Battlefield 2142: Northern Strike Review

Insert protesting miners joke here.

Version tested: PC

I'm sure there's some deep, underlying psychological explanation as to why I always play Support class in Battlefield games. Integral to the team effort Support may be, but he's basically a walking ammo box - the rest of the squad's caddy, expected to come running when his more highly-regarded fellows run out of armour-piercing balls.

It'd be quite humiliating, if it wasn't for the really big gun I get - and the fact that faithfully doling out replacement bullets wins me points at an incredible rate. The point is, whether I'm everyone else's lapdog or not, I'm basically roleplaying, because that's the sort of game Battlefield 2142 has become. This first mini-expansion pack may have a couple of extra maps and vehicles, but, like its parent, actually it's about picking a role and sticking to it, and grinding to earn experience points which can then be spent on new abilities that might give me an edge over other players.

It's The Burning Crusade, but with hovertanks, glass skyscrapers and team-killing.

There were a few of these download-only, £6 booster packs released for 2142's predecessor, Battlefield 2, and frankly they were a little unexciting. Partly, this was because most were on the slapdash side, and partly because BF2's modern combat shtick limited what could be included to variations on a pre-existing theme. 2142's subdued sci-fi (2042 would probably be a more suitable title) means there's a much broader palette to play with - and thus also a greater onus on the developer to do something interesting. In this micropayment age, "it's only six quid" isn't an adequate excuse for churning out uninspired clone content any more.

'Battlefield 2142: Northern Strike' Screenshot 1

The Hachimoto: zimmer frame of death.

Fortunately, EA has done pretty well here. Northern Strike reeks of cynicism - for roleplaying reasons to be discussed shortly - but the new core Battlefield elements introduced have been handled fairly thoughtfully. Its nuts and bolts are three new maps and two new vehicles. The latter are interesting enough that it's a real shame they're limited to the new maps only. The Pan Asian Coalition gets the Hachimoto, a sort of two-man hoverbike equally deadly to infantry and vehicles alike, so long as it can keep moving. It's the fastest, most manoeuvrable vehicle in 2142 by far, but it'll crumple like a kitten booted in the ribs with a steel-toecapped jackboot in the event that someone manages to get a bead on it.

The EU possibly gets the better deal with the Goliath. It's a ridiculously well-armoured base on slow-turning wheels, bristling with weapons, able to infinitely heal and rearm nearby allies, and even self-repair itself. This means it can calmly shrug off the likes of orbital strikes, stuff that usually means insta-death for anything else in the game; taking out a Goliath means a co-ordinated assault of multiple players destroying certain areas of it before it becomes vulnerable. It's pretty awesome, which unfortunately means it has to be handicapped - in this case by speed. A Goliath isn't the cavalry: by the time it crawls, like an angry snail, across the map to wherever a firefight's going down, everyone's going to be a bit too dead for it to bail them out. Instead, it's the spearhead of a slow but deadly assault on a heavily-defended position. Everything about it is, in hindsight, an entirely obvious addition to this sort of game, but not possible until 2142 loosened Battlefield's waistband to allow for more experimental fare.

'Battlefield 2142: Northern Strike' Screenshot 2

A picture of a picture of a picture of a Goliath. Try not to break your brain thinking about what that really means.

The maps themselves are almost secondary. Two are fine-but-forgettable, sticking closely to templates laid down by 2142 vanilla, and very much the sort of acceptable if entirely unexceptional thing that Battlefield expansions since time immemorial (well, 2003) have offered. The third, the Bavaria map set in an Alpine base, is a lot more interesting. It's a sequence of large indoor areas linked by horribly-exposed mountainside paths, and thus is brilliantly set-up for chokepoint skirmishes and carefully timed suicide runs. Though it sadly doesn't escape from 2142's muted palette of white, grey and brown, it manages what the other maps don't, which is to look markedly different from what's in the parent game. The overall vibe of all the maps, though, is one of fairly close-quarters combat, roadblock design forcing infantry scuffles at vital points rather than long-range tank bombardment. It's not hugely different from how 2142 normally works, but does, on a full server, offer an increased intensity and directness; a greater focus, at times, on being a first-person shooter, rather than the jack-of-all-trades-plus-robots the core game is.

And so to the biggest draw, the unlocks; the roleplaying element of 2142, and the reason even casual players give it more hours than they otherwise would. Successful, long-term play eventually levels you up, at which point you can pick a new improvement, weapon or ability. There's been a mild redesign in Northern Strike. Rather than grinding along an experience point bar, performing certain actions earns badges and ribbons, each of which means a new unlock. It's a better way of doing things. The unlocks here feel more like a reward for heroism rather than just long-term service. What's troubling, though, is that the new unlocks (you can spend your badges on 2142 vanilla abilities or on a raft of NS-exclusive ones) are available in core 2142 matches as well as Northern Strike ones.

If everyone playing 2142 already intended to buy NS anyway, that's kind of fine. Everyone gets everything in any match. Great. Instead, though, people who haven't invested six more quid in this booster pack will see, and on occasion be killed by, other players with lethal gadgetry they don't have. Worse, (or, depending how you look at it, better still) the NS unlocks are available as temporary field upgrades in core 2142 - so folk who haven't bought the booster pack get to try them out for a very brief time and thus have their appetite whetted to drop cash on this. The slim price of NS means it's dangerously close to paying to make your character slightly better - a micropayment stat boost, of the sort that doomsayers worry Xbox Live purchases will eventually become about. While only long-term bedding-in of NS will prove whether its unlocks truly shift the balance of play or not, right now it feels like people who otherwise weren't going to buy it now have an unnatural incentive to do so, just to level the playing field.

Still, Northern Strike is a polished offering, a lot more than the token handful of stuff draped around the glinting trophy of new unlocks it could have been. It just about manages to reach the tiny no-man's land between patch content and full expansion pack. Bargain price or not though, there's no escaping that it offers a comparable amount of new stuff to what we've seen in free official or community updates for Unreal Tournaments and Quakes in days gone by. Instant online micropayments mean those days are all but gone now. Hang your head in rueful nostalgia, then ride a Goliath to victory.

7 / 10

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Comments (27) Latest comment 5 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • BadBoyBonner #1 5 years ago

  • stephen #2 5 years ago

  • skillian #3 5 years ago

    I remember being so excited about the BF2 and any upcoming patches/maps. 2142 just didn't do it for me tho. and it feels like the ultimate 7/10 game now. Kinda fun, but all the excitement has gone.

    BTW, I'm not sure that substantial community updates (free) are a thing of the past now. Oblivion has been pretty impressive, as have a few other games, but Battlefield, with it's ranked matches, has kind of killed the whole modding/mapping aspect for that game.
  • Hog-lumps #4 5 years ago

    Don't all these upgrades, stat boosts etc. make it even more harder for newbies like me to pick up the game?
  • skillian #5 5 years ago

    Yes, but you're more likely to spend extra cash picking up the booster packs to try and catch up, so it's not bad news for everyone!
  • bauhaus #6 5 years ago

    BF1942 rocked
    BF2 was pretty good
    Could be arsed with this sci-fi malarky though, looked like a poor mans Planetside
  • absolutezero #7 5 years ago

    I like BF2142.

    This review has helped me decide to buy the game. Cheers.


    oh shit what am I saying yawn meh etc such wonderful contributions.
    Edited by 1 at 06/03/07 @ 15:19
  • Darren #8 5 years ago

    You can tell the Battlefield games are an EA franchise... I mean how many games have we had in the past three or four years on the various formats... six, seven, eight?
  • Ryuken #9 5 years ago

    Four full games, three real expansions and three booster packs. So at least one thing a year. And some tidbits of free content, but those were just peanuts compared to what Epic offered as free goodies for the UT-games (and which I expect them to keep on doing with UT3).

    BF2142 ain't that bad but it didn't have the same impact as BF2. And of course, they should have gone with the PS-concept ages ago.
  • YourMessageHere #10 5 years ago

    This isn't really a very informative review. You forgot to talk about the other two maps, you didn't say what sort of actions get you ribbons and if they less stupidly convoluted than vanilla 2142, and you neglected to mention at all what this new unlockable stuff actually is.

    Also I don't really get how earning points for unlocks = roleplay. I suppose it is in a way; I like BF games primarily because I get up to 32 enemies to shoot at, but I don't really go for team stuff. Therefore, I usually snipe, or if I feel a bit more co-operative I'll drive a tank. The point is, I can do what I want; fulfil the role I wish to play in the way I want to. Don't think roleplay is quite the right word for this per se, though.
  • jebus #11 5 years ago

    I don't think Battlefield has ever lived up to the pure joy that was the "Wake Island" demo of the first game. The best map and the best version of the game. We played that demo for about 2 months solid at work when it got released.Then EA ruined it and started confusing everyone with millions of sequels and add ons.

    Also the Desert Combat mod was better than BF2 - fact.

    IMO of course :-)
  • skillian #12 5 years ago

    It was better than 1942 too.
  • ekko #13 5 years ago

  • PearOfAnguish #14 5 years ago

    Nothing beats BF1942, Desert Combat and Forgotten Hope.
  • Mechstra #15 5 years ago

    BF2 is the best edition, to my mind, because it's both recognisable and atmospheric (the Black Hawk miniguns, the AKs, etc) as well as having good gameplay mechanics (save for those fucking jets). 2142 gets the gameplay as good as possible, particularly the squad aspect, but is painfully generic. 1942 doesn't stand up in gameplay terms nowadays.
  • Bursk #16 5 years ago

    I was still regularly playing the 1942 demo up to about a year ago, and someone was like "So, anyone thinking about buying the full game"? Gave us all a chuckle.

    Does 2142 still have streaming ads in it?
  • Mechstra #17 5 years ago

    I've never noticed an ad in 2142, unless you count the bits in between servers in the demo that wanted you to buy the full game.

    There are big advertising boards in some maps, but they're all showing recruitment posters and the like, not adverts.
  • skillian #18 5 years ago

    There are big advertising boards in some maps, but they're all showing recruitment posters and the like

    I wonder why this is? They made a big thing about the advertising potential of the billboards in-game - have they not used them at all then?
  • Laserbream #19 5 years ago

    This comment is brought to you by Pepsi-Cola™, the choice of a new generation.
  • gnarl #20 5 years ago

    Last time I played this they still hadn't introduced the hated identity stealing ad boards as actual ads. They were also advertising a competion to design futuristic things to put on them, so I guess they gave up on that idea, for whatever reason.
  • ph101 #21 5 years ago

    Somehow never got into it. Maybe because I never tried it eheh. I do rate BF2, but I hate the whole concept of paying for better weapons, and that's essentially what this is.

    Like said it tips the advantage to those willing to pay more; to me that shouldn't be what a great shooter is about...
  • Tyronne #22 5 years ago

    for the sake of a few quid I will no doubt pick this up.
  • Pablo2k5 #23 5 years ago

    Jebus said... "I don't think Battlefield has ever lived up to the pure joy that was the "Wake Island" demo of the first game. The best map and the best version of the game."

    ROFL, erm, let me think about that.... Your wrong. BF1942 was a good game. With heavy emphasis on the word WAS. The Skrike at Karkland map on BF2 is superior in every way as is BF2142's gameplay compared to the previous games. Sorry.
  • magicpanda #24 5 years ago

    The thing I found with BF2142 is that its a grower I hated it at first, but like a good album it took a good few hours to realise they did a fine job on it.
  • symmetry #25 5 years ago

    Must get around to installing 2142....
  • jebus #26 5 years ago

    @Pablo2k5

    Like I said it's my opinion - and that opinion is BF has been going downhill since the "Wake Island" demo.

    Having said that the engine overhaul seen in the "Battlefield:Bad Company" trailer looks really really impressive, technology wise. However I reserve judgement on the actual game until I have played it, obviously.
  • rudedudejude #27 5 years ago

    Theyr're trying to grab as much as possible before Quake Wars comes out and dumps from a great height all over the franchise.