Battlefield: Bad Company 2

The B-Team?

EA DICE producer Gordon Van Dyke is talking about first-person shooters. "Nobody wants to be Charlie Brown," he says. "Everybody wants to be Snoopy."

Thankfully, he's not revealing the fruits of any alarming spitballing sessions by the backroom boys at DICE (Peanuts is clearly a BioWare MMO with a particularly over-developed morality system rather than a blaster anyway). Rather, he's explaining some of the problems players had with the original Bad Company's solo campaign: namely, that the studio spent a lot of time and effort portraying your character as an idiot in the opening scenes, before pitting you against a series of massive armies, and expecting you to pull off headshots and brilliant pincer movements like any other super-soldier.

"We definitely learnt that you feel that if there's a real sense of disconnection between what you're told the story is, and then how the game actually plays, everything suffers," laughs Van Dyke. "It's not a mistake we'll be making again."

So while Bad Company 2 features more of the same destructible terrain and fiercely-pitched gun battles, some subtle changes to the overall approach are easily spotted. The knockabout tone of the original is still intact and you can still expect charming, frat-buddy chatter from familiar team-mates - if anything, the cut-scenes are a little wittier than before - but the story's better at treating you with the respect you deserve.

In fact, the whole thing's rather intense: Russia's been building up its forces in South America and the US has waded in with guns blazing. Rumours are starting to emerge that canny old Ivan has a game-changing super weapon in development, and you're sent in to get it.

'Battlefield: Bad Company 2' Screenshot 1

On the multiplayer front, Squad Rush has been unveiled - a pared-down Rush mode that limits headcounts to four against four, with pacy results.

It's a bold shift in scope, in other words, and it looks like a lot of fun. The trailer shows plenty of explosions, A-Team-grade stunts and one-liners - and that soundtrack by Queens of the Stone Age doesn't hurt either. But, thankfully, the narrative isn't the only thing that's getting a once-over. After all, playing the fool wasn't the only problem the first Bad Company had.

There are your team-mates, for starters. In the first game, Bad Company lived up to its name a little too often. They were good at trading quips, but the rest of your squad entered battles as if they'd spent the last few years training for the roller-derby rather than armed conflict: most of the time, they couldn't even hit the enemy, and on the spectacular occasions when they did make contact, the bullets didn't really do anything.

The enemy, on the other hand, could hit you with frightening accuracy half-way across the map when you were hiding in a tree. It certainly wasn't fair, and it often wasn't fun, either.

Playing through a decent chunk of the sequel's single-player game reveals that much of this has now changed. Your squad strikes a nice balance in gunfights: they take out enough enemies to earn their keep but they always need you to drive the battle home. Enemies still attempt to flank you with a pleasant display of intelligence but they no longer seem to be receiving information regarding your exact position from The Amazing Criswell.

On top of that the original game's health system has been rethought, with a more straightforward recharging shield replacing the charmingly gruesome cure-all syringe in the chest, which was fiddly and a bit annoying, and meant that less co-ordinated players (hello!) often burst out from cover wielding a nice round of Benelyn rather than an SMG.

The section we're let loose on seems to be pulled from fairly early on in the campaign. We're in the Andes, or thereabouts, raiding a village to liberate a CIA contact who has information on that pesky super-weapon. Kicking off with some close-quarters scrapping through a cluster of jungle shacks, the battle quickly rattles from one gunfight to the next.

Sure, the setting's not astonishing by any means, and the Frostbite engine is handsome rather than genuinely staggering - particularly when it comes to depicting lush terrain. But no one beats DICE at in-game audio and the separate encounters slot together nicely.

Actually, make that really nicely. If one of the biggest issues shooters have to deal with at the moment is how to balance the overall staging of missions - allowing for sandbox approaches at the price of direction, or burying you in cinematics and corridors until you feel like you're a supporting member of the cast rather than the star - DICE seems to have got very close to the sweet spot.

'Battlefield: Bad Company 2' Screenshot 2

Apparently, this time you can even whittle away the frames of buildings, but we didn't have the time - or the health bar - to see this in action.

Inevitably, moving up into the village involves triggering one set of enemies after the next, and the odd shock move - a tank busting through a wall, a gun-truck turning up in a courtyard - is handled rather creakily. But the destructible environments together with smart placement of the clusters of enemies always seems to offer enough options to keep you busy.

Choosing whether to hide and flank or shuffle back and draw the baddies forwards makes moving between one fight and the next extremely satisfying. For all its brilliance, Modern Warfare 2 could often be so married to its headlong momentum that, if you weren't on your game, you could almost feel the design yanking you gracelessly into the next set-piece before you'd understood the last. DICE has managed to create a real sense that it's you pushing things forward - mainly by pitting you against dug-in enemies and forcing you to use every trick you can think of to get past them.

As the level progresses taking the fight through a graveyard gives the developers a nice opportunity to delight in the way gunfire busts ageing headstones apart, while a quick chat with that CIA operative sends you off up the mountain to reach a remote radar outpost.

The justification for this is that you're going to have to bring down a foreign satellite that has super-weapon intel on it, but in reality it's a chance to change the pace - first by slotting you into a support role for a few minutes, as you're asked to man the machine gun in a helicopter and clear a landing zone, and then as you fight through a wintry military installation to the radar base itself.

The helicopter action is pleasant enough but back on the ground, the skill with which DICE wrings minute-to-minute drama from the landscape is very much in evidence. Few developers can make a machine-gun bunker feel like a puzzle section as you work out how to get past a solid wall of bullets, and few would have the nouse to turn a standard corridor shoot-out on its head. By staging the whole thing on a staircase running up the side of a mountain you're instantly a little on edge, firing at enemies who are always either above or below you.

After that, all that's left is to capture the downed satellite before the Russians get to it. Time to go back to vehicles again - this time a jeep - and a crazy race along an icy mountain road. It's another change in pace that DICE handles with ease: tucked into the driving seat, your squad makes short work of enemy vehicles, providing some lovely fireballs to distract you as you try to cling to the frozen tarmac.

All the while crazy drops beckon on either side of the road, and the wind constantly blows snow across your path, all but obscuring your vision for frantic moments. Quips fly through the air along with the bullets. For a while, DICE genuinely has Van Dyke's bizarre proposition in balance: you're Charlie Brown and you're Snoopy - you're in over your head, but you might just be able to scrape through.

'Battlefield: Bad Company 2' Screenshot 3

An FPS hasn’t been compared to a comic strip since John Romero said Daikatana was a bit like The Perishers.

The comparisons DICE's sequel will be subjected to upon release are far more frightening than classic comic strips, however. A military shooter thick with radio chatter and techno babble, focusing on a war between the US and Russia fought in part on American soil (the action kicks off in Alaska before moving south, apparently), and with a major emphasis on multiplayer content, you can almost feel Infinity Ward's presence looming over the project.

While Bad Company 2 can never hope to match the Modern Warfare series for big budget spectacle, DICE's game arguably has something distinct in its favour all the same: beneath the fatigues and the assault rifles, this is a shooter with real personality.

Comments (36) Latest comment 2 years ago

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  • HandOfBeadle #1 2 years ago

    mrhand - about a 2.0 metacritic rating higher, from what I've played of both.
  • foamy #2 2 years ago

    Awesomeness. Played the beta, didn't thought it was much fun, but this last trailer brought tons of hype to me. Playing Queens of the Stone Age an'all. BRING IT ON.
  • PapaSmurf630 #3 2 years ago

    Just finished playing through the firsts SP campaign (rental from Blockbusters in preparation) and I really, really enjoyed it! The sound engine alone made it worth the play through! Hope BFBC2 brings more of the beautiful battlefield noises and s**ts on MW2 from a very great height indeed!
  • SheffieldSteel #4 2 years ago

    A "straightforward recharging shield"? Is that the norm now, even for "realistic" shooters?

    :-(
    Edited by 1 at 25/01/10 @ 21:44
  • DUFFKING #5 2 years ago

    Glad to hear the SP is much improved in this, the AI made it a bit of slog in the original.

    The MP should blow away MW2. Hell, it'd blow it away even if it was half has much fun as the first BC game.
  • ccfb #6 2 years ago

    "Wondering how this will stack up against MAG."

    Jees, no-one else is.
  • Metalfish #7 2 years ago

    No more aim bots? I can actually play the single player now?

    Seriously, I've no problem playing against AI that is as accurate as a human, but humans actually miss quite a lot -they just fire more.
  • Emmit_Assassin #8 2 years ago

    Missed the first one, and a little bored with MW2 now. Its ended up being a 'whack it on for a couple of games then turn it off' now rather than the all consuming obsessive compulsive the first MW bought out in me. And I hate anything to do with Halo with a passion.
    So this could give me the boost I need from my FPS's.
    Mind you, with Mass Effect 2 on the way on Friday, then FFXIII in March, I'm wondering how much time I'll have for this...
    ...looking like a definite purchase even if I don't have the time right away though.
    Edited by 1 at 25/01/10 @ 22:07
  • onezeonx #9 2 years ago

    I'll trade MW2 the day I get this!!

    Can't beat Battlefield games online IMO
  • SheffieldSteel #10 2 years ago

    I suppose I should have known better than to criticise the design of an FPS. Flame away, boys, the field is yours.
  • macmurphy #11 2 years ago

    I don't like Modern Warfare that much. I'm not one of those lunatics that says it's pish - it's well made, and fun in short doses - I bought MW2 and have had fun with it. But after a while it just gets too stale, every match playes the same. I always used to go back to Halo - it lacks MW's brash instant appeal but it offers longevity.

    I also found this longevity in BF1943 - the mix of vehicles and the flag system meant that even over three maps there was a tonne of variety. Bad Company 2 will be a first day purchase for me; if it's anything like 1943 it should be blinding.
  • Paperghost #12 2 years ago

    been a while since i played this but - were you *really* portrayed as an "idiot" at the start? seemed more like the team as a whole were portrayed as a collection of goof offs by the people in charge, but the game delighted in presenting them as the underrated smart operators with a plan and knew we were in on the joke the whole time. if anything, i got the sense of the lead character as one of those quiet, keep-your-head down types from the old Nam films who would always be alive at the end...certainly not an idiot.
  • TriggerHippie #13 2 years ago

    you can almost feel Infinity Ward's presence looming over the project

    Because they invented modern combat fps, right?
  • Gammerz #14 2 years ago

    I didn't notice any problems with the SP game, it's the best SP and MP game I've played on the xbox.
  • mikeck #15 2 years ago

    While Bad Company 2 can never hope to match the Modern Warfare series for big budget spectacle

    Is this because DICE can't match it, don't want to match it, or because you hold Modern Warfare on such a high pedestal that nothing else comes close (even though in all likelihood, BC2 probably will)? I'm a bit baffled as to what you meant by this Christian?

    Personally I have been more excited about this game then I was about MW2.
  • FromTheLandUnknown #16 2 years ago

    If they could add prone position or any cover mechanic and improve graphics and AI in SP, I could be very interested in purchase. Otherwise, I'll pass it, as the two thirds of first, because I really can not stand any run and gun FPS. And leaving the prone out suggests just that and feels like cheap rip off.

    Anybody knows, If they added prone in this one?
  • jimboton #17 2 years ago

    @SheffieldSteel
    A "straightforward recharging shield"? Is that the norm now, even for "realistic" shooters?

    hehe nevermind the recharging shield.

    just so you know in Bad Company's single player instead of checkpoints, every time you die you just 'spawn' nearby while every enemy you managed to kill up to that point stays dead.. sort of like a quake deathmatch or Bioshock vitachambers.

    So you don't really have to care about your recharging health (or cover, or tactics or anything really). Brute force works every time. Just keep spawning! ;)
  • local_celebrity #18 2 years ago

    I actually liked the single player campaign in Battlefield Bad Company. The wit and charm of those cutscenes really took me by surprise. If I had a problem with anything, it was the multiplayer. It took far too many bullets to kill people. And the time penalty for dying was way too long, too. I know it was only twenty seconds or so, but it felt like a bloody eternity.

    Still, I'll be buying this. And Medal of Honor. For the simple reason that I love shooting people in the face.
    Edited by 1 at 26/01/10 @ 22:57
  • IronGiant #19 2 years ago

    "While Bad Company 2 can never hope to match the Modern Warfare series for big budget spectacle"

    How so? From playing the beta and watching the trailers DICE seem quite capable of matching, and surpassing, Modern Warfare for spectacle. True they probably can't match the budget or sales numbers but in terms of action and thrilling moments they have every chance.
  • Slipstream #20 2 years ago

    Gah! I was enjoying this article until I had to scroll past that Lynx advert?
  • Ryuken #21 2 years ago

    Trailer looked great until the 'war in USA' scene. Seriously, this 'writing' is getting ridiculous. Buying this for the multiplayer.
  • sickpuppysoftware #22 2 years ago

    I really enjoyed the first one, the story of the single player and the breadth of the multi-player. It was a nice balance to the sugar-rush speed of MW.

    The joys of MW2 wore off a little quickly for me compared to the original, I'm hoping this one doesn't and so far it doesn't look like it will.
  • Joco84 #23 2 years ago

    Hooah! Been looking forward to this since 2008! :D
  • jidnffc #24 2 years ago

    Looking forward to an FPS without tactical knives, dual wielding shotguns or a painkiller perk!
  • Kiigan #25 2 years ago

    "frat-buddy chat"

    I really don't think any of the cast of Bad Company went to university.
  • HL706 #26 2 years ago

    Hmmm, without reading the preivew, does it still take approximately 1,294,582 bullets to graze someone online?
  • frugtkompot #27 2 years ago

  • Benno #28 2 years ago

    Yes guys, we get it... you dont like MW2...
  • dirk_aircool #29 2 years ago

    lets hope the multiplayer is as good or better than the 1st Bad Co. I like it better than the call of duty series . The vehicles are good too , the Tank rounds have good balistics .( shame about op Flash Dragon rising , the guns work great but the game was cobblers in MP ).
  • Apostle #30 2 years ago

    Is there selectable attachments as upgrades? I've noticed a few guns with ACOG type scopes that normally wouldn't have them in BF games. For example the heavy machine gun in the picture on the second page I think. An attatchment system similar to COD's in BF would be great, I feel.
  • bodypopper #31 2 years ago

    The improved destructiive scenery alone makes this worth a purchase. Can't wait.
  • glaeken #32 2 years ago

    I don't get this getting negatively compared against MW2. To me it has much the better game engine due to the destructible terrain and buildings. After playing BC1 it was such a revelation to find walls that were no longer RPG proof I don't think I could go back to a game that still does not support proper damage modelling.

    I find it kind of odd Infinity ward still don't seem to be talking about making an MW game with a fully destructible environment as to me its the next step. I guess of course they might be but they are keeping it secret.
  • Murton #33 2 years ago

    For single player this is going to be the FPS to watch, but for multiplayer I'm not so sure. A lot of people above comparing with MW2, not a correct comparison in my opinion as the games are very different in multiplayer, COD is more run and gun die spawn kill die spawn gameplay whereas Battlefield, when played properly, is objective based and can be prove to be more of a tactical shooter than an action shooter. Will be interesting to see how it is compared to MAG, typically the established franchise always crushes the new IP, but with Bad Company vs MAG I see a much closer battle than that.
  • TriggerHippie #34 2 years ago

    BF multiplayer mode is tried and tested. Veteran's of BF2 and the original Bad Company will be quite at home. As for this attitude that MW is the be all and end all, I just don't get it. Yes is fast but for my money its not as satisfying as winning a map and knowing it was because your squad acted as a team. Hell, Infinity Ward even cribbed the XP and unlocks from Battlefield 2, albeit with their own spin on it. I played the BF:BC2 beta on the ps3 and I couldn't get enough of it, but it's the PC version I'll really interested in.
    Edited by 1 at 26/01/10 @ 17:50
  • sneetch #35 2 years ago

    @SheffieldSteel
    A "straightforward recharging shield"? Is that the norm now, even for "realistic" shooters?

    Erm, yeah it is. Where have you been? Was it nice? ;)
  • bratmandu #36 2 years ago

    Excited for this game, didn't even touch the single player of BC1 past 3rd level, just jumped straight into multiplayer and never stopped for like a year - I enjoy MW2 but it's a cursor wielding contest - spawn, run about, shoot, die, spawn, etc. Bad Company is a differnt kettle of worms, you can have a pretty unique playing experience depending on what class you pick/what vehicles you use/the class of others in your squad.

    The destructible scenery and scope of the huge maps, coupled with the vehicle variety and difference in player classes offers something MW2 doesn't. I still play MW2 every day nearly, until Mass Effect arrives, and then when Bad Company 2 arrive MW2 will be traded in, I think there's no way you could go back to MW2 after playing BC2.