bach play through a seemingly complete single-player mission in Bad Company 2 when he's given a laser designator and instructed to paint a meddlesome tank for air support. Incoming jets immediately take it out and flatten a pair of two-storey buildings adjacent to it, which fall down behind a convenient veil of flying debris and smoke. It looks great, leaving nothing behind (the main criticism of Bad Company's tech was that you couldn't knock everything to the ground), and DICE's Frostbite engine handles it comfortably on the 360 devkit. But you can't, for instance, ram a few RPGs into one of the walls so that the masonry tumbles onto the tank, just to see if it works. It's not as emergent as Red Faction claims it's going to be. Why not?

DICE creative director Lars Gustavsson says it's because the team has sacrificed advanced destruction in favour of other things. "I think we've found a really good level," he says. "It is really worth having the perfect destruction model, if it means that we can have fewer vehicles and players, we can't replicate it over network, and so on?" The goal is to achieve the perception of destruction, rather than the reality of it, and Gustavsson's happy with that. "[It's] to the point where you don't really question it when you play - that's the key thing. If we manage to reach that threshold, then it's definitely good enough. To go beyond that would almost be irresponsible; then it's a tech demo, and it will come at the price of something else."

That's fighting talk if you ask me, but then again, Volition wasn't exactly bashful when it said it was "ahead of everybody by five to ten years in terms of destruction". Battlefield series executive producer Karl-Magnus Troedsson makes a slightly different point with help from an unlikely source. "Our vegetation destruction might not be as advanced as some of the other competitors might do it," he admits, "but on the other hand we can have 10,000 trees in the level, which we did in Bad Company 1. In this case, quantity is a quality in itself." He pauses. "I think Stalin said that actually, so maybe it was a bad thing to say! Yes, he talked about the amount of tanks they had."

'Battlefield: Bad Company 2' Screenshot 1

While Volition and DICE are both making noise about their respective destruction technologies, their philosophies differ considerably.

Bad Company 2 has lots of tanks as well, but before we get to that, let's set it up a bit. The sequel to DICE's first ever single-player game, Bad Company 2 puts you back in control of Preston, one of four self-involved US soldiers who adopt an idiosyncratic approach to warfare. The first game saw them on the hunt for gold in a warzone, Three Kings-style, and while DICE is curiously reluctant to talk about the story in Bad Company 2, Gustavsson and Troedsson agree that it's a bit less tongue-in-cheek. "I would say that the guys have had their honeymoon," Gustavsson offers. "They were out there in the middle of a war, everything going on, not so much focused on the war, didn't have to worry about it; more worrying about court martial and missing out on the gold. But those times are gone and now life is turning more serious and they have to face what they're up to."

But that's not to say Preston and friends are toeing the line completely. "It's almost like you take the guys from Three Kings and you throw them into a Tom Clancy scenario," Troedsson says. "It's still going to be the guys driving around the desert throwing baseballs with C4 on them and shooting at them or whatever it was that they did." It was American footballs - I secretly love George Clooney. "But they're going to be in a scenario that forces them, at times, to be more serious."

'Battlefield: Bad Company 2' Screenshot 2

Story details are being withheld while they are finalised, but DICE tells us that there will be a gap between the two games, and that new characters will come into play alongside the old ones.

Until we're told more about that, there's the contents of the single level we're shown to consider. Set in the village of Abkhazi, surrounded by snow-covered mountains, it starts with a simple recon job, and quickly escalates once the Bad Company boys start across a frozen lake and spy Russians loading something into a truck. Instructions come down the wire to take them out, and after Sarge slices a patrolman's throat things quickly escalate into a classic iron-sights engagement in a crate-filled street, ducking out of the way of RPGs fired from windows as enemy flares go up to signal for reinforcements.

It hits all the usual buttons at this end of the FPS spectrum - darting between helpful cover (which now gradually disintegrates in accordance with Destruction 2.0), past burnt-out vehicle husks and into burnt-out buildings, trading fire with the Russians and occasionally segueing into an in-line set-piece - using a grenade launcher on a 50-cal emplacement, for example, or the aforementioned use of air support.

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Comments: 1-26 of 26 in total

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Widge
30/03/09 @ 14:09
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I'm going to keep an eye on this, saw someone waxing lyrical about this on the forum and it appears to be a Warhawk in FPS view from what I understand... as far as tactics goes.
viper_h
30/03/09 @ 14:20
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ooh, PC version eh... sounds alright.
Jimbob89
30/03/09 @ 14:23
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Loved the first one, think i'll definately get this.
roz123
30/03/09 @ 14:23
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Is it me or are they a bit silly releasing 3 battlefields so close together?
or are they spacing them out a fair bit.

As a fan of the series though im not complaining if they are as good as the ones i've played.
Brianstorm
30/03/09 @ 14:35
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must be tough knowing your game will be coming out alongside Modern Warfare 2....
Jimbob89
30/03/09 @ 14:43
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Oh shit, modern warfare 2. It's a shame the game probably won't sell as well because of that. I'll be getting both anyway, as i think Modern warefare 1 is over rated imo. So the change of gameplay between the 2 games will hopefully mean i won't get as bored.
glaeken
30/03/09 @ 14:49
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A buy for me as I loved the first BC online. The destructibility although limited to an extent really opened the game up in comparison to other on-line FPS’s.

It also sounds like they know what the issues are with single player AI and so the single player might be a bit more worthwhile this time.
ronuds
30/03/09 @ 15:37
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"Is it me or are they a bit silly releasing 3 battlefields so close together?"

This is what I was thinking. 3 at once? Good grief, and some people complain about MS milking the Halo franchise.
Spekingur
30/03/09 @ 15:38
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@roz123: Battlefield Heroes, Battlefield 1943, Battlefield 3 and Battlefield Bad Company 2. So, four Battlefield games.

:D
JDub
30/03/09 @ 15:49
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A friend of mine won't stop going on about this in multiplayer - Even while showing him KZ2. I had to ban him! :D
TheRealBadabing
30/03/09 @ 15:56
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"DICE is also looking at ways to make it easier to hook up with your friends"

Considering BF:BC was pretty much broken for anyone with a friends list, this is good news. Then again, as it was completely impossible to organise a friends-only squad in the original, making it almost impossible in the sequel would satisfy their definition of "easier".
Strawp
30/03/09 @ 15:57
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DICE's first single player game was Codename: Eagle and it was a bit poo because it clearly wasn't designed to be a single player game but it was reviewed as one.
coastal
30/03/09 @ 16:04
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What do you mean widge, it appears to be a Warhawk in FPS?
Maybe it's a battlefield in a long line of other battlefields, all of them doing all this tactics stuff from pretty much day one.
zuljin
30/03/09 @ 16:13
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@Widge
Kinda - slightly smaller but more detailed. Less flying too.
Mike P
30/03/09 @ 16:38
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"It's almost like you take the guys from Three Kings and you throw them into a Tom Clancy scenario,"

At first pass, that sounds like a great way to go about ruining one of the best things about the original Bad Company; it wasn't too serious. I don't need another po-faced war shooter, thank you very much.
jeebthegreat
30/03/09 @ 17:40
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I think BC managed to do just about everything right, the graphics were amazing, the characters funny and the action nonstop. Plus I loved that it didn't have infinitely spawning enemies like CoD. Even though this'll be coming out around the same time as Modern Warfare 2 I know which game I'll be getting; CoD is great, but BC is just better
Ryuken
30/03/09 @ 17:56
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Three Battlefield games announced but everyone is waiting for Battlefield 3 (on PC of course), that must be tough on the devs.
marronthered
30/03/09 @ 18:45
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the sound effects in the first game were second to none: cant wait to buy another ps3 to play this!
Edited 1 times, most recently on 30/03/09 @ 19:46
mkreku
30/03/09 @ 19:33
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PC?! I'm in!
ronuds
30/03/09 @ 19:35
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"I think BC managed to do just about everything right"

I couldn't disagree more! :P
kingofbergamo
30/03/09 @ 20:04
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"Is it me or are they a bit silly releasing 3 battlefields so close together?"

So right! However, since the publisher for BC is EA, it does not come as a complete surprise as EA does not allowed its developer time and patience to develop a decent game. Fact. Not long ago I read an article where EA CEO (Riticciello) sort of complain about the fact that EA has not many cult games (in comparison to the amount of games they release - EA is currently the 2nd biggest publisher after Activision).

For this generation of consoles its easy to notice that the best games released so far (i.e.: GTA, HALO3, GOW2, KZ2, MGS4) have taken developers an average of 4 years to make. Now tell me, which game published by EA was given this long? Apart from Crysis (which is not even for consoles) and maybe Dead Space - EA games are superficial soulless crap.

This policy of milking as much and as often as possible has its price.


The idea of having a profited oriented company such as EA taken over Rockstar is cause for concern as the consenquences are certain. Instead of having an amazing GTA every 3 to 4 years EA will make it one every 6 months .. lol hehe

Typical american Mricrosoft like type of company - only interest in money not in quality.
said it.

clockworkzombie
30/03/09 @ 21:23
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I prefer the multiplayer in CoD but I loved the single player campaign in BC. I hope the next one is the same length.
superjag86
31/03/09 @ 09:54
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jeebthegreat +1
Magic Panda
31/03/09 @ 12:13
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Outstanding first game apart from the AI. Multiplayer was just superb. Harvest time for the win.
cragtek
01/04/09 @ 08:24
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I thought BF: BC 1 was pretty good fun all-in-all. Amusing single-player, good characterisation. The multiplayer was fun, too - I still play it now and again: mostly for the fun of razzing it about in vehicles and crushing poor Jimmy62 under my wheels. The destruction tech was pretty limited, but it did provide a bit of dynamism - and the trade-off in terms of gameplay and level design was pretty understandable. Bad Company wasn't a classic, but it was bloody good fun in small doses, so I look forward to BF: BC2!
davymackie
01/04/09 @ 21:14
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HAS ANY 1 TRIED TO PLAY BFBC ONLINE LATELY BECAUSE I CANT GET IT TO START ANYMORE, KEEPS SAYING FAILED TO CONNECT TO EA. ????

Comments: 1-26 of 26 in total

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