Battlefield 1943

Splatters from Iwo Jima.

Never mind Bad Company - welcome to Dimwit Company. Nobody's talking to one another - hardly surprising, since the guys to either side of me are Italian, French and Spanish - and once the landing craft hit the beach, we've all regressed by about seven years. Italy's landed a biplane upside down on an anti-aircraft gun, and I'm stuck fast in a trench. In a tank.

Battlefield 1943 may be simplified - three maps, three classes, one objective - but the key word is accessibility, not casual. There's a tutorial this time - the first in the series, rather unbelievably - that introduces you to the concepts offline and then lets you practice in planes and tanks unmolested by hostiles. There are facilities for private matches, clans and squads, and there are levelling and reward systems (Achievements/Trophies and a broader range of honours beyond that, although no unlocks), but for the majority of people approaching the game from scratch, it's a one-click process to start playing, and it's not difficult to understand what's going on. You pick an infantryman, rifleman or scout class and then choose where to spawn. But it's still Battlefield, and it still punishes you for pratting around.

There are five control points on each map, like the one we're seeing today - Iwo Jima, after last month's reintroduction to Wake Island - and the European press gathered at DICE's wind-battered Stockholm headquarters have more difficulty negotiating the keycard door to the balcony than they do contesting the territory on the second map's thin, turbulent sliver of Ogasawara. Fighting seesaws between an airstrip at one end through trenches and over grassy hills past a lighthouse to higher ground at the other, and while all the vehicles are present and correct, it's an infantry war; automatic weapons, bazookas, sniper rifles, pistols and - gloriously - katanas doing the best of the killing.

'Battlefield 1943' Screenshot 1

"We have designed the levels now with 24 in mind, but that's not hard-coded. You can always squeeze in more players," Liu says when we ask about the PC version.

Yet there really is a lot to it, just as there should be, and it's been tweaked smartly. Snipers blink - a well-judged stab of disorientation - into their telescopic sights and trace anyone daft enough to wander around out of cover; bazookas eviscerate the arrogant tanks; and the new bomber wings are repelled by anti-aircraft fire (another clever bit of balancing - rather than an unavoidable artillery strike, when a bombing run is called in from a special shack the team in the crosshairs now has a slim chance of repelling the onslaught).

DICE has played around with these maps, despite their heritage, and the results appeal to old and new. Senior producer Patrick Liu tells me that the small team deliberately reorganised them symmetrically. "Wake Island used to be one team defending the island and the other team attacking it. Now we've made it so there are two carriers and both teams are attacking the island, just to make things fair. Otherwise, for a total newb, it's extremely hard to get into asymmetric gameplay."

There's also a squad command system, similar to Battlefield: Bad Company. Commands are context-sensitive, so if you're staring at an enemy flag and issue an instruction, your comrades are told to attack; if you're staring at your own flag, they're told to defend. You can also spawn next to anyone else in the squad, rather than just the squad leader, so if he's a sniper hiding out in the distance, you can pick someone closer to the action and materialise there.

One big tweak came only very recently, in response to feedback on the Wake Island trailer. Apparently you all thought it looked too much like Battlefield Heroes, DICE's toonified third-person PC spin-off. Iwo Jima is considerably darker. Presumably if you pipe up again, Guadalcanal - the third of the maps, which no one has seen in its 1943 form yet - will be set at night under clouds inside Tim Burton's head, wearing a blindfold made of dried blood and mucus. "Guadalcanal is also a good blend of vehicles and infantry, but it's such a huge map and also has a lot of hills. There's a lot of sniping in that level," Liu says of it.

Another distinctive facet is the technology itself. 1943 may be a download-only multiplayer shooter built for an impulse purchase, but as we noted last time it's also built on Bad Company's proprietary Frostbite engine, which means fully destructible environments - more so even than last year's physics-heavy console shooter. Propane blows holes in buildings, towers fall, and fences buckle under tank-tread - Christian was much more poetic. Despite this, and the 24 players running around the Xbox 360 version we're playing on devkits, the frame-rate ping-pongs between 30 and 60fps.

It's enormous fun, but it still has me worried. There are sceptics among the Battlefield hardcore, but they should be converted when the demo versions hit around the time of the game's summer release on PC, Xbox Live Arcade and PlayStation Network. The bigger problem is going to be finding a look-in audience, because whatever price DICE ends up going with - and after discussing it with Liu, and the series' executive producer Karl-Magnus Troedsson, I'd be surprised if it wasn't 1200 Microsoft Points, although they won't commit just yet - people are going to say it's 'only got three maps', even though they represent hours of potential gameplay.

'Battlefield 1943' Screenshot 2

Killing someone with a katana is a mark of honour - so much so that it's recognised by a specific mark of honour.

"We are considering how we can communicate that," Liu says. "For fans that are familiar with Battlefield, they know how deep it is and how many hours you can get out of just one level. For new players, it is difficult to communicate how much playtime you get out of these few levels. We know from experience that the Wake Island demo for 1942 was played a lot. Some people never stopped playing it. So I don't have any answer to how we can solve that, but yes, it is an issue."

For Liu though, the most important thing about Battlefield 1943 - a project that span off from his own experiments with Frostbite after Bad Company was locked down at the start of 2008 - is that it captures "the spirit of Battlefield 1942". When I speak to him after his presentation, he tries to sum it up.

"I don't want to downplay the seriousness of war, but at the same time it's a lot of fun - just pure fun of being able to do basically everything in the game. One classic is to arm your jeep with C4 or dynamite and drive into the enemy base and just blow up everything. And it's not a mechanic that we built in just for that thing - it's just a result of the sandbox experience, and that together with more down-to-earth vehicles and weapons, because they're older, that makes the experience of Battlefield."

Even though it's undoubtedly more accessible, it's hard to argue that Battlefield 1943 is anything but an extension of that, and the things it's doing differently sit very comfortably alongside the equally classic, headlong rush for the nearest helicopter. It's just a shame none of us appears to know what to do with one.

Battlefield 1943 is due out for Xbox 360, PS3 and PC this summer.

Comments (41) Latest comment 3 years ago

Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!

  • Bagpuss #1 3 years ago

    BATTLEFIELD 3 .......

    Not this time wasting crap.....i played Battlefield 1942 , 7 years ago ffs, i have no desire to play a version for 'console kiddies'.

    BATTLEFIELD 3 IS WHAT WE WANT DICE.
  • mcbi4kh2 #2 3 years ago

    interested, hope its as good as Warhawk.

    Has bad company been in the EG face-off series?
  • dsmx #3 3 years ago

    3 maps? even the bf hero's beta has 3 maps and when that launches it will be free. I'm struggling to see what the point in bf1943 is.
  • kestral #4 3 years ago

    looks good 1942 was the one that was played most here in the office so looking forward to that.
  • mcbi4kh2 #5 3 years ago

    1942 was the one that was played most here in the office

    awesome, any jobs going?
  • mashk #6 3 years ago

    Three maps doesn't sound alot, but, I remember only ever playing Strke at Karkland on BF2. As long, as it's three astonishingly good maps, I'll be happy.

    Looking forward to it.
  • glaeken #7 3 years ago

    This will be a buy for me :) I do wish they had picked some other 1942 maps beyond the pacific ones though as I have played them a bit too much. Still they do say they have made changes so lets hope these freshen things up some what.
  • AphoticCosmos #8 3 years ago

    Will get it simply for some BF love, but I really want BF3 kthx >:|
  • jaluuk #9 3 years ago

    "Killing someone with a katana is a mark of honour - so much so that it's recognised by a specific mark of honour."

    VOCABULARY FAIL :)
  • 4thVariety #10 3 years ago

    Cheap throwaway multiplayer game, why not. Pay $15, play it for a few week, forget it ever happened. Six months later, same game new textures. It sure beats a $60 game nobody is going to play a single day longer than the cheap counterpart.
  • Widge #11 3 years ago

    Will it be anything like Day Of Defeat:Source?
  • rupert #12 3 years ago

    helicopters1?!?! 1943?!?!! wtf
  • sneetch #13 3 years ago

    @rupert
    helicopters1?!?! 1943?!?!! wtf

    Hello and welcome to "History Today".

    They had "viable" helicopters in the '20s and '30s. They were used in small numbers during WW II.
  • sneetch #14 3 years ago

    @dsmx
    3 maps? even the bf hero's beta has 3 maps and when that launches it will be free. I'm struggling to see what the point in bf1943 is.

    I dare say it's an experiment: will we make enough money on smaller projects like this for them to be viable/more lucrative than spending loads more cash and time on bigger projects? Probably followed by: how much will people pay for extra maps?
  • symmetry #15 3 years ago

    You can also spawn next to anyone else in the squad, rather than just the squad leader, so if he's a sniper hiding out in the distance, you can pick someone closer to the action and materialise there.

    YEAH BABY!!!
  • glaeken #16 3 years ago

    @sneetch

    Yeah but aside from history helicopters were only in one of the expansions to 1942 that no-one ever played and did not feature on the Pacific maps nor have they featured in any of the media so far release for 1943.
    Edited by 1 at 27/03/09 @ 14:21
  • shamblemonkee #17 3 years ago

    bagpuss, do you really need to spout off that shit in every thread about this game, including the video comments?

    if you're not interested.. jog on.

    looks good to me i enjoyed the original and will take a peek at this.
  • WiseNail #18 3 years ago

    Tom

    Are you able to clarify if it supports split screen and / or bots to fill out private rosters?
  • ronuds #19 3 years ago

    24 players isn't enough to really capture the feeling of an epic battle.

    Fail! :p
  • AphoticCosmos #20 3 years ago

    24 players isn't enough to really capture the feeling of an epic battle.

    Fail! :p


    Y'know they said within the same paragraph that it's not a hard-coded limit ;)
  • glaeken #21 3 years ago

    The 24 player count worked great for BF:BC in gold rush mode but 1943 does not have gold rush so the 24 count might work out a little low. I guess we will have to see.
  • rudedudejude #22 3 years ago

    I hope this one has a server browser that does'nt crash like a bitch and a overactive punkbuster that goes mental.

    Oh, and if they didn't release it in pre-alpha form like most other BF games, that would be good too.
  • rashes #23 3 years ago

    This is a really great idea and I'd expect a minimum price of 1200 MS points. I think it would be justified. I play rarely plat COD and Battlefield single played but end up spending 55 Euro on those mainly to get my hands on the multi-player.

    Look sweet too.

  • Spekingur #24 3 years ago

    I loved BF1942. I have to this day wanted a new one with a new graphics engine. So yes, finally some loving! And proper viewing distances without stupid fog.
  • Jonny5Alive7 #25 3 years ago

    I agree with Bagpuss at the top of the comments. I'm a huge Battlefield fan but going back to WW2 just feels like a step backwards. Battlefield 2 was awesome, I want a sequel to that which is even better. Plus I used to love 64 player servers, where sometimes it just went crazy because there was so much going on. I'd prefer this to 24 players only.

    Also the maps they're doing are classics, but is it not a bit lazy just rehashing the same old maps and just changing the scenario slightly?
    Edited by 1 at 27/03/09 @ 19:50
  • sneetch #26 3 years ago

    @glaeken
    @sneetch

    Yeah but aside from history helicopters were only in one of the expansions to 1942 that no-one ever played and did not feature on the Pacific maps nor have they featured in any of the media so far release for 1943.


    Ah. Fair enough so. I'm not sure whether they'll be all that good anyway, are they even armed, I wonder?
  • Anthony_UK #27 3 years ago

    Didn't the console version of battlefield 2 also have a 12 player limit per team? That was perfectly fine.... I was worried about this, but after just watching an in game vid on gametrailers (sorry on my iPhone so can't link) I really can't wait! It'll keep me going till the main event of bad company 2! And modern warfare 2 and flashpoint 2......I just won't be leaving the house the later half of this year! :-)
  • hollowroom #28 3 years ago

    Bagpuss

    BATTLEFIELD 3 .......

    Not this time wasting crap.....i played Battlefield 1942 , 7 years ago ffs, i have no desire to play a version for 'console kiddies'.

    BATTLEFIELD 3 IS WHAT WE WANT DICE.


    This this and this again.
  • RedSparrows #29 3 years ago

    Naysayers, shut up. This is an interesting idea for XBLA/PSN, hopefully it will end up being yumz. I doubt you hardcore leet types are going to be ignored for ever.
  • metalangel #30 3 years ago

    Katanas!? Fuck off, seriously. Every map you'll be dealing with twats just charging at you and one hit killing you. They had them on ONE map in Forgotten Hope and it ruined it. Also, no explanation of how we will repair vehicles/heal teammates in the absence of the medic and engineer classes.
  • Tetsuo_Shima #31 3 years ago

    Three maps shouldnt be too big a problem since players of bf2:mc insisted on the 3-map b2f/backstab/hidden pass cycle anyway. This is a purchase for me, so long as it is 1200 points (or less).
  • Errol #32 3 years ago

    Massively simplified version of 1942/BF2 gameplay. Don't see the point really.

    And how on earth can they change Wake? One side HAS to be defending the island ffs.
  • PearOfAnguish #33 3 years ago

    Real Battlefield fans want a remake or follow-up to 1942, not more modern warfare gubbins.
  • BiffTanner #34 3 years ago

    "Real Battlefield fans want a remake or follow-up to 1942, not more modern warfare gubbins."

    Couldnt agree more, which is why im psyched for 1943, just hope more maps are to follow.
    Its all well and good for another modern day BF at some point but since we have had modern day and future setting most recently a ww2 setting should be done first imo.
  • Jonny5Alive7 #35 3 years ago

    Why? Theres gazillions of WW2 shooters already, plus not that much changed between 1942 and 1943 :-)
  • Mr-Bozzey #36 3 years ago

    should be good it will ease the wait of BF-BC2 but i have to agree i would love a BF-3 still 1943 and bf-bc 2 is a welcomed pair for me.

    i find the BF games probably the best online FPS ever i love KZ2 and COD but BF just makes you feel in a epic battle on epic sized maps you really feel part of the frontline just love the series !
  • metalangel #37 3 years ago

    mrbozzey you might enjoy Frontlines, same guys who made the Desert Combat mod.
  • aphexstwin #38 3 years ago

    am i the only one who doesnt want destructable environments? some of the best fights in bf2mc are over well defended buildings and the barrels of doom thread on the forum was awesome. bfbc just doesnt have that same feeling of pure humour to it, nor a sense of easy gameplay. i love the look of the fb engine, just dont like its physics. and no ww2 backstab? no sale!
  • Tlaloc #39 3 years ago

    I played the snow village demo of Battlefield 1942 against bots for about 3 years. Hours a day, day in day out. At the time I had a crap internet link and I never tired of that demo. After some months, I bought the game but it had higher system requirements than the demo and my PC was incapable of running it properly. I went back to the demo. Now I have a fat internet pipe and DICE are promising me a version that is sure to work on my 360. Will I be buying it? Oh my most indeedily doodily! In fact, I am expecting a life altering experience. In fact, I am getting quite pathological about the idea of land mines and C4. I am oiling up my looney laugh, I am. See you all in a couple of weeks. Bring your own matches.
  • jambo74 #40 3 years ago

    Can't get on the severs. Once again DICE let us down at a launch. No buy.
  • m0thr4 #41 3 years ago

    Launched on PSN today and no problems with the servers. I guess they were prepared this time.