Batman: Arkham Asylum slips on PC
Realistically, thanks to PhysX inclusion.
Eidos has pushed the PC release of Batman: Arkham Asylum back to 18th September.
The date arrives as NVIDIA confirms PhysX support for the game, which enables thick fog to spew down corridors, cobwebs to cling and tear, and office paper, cans and littler to leap into the air as Batman swoops on his prey.
And that's not all: wall tiles will chip, stone pillars will crumble, and broken glass and debris will tinkle and crunch around Batman's rubber boots.
To enable that you need an NVIDIA graphics card (GeForce 8-series or newer), the latest drivers and the Games for Windows - Live game.
PS3 and Xbox 360 versions of Batman: Arkham Asylum launch on 28th August.
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Comments (50) Latest comment 3 years ago
Comments threads automatically close after 30 days, but please feel free to continue chatting on the forum!
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So does this make the very resonable recommended PC specs even higher? These are the ones release a while ago:
---Minimum---
o CPU: Intel single core 3 Ghz or AMD equivalent
o Memory: XP = 1 GB, Vista = 2GB
o GPU: Shader Model 3 NVidia 6600 or ATI 1300 or higher
---Recommended---
o CPU: Pentium D 3Ghz or AMD Athlon 64 X2 3800+ (Dual core)
o Memory: XP = 2GB, Vista = 3GB
o GPU: NVidia 7900 GT or higher
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'WHERE IS IT!!!
'I...I.. Don't know, I swear!'
'SWEAR TO ME!!!'
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Also, don't you love how they just delay the game for an entire platform just to implement a feature only a fraction of the userbase has access to/cares about?
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edit: actually, Red Faction: Guerrilla and Section 8 come out in the same day, so I take back what I said.
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Only if you want to use PhysX - in which case you can expect quite a performance hit. Sacred 2 and Mirror's Edge's framerates go down a third (not to a third, mind) with enabled PhysX effects, at a guess (on my PC).
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As for this game, it's yet ANOTHER delayed PC game to join all the others (Resident Evil 5, Red Faction Guerilla) so it really shouldn't have surprised me. I was half expecting it anyway to be honest after the long wait we've had for FUEL and Bionic Commando for example. Sucks to have to wait but I guess it's only three weeks.
Although I have PhysX capable hardware, I've yet to see a game that actually makes impressive use of it to the extent that it adds to something worthwhile to the game. They didn't do much for Mirror's Edge IMO and Cryostatis as a game was beyond awful anyway so no amount of fancy effects was ever going to save it or do anything for the otherwise lousy graphics (mostly sparse, bland, box-like rooms). I can't see it adding much, if anything, to Batman Arkham Asylum but we'll see.
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Most obvious use is in Sacred 2 - lots of leaves blowing in the wind, enhanced spell effects, falling rocks, etc. It's quite nice.
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What kind of thing did they add in Mirrors Edge then?
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thanks mate, too bad then.
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They're worried about the whole 'piracy cannibalises console sales' problem and obviously have no faith in the newly implemented day-zero protection offered by GFW:Live.
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What kind of thing did they add in Mirrors Edge then?
Glass splittering realistically (and shards raining down), tarpaulins tearing up and fluttering in the wind (flags, too), that sort of stuff. With/without comparison video here. Nothing major, it just adds a little detail to the world.
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Was going to get this on console so I can see it on a large TV, but now I'm not so sure - I'm upgrading my monitor anyway, so perhaps I'll just hunch that little bit closer to the screen...
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At least it's only a 21 day wait though.
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Ah man, that subtitle was genius.
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Ohh that was kind of nice, I think I was most impressed by the shrink-wrap plastic and the tarp that you mentioned. I’m guessing you can just run through them as well - you don't have to shoot your way through it right?
Is the slow down when its ON deliberate or a consequence though?
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They must think we were born yesterday
I believe this zero day protection mechanic that they have put in the game is a bit silly
Are you telling me if I get my copy of the game from shopto a few days early I can't play it till the day of release
Why don't they do that for their console games? People pirate console games just as much as the PC releases
Stupid move
* runs off to steam
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Anyway, even if it's to combat piracy, it's only a few weeks, and they're adding stuff. Fine by me.
Is the slow down when its ON deliberate or a consequence though?
I think you'll find they slow down both sides of the video to show off the effects.
And yeah, you can jump through the tarps.
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On a related subject, isn't one of the features proposed for DirectX 11 pretty much providing graphics card processing like this at a universal level?
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if using ATI card your pc has to use a software based physix system, you can still fully use it but it uses your CPU to process it. if you have a modern Nvidea card then the physix system is done on the GPU and is hardware based so uses less power and it is more realstic.
@hiddenranbir
Correct, they cant even come close
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Im sure these things will make the game play LOADS better.
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No PC version = No choice but to buy the console version if you want it on Day 1. The console version just happens to cost more money.
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Agreed. Just played the PS3 demo myself. Was pleasantly surprised how much fun it is.
Only downside to me is the use of the Unreal engine. Has that plasticy look of Gears of War, and rather static environments. Developers need to give Epic the finger and move on to better engines and middleware solutions.
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Didn't notice any of those annoying texture pop in issues either which tends to give UE3 away so had I not seen the Unreal logo on the loading screen I wouldn't have even known what engine it was using. I reckon the PC version will be a real visual feast with DX10, AA and AF support.
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At least its just 2 weeks.
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I'll give you the benefit of the doubt for now.
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Surely the whole point in having physics in hardware is so that it DOESNT effect the framerate?!?
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[link url=http:/ /www.fileshack.com/file_download.x/14922#
]http://ww w.fileshack.com/file_download.x...[/link]
I suspect other sites like GamersHell.com will get it shortly too.
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Surely the whole point in having physics in hardware is so that it DOESNT effect the framerate?!?
Er, the Nvidia cards don't have dedicated PhysX hardware, but the physics are calculated on the GPU, whose processors are allegedly much better for that sort of thing, instead of on the CPU, and so there's a much smaller impact on the framerate.
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For me, the aforementioned Mirror's Edge features the best utilisation of UE3 going - stunning looking game, and runs beautifully. Although I don't use the physx stuff, as it makes my GPU cry (or my CPU, even with quad core). That's why I'm so very pleased that another game has been delayed to implement a feature that nobody needs, and few people want (I'm looking at you, Dirt 2).
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When PC version doesn't get delayed for piracy reasons, it's for stupid ones.
Look devs: WE DO NOT GIVE A SHIT ABOUT PHYSIX.
Now just implement it through a patch as everybody just do anyway !
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Look devs: WE DO NOT GIVE A SHIT ABOUT PHYSIX.
Now just implement it through a patch as everybody just do anyway !
Welcome to Internet News this morning's top story: a random man has decided what we care about!
We'll have more on that in a few minutes but first over to Tammy for the traffic. Tammy.
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Superhero games aint usually my thing, but this will be purchased on day 1
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But, fact is devs ALWAYS release games and then patch it, it's weird their's delaying a game for what...5/10% of PC gamers that care about physix? (which btw I think i'm over-estimating)
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@sneetch : sure I'm random and I'm just expessing badly what I think.
But, fact is devs ALWAYS release games and then patch it, it's weird their's delaying a game for what...5/10% of PC gamers that care about physix? (which btw I think i'm over-estimating)
I think you're likely to be just pulling numbers out of the air and presenting them as facts because it suits you to believe that very few people care (because you don't care and so "logically" neither does anyone else), but that's besides the point. Personally, I think that physics don't make the game but a decent physics engine can add a huge amount of immersion to a game. For example, good fog effects will be damn near required for a Batman game: it's a bit of a let down if Batman just pops into view after "stepping out" from behind some crappy grey blob.
Who knows why they have to delay it to include PhysX? For all we know the default physics engine on the PC version is just plain broken or damn near non-existent and this extra time is required to prevent floating objects or fix crappy effects?
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I always buy PC games (honest!) but I use NoDVD hacks to circumvent the need to have the disc in the drive. They all work with the GFWL games I have: Viva Pinata, Gears of War, FUEL, etc. yet I'm still signed into LIVE so if they work with the originals then they'll certainly work with illegally downloaded copies as all you'd need to do is replace the original game executable with the cracked one.
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I like physx, it adds alot more flash to the games, the answer for slower frame rates is to get a cheap 8xxxx or 9xxxx card and run the physx on it, when i up graded to a 295gtx I put my old 8800GTX ultra in for physx and my frame rates went up by about 10-25% which was about 10-20 FPS depending on the game
Oooh. Good idea. I'm getting a new PC soon (economy willing), I'll hold onto my old card for that.
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